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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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    <managingEditor>chribba@evemail</managingEditor>

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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dred 'Morte]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#260</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JorEl Tarasque</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />Honestly, What are they smoking up there in Iceland. Has to be some good xxxx.<br />It just makes it a pain in the tush.<br /><br />I login change my skill and log out.<br />Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Absence of skill queue results in either of these two things:<br /><br />Scenario 1: You waste precious skilltime, unless<br />Scenario 2: You're a no life that wakes up during the night, misses school and does other silly stuff to change skill.<br /><center><img src="http://img54.imageshack.us/img54/5689/apocproto20d30wy8nu.png" border=0></center>]]></description>
      <pubDate>Mon, 5 Jan 2009 19:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9515774</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#259</link>
      <description><![CDATA[Well, it's been just short of half a year now since we last heard anything. What's the status guys? We gonna get a skill queue in the foreseeable future or not? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br />]]></description>
      <pubDate>Mon, 5 Jan 2009 14:57:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9514229</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Destination SkillQueue]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#258</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't believe this outweighs the inconvenience and skill point loss caused by the current system. If this is a point relating to the fact that talking with your mates encourages you to play, there is a solution to the issue. Expand some of the chat fuctionality to outside playing the game. Some type of messanger like system. This would separate the skill system entirely from the activity of the players and expand the area of social pressure you want players to put on their mates. This way I can chat whatever with my corp/buddies even when doing something else, they can say if something worth logging on is happening and skill queue doesn't have to buried because of your concerns. Players get a skill queue, the social networking grows stronger and CCP get more active subscribers.<br />]]></description>
      <pubDate>Sun, 21 Dec 2009 18:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9423965</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Psychotic Penguin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#257</link>
      <description><![CDATA[<br />____________________________________________________<br />Reality is for those who have no imagination.]]></description>
      <pubDate>Sun, 21 Dec 2009 04:27:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9420858</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by JorEl Tarasque]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#256</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />Honestly, What are they smoking up there in Iceland. Has to be some good xxxx.<br />It just makes it a pain in the tush.<br /><br />I login change my skill and log out.<br />Why you ask, because I do have to pay my bills and do other things. JEEESSHHHH.<br />]]></description>
      <pubDate>Sat, 20 Dec 2009 15:10:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9417345</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by NeoVictus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#255</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Sat, 20 Dec 2009 10:23:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9415975</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Miyamoto Uroki]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#254</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maximum KILLDEATHRATIO</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) indicated CCPs awareness of the player frustrations with the 6 hour duration skill trainings. <b>However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.</b><hr height=1 noshade></font></BLOCKQUOTE><br />Well they're wrong. Voting for unrestricted skill queue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Aye. Totally wrong. Loging in for skill changing is like:<br />"Hy peeps, just in for changing skill. cu later..." *logs off after 5 seconds*<br /><br />So hell, give us that splitted skill queue with one long time and one short time skill to be set.<br />]]></description>
      <pubDate>Thu, 11 Dec 2009 13:53:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9354555</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#253</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Clansworth</i><hr height=1 noshade>I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.<br /><br />When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.<hr height=1 noshade></font></BLOCKQUOTE>The coding argument so many developers use as an excuse is complete *******s a lot of the time. If they can find the time for all the expansion programming they do all the time I'm sure they can find the time to code a skill queue. But I'm sure some will say it's not that simple and that CCP is doing all in their power to fit us with a queue <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />]]></description>
      <pubDate>Thu, 11 Dec 2009 13:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9354480</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Clansworth]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#252</link>
      <description><![CDATA[I would, instead of complicating the system with a queue, just like a skill ton continue training once a level is achieved. This will eliminate most of the problems with poorly times skill completions, as this is usually the lvl 3&4 groups. This would be a relatively simple change, that would probably only require minor code changes.<br /><br />When we choose what to train, we select 'Train Skill', not 'Train Skill to next Level'.<br /><img src="http://img178.imageshack.us/img178/3927/clansworthsigburnlbw6.jpg" border=0><br /><a href="/ingameboard.asp?a=topic&threadID=940872" target="_blank">System Influence</a>]]></description>
      <pubDate>Thu, 11 Dec 2009 11:19:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9353618</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by rolland deschain]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#251</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Thu, 11 Dec 2009 09:35:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9353097</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by sir gankalot]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#250</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>wavre</i><hr height=1 noshade>CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.<br /><br />It's time for epic change<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hear hear! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br />]]></description>
      <pubDate>Sat, 6 Dec 2009 15:36:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9320347</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by wavre]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#249</link>
      <description><![CDATA[CCP face it a skill Q Will not reduce gameplay. having to login is nothing but inconvenience.<br /><br />It's time for epic change<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br />]]></description>
      <pubDate>Fri, 5 Dec 2009 17:59:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9314955</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by TimGascoigne]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#248</link>
      <description><![CDATA[skills are there to reward old characters they are not there to force you to cringe every time you go to work knowing that your skill training is not long enough.<br />]]></description>
      <pubDate>Fri, 5 Dec 2009 17:57:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9314954</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Terra Mikael]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#247</link>
      <description><![CDATA[I approve with conditions.<br /><br />If you can make it so that we can train all those pesky 15minute-6hour skills while at work, and when completed, it could jump over to the other, that would be swell. I'm at work or traveling between home and work for more than 12 hours a day. I train one short skill when I come back, switch back to a long skill, and go to sleep. <br /><br />I couldn't tell you how relieving it would be to know my short skills could be taken care of as easily as the long skills.<br />________________________________<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Korovyov</i><hr height=1 noshade>You WIN! And by win, I mean suck horse manure.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Fri, 5 Dec 2009 17:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9314834</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by sir gankalot]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#246</link>
      <description><![CDATA["It was concluded that CCP will look into a solution for this issue.<br /><br /><br />Wrangler<br />Community Manager<br />CCP Hf, EVE Online<br />Email"<br /><br />So, that was like 5 months and one expansion ago. I would like to know how things stand on this much requested and needed feature. <br /><br />]]></description>
      <pubDate>Fri, 5 Dec 2009 14:05:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9313559</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Wanoah]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#245</link>
      <description><![CDATA[CCP would likely have made additional money off me in subscription fees over the last few years if a skill queue had been implemented. <br /><br /><br /><a href="http://eve-fiction.co.uk" target="_blank"><img src="http://www.eve-fiction.co.uk/images/EveFic_Sig02.jpg" border=0></a>]]></description>
      <pubDate>Wed, 3 Dec 2009 00:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9296178</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by FOEHAMMER006]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#244</link>
      <description><![CDATA[A much needed idea. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_pirate.gif border=0 width=15 align=middle alt='YARRRR!!'><br />--------------------------------<br /><img src="http://img4.imageshack.us/img4/9760/foehammer0063kq.jpg" border=0><br /><br />]]></description>
      <pubDate>Wed, 3 Dec 2009 00:15:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9296177</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#243</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tmarte</i><hr height=1 noshade>Seriously we had another expansion released and yet still no skill queue.<br /><br />This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.<br /><br />The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.<hr height=1 noshade></font></BLOCKQUOTE>Well, the CSM is nothing more than a tool to communicate with the playerbase better. But CCP can still be jackasses and ignore the playerbase completely. Like in this instance. <br /><br />I just hope the CSM will re-submit the issue with CCP, both formally and informal, as often as they can.<br />]]></description>
      <pubDate>Tue, 2 Dec 2009 22:05:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9295356</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Maximum KILLDEATHRATIO]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#242</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) indicated CCPs awareness of the player frustrations with the 6 hour duration skill trainings. <b>However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.</b><hr height=1 noshade></font></BLOCKQUOTE><br />Well they're wrong. Voting for unrestricted skill queue.<br />___________________<br />Yes I'm bitter. (the taste you can see!)<br />]]></description>
      <pubDate>Tue, 2 Dec 2009 19:28:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9294356</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Morscerta]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=9#241</link>
      <description><![CDATA[/signed<br />]]></description>
      <pubDate>Tue, 2 Dec 2009 14:45:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9294355</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Tmarte]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#240</link>
      <description><![CDATA[Seriously we had another expansion released and yet still no skill queue.<br /><br />This is NUMBER ONE most requested feature to be added to the game, and it received the greatest response of any topic the CSM has ever brought up, and yet it's STILL not in the game, and STILL hasn't even been touched by CCP. The only response we get is "CCP will look into a solution....", or CCP doesn't want it because they think you logging in for 10 seconds to switch a skill is playing the game.<br /><br />The fact that the number one most requested feature, a basic, easy to implement, and a feature that has no drawbacks, still hasn't been implemented is proof the CSM is nothing but a big joke and failed PR attempt. If CCP wanted the CSM to work, then they would actually listen to the requests of the CSM and implent the features that are highly desired.<br />]]></description>
      <pubDate>Tue, 2 Dec 2009 12:04:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9291696</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#239</link>
      <description><![CDATA[Seriously wondering if the new CSM will psuh the issue again with CCP. CCP was going to look into it but it's very, very, very quiet on the subject. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><br />]]></description>
      <pubDate>Mon, 1 Dec 2009 21:24:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9288239</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Kavu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#238</link>
      <description><![CDATA[/signed<br /><img src="http://sigs.griefwatch.net/index.php?kb=GENOS&name=Kavu&template=chaos" border=0>]]></description>
      <pubDate>Wed, 26 Nov 2009 05:08:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9249562</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Pagey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#237</link>
      <description><![CDATA[Signed<br /><center><br />___<br /><img src="http://files.yeafia.com/img/antipagey2.png" border=0></center>]]></description>
      <pubDate>Wed, 26 Nov 2009 04:59:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9249561</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by JorEl Tarasque]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#236</link>
      <description><![CDATA[I agree, <br />It's pass time for a skill queue change.<br />I had to do some serious work arounds at work just so I can connect, reset my skill and logoff.<br /><br />All for a skill queue and possible a web accessible interface to change skills on the fly without loading the client.<br /><br />Side note - I also usually stay logged in when training a 'short' skill just to save the hassle. <br />Not playing, just logged in.<br />]]></description>
      <pubDate>Wed, 26 Nov 2009 00:50:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9248667</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Josef Amerentev]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#235</link>
      <description><![CDATA[uhh, im not playing eve if i log on just to change skill/ market orders. to me it only counts as playing if i leave the station that i was in. i would really appreciate skill queue because it lets me plan them better. There are also ppl who go on a trip somewhere without internet and they would be disadvantaged by a short queue.<br />]]></description>
      <pubDate>Wed, 26 Nov 2009 00:18:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9248502</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by suicide]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#234</link>
      <description><![CDATA[I approve. And yes, if you are afraid that if people don't play your game if they don't have to login to change a skill, then you have bigger problems.<br />]]></description>
      <pubDate>Mon, 24 Nov 2009 20:51:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9239818</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Arri Gato]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#233</link>
      <description><![CDATA[Pre-nerf it all you want, but I want some kind of skill queue now! Long time overdue "feature", and without a viable reason...<br />]]></description>
      <pubDate>Mon, 24 Nov 2009 18:41:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Orb Vex]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#232</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Mon, 24 Nov 2009 12:47:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by InfamousOne]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#231</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Sassaniak</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Sassaniak on 20/11/2008 00:09:04</i></span><br />skill training into a mini game that involves flashing strobe lights and random trivia questions!<hr height=1 noshade></font></BLOCKQUOTE><br /><br />This is totally the answer STROBE LIGHTS AND TRIVIA FTW :-)<br /><img src="http://i223.photobucket.com/albums/dd27/CalypsoLTS/Inf-Sig-4v.png" border=0>]]></description>
      <pubDate>Sat, 22 Nov 2009 00:06:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Jach Wong]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#230</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CrestoftheStars</i><hr height=1 noshade>incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter.<hr height=1 noshade></font></BLOCKQUOTE>Well, it's the difference of single pointer vs single pointer wrapped in linked list object. Trivial, but the single pointer is harder to screw up =P<br /><br />Anyway, support!]]></description>
      <pubDate>Fri, 21 Nov 2009 17:33:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Sophie Malaster]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#229</link>
      <description><![CDATA[I prefer the second option, the dual training mechanic. Because if you can connect in too many hours, the short skills, is a real problem. But with this system you dont have the problem, you put a very lonk skill and the shot skill, and you ensure that you dont lost time.]]></description>
      <pubDate>Fri, 21 Nov 2009 16:50:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#228</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade><br />It was concluded that CCP will look into a solution for this issue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />well that's nice and everything, but haven't this been on the workbanch for like 4-5 years?<br />and wouldn't you imagine that after x months without any real replies it starts to be kind of a joke that you ain't saying or replying about anything that have to do with this?.<br /><br />kind of like the speed nerf, how could it take you X years too fix something that needed it that badly :P<br />but well you fixed it hmm]]></description>
      <pubDate>Fri, 21 Nov 2009 16:17:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#227</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Belmarduk</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>asdlkf two</i><hr height=1 noshade>oh for the love of god.<br /><br />this doesn't require consideration.<br /><br />only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".<br /><br />When ever your current skill training finishes, the backup starts. if no backup is set, it stops.<br /><br />when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)<br /><br />this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5. <br /><br />its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.<br /><br />seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />THIS<hr height=1 noshade></font></BLOCKQUOTE><br />incorrect, the codes to make a 1 skill queue is not easier then a 10-100 skill queue, or atleast it is such a little effect that it doesn't matter.<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Fri, 21 Nov 2009 16:02:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#226</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>fllow</i><hr height=1 noshade>i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.<br /><br />when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>Well, I often leave my EVE client running in the background when I'm training the shorter skills cause I find the logging in process tedious, while doing some other stuff. I think I'm not the only one, so CCP might mistake that for me "playing". <br /><br />Had another nice run in with the downside of having no skill queue just this week. My connection went to hell... Connection was down for bout 20 hours and according to the helpdesk of my ISP I should be lucky it was only 20 hours as they gave me an estimated time of 5 work days. So I 'just' missed about 18 hours of training. Next time, who knows, might be a week....]]></description>
      <pubDate>Fri, 21 Nov 2009 14:59:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#225</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>asdlkf two</i><hr height=1 noshade>oh for the love of god.<br /><br />this doesn't require consideration.<br /><br />only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".<br /><br />When ever your current skill training finishes, the backup starts. if no backup is set, it stops.<br /><br />when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)<br /><br />this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5. <br /><br />its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.<br /><br />seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />THIS]]></description>
      <pubDate>Fri, 21 Nov 2009 14:33:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by asdlkf two]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#224</link>
      <description><![CDATA[oh for the love of god.<br /><br />this doesn't require consideration.<br /><br />only one thing needs to be done. Add an option to the right click menu of a skill "Set as backup skill".<br /><br />When ever your current skill training finishes, the backup starts. if no backup is set, it stops.<br /><br />when a backup starts, the backup queue is reset (so you can only ever queue up 1 skill after your current.)<br /><br />this fixes the 6 hours skills by allowing you to group two of them together to cover overnight or pick a 6 hour skill + battleships 5 and each night nock off another 6-10 hour skill and then return to battleships 5. <br /><br />its super simple super easy to implemement. 1 extra value on a charactor record with the ID of a skill to train upon skill training completion or $null if there is not one set.<br /><br />seriously. why has this not been done yet? *SINGLE WORST THING ABOUT EVE IS THE LACK OF ______ANY_____ FORM OF QUEUEING.]]></description>
      <pubDate>Fri, 21 Nov 2009 00:41:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Chi Quan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#223</link>
      <description><![CDATA[yep, logging in to change skills != playing<br />/in for at least a fallback time]]></description>
      <pubDate>Thu, 20 Nov 2009 21:10:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by fllow]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#222</link>
      <description><![CDATA[i love the way ccp say not being able que skills makes people play more... - this is totaly wrong.<br /><br />when my skill ends.. i log in change it and log out... who here apart from ccp counts that as playing a game....<br /><br />also. at the end of the day. ccp still get money. the customers are happy because we can do something we have wanted to do for ever. may even reduce server loads a bit as the one hour skills wont require you to either stay loged in or log in every hour.<br /><br />at the end of the day skill que is win/win. with NO down side whatso ever.<br />]]></description>
      <pubDate>Thu, 20 Nov 2009 20:45:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Sassaniak]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#221</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Sassaniak on 20/11/2008 00:09:04</i></span><br />1, Why would a dev respond to this topic? its the same stuff they've been hearing for the last 5-6 years,<br />2, skill training ques will not stop or help character farmers anymore then regular players<br />3, for all the players who had to grind out their 6 hour skills and wake up in the middle of the night, why stand in the way of the players who dont want to? what do you gain? do you remember how angry you were that you missed 6/12/18 hours of skill training? whos the people that cry the most when the downtime lasts longer then their skill training? dont you wish they went away?<br />4,dual skill training/split time -&gt; stupid, now i have twice as many skills that are half finished cause the dual skill training stops in a dt or other inconvient time,<br />5, stop whining, sometimes you just miss skill changes,<br />6, some of us have lives, some of us dont, stop being jealous of those that will benifit from skill ques<br />7 Hurray wall of text!<br /><br /><br />make skill training harder, that way we all can whine at you more ccp! make skill training into a mini game that involves flashing strobe lights and random trivia questions!]]></description>
      <pubDate>Thu, 20 Nov 2009 00:08:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#220</link>
      <description><![CDATA[still no dev post.. this blows :/]]></description>
      <pubDate>Wed, 19 Nov 2009 13:57:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Sir SmellyFart]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#219</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jalaliba</i><hr height=1 noshade>With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.<br /><br />ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.<hr height=1 noshade></font></BLOCKQUOTE>Certificates bite tbh.... If a skill queue would mean you have to train all skills for a certificate I'll keep doing it manualy. Which is prolly JUST what CCP will do, and then say "look, we've implemented a queue, what you whining about??" <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />We need a proper sort of queue, one which you can fill in yourself, even if it was just possible to queue 1 skill, it would be a tremendous improvement. <br /><br />Today I got lucky, was home early from work and had enough sparetime to babysit many of my nearly finished skills, so I finished a bunch today. But with a skill queue this could have been so much more enjoyable and I would have been flying my salvage boat about a week sooner... <br /><br />CCP, stop this torture and give this the highest priority.<br />]]></description>
      <pubDate>Tue, 18 Nov 2009 20:04:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Jalaliba]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#218</link>
      <description><![CDATA[With the introduction of certificates EVE is one step closer to a proper training plan, which can then be queued accordingly.<br /><br />ie Set train to Elite whatever, and just let the certificate prerequisites automatically train.<br />]]></description>
      <pubDate>Mon, 17 Nov 2009 10:27:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Evangeline Vice]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#217</link>
      <description><![CDATA[/signed]]></description>
      <pubDate>Mon, 17 Nov 2009 08:06:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Odessima]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#216</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Odessima on 17/11/2008 02:26:40</i></span><br />24 hours to 48hours worth of skill cues should be enough, if your away longer you should be setting a longer skill anyway to suit the time your going to be away.]]></description>
      <pubDate>Mon, 17 Nov 2009 02:26:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Lord Cath]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#215</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Lord Cath on 16/11/2008 14:35:07</i></span><br />I am also one of the people realy convinced that even the most modest form of skill queue (1 to 2 slots) would enhance the managing of skills while not being online in a major way. I regularly miss 4 hours of research, or just end up researching skills that are at that moment totaly irrelevant, just because i cant be online in time to do the research on those skills I realy need to have...<br /><br />I dont see what the problem or objection could possibly be against a 1-2 slot skill queue<br />]]></description>
      <pubDate>Sun, 16 Nov 2009 14:30:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Felysta Sandorn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#214</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Noah (CCP) indicated CCPs awareness of the player frustrations with the 6 hour duration skill trainings. However, CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play. A skill queue would be a possible solution, if there would be limitations, such as a limited amount of skills being trained, or that only skills of a total up to a certain duration can be stacked into the queue.<br /><br />Alex (CSM Bane Glorious) noted that players have also suggested a dual training mechanic, where players can pick a primary and secondary skill, which both train at half speed. As soon as the skill with the shortest duration is finished, the other skill will train at full speed.<br /><br />It was concluded that CCP will look into a solution for this issue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />There should be no limit to the training time... CCP forget that a large portion of their subscribers have jobs! I've probably at the moment in time got about 15 skills with between 1 hour and 6 hours training left that I just can't get around to training!<br /><br />A Primary/Secondary system would work better, so before I got to work/bed/whatever, I can leave my primary skill as something with a few days to train, and put my secondary as one of those hour-long skills I have... Get that finished, and the next day do the same, I'll be able to finish off loads then! Current method of training is FUBAR.<br /><center><br /><img src="http://go-dl1.eve-files.com/media/0811/Felysta_%5Bcora%5D.jpg" border=0><br /><a href="http://felysta.com/" target="_blank">.: A Vagabond's Requiem (Blog) :.</a><br /></center>]]></description>
      <pubDate>Sun, 16 Nov 2009 13:43:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#213</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>GRiMsReAPeR</i><hr height=1 noshade>god, they need to wake the F up and start listening to the players....I know of a couple of other MMOs coming out which are prob gonna give eve a run for its money...they keep F**K*NG around...they are gonna lose clients. <hr height=1 noshade></font></BLOCKQUOTE>Enlighten me pls <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br />]]></description>
      <pubDate>Sat, 15 Nov 2009 13:06:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Deej Montana]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#212</link>
      <description><![CDATA[This game has a steep enough learning curve and high enough barrier to entry without adding extra hurdles/annoyances. A skill queue of some kind would make things a tad easier.<br /><br />If I wanted more micromanagement in my life I'd just go to work and get paid for it--paying $15 a month for the privilege...no, thanks.]]></description>
      <pubDate>Sat, 15 Nov 2009 08:04:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Gidgiddonah]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=8#211</link>
      <description><![CDATA[6-hour skills are simple to handle. Leave a long-training skill going when you aren't playing. When you log in, switch to training the 6-hour skill. When you log off, switch back to the long-running skill. You'll chisel away at that 6-hour until it finishes while you're playing. I do this all the time and it works great.<br /><br />That said, I do like the idea of training two skills simultaneously at 1/2 speed, and I would certainly use that feature if implemented. But I'm fine without it.]]></description>
      <pubDate>Sat, 15 Nov 2009 04:51:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by GRiMsReAPeR]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#210</link>
      <description><![CDATA[god, they need to wake the F up and start listening to the players....I know of a couple of other MMOs coming out which are prob gonna give eve a run for its money...they keep F**K*NG around...they are gonna lose clients. GIVE THE SKILL QUEUE. But knowing CCP they'll do something to mess it up. Look just give the queue a time table of a week, after that let the last skill trained train to lvl 5. Once that's done stop the training. And of course if the account is inactive then stop the skill training. Wasn't the thing you guys were complaining about was people making ALTS training them and not paying? Now we are ALL PAYING FOR THE GAME. LET US TRAIN OUR SUGAR HONEY ICED TEA. I should be able to queue for at least a week and come back and have things training at most a month... WHY? because i paid for it, and thats what you were complaining about.. now there's nothing to complain about.]]></description>
      <pubDate>Fri, 14 Nov 2009 20:40:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dsnakes]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#209</link>
      <description><![CDATA[skill queue wanted, plz, to help with those 1-&gt;7 h skills :(<br />]]></description>
      <pubDate>Fri, 14 Nov 2009 00:23:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#208</link>
      <description><![CDATA[still no dev respond.<br /><br />sigh...<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Wed, 12 Nov 2009 13:44:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#207</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>ricohalo</i><hr height=1 noshade>I agree with the skill que. <b>For some of us its not a matter of getting up in the middle of the night,</b> I am a American soldier. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />Getting up in the middle of the night to switch a skill is ridiculous no matter what kind of job or other obligations you have. <br /><br />Getting up for a massive fight in the middle of the night I can understand, that's playing the game. Logging in just to switch skills and go back to sleep, nope, that's NOT playing the game.<br />]]></description>
      <pubDate>Wed, 12 Nov 2009 12:47:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by ricohalo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#206</link>
      <description><![CDATA[I agree with the skill que. For some of us its not a matter of getting up in the middle of the night, I am a American soldier. At times when we deploy to Iraq it would be nice to be able to set a 30+ day skill, and que another 30+ day skill in the event I cant get to internet within that time. It would also help to be able to change skills through the EVE website. I may not have internet where I can play the game over there, but the Internet cafe allows me to acces the eve website and it would be helpful to change my skills from there. I definatly agree that if your account isnt active, all skill training stops. THumbs up to the idea<br />]]></description>
      <pubDate>Wed, 12 Nov 2009 02:33:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#205</link>
      <description><![CDATA[I'm a very sad panda to see that a skill queue is not part of the quantum rise expansion.<br /><br />You gonna make us wait at least another 6 months CCP? *shakes head*<br />]]></description>
      <pubDate>Sun, 9 Nov 2009 13:46:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Lord Fitz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#204</link>
      <description><![CDATA[I didn't support this before the ghost training nerf, but now I don't see any reason beyond deliberately making the game less attractive to play, to not put in a skill queue. Somewhere between 24 hours and 8 days.<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=919132" target="_blank">&#9617;&#9618;&#9619; ORCA Pre-Orders &#9619;&#9618;&#9617;</a>]]></description>
      <pubDate>Sun, 9 Nov 2009 12:07:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Ris Dnalor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#203</link>
      <description><![CDATA[Skill queue is not needed.<br /><br />train skills with short time left while you are online<br /><br />train long skills while you're offline.<br /><br />no planning necessary.<br /><br />however it is necessary to log in. oh noes!<br /><br />better things to do than queuing skills eh?<br /><br />]]></description>
      <pubDate>Sun, 9 Nov 2009 05:01:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Marrano Cardosa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#202</link>
      <description><![CDATA[I think a simple queue of next skill to train or even train current skill to level X will solve 90% of the problems while avoiding 90% of the problems.<br />]]></description>
      <pubDate>Fri, 7 Nov 2009 17:52:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#201</link>
      <description><![CDATA[i log in and let it sit idle for hours so i can go back and change the skill without having to log back in when it finishes.<br />]]></description>
      <pubDate>Wed, 5 Nov 2009 17:25:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#200</link>
      <description><![CDATA[srhhh come on devs.. almost a month and not a single dev reply? what are you guys doing :/<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Wed, 5 Nov 2009 12:13:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9102181</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Kel Solaar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#199</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Mon, 3 Nov 2009 15:42:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by eliminator2]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#198</link>
      <description><![CDATA[if CCP think we log in change skill then play the must be stupid. I myself log in change skill log back out, i only play when i feel like playing not because a skill finnished, havin to log in just to change a skill is a chore and when the skill finnishes when we carnt get on well you have to go through the whole which skill will finnish when i log on or i cba to change skill or go on eve at all so im going to just leave it and miss around 3-6 hours of eve training which is a bit of wasted money. You moan we take advantage of ghost training your taking advantage of<br /><br />1.Having us pay for 3 account slots and only been able to use the one slot to train 1 char at a time<br />2. missing out or waisting our time on login in and changing just 1 skill<br />]]></description>
      <pubDate>Mon, 3 Nov 2009 13:16:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#197</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dariah Stardweller</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Gray Sable</i><hr height=1 noshade>Anyone notice the lack of a CCP comment anywhere in there?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It's on their list but that can mean anything of course :P<hr height=1 noshade></font></BLOCKQUOTE><br /><br />hehe yer, the queue has, as i recall it, been there the last 4 years, so don't hold your breath XD<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Mon, 3 Nov 2009 08:42:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9086546</guid>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dariah Stardweller]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#196</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Gray Sable</i><hr height=1 noshade>Anyone notice the lack of a CCP comment anywhere in there?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It's on their list but that can mean anything of course :P<br />]]></description>
      <pubDate>Sun, 2 Nov 2009 21:12:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by InfamousOne]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#195</link>
      <description><![CDATA[I agree that the lack of CCP involvement in this thread is dissapointing. About the skill queue, I think we defintely need a skill queie, but limit it to 2 or 3 skills in the queue and require that the skills placed in the queue are ones that are already known, this way you still require people to log in if they want to add a new skill to their skill sheet, this way the player can string together those annoying 1-6 hour skills so you can go and do real life stuff while the tedious minor skill managing is handled. Also all training will be stopped if the account subscription is cancelled and the account goes inactive.<br /><img src="http://i223.photobucket.com/albums/dd27/CalypsoLTS/Inf-Sig-4v.png" border=0>]]></description>
      <pubDate>Sun, 2 Nov 2009 20:52:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Gray Sable]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#194</link>
      <description><![CDATA[Anyone notice the lack of a CCP comment anywhere in there?<br />]]></description>
      <pubDate>Sun, 2 Nov 2009 20:18:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#193</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Girolamo Poquelin</i><hr height=1 noshade><br /><br />The lack of further CCP input after so many responses is giving me WoW deja vu.<br /><br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />well this.<br /><br />not to be a bugger, but some kind of respond from a dev at some point would be nice. know that it isn't always nice to have to stick your head out where it might be flamed, but in the end; it's your job.<br />so it would be kind of nice to hear from you on this way long overdue subject<br /><br />ps: personally i don't think i would ever remove my subscription if there was a good queue system so it didn't cut into my rl to manage the right skills when i am not in the mood for playing.<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Sun, 2 Nov 2009 19:59:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Bagehi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#192</link>
      <description><![CDATA[Yes please. I hate having to stagger my skill training so the skills end when I can get on. Sure beats having to go home to change skills instead of eating lunch or setting my alarm at strange times of night to change the skills though!<br /><br /><img src="http://a312.ac-images.myspacecdn.com/images01/18/l_a38b43b0cf60ca6642c474fac0988fe7.jpg" border=0><br />]]></description>
      <pubDate>Wed, 29 Oct 2009 20:00:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Girolamo Poquelin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#191</link>
      <description><![CDATA[I'm a WoW refugee that, having read about the ability to continue skill training while not logged in, was persuaded to sign up for Eve. 5 months on, I'm thinking of giving up because of the control skill micro-management exerts on one's time. It's starting to feel just like the mindless WoW grind. I'm a serious gamer but, like others in this thread, I have a life outside the game. There are enough time-intensive hurdles to separate the hard-core from the also-rans - e.g. making ISK, improving standings, developing one's space combat skills, running a corporation - why maintain a hurdle which requires no skill and next to no-one enjoys? It doesn't make me play more - unless you count 1 min drop-ins and AFKing it for hours on end while I'm principally occupied elsewhere. One wonders how much less lag there'd be if people weren't encouraged in these silly behaviours.<br /><br />The lack of further CCP input after so many responses is giving me WoW deja vu.<br /><br /><br /><br /><br />]]></description>
      <pubDate>Wed, 29 Oct 2009 17:43:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#190</link>
      <description><![CDATA[i want to be able to set leve 2 and 3 of every rank 2 skill i feel like training and no worry about requeing crap every night. i also want to have cyber V finish and start seige warface specialist 4 in the middle of tuesday which is the one day i can barely even log in long enough change skills.<br />]]></description>
      <pubDate>Wed, 29 Oct 2009 16:24:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#189</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Polly Prissypantz</i><hr height=1 noshade>I know I'm like 3 months late for this, but...<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />AHAHAHAHHAHAHAHAHAHAHHA. If forcing players to log in to change skills is how you encourage people to log on and play, then maybe it's time you re-evaluated your actual, what's the word... GAMEPLAY to encourage people to log in and play. W...T...F?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />well this..<br /><br />actually having to be forced to log in, is what REMOVES my will to log in, every time i have to log in to change a skill it annoyis the hell out of me, this means that every time i log in EVEN just to play i get that chill of "**** i hate this ****" feeling and gets a bit annoyid untill i am done with the stupid skill changing and can just enjoy the actual game, and then it gets back right when i log of and are Forced once again to change skill to long time skills.<br /><br />so basically this REALLY discurige me to play, and i just got back, logged on playid around, thought "hmm nice..." then was on for a few days and had to manage the skills and my thought was : start quote"ffs this is so freaking ertarded why the hell haven't they gotten a skill queu yet, what ertard monkey brains are making this **** RABLE" end quote..<br /><br />so no it doesn't encurage me to log on actually it discurage me, and i have once again cancelled my sub in annoince and rage over the idiocy that have overwelmed the creaters of this system (sorry for any and all use of bad languish, but it is nessasery to explain the feelings i feel about this subject).<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Wed, 29 Oct 2009 15:39:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by CrestoftheStars]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#188</link>
      <description><![CDATA[WOOOOOW did they REALLY realise this after ONLY 5-6 years? damn they are fast <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />ffs dudes, how much out of touch from their community can the devs be? <br />this just leads to show that they have no freaking idea whats going around and have been doing so forever ;)<br />only difference is; now there isn't the attantion on the game as it used to be and most of the income is relaying on alt accounts (which by the way is like ****ing in your pants a cold winter day, since this more or less deletes the whole idea with the identity and taking a harsh punishment for being a idiot towards others etc etc.).<br /><br />well all this is said, how hard can it be to set a skill queu that queu's up to 24 hours of skills (and then leave the last one going, which will always be a long skill) and then if you get a better idea later on, implement it, but for now, dudes get real and just do something to better the extreme overdue and insanity (yer i think it is insane to let something as simple as this, which makes so many people so annoyid and properly coursed more then a few to say "screw this S... i am gone", be overdued and ignored) in the system as it is now<br />___________________________________________<br />Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded]]></description>
      <pubDate>Wed, 29 Oct 2009 15:22:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Polly Prissypantz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#187</link>
      <description><![CDATA[I know I'm like 3 months late for this, but...<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />AHAHAHAHHAHAHAHAHAHAHHA. If forcing players to log in to change skills is how you encourage people to log on and play, then maybe it's time you re-evaluated your actual, what's the word... GAMEPLAY to encourage people to log in and play. W...T...F?<br />]]></description>
      <pubDate>Wed, 29 Oct 2009 00:29:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Ap0ll0n]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#186</link>
      <description><![CDATA[Tbh, all i want is a skillque that takes 1 skill.<br /><br />Like if i train lets say large pulse spec lvl 4, but finishes at 3am in the night, the skillque would allow me to que up 1 extra skill, lets say the last 10 hours i have in Amarr Battleship lvl 5. When that skills is done, i manually have to set a new skill to train.<br /><br />This way people still need to login and "play", but dont have to take a de-route off their skillplan.<br />]]></description>
      <pubDate>Tue, 28 Oct 2009 21:25:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Efrim Black]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#185</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Digaph</i><hr height=1 noshade>Although I have great doubts about whether or not my post would make any difference I still feel the need to voice my opinion on the matter.<br /><br />I've read a great deal of posts in this topic, but couldn't simply read them all, so sorry if someone already posted something similar before.<br /><br />It's clear to me that EVE needs a solution for the missing out on SP when a skill training ends during off hours ( Both server related and personal off hours ).<br /><br />Most of the discussion so far wasn't so much about the need of a solution but more about how to shape the solution.<br /><br />I don't really mind how it's done, as long as it gets done, one way or the other.<br /><br />Some of the options are:<br />- Automatic skill rollover to the next level of the same skill.<br />- Skill Queue, either unlimited or limited.<br />- SP Queue making skill points been queued up for later use.<br /><br />My personal favorite is the Automatic skill rollover.<br /><br /><b>Automatic Skill Rollovers</b><br />This includes the game functionality to automatically move on to the next level of the same skill after skill training is completed until the last level of that skill is reached.<br /><br />Pro's<br />- Skill training will go on as long as you haven't reached level 5 of that skill, making it easier to plan skill training for the off-hours of sleep, work or even vacations.<br />- Would still require players to actively log into EVE to change 1 skill training for the other.<br />- Would probably involve the least of programming<br />- Is easy to understand for all players<br /><br />Con's<br />- Would allow players to train high ranked skills for months without logging into EVE.<br /><br />I even doubt if the con I was able to come up with even is a con. Since it's no longer possible to train skills while your account is deactivated it means that every skill point trained is actually payed for. I think that's what really matters. Progress in EVE isn't solely reached by Skill training as it requires personal training, exploring and ISK making as well to make a good pilot.<br />So if someone wishes to train long skills without actually playing the game I don't think that would hurt anybody really.<br /><br />I think this is the most promising idea of all as it's easy to understand and has a natural way of limiting the amount of skills placed in queue.<br /><br />Cheers,<br />Digaph<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT.<br /><br />Honestly, the thing that always bothers me about threads like this. A CCP rep talks about the thing in a way that is almost a borderline flame considering how angry the players are about the issue. 7 Pages later, no one else from CCP has said anything on the thread.<br /><br />Are they waiting for someone to agree with them that it's a bad idea?<br /><br />I support a queue, hell it's the only issue that brings me out of the woodwork these days.<br />]]></description>
      <pubDate>Tue, 28 Oct 2009 15:54:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Digaph]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#184</link>
      <description><![CDATA[Although I have great doubts about whether or not my post would make any difference I still feel the need to voice my opinion on the matter.<br /><br />I've read a great deal of posts in this topic, but couldn't simply read them all, so sorry if someone already posted something similar before.<br /><br />It's clear to me that EVE needs a solution for the missing out on SP when a skill training ends during off hours ( Both server related and personal off hours ).<br /><br />Most of the discussion so far wasn't so much about the need of a solution but more about how to shape the solution.<br /><br />I don't really mind how it's done, as long as it gets done, one way or the other.<br /><br />Some of the options are:<br />- Automatic skill rollover to the next level of the same skill.<br />- Skill Queue, either unlimited or limited.<br />- SP Queue making skill points been queued up for later use.<br /><br />My personal favorite is the Automatic skill rollover.<br /><br /><b>Automatic Skill Rollovers</b><br />This includes the game functionality to automatically move on to the next level of the same skill after skill training is completed until the last level of that skill is reached.<br /><br />Pro's<br />- Skill training will go on as long as you haven't reached level 5 of that skill, making it easier to plan skill training for the off-hours of sleep, work or even vacations.<br />- Would still require players to actively log into EVE to change 1 skill training for the other.<br />- Would probably involve the least of programming<br />- Is easy to understand for all players<br /><br />Con's<br />- Would allow players to train high ranked skills for months without logging into EVE.<br /><br />I even doubt if the con I was able to come up with even is a con. Since it's no longer possible to train skills while your account is deactivated it means that every skill point trained is actually payed for. I think that's what really matters. Progress in EVE isn't solely reached by Skill training as it requires personal training, exploring and ISK making as well to make a good pilot.<br />So if someone wishes to train long skills without actually playing the game I don't think that would hurt anybody really.<br /><br />I think this is the most promising idea of all as it's easy to understand and has a natural way of limiting the amount of skills placed in queue.<br /><br />Cheers,<br />Digaph<br /><br />]]></description>
      <pubDate>Tue, 28 Oct 2009 14:37:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#183</link>
      <description><![CDATA[i am paying for my account. if i can't log in for a week (lots of military people have this problem and account sharing is an eula violation) as long as the subrscription is current they should allow skills to be trained. now after the last skill i set is active they would just cancel subscription.<br /><br />i would likely never go more than a couple days because i would miss my in-game freinds and need to baby sit the market orders but that is a valid reason to log in.<br />]]></description>
      <pubDate>Sat, 25 Oct 2009 18:29:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Inspiration]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#182</link>
      <description><![CDATA[A queue suggests that we want different skills lined up in a queue so a player can get away for weeks at an end and still get his training done. This suggestion is incomplete, misleading even, a queue can also be implicit for level 1-4 skills and apply only to the skill being trained. That way people don't have to stay up loosing sleep just to micromanage level1 -&gt; level 2 -&gt; level 3 -&gt; level 4 transitions of a skill.<br /><br />This is the major grief of not having a skill queue, EVE skill training dictating your life and body clock in order of not loosing in-game ability. The real change that is needed that will not be exploitable and will not add complexity to the game, but only a few lines of code is this:<br /><br />On skill training complete:<br />If ( level achieved &lt; 4 ) then<br />start training next level of the skill.<br /><br />That is ALL!<br /><br />If CCP finds this TOO much, we can follow a scheme like:<br /><br />On skill training complete:<br />If ( level achieved &lt; 5 ) then<br /> start 48h timer and auto assume player wants to start training on the next level of the skill<br /><br />On logon:<br /> wipe timer and keep training<br /><br />On reaching 48h without logon:<br /> abort training of skill, player did not explicitly started it, nor implicitly approved it by logging on.<br /><br />Elegance all over it...it does solve the chores of changing skills (always a plus). Worst thing that can happen to a player is that staining on the next level started while you might not have wanted it, resulting in some unused skill points. Which is btw easily avoidable for people that log on regularly.<br /><br />So CCP, no drawbacks....now get those hamsters to start working please! Why do I have to do all the thinking here!<br />]]></description>
      <pubDate>Sat, 25 Oct 2009 17:06:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=7#181</link>
      <description><![CDATA[i currently have 6 skills with 4-6 hours of training needed to either get to level 4 or level 5 that would have been trained 2 weeks ago if their was a skill queue.<br />]]></description>
      <pubDate>Sat, 25 Oct 2009 16:30:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Alhambra Rainwalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#180</link>
      <description><![CDATA[Not having skill queue does NOT promote playing the game, merely causes a lot of frustrations especially now after you removed ghost training which could be used to make up for whatever training time you lost due to RL. So full support for skill queue of some kind.]]></description>
      <pubDate>Fri, 24 Oct 2009 10:10:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Warp Knight]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#179</link>
      <description><![CDATA[Skill training queue needs to be in this game. Especially after removing ghost training. If the logic is to not let people not paying train, then it would also make sense to let paying people train always!]]></description>
      <pubDate>Fri, 24 Oct 2009 03:55:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Valuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#178</link>
      <description><![CDATA[]]></description>
      <pubDate>Fri, 24 Oct 2009 02:01:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Roman legionnaire's]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#177</link>
      <description><![CDATA[]]></description>
      <pubDate>Thu, 23 Oct 2009 21:40:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Rachel Voegel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#176</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Rachel Voegel on 23/10/2008 13:11:03</i></span><br /><br /><br />I would also like a definitive YES on this issue.<br /><br />My preference is skill queueing over dual training because the first skill might affect the second skill (eg. learning skills and pre-requisites).<br />]]></description>
      <pubDate>Thu, 23 Oct 2009 13:09:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Tanaa Rentac]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#175</link>
      <description><![CDATA[/signed for Skill Queuing<br /><i>Doubts? I 'm full of them!</i>]]></description>
      <pubDate>Thu, 23 Oct 2009 08:40:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Zanpt]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#174</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Karina Harington</i><hr height=1 noshade>I really have to object to the notion that having to change skill training encourages people to play. It encourages them to log in, sure, but only to change their skill.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yeah, I agree. Those words were insulting. When someone who has to get up to go to work sets his or her alarm to change a skill in the middle of the night, they're not going to settle in for some Eve time. I've heard of quite a few people doing that.<br /><br />But CCP is solidifying their position and reputation as spinmeisters. I've been in Eve almost 2-1/2 years and I've about had it. I cancelled nine accounts (well, eight, because one is on a GTC thanks to another CCP stupidity -- bugs in the credit card processing, an issue widely reported in the Forums). They will all be reactivated after they suspend, but after varying periods calculated to cost CCP some money.<br />]]></description>
      <pubDate>Sat, 18 Oct 2009 11:45:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Col Callahan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#173</link>
      <description><![CDATA[It absolutely disgusts me the way CCP has handled this Ghost training thing. If I don't see some forum of que in the winter expansion I am going to be very displeased. <br /><br />At this point if any one asked me what eve was like I would tell them to not even think about wasting there time with this game.<br />_<br /><img src="http://asinkingship.com/Uploader/imgs/evesig.gif" border=0>]]></description>
      <pubDate>Sat, 18 Oct 2009 10:42:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by doggys tile]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#172</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Marcus Gideon</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Windjammer</i><hr height=1 noshade>How about a skill que with a time restriction? Say one that won't allow you to que skills that come to more than 12 or 24 hours at a time. Most people just want something to get them past the times when they're sleeping and working. This way they could and CCP would still be assured that people were logging in at least once a day.<br /><br />By limiting time instead of the number of skills in the que you could get rid of a bunch of short little skills without having to stay logged or continuously log on and off.<br /><br />Best regards,<br />Windjammer<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Why do people keep thinking this is a good idea? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br /><br />Whether it's every couple hours, every day, or every few days... logging into the game long enough to set new skills isn't "playing the game".<br /><br />Making a queue to clear out small skills might be useful to some, but it would ignore the larger skills. And then those folks who want a queue for their spring break are stuck trying to find Wi-Fi from wherever.<br /><br /><br />Some other folks have talked about setting chains rather than just queues. Where you can say "I want to fly a Covert Ops effectively. Tell me when." and then the game will auto-train Frigates, CovOps, Electronics, Cloaks... and suddenly you can fly the ship.<br />THIS IS A BAD IDEA. And everyone knows it. If that were possible, people would buy the books, and set a character for Titan V. Then they'd come back in a year, and sell the character on eBay.<br /><br /><br />Once again, I'm completely in favor of Current Skill + Queued Skill. If they happen to be two Lvl V, and you're set for weeks, so be it. At least I'm not looking for a connection on the beach.<hr height=1 noshade></font></BLOCKQUOTE><br />--------------------------------------------------------------------------------<br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_arrow.gif border=0 width=15 align=middle alt='Arrow'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_arrow.gif border=0 width=15 align=middle alt='Arrow'>this<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br />good for noobs ( 4hr + 6 hr) takes care of work,school etc<br />not so noob (6 day + 15 day) ok kids time for vacation in yellowstone <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br />oldtimers ( 23 days + 45 days) did i forget to reset my training last week ?!?!!<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br />]]></description>
      <pubDate>Sat, 18 Oct 2009 10:12:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by DrAtomic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#171</link>
      <description><![CDATA[<br />- - -<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Fri, 17 Oct 2009 16:13:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by davcin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#170</link>
      <description><![CDATA[+1 for Skill Queuing...<br />]]></description>
      <pubDate>Fri, 17 Oct 2009 15:57:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by no013]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#169</link>
      <description><![CDATA[makes my life easier<br />Artillery cannons = Worst Dps, tracking, range and ammo cap. No cap... Why do we need cap for anything els if your sniping.]]></description>
      <pubDate>Fri, 17 Oct 2009 15:56:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Aastarius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#168</link>
      <description><![CDATA[Simply add a skill queue (limiting of queue time not necessary) that clears should an account become inactive.<br /><br />Not keen on the dual skill, half-speed mechanic.<br />]]></description>
      <pubDate>Fri, 17 Oct 2009 15:14:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Toshiro GreyHawk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#167</link>
      <description><![CDATA[There is no reason not to have a short skill training queue of 2 or 3 skills.<br /><br />None.<br /><br />I'm constantly having to train - not the skill I want to train - but the one that's going to last until the next time I can log in.<br /><br />One real problem here is if I want to train a new skill. The training times are so short that I can't start one unless I can be on for at least that amount of time.<br /><br />An example here is the learning skills.<br /><br />The best way to train learning skills is to train all your memory and intelligence skills first - because those are the attributes that all the other learning skills use.<br /><br />The way things are now - I have to schedule even starting to train these skills for a time when I can be online long enough to get at least one of them to a level where I can let it go for a while.<br /><br />The end result - is that I have partially trained skills all over the place.<br /><br />While I'm on - I train my short time skills, then have to switch to some other skill when I have to log off that will last until I can log back in again.<br /><br />Waking up at 0200 just to reset a skill is NOT something I should have to be doing for a computer game.<br /><br />The computer game should fit around my life - not the other way around.<br /><br />Prior to the end of Ghost Training (while I disagree that it was the problem it was made out to be) - yes - I could see the logic in not wanting someone to string together long term skills and not have to log in (i.e. pay for) that character for several months.<br /><br />Well - Ghost Training is gone now - so you can stop penalizing all of us because a few people were doing that.<br /><br />As I said over in the Ghost Training Thread - you'd have gotten vastly less flak about ending that - if you'd accompanied the end of Ghost Training with the addition of Skill Queue's.<br /><br />As to the suggestions mentioned - I don't like the idea of the half speed training. Why take the trouble to code that? Just make it 2-3 skills, the total training time of which can't be longer than some period. That period should be at least a day but you could make it as much longer as you'd like. For people who have to go on travel or for some other reason simply can't login for an extended period of time several weeks might be very helpful.<br /><br /><br />Get the idea right out of your heads that being forced to login to change a skill is going to encourage people to play the game. All it does is make people NOT want to play this game at all.<br /><br />I may login now and again just to check my skills - but if I don't have the time at the moment to actually play - then I don't!<br /><br />Logging in and playing is solely governed by my having the time and desire to do so - not having to log in and reset a skill.<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=890008" target="_blank">Faction Schools</a><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=890058" target="_blank">Orbiting vs. Kiting</a>]]></description>
      <pubDate>Fri, 17 Oct 2009 02:04:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Odetta Harpy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#166</link>
      <description><![CDATA[I would change to WOW just to spite CCP but WOW is EVIL i tell ya.<br />Any how, as you have taken away ghost training like 10 days b4 i need to do BS lv5, you ****s, alteast give us a proper skill queue so people dont have to log on a stupid times of the day to change.<br />And no that will not make people play less, it just lets them get more sleep.<br />And dont worry CCP, you ****s, you will still get OUR money for doing bugger all for us.<br />]]></description>
      <pubDate>Tue, 14 Oct 2009 12:48:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Cornette]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#165</link>
      <description><![CDATA[Now that you are getting rid of ghost training why can't you give us a bone and let us have Skill-queues? We log in to play a game, not to micromanage skill-swapping.<br /><br />And I already klicked support box earlier.<br />]]></description>
      <pubDate>Tue, 14 Oct 2009 12:30:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Witcher]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#164</link>
      <description><![CDATA[Give damn facking queue !!!<br />]]></description>
      <pubDate>Tue, 14 Oct 2009 10:55:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Merdaneth]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#163</link>
      <description><![CDATA[If you need to seduce players to log into your game by having a user-unfriendly skill training mechanic, I would say you don't have a lot of confidence in the fun of your gameplay. Personally, I've not seen or spoken to anyone that logs into the game to change a skill and then magically changes his mind and stays to play.<br /><br />I've seen plenty of people log on to the game to play *after* a skill is finished recently, so they can enjoy its benefits. If you come home, knowing that you can finally fly Assault Frigates, and can take out your lovely Retri for a spin, that *will* motivate people to log in more. <br /><br />Usually I simply choose to lose skill training, spending 5 minutes to start up EVE, login, navigate to skill and switch training and then logging out again feels like an idiotic chore. Also, to have corp mates pop on, say hi and seconds later log off is a common occurence (skill change visits). I don't think this enhances gameplay in any way.<br /><br />I don't see any need for limitations, especially now that you can't train skills while not paying. Only difficulties I would see are technical in nature.<br /><br />____<br /><br /><a href="ingameboard.asp?a=topic&threadID=488202" target="_blank">The Illusion of Freedom</a> | <a href="ingameboard.asp?a=topic&threadID=456174" target="_blank">The Truth about Slavery</a>]]></description>
      <pubDate>Tue, 14 Oct 2009 10:07:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Quizzicality]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#162</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Quizzicality on 14/10/2008 09:27:54</i></span><br />Now that ghost training is gone this makes even more sense because now people can't abuse it (pick 3 30 day skills and train them all for free).<br /><br />/signed.<br />]]></description>
      <pubDate>Tue, 14 Oct 2009 09:26:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#161</link>
      <description><![CDATA[can his go on the front burner now that everyone has to shut up about ghost training?<br />]]></description>
      <pubDate>Tue, 14 Oct 2009 01:18:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#160</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade><br />It was concluded that CCP will look into a solution for this issue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />*walks back 50m - runs - kicks thread REALLY hard back to top*<br /><br />When? This year,next year,never?<br /><br />Either say Yes or NO but stop playing about please CCP<br />After the issue being on the DRAWINGBOARD for YEARS it was said - see quote - NOW the issue is OFF the f.. drawing board and AGAIN crickets bloody hell !!!!<br /><br />PLEASE be more specific damnit<br />Talking about a carrot and a donkey, I feel like an idiot donkey where the farmer has been tangling the carrot ever closer - then suddenly yanking it away and giving the donkey a hard kick in the nuts instead to then AGAIN have a carrot dangling infront of its face.<br />If I were the donkey I think I would turn round and tear the farmers throat out...<br /><br />Ok now enough which metaphorically speaking examples but PLEASE give us SOME official statement.<br /><br />YOURS SINCERLY<br />DONKEY BELMARDUK<br /><br />Have a great day]]></description>
      <pubDate>Fri, 10 Oct 2009 15:41:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Hesod Adee]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#159</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Hesod Adee on 08/10/2008 09:32:02</i></span><br />I've changed my mind from what I said in my last post. I'd prefer dual skill training because, unlike the other systems, it also reduces the problems new players have with learning skills* by allowing players an easy way to balance it. Just keep a learning skill in the second slot until you run out.<br /><br />Though when I think about it, I would regularly be able to make use of up to maybe 4 skills training simultaneously. Any more than that I won't make much use of. Naturally if I'm training n skills, they all train at 1/n speed. But 2 skills at a time is enough.<br /><br />*Do I train for new items now (screwing myself in the long run), or train learning skills (making myself bored in the short term).<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Hesod Adee</i><hr height=1 noshade>Personally I'd prefer the queue to have a maximum duration on the queued skills, and if the queue is longer than the duration, then you just can't add skills to it. No limit to the number of skills in the queue.<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Wed, 8 Oct 2009 09:32:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#158</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Miz Cenuij</i><hr height=1 noshade>Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.<br /><br />STFU, stop crying for yet another nerf. <br /><br />CCP need to grow a pair and just say NO.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Be quiet yourself - I strongly disagree with you.<br /><br />I have just noticed that the skill-queue has disapeared from the drawing-board and is neither in development or under testing.<br /><br /><i>What does this mean now? Has it been rejected by CCP or what ??</i><br /><br />CCP said they would look into it and are thinking about either a dual-training system or a 1+skill-queue.<br /><br /><b>Could we PLEASE have an official statement about the status ?</b><br /><br />Greetings Belmarduk<br />Mainchar:<br /><font color=yellow>Sig removed, only one graphic per sig please. If you would like further details please mail mods@ccpgames.com - Mitnal</font id=yellow><br />]]></description>
      <pubDate>Tue, 7 Oct 2009 13:18:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dmian]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#157</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Miz Cenuij</i><hr height=1 noshade>Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.<br /><br />STFU, stop crying for yet another nerf. <br /><br />CCP need to grow a pair and just say NO.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Pfff! I used to play ASCII games, you whiner!<br />Why improve when we can go backwards to the "good old days"?... <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br /><br />----<br /><center><img src="http://eve-files.com/sig/damianvila/sign.jpg" border=0><br />Eve Alpha - The font of Eve - Get it <a href="http://eve.damianvila.com" target="_blank">here</a></center>]]></description>
      <pubDate>Mon, 6 Oct 2009 21:50:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Miz Cenuij]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#156</link>
      <description><![CDATA[Absurd - many of us have spent the past 5 years setting alarm clocks etc to switch skills (yes I did when I started playing) and now the lamer WOW newcomers are complaining that its too much hastle for them.<br /><br />STFU, stop crying for yet another nerf. <br /><br />CCP need to grow a pair and just say NO.<br /><br /><br /><img src="http://go-dl1.eve-files.com/media/signatures/miz_cenuij_v_3.gif" border=0><br /><br /><br />"Men are going to die... and i'm going to kill them"]]></description>
      <pubDate>Mon, 6 Oct 2009 21:07:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#155</link>
      <description><![CDATA[Any updates about the status of this?<br />This IS in the top of medium-priority after all !<br />Greetings Belmarduk<br />Mainchar:<br /><font color=yellow>Sig removed, only one graphic per sig please. If you would like further details please mail mods@ccpgames.com - Mitnal</font id=yellow><br />]]></description>
      <pubDate>Mon, 6 Oct 2009 18:52:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dmian]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#154</link>
      <description><![CDATA[The fact that there's a <a href="http://myeve.eve-online.com/news.asp?a=single&nid=2384&tid=1&sid=838061587" target="_blank">third party macro</a> out there (the one with the trojan) to do this only strengthens the fact that a queue is needed.<br />I mean, it's pretty clear that players <b>want</b> this.<br />This should go higher in CCP's priorities.<br /><br /><br />----<br /><center><img src="http://eve-files.com/sig/damianvila/sign.jpg" border=0><br />Eve Alpha - The font of Eve - Get it <a href="http://eve.damianvila.com" target="_blank">here</a></center>]]></description>
      <pubDate>Sat, 4 Oct 2009 12:22:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Col Callahan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#153</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Col Callahan on 03/10/2008 23:26:59</i></span><br />Having to log in to change a skill dose not "encourages players to log into the game and play". It is an inconvenience and make some player base not want to play because they want to play when they have the time to play. <br /><br />Simple as that. I support rapid implementation and deployment of a skill query system, long over due, fix lag wile your at it<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br />_<br /><img src="http://i293.photobucket.com/albums/mm65/snikje/signatur_4.gif" border=0><br />5 years and they still can't fit over 1200 people in one shard without the system failing.]]></description>
      <pubDate>Fri, 3 Oct 2009 23:27:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Seras Ronon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#152</link>
      <description><![CDATA[I concur, I would like to see a skill training queue. Even if the queue were limited to two or three in it max it would get me through time periods where I am unable to log into my account for whatever reason be it during work hours, on holiday, sleeping, etc. <br /><br />Now, is there any update on this?]]></description>
      <pubDate>Fri, 3 Oct 2009 23:03:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by coeathal vega]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=6#151</link>
      <description><![CDATA[supported partially.<br /><br />1 skill queue only<br /><br />skill still continues training if account disabled, but the queue does not.<br /><br />simple and quite effective, and makes char farming impossible, but gets you through 2-3 hour skills easier.<br /><br />]]></description>
      <pubDate>Mon, 29 Sep 2009 08:25:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by SysFin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#150</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Padanemi</i><hr height=1 noshade>You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.<br /><br />All we need is "Train this skill now" and "Train this skill next". Jeesh.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT<br />]]></description>
      <pubDate>Sat, 27 Sep 2009 19:19:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Ixion Dracolich]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#149</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Ixion Dracolich on 26/09/2008 13:16:51</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Padanemi</i><hr height=1 noshade>You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.<br /><br />All we need is "Train this skill now" and "Train this skill next". Jeesh.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>What they said ... why complicate it?<br />]]></description>
      <pubDate>Fri, 26 Sep 2009 13:17:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Padanemi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#148</link>
      <description><![CDATA[You keep devising all these elaborate rules/schemes, for NO APPARENT REASON.<br /><br />All we need is "Train this skill now" and "Train this skill next". Jeesh.<br /><br /><br />]]></description>
      <pubDate>Fri, 26 Sep 2009 06:44:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#147</link>
      <description><![CDATA[isn't a simple solution that your primary skill can only be level 4 or less take care of the training 2 skills to 5 bit. you can't set amarr bs V and queue caldari bs V for instance.<br /><br />then set the secondary skill as currently training skill to next level or any skill to next level. you could set amarr bs 4 and queue amarr bs v or set caldari bs 3 and train caldari or gallente bs 4 on queue (provided you already had amarr and gallente bs 3 and caldari bs 2.)<br /><br />level 4 doesn't take too long especially compared to training something to level 5. just saying.<br /><br />]]></description>
      <pubDate>Thu, 25 Sep 2009 16:27:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Jonas Vinthyn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#146</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tempest Inferno</i><hr height=1 noshade>3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />+1, along with most of what else has been said here.<br /><br />-Jonas<br /><br /><br /><a href="http://tinyurl.com/myPOS" target="_blank">My POS - POS Fitting and Fuel Calc</a><br /><br /><br /><a href="http://tinyurl.com/2g2nrt" target="_blank"><img src="http://www.boincstats.com/signature/team_banner_bam21945.gif" border=0><br />Stats!</a>]]></description>
      <pubDate>Thu, 25 Sep 2009 14:53:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Mister Xerox]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#145</link>
      <description><![CDATA[I'd much prefer a single skill to train, with a second skill selectable as the rollover. If the rollover skill finishes training halts.<br /><br />Or a que that allows for 24 hours of training (the skill must already be 'in place', it can't be a skillbook). This would be best for short duration skills (generally less than 6-8 hours).<br />]]></description>
      <pubDate>Thu, 25 Sep 2009 06:24:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Justanotheralt123]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#144</link>
      <description><![CDATA[Has it been implemented allready last week????? <br />Whats the holdup FFS<br />]]></description>
      <pubDate>Wed, 24 Sep 2009 18:32:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Dmian]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#143</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>...CCP strongly believes that switching skill training is an activity that encourages players to log into the game and play.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />This is easy to demonstrate.<br />-Take some period of time (the last 3 months, for example.)<br />-Get the logs.<br />-Do a couple of searches to look how many people logged in, changed skill and logged off in a period of less than 5 minutes vs. people who logged in, changed skill and stayed longer than 5 minutes.<br />-Give us numbers. Prove your point with data.<br /><br />Because, from what I read and my own experience, a lot of people just log in, change skill and log off. And a lot of people lose time because the skill training ends while at work, or while sleeping, or similar obnoxious situations (a group of short skills are the hardest to train if you can only connect at a limited timeframe.)<br /><br />So, if we are a minority, and this is not a problem for most of the player, at least some data to prove it would make the situation more bearable to us.<br /><br /><br />----<br /><center><img src="http://eve-files.com/sig/damianvila/sign.jpg" border=0><br />Eve Alpha - The font of Eve - Get it <a href="http://eve.damianvila.com" target="_blank">here</a></center>]]></description>
      <pubDate>Tue, 23 Sep 2009 01:03:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Cornette]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#142</link>
      <description><![CDATA[I vote Yes to this!<br /><br />It should have been implemented 3 years ago.<br /><br />/signed<br />]]></description>
      <pubDate>Sun, 21 Sep 2009 11:56:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Padanemi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#141</link>
      <description><![CDATA[1-skill-deep queue.<br /><br />That's it. <br /><br />No mini-games, no complex rules, (almost) no programming, no beta testing, no need to figure the mechanics behind it, no long talks.<br /><br />Implement it already!!!<br /><br /><br />]]></description>
      <pubDate>Thu, 18 Sep 2009 09:51:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Evanga]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#140</link>
      <description><![CDATA[Just an additional idea;<br /><br />When will the train time of the skill be indepandant of your jclone you are currently in? <br />I think the medical clone has to be leading, most players have their finest and most expensive implants/etc plugged into their medical. <br />When jcloning into a non-implant clone i think the training time must be based on the med clone. UNLESS the jclone has better implants. <br /><br />Just an idea :)<br />]]></description>
      <pubDate>Thu, 18 Sep 2009 08:30:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by procurement specialist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#139</link>
      <description><![CDATA[has there been any news on this recently?<br />]]></description>
      <pubDate>Wed, 17 Sep 2009 18:41:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Phoenix492]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#138</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Phoenix492 on 17/08/2008 08:04:38</i></span><br />/support.<br /><br />The Skill Queuing is a great idea, especially for those skills that are 40+ days. Means that you can you don't have to be single minded all day!<br /><br />Also, those of us that can't play 23/7 (and work keeps you away for weeks at a time <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'>) it means that we can train more skills when away! (instead of rubbish long skills, that you don't need, but you <u><b><i>HAVE </i></b></u>to train something...)<br /><br />I don't like the idea of capping the days training though. I prefere the idea of them both training at Half Speed, but the ability to train 1 at normal speed!!<br />Blah.]]></description>
      <pubDate>Sun, 17 Aug 2009 08:00:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Eternal Error]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#137</link>
      <description><![CDATA[Sounds good. I'm going to have to agree with CCP that it encourages people to log in, and capping the queue at somewhere around 24-72 hours sounds like a good idea.<br />]]></description>
      <pubDate>Sun, 17 Aug 2009 04:31:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Aindrias]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#136</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Aindrias on 17/08/2008 03:48:21</i></span><br />Two options should be avail. Primary and Secondary skills... This is give flexibility for players and makes players logon. The second option should be the 1 - 5 skill training and it should be the default setting.. <br /><br />edited cuz I'm stupid<br /><br /><br />]]></description>
      <pubDate>Sun, 17 Aug 2009 03:48:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Amarr Holymight]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#135</link>
      <description><![CDATA[Yes primary and secondary sounds good. I'll throw in a third suggestion which would be for the skills to bleed on to the next one if you don't switch over obviously to the maximum level V and then stop.<br /><br /><img src="http://i225.photobucket.com/albums/dd50/jam3ie/AHM1.jpg" border=0>]]></description>
      <pubDate>Sun, 17 Aug 2009 01:47:00 +0000</pubDate>
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      <title><![CDATA[CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - by Tempest Inferno]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=819258&amp;page=5#134</link>
      <description><![CDATA[Here are my thoughts on the matter. <br /><br />1) Character farming is going to happen no matter what. All a smart programmer needs to do is write a macro, enter the user names and passwords, and with the miracle of on-screen character recognition the macro finds and sets the skill.<br /><br />2) Short Skills are a pain. Yes we experienced players have 2-4 week long skills we can chip away at while we sleep. Younger players dont have that luxury yet unless its a useless skill they dont need.<br /><br />Now for the meaningful part:<br /><br />3) The queue should be a combination of the time length / max number system. You can either set 2 long skills or set 48 hrs worth of short ones. This will balance between beginners and experts. These skills could also be modified by 2 more learning skills. Queue Depth and Queue Length<br /><br />4) The Queue should check subscription 