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1. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Esteban Dragonovic wrote: Any thoughts about the Capital Remote Armor/Shield/Energy transfer skills? Considering the logistics role is being stripped from carriers entirely, most carrier pilots (those that didn't intend ...
- by 159Pinky - at 2015.11.16 04:57:37
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2. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Thanks for answering some more questions. Hope you guys will keep up feeding us information.
- by 159Pinky - at 2015.11.13 17:13:13
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3. Get rid of Vulnerability Kiting - in Player Features and Ideas Discussion [original thread]
Nope, just get control of the grid. And get rid of the opposing team. If you can't form in the last 15 minutes of your vulnerability window than that's your problem. They put effort into into it. So should you.
- by 159Pinky - at 2015.07.21 20:18:21
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4. Inverting the Jump Drive Mechanics between Ships and Cynos - in Player Features and Ideas Discussion [original thread]
Sure, add this range defining option to the cyno ships. With the same range restrictions as we currently have
- by 159Pinky - at 2015.07.21 20:14:48
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5. Give Mordus Legion Locator Agents - in Player Features and Ideas Discussion [original thread]
Barrogh Habalu wrote: While we are at it, is there some sort of logic behind current locator placement? CCP decisions and logic? I LOL'd As FT Diomedes said, give more NPC corp stations in null locator agents, not just Mordus
- by 159Pinky - at 2015.07.21 07:55:37
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6. FozzieSov and the future of entosising - in Player Features and Ideas Discussion [original thread]
No: For one this will make the game too complicated. Two, there are so many workarounds: like you said make a small holder alliance with active chars to catch pings from getting entosissed ( or whatever you call it ) and fuel stuff. Then you form...
- by 159Pinky - at 2015.07.20 15:48:27
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7. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
Just let me know when you're done nerfing the Ishtar. I'm done trying to come up with new fits over and over again. Consistency is needed. So just make a dev blog when you're satisfied with them.
- by 159Pinky - at 2015.06.22 18:51:46
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8. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: 159Pinky wrote: CCP Rise wrote: ... .... If these are ready, why delay them? Put them in and let people use them while working on further balancing I know this further balancing, the fact that they say: techni...
- by 159Pinky - at 2015.06.22 18:44:58
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9. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: We would have liked to include disruption modules to go along with these enhancement modules but there are actually some technical hurdles we need to figure out and we didn't want to keep holding back on adding these in the mean...
- by 159Pinky - at 2015.06.21 11:25:40
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10. Citadels are here , lets talk about structure reimbursement. - in Player Features and Ideas Discussion [original thread]
So how will giving you the minerals back solve the isk issue? People can just sell the materials and have the isk...
- by 159Pinky - at 2015.06.12 11:19:49
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11. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
+1
- by 159Pinky - at 2015.06.12 10:39:02
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12. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
I would love to have the option of a slot for ship / ammo / modules. And just use the rigs and services slots to specialize more Also what about restrictions? I assume capitals are still no go in high sec. But why not open up supercapital product...
- by 159Pinky - at 2015.03.27 17:38:25
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13. Announcement:[Feedback Wanted] Time Zone Mechanics Survey - in Player Features and Ideas Discussion [original thread]
Kossaw wrote: The attacker should be able to start the first reinforcement timer at any time or in a much bigger window. This could also be done by allowing the attacker to shoot a structure into shield timer at any time the same way its...
- by 159Pinky - at 2015.03.14 08:43:04
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14. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
Rather than removing the option, make it: Only assign fighters to ppl on the same grid. As soon as the person leaves grid the fighters return to your ship?
- by 159Pinky - at 2015.02.27 17:37:31
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15. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: Thus far, the only real arguments I've seen are from the high sec war club. For those of you (most of you) that don't know how supercaps work- the pilot in your super is locked to that ship 99% of the time. Only in rare ...
- by 159Pinky - at 2015.02.18 19:53:34
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16. Watch List- Require an Approval for Watch List Requests - in Player Features and Ideas Discussion [original thread]
Bad idea, yes this gives free intel to ppl who take the time to add other ppl to watchlist. So they invested something in it ( time ). You just want to avoid being added to a WL by hostiles for free ( an auto reject option ). System works just fi...
- by 159Pinky - at 2015.02.15 13:13:06
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17. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
Reaver Glitterstim wrote: I posit that the real reason people are opposed to the change is because they are good at mindless button-mashing and are afraid that actual skill will begin to govern the scanning meta if this change happens. Where...
- by 159Pinky - at 2014.12.27 11:08:46
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18. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
Shivanthar wrote: 159Pinky wrote: ... then I want scan probes to will auto pin point ratters, because moving probes is tedious in my opninion. And a waste of my time. Why should it be tedious when it can be easy? Why are you comparing ...
- by 159Pinky - at 2014.12.25 23:08:57
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19. [Suggestion] Active Directional Scanner (DSCAN) - in Player Features and Ideas Discussion [original thread]
Jack Oam wrote: 159Pinky wrote: Riot Girl wrote: 159Pinky wrote: No auto dscan is needed. If you forget it: your mistake. As you mentioned, clicking dscan is easy, so I don't see the problem? Mining is easy + dscan is easy = mining + d...
- by 159Pinky - at 2014.12.24 11:19:17
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20. [Suggestion] Cloaking Mechanic - in Player Features and Ideas Discussion [original thread]
I agree, let's limit cloaking to 23,5 hrs a day. After that a 15 min break and you're good to go again.
- by 159Pinky - at 2014.12.24 11:06:23
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