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1. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Lithorn wrote: " This is why were are highlighting the potential problems, such as the unintended effect of giving null sec "ratters" more protection from pvp due to the possibility of npc pirates switching target to[i] the guy (ganker) who i...
- by Adigard - at 2012.10.03 23:04:00
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2. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Capqu wrote: You have accepted it as "OK"? Catching a ratter in an anom relies 100% on the ratter not to be paying attention - it takes at minimum 20 seconds after spiking local to scan down and land on grid with a ratter - and now you want to ...
- by Adigard - at 2012.10.03 11:13:00
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3. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Nestara Aldent wrote: This is unrelated, but I've been laughed at for having drone durability 5 ("one of those useless skills" one guy said). OFC when rats had (and still have) abysmal AI! Drone Dura V and Gal BS V are roughly 50 days traini...
- by Adigard - at 2012.10.03 02:43:00
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4. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
CCP FoxFour : This is a change we really feel is needed and really believe in. And some of us simply wish this change wasn't being made in a vacuum... CCP FoxFour : This means that if you are in a BS with drones, the cruiser and BS sized NPC...
- by Adigard - at 2012.10.02 23:43:00
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5. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Veryez wrote: You want to make PvE more like PvP? Guess what, not many people jump into a battleship and try to solo 30 to 50 other people in PvP. So what are missions going to become? Jump into a battleship and try to solo 2 to 5 NPC's (hopefu...
- by Adigard - at 2012.09.28 11:17:00
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6. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Roime wrote: My point is that this aggro-switching rat AI already exists in EVE, and most people agree it's more fun than the idiot version. Because the rewards in a single L4 mission are equal to the rewards in a single C3 WH site... the...
- by Adigard - at 2012.09.27 11:06:00
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7. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Roime wrote: It hasn't worked perfectly for a decade. It's been ridiculous, broken and exploitable for nearly a decade, now they finally fix it. Sleeper & Incursion Sansha AI, which is what the new AI is based on, is just more fun and cha...
- by Adigard - at 2012.09.26 22:37:00
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8. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Roime wrote: Don't you think the current AI is ridiculously idiotic- they keep shooting the same ship they can't break, while the clearly superior threat keeps popping them left and right? Actually what I think it ridiculously idiotic is ...
- by Adigard - at 2012.09.26 11:20:00
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9. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Allophyl wrote: ...but when you start giving every rat a point, web and prop mod and bring their ships in line with player ships, *and* give the player absolutely no way of controlling aggro, the risk suddenly goes through the roof, making the...
- by Adigard - at 2012.09.26 00:22:00
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10. NPC combat AI to be upgraded. Your thoughts? - in Missions & Complexes [original thread]
Syn Fatelyng wrote: Sometimes they just plain stop and sit there. In ten years, this has never happened to me. My drone settings are aggressive, focus fired, and so long as something is hitting me or them there's zero issue.[/quote] In those ...
- by Adigard - at 2012.09.22 03:12:00
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