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141. -rmor vs. Shield tank - in Ships and Modules [original thread]
Originally by: Nimrodel Originally by: Tobiaz Originally by: Bad'Boy Originally by: NateX Basicly That is best? i havent¦heared any thing good about armor tanking yet.. but are there any body who have some good exp...
- by Abomination - at 2004.11.07 17:22:00
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142. -rmor vs. Shield tank - in Ships and Modules [original thread]
Originally by: Nimrodel Originally by: Tobiaz Originally by: Bad'Boy Originally by: NateX Basicly That is best? i havent¦heared any thing good about armor tanking yet.. but are there any body who have some good exp...
- by Abomination - at 2004.11.07 17:22:00
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143. Battlefield Blues - in Ships and Modules [original thread]
small med and large scramblers? could work....
- by Abomination - at 2004.11.07 17:19:00
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144. Battlefield Blues - in Ships and Modules [original thread]
small med and large scramblers? could work....
- by Abomination - at 2004.11.07 17:19:00
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145. Apoc & Pulse Lasers - in Ships and Modules [original thread]
megapulse have highest dot for large lasers. i have similar skills to hellspawn but i usually get 550+ on wrecking hits Might be to do with what you're shooting or maybe you just ul. The 330 wrecking was with multis wasn't it?
- by Abomination - at 2004.11.07 17:13:00
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146. Apoc & Pulse Lasers - in Ships and Modules [original thread]
megapulse have highest dot for large lasers. i have similar skills to hellspawn but i usually get 550+ on wrecking hits Might be to do with what you're shooting or maybe you just ul. The 330 wrecking was with multis wasn't it?
- by Abomination - at 2004.11.07 17:13:00
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147. @DEVS > various Questions - in Missions & Complexes [original thread]
i think each agent has a certain number of "good" rewards to distribute per day. Therefore, the more ppl using an agent the less likely they are to get something decent. This would also explain why ppl keep posting about lev 2 agents giving better...
- by Abomination - at 2004.11.06 18:32:00
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148. @DEVS > various Questions - in Missions & Complexes [original thread]
i think each agent has a certain number of "good" rewards to distribute per day. Therefore, the more ppl using an agent the less likely they are to get something decent. This would also explain why ppl keep posting about lev 2 agents giving better...
- by Abomination - at 2004.11.06 18:32:00
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149. We need industrial leadership skills - in EVE General Discussion [original thread]
yeh, it's about time someone nerfed the only skills requiring charisma.
- by Abomination - at 2004.11.06 09:32:00
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150. We need industrial leadership skills - in EVE General Discussion [original thread]
yeh, it's about time someone nerfed the only skills requiring charisma.
- by Abomination - at 2004.11.06 09:32:00
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151. Geddon Tanking - in Ships and Modules [original thread]
if you want an amazing tank, try 2 thermal, 2 kin 2 exp 1 em hardener and a named large rep. you'll need some named stuff in there for the cpu to fit with large lasers, but as armags are always called as first targets in pvp, its nice to be able t...
- by Abomination - at 2004.11.06 09:29:00
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152. Geddon Tanking - in Ships and Modules [original thread]
if you want an amazing tank, try 2 thermal, 2 kin 2 exp 1 em hardener and a named large rep. you'll need some named stuff in there for the cpu to fit with large lasers, but as armags are always called as first targets in pvp, its nice to be able t...
- by Abomination - at 2004.11.06 09:29:00
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153. An Idea that May be Useful - in EVE General Discussion [original thread]
Originally by: AngelGrinder why flame? cause its a bad idea
- by Abomination - at 2004.11.05 22:49:00
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154. An Idea that May be Useful - in EVE General Discussion [original thread]
Originally by: AngelGrinder why flame? cause its a bad idea
- by Abomination - at 2004.11.05 22:49:00
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155. Angels won't die =( - in Ships and Modules [original thread]
im using similar setup to you and have no problems, might be sth to do with skills....
- by Abomination - at 2004.11.05 22:35:00
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156. Angels won't die =( - in Ships and Modules [original thread]
im using similar setup to you and have no problems, might be sth to do with skills....
- by Abomination - at 2004.11.05 22:35:00
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157. CCP Say it ant so - in Missions & Complexes [original thread]
surely starbases are a big enough reason for ppl to go into 0.0????
- by Abomination - at 2004.11.04 20:59:00
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158. CCP Say it ant so - in Missions & Complexes [original thread]
surely starbases are a big enough reason for ppl to go into 0.0????
- by Abomination - at 2004.11.04 20:59:00
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159. Megathron & Tempest Booooooost!!! - in Ships and Modules [original thread]
Gallente and minmittar ships are fine, blasterthron is the best damage dealing turret based battleship, dom has most drones available. The only problem atm is tracking on large proj guns. Other than that, its just down to the player
- by Abomination - at 2004.11.04 16:55:00
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160. Megathron & Tempest Booooooost!!! - in Ships and Modules [original thread]
Gallente and minmittar ships are fine, blasterthron is the best damage dealing turret based battleship, dom has most drones available. The only problem atm is tracking on large proj guns. Other than that, its just down to the player
- by Abomination - at 2004.11.04 16:55:00
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