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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Dantes Revenge]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#41</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Dantes Revenge on 10/07/2008 09:12:12</i></span><br /><br />The big problem with a scanner is that sometimes the rocks jump about. so you keep getting the rock you are mining in a different location on the scaner screen. It makes it hard to pin down the individual rock you are mining. Each time it cycles, the scroll bar resets to the top of the page.<br /><br />It would also be nice to be able to link your survey scanner with your overview so that, if you are only showing Veldspar on the overview, Veldspar is the only ore you will see on the scanner. That would help people who are using T2 lasers with specific crystals. I currently have a specific ore overview setting for each type of ore so when I use Scordite crystals, I can set the overview to only show Scordite. Since the survey scanner doesn't have this functionality, the three rocks you are mining may be scattered across a much longer distance than the current height of the scanner screen. Or maybe only give you data on the rocks you are currently targetting as a choice.<br /><br />Rather than changing the icon on the GUI, the survey scanner needds re-looking at. It has been the same way since the start and was never updated when T2 lasers and specific crystals were introduced.<br /><br />--<br />There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken.]]></description>
      <pubDate>Thu, 10 Jul 2009 09:08:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Jaketh Ivanes]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#40</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Chronotis</i><hr height=1 noshade>It is an interesting idea and has a good purpose to let you know how much you have mined so far if you were to deactivate now. I can tell you that the reason why we have ore appear in your cargohold at the end of the cycle or when you deactivate is DB load as updating a quantity every second for example would be a lot of DB calls however if we can find a nice way to approximate you current active mined yield we will see about adding it along with the module duration timers<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I havn't read all the replies, so this has probably been suggested before.<br />Let the client do all the calculations. It know what ore is being mined, it knows how much the miner pull every cycle and it know how long the cycle. So the client can do everything needed. It doesn't have to be exact (imo).<br />]]></description>
      <pubDate>Thu, 10 Jul 2009 08:45:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Slobodanka]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#39</link>
      <description><![CDATA[Piechart clock plz... on all modules requiring activation. If they show remaining time in number even better, but give us at least piechart clock. Have that green thingy go from 12 to 0 before turning red.<br />]]></description>
      <pubDate>Thu, 10 Jul 2009 08:35:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#38</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Nova Fox</i><hr height=1 noshade>could we get the option to have manual lasers instead of autorepeating?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Pretty sure you'll see that, if you right click the modules?<br />---<br /><br />Don't take my rantings personally. I may just be arguing the topic... unless you're saying something stupid, and then I mean every word.]]></description>
      <pubDate>Mon, 7 Jul 2009 17:42:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Nova Fox]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#37</link>
      <description><![CDATA[could we get the option to have manual lasers instead of autorepeating?<br /><img src="http://celtic-webs.com/evesigs/yohnson/sig16.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=754953" target="_blank">New Ship Idea: Tender Supply Ship, The Logistics Sister</a>]]></description>
      <pubDate>Mon, 7 Jul 2009 17:02:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Typhado3]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#36</link>
      <description><![CDATA[i skimmed through about 7 posts then jumped to end after reading plenty of flame etc. pls stop the flame.<br /><br />as for the original idea it has been mentioned before though having it as a % of whats left and having it displayed as a number % is new. If this is done I suggest it would be worked in with the scanner.<br /><img src="http://img258.imageshack.us/img258/2558/sig3id2.jpg" border=0><br />]]></description>
      <pubDate>Mon, 7 Jul 2009 13:22:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Ellien eda]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#35</link>
      <description><![CDATA[But it would make miners more profitable then the afk miners. I like the idea and it may be as easy as having it apear just like the jammed bar on the target icon.<br />]]></description>
      <pubDate>Mon, 7 Jul 2009 10:19:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Karze Dywine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#34</link>
      <description><![CDATA[The <i>only</i> timer I could bring myself to justify is one that says how long the cycle has left to run. Anything else is just making it to easy.<br />]]></description>
      <pubDate>Mon, 7 Jul 2009 09:06:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#33</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Gerard Deneth</i><hr height=1 noshade>The thought comes to my mind that you could dump this modality onto the client if need be. One can already get per-cycle yield and cycle time is also known (based on skills/implants) it should be possible to work out a timer of some kind (perhaps similar in appearance to the jammer/dampner cycles?). It isn't actually affecting anything ingame, especially when the math behind it all is all but presented in picture format.<br /><br />I doubt any of us are looking for a per-item counter, but something that can get us to the rough ballpark like that would be great.<hr height=1 noshade></font></BLOCKQUOTE><br />Whell it good idea... too shame i cant program this :)thats fis dont need any server side changes... sounds like add-ons :)<br /><br /><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Chi Quan</i><hr height=1 noshade>is the piechart clock under some sort of weird patent or why is it not being implemented?<hr height=1 noshade></font></BLOCKQUOTE><br />Well this is another good way to display progress<br /><br /><br />]]></description>
      <pubDate>Mon, 7 Jul 2009 07:44:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Chi Quan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#32</link>
      <description><![CDATA[is the piechart clock under some sort of weird patent or why is it not being implemented?<br />----<br />You don't have to like it - I don't blame you for not liking it.]]></description>
      <pubDate>Sun, 6 Jul 2009 12:45:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Abrazzar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=2#31</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Marcus Gideon</i><hr height=1 noshade><br />That's why you should just do the freakin' math in your head. Because "Mining For Dummies 2.0" would kill the servers with redundant checks until the CPU melts.<hr height=1 noshade></font></BLOCKQUOTE><br />This has already been addressed in the second post and alternative solutions were provided in the following posts up until your moderated post.<br /><br />To repeat: Instead of constant DB calls an approximation is shown that is calculated from the last scan result and your mining efforts.<br />--------<br />Ideas for: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=677923" target="_blank">Mining</a>]]></description>
      <pubDate>Sun, 6 Jul 2009 12:44:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#30</link>
      <description><![CDATA[Actually, what's being asked for, is a constant check against the asteroids.<br /><br />You'd activate the scanner, and it shows 5000 units in the asteroid. Then you'd activate the laser, and it grabs 5 units in the first second of operation. Those 5 units are immediately dropped into the hold, and the scanner bounces off the asteroid again to display 4995 remaining. Then the next second, 5 more units are transferred, and another check against the asteroid.<br /><br />Now a second miner approaches, and starts mining the same asteroid. He's using smaller lasers, so he's only taking 3 units per second. But now there are two checks EVERY SECOND to determine the remaining ore in the asteroid.<br /><br /><br />That's why you should just do the freakin' math in your head. Because "Mining For Dummies 2.0" would kill the servers with redundant checks until the CPU melts.<br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Sun, 6 Jul 2009 12:31:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Gerard Deneth]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#29</link>
      <description><![CDATA[The thought comes to my mind that you could dump this modality onto the client if need be. One can already get per-cycle yield and cycle time is also known (based on skills/implants) it should be possible to work out a timer of some kind (perhaps similar in appearance to the jammer/dampner cycles?). It isn't actually affecting anything ingame, especially when the math behind it all is all but presented in picture format.<br /><br />I doubt any of us are looking for a per-item counter, but something that can get us to the rough ballpark like that would be great.<br /><br />----------------------------<br />The Game's always changing under your feet; don't start moaning when you get a toe caught in the gears.]]></description>
      <pubDate>Sun, 6 Jul 2009 08:12:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Sir Substance]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#28</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Packtu'sa</i><hr height=1 noshade>True, but until 'real difficulty' is implemented in a meaningful way, I still support 'fake difficulty' as a means of controlling gameplay.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />why? seems to be the easy way out....<br /><br />why bother making a hard game when you can simply take WoW and make the game interface really clunky?<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ekrid</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Ekrid on 02/07/2008 14:33:35</i></span><br />because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Sat, 5 Jul 2009 01:35:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Elisa Day]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#27</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Chronotis</i><hr height=1 noshade>... along with the module duration timers<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'm in love.<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 20:44:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#26</link>
      <description><![CDATA[True, but until 'real difficulty' is implemented in a meaningful way, I still support 'fake difficulty' as a means of controlling gameplay.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 20:10:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Elaron]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#25</link>
      <description><![CDATA[EVE is not a game where you need <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/FakeDifficulty" target="_blank">fake difficulty</a> brought on by the interface being unhelpful. The harshness of the game ought to be a function of how other players interact with you, and shouldn't really be reflected in a UI that fails to provide critical or even just useful information.<br /><br /><center><img src="http://www.erjholton.org/elaronsf2.jpg" border=0></center>]]></description>
      <pubDate>Fri, 4 Jul 2009 18:57:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#24</link>
      <description><![CDATA[It is perfectly within reason for me to comment.<br /><br />This proposed change <i>does</i> increase your profits, because as you said, you could be going off trading. You just said you're making enough money to buy yourself ships you can't even fly, and you support other players as well. This is entirely reward without risk. Mining is 'broken' in this way because it offers high reward with little risk.<br /><br />I know you want it easier. I'm saying it shouldn't be easier, because it already <i>is</i> easy enough, <i>and</i> EVE isn't about making things easy. It's about making things hard, and seeing how players deal with that.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 18:39:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#23</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 18:47:52</i></span><br /><br />Packtu'sa i know your opnion... All good old fashion way...<br />Plz dont coment any more... i want hear more diferent ppl.<br /><br />Marcus and i know you opion.. plz coment noe more...<br /><br />This option dont increase profit... any way stupid player like me got a lot batlships (i even cant fly most of them) and hawe anough ISK for me and even sposoring friends in game... So profit is enought for me... i wish a lees stupid clicking icons... couse i'm mining about 8 hours a day...<br />If you dont agre its OK.. lets lisen to others... maybe someone like mine ideas.<br /><br />]]></description>
      <pubDate>Fri, 4 Jul 2009 18:24:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#22</link>
      <description><![CDATA[70 Pally Tank, 70 Druid Healer, 70 DPS Rogue...<br /><br />And yeah, compared to Eve, WoW is for pansies.<br /><br />Interface improvements are one thing, but making Mining so completely mindless that coma victims could make ISK... that's another matter.<br /><br />The game already has the tools necessary to do everything you're wanting. It's just not wrapped up nice and neat with a pretty pink bow on top. It requires the PLAYER to do something about it.<br /><br />If you are sad you can't sit back and rake in ISK, then go do missions. Then you'll see that Reward comes at a cost.<br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Fri, 4 Jul 2009 18:18:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#21</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Superpupsik</i><hr height=1 noshade>And if you wana more hard game... add more abilities and options... not a COMPLICATE simple one<hr height=1 noshade></font></BLOCKQUOTE><br />Because adding more 'abilities and options' simply makes things easier by, oh, you know, <b>giving people more options</b>.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Superpupsik</i><hr height=1 noshade>And why you saying something ABOUT MINING IF YOUR NOT A MINER... i dont teling anything about fight improvements<hr height=1 noshade></font></BLOCKQUOTE><br />I have participated in nearly every aspect of EVE, from missions to mining to pirating to manufacturing to outpost construction to sieges to logistics to small-gang warfare to huge-blob warfare to sitting around bored to building motherships to killing motherships to being rich to being poor to posting on the forums.<br /><br />I've got Mining Barge V. I've wasted plenty of my days mining, and usually stuff a hell of a lot more valuable and difficult to mine than kernite. I know what I'm talking about.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 18:16:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#20</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 18:22:34</i></span><br />WHAT ??? I'm 32 years old !!! And you think all is loser exept you ??? if you think it so easy game.. then you never played it on high levels... And dont think that you are better if you play ONLY eve<br /><br />Common ppl... you all think that any interface improvements is bad ??<br /><br />AND plz stay in topic...<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 18:13:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#19</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Superpupsik</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:55:02</i></span><br />well i can hold mine self :)<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>No, EVE is not about comfort. It's a dark, gritty galaxy, with pain, death, oppression, cruelty, and tragedy. Don't like it? Go play WoW in the sunshine.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />well i'm PLAYING WOW :) so whats wrong with that ?<br /><br />And if you wana more hard game... add more abilities and options... not a COMPLICATE simple one<hr height=1 noshade></font></BLOCKQUOTE><br /><br />*cringes*<br /><br />You do realize, as soon as anyone says they play WoW, or they want something to work like it does in WoW... you lose all credability.<br /><br />World of Warcraft is for pansies. Everyone knows it. That's why the average age of a WoW players is 12 or so. Whereas Eve is evil, vile, corrupt, and basically all the bad parts of the Bible. It's a psychology experiment, to see how rotten people can be to each other if given the chance.<br /><br />So anything that would make gameplay easier and more enjoyable... without carnage and bloodshed, will only lead to "Go back to WoW" responses.<br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Fri, 4 Jul 2009 17:58:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#18</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Superpupsik</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>No, EVE is not about comfort. It's a dark, gritty galaxy, with pain, death, oppression, cruelty, and tragedy. Don't like it? Go play WoW in the sunshine.<hr height=1 noshade></font></BLOCKQUOTE><br />well i'm PLAYING WOW :) so whats wrong with that ?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yeah... I figured. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 17:54:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#17</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:58:40</i></span><br /><span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:55:02</i></span><br />well i can hold mine self :)<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>No, EVE is not about comfort. It's a dark, gritty galaxy, with pain, death, oppression, cruelty, and tragedy. Don't like it? Go play WoW in the sunshine.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />well i'm PLAYING WOW :) so whats wrong with that ?<br /><br />And if you wana more hard game... add more abilities and options... not a COMPLICATE simple one<br /><br />And why you saying something ABOUT MINING IF YOUR NOT A MINER... i dont teling anything about fight improvements<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 17:48:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Marcus Gideon</i><hr height=1 noshade>I know I've heard it before... but maybe we do need it.<br /><br />Ultra Mega Uber Leet Miner I<br />High slot module, only fitted onto Freighters.<br /><br />Jump into the middle of a belt, and activate it. Within 60sec, it'll suck all the ore out of every rock in the belt, and deposit it all in your hold.<br /><br /><br />UMUL Miner II<br />Works just like the Miner I, only now it deposits the refined minerals into your hold.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No no no, you've got it all wrong. The UMUL Miner I should deposit ISK into your wallet, and the UMUL Miner II should automatically sell it for cash and make a transfer to your bank account. Clearly this would make things more fair and balanced in EVE.<br /><br />Seriously? There's a reason mining shouldn't be made easier. How many of your mining buddies are named 'Xhou dgshdhjssd'?<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 17:32:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#15</link>
      <description><![CDATA[I know I've heard it before... but maybe we do need it.<br /><br />Ultra Mega Uber Leet Miner I<br />High slot module, only fitted onto Freighters.<br /><br />Jump into the middle of a belt, and activate it. Within 60sec, it'll suck all the ore out of every rock in the belt, and deposit it all in your hold.<br /><br /><br />UMUL Miner II<br />Works just like the Miner I, only now it deposits the refined minerals into your hold.<br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Fri, 4 Jul 2009 17:23:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#14</link>
      <description><![CDATA[Uhh? I never said that I hate miners, nor did I say that I'm jealous of them. I don't, and I'm not. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />This isn't about 'rawr take down the miners!!1'. It's about maintaining the spirit of the game. If anything, I think mining should, as you suggested, become <i>more</i> complicated and difficult. Not because I dislike miners making a profit, no, that's just silly; miners supply large parts of the EVE economy. I suggest it only because that's what I suggest for <i>everything</i>, including my own activities.<br /><br />No, EVE is not about comfort. It's a dark, gritty galaxy, with pain, death, oppression, cruelty, and tragedy. Don't like it? Go play WoW in the sunshine.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 17:20:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:15:45</i></span><br />Well like i sayed... you just jelious that miners gets profit.. and wana force others to waste time... well then we can do like this... Miner need to keep clicking asteroid while mining or more beter keep entering asteroid coordinates... then i'm for sure will look in the monitor... <br />This is about game comfort not about profit...<br />Well this mine last answer... if you hate miners ppl so much... keep forsing them to stupid clicking scanner icon :)<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 17:14:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#12</link>
      <description><![CDATA[We want you to have to work for it because otherwise all you have to do is tap a few buttons and boom, you've got as much income as anybody else. We'd much prefer if a miner who is very actively sitting at his computer and watching all his different scanners to make more ISK, because he's putting more work into it and has more experience.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 17:11:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#11</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:10:58</i></span><br />well i agree once more again... it can be acomplished with scanner...<br />But why all wana forse me to look at one table and keep cliking scanner icon...<br />In that time i can analize market or do some other nice thingies :)<br /><br />well in other way if you think that i get too much profit.... yes might be 5%, more might be...<br /><br />adn about easynes... well i be verry happy if EVE will play 3M not 30k players... this is online game... not stand alone... game must atrackt more ppl...<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 17:09:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#10</link>
      <description><![CDATA[Marcus has a point, folks, and this is becoming a real problem in EVE.<br /><br /><b>Stop making the game so goddamn easy.</b><br /><br />Look, I used to mine. No, really, I admit it, I used to run around in a mining barge and chew on rocks. I had this same 'problem' but I developed my own ways of dealing with it. After mining for a while, I learned some tricks on my own which would let me be more efficient.<br /><br />I became a <i>better miner</i> than somebody who comes out for their first time, simply because I had that experience. Don't dumb the game down. Let people figure out how to end their cycles on their own. It makes the game more dynamic.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 17:08:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#9</link>
      <description><![CDATA[Here's constructive for ya...<br /><br />The scanner displays how much ore is in a rock. It also allows you to lock that asteroid so you can start mining it.<br /><br />When you see, in the scanner, that a rock is running low... click on it. It'll highlight which rock it is, in the upper right corner. Next to that rock, should be an icon of a mining laser. Click that icon, and it'll turn it off.<br /><br />Now you don't have to sort out which of the THREE lasers needs to turn off. Just click the icon, and it'll go off.<br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Fri, 4 Jul 2009 17:01:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#8</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 17:04:39</i></span><br />well i agree. it is completable with scaners !!! BUT... I hawe 3 strip miners... and i get confused after 30 min of mining witch of 3 miners i need to stop... I get headpain... it ok whyle i mining Veldspar... but when i try kernite it almost always all asteroinds not aneugh for full cykle... well i'm geting confused witch miner mining witch asteroind... and you want me to remembet when i need to turn it off?? well then better to mine ful cykle cose more time i need for calkulations than for mining... plz ppl tond hate me so bad :) engine of progerss is lasyness :) well we hawe in game calculator... notepad... and so on... and i think ppl are happy with that.. Whats is bad in that ppl need les math ?? And scanner stays... you any way need to chose asteroid and get in mind how much ore he got...<br /><br />And for hater i want to say... Miners so ritch... they hawe so much money... yes... thats might be true... but then why you not a miner ??? maybe becouse thats boring ?? maybe becouse you need wste few monts for skill learning ?? and pls dont say that all need to fight each other.. maybe mine happines is to mine minerals... produce things... and trade them ?? ALL PLAYERS can chose his way... you chose yours i'm chose mine...<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 16:56:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Packtu'sa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#7</link>
      <description><![CDATA[Side note: Thank you Chronotis for showing dev presence in this forum.<br /><br />Handling everything client-side would, as said before, require that every miner who is mining the asteroid be queried, and that every miner who starts mining the asteroid <i>after</i> the player has already started also be queried. That just gets messy.<br /><br />Another option is to forget the whole percent thing (since this is fairly unheard of in EVE, even though it would be useful in other modules such as Siege Modules) and just have the miner automatically turn off prematurely in order to save time. However, I am not familiar (obviously) with which server calls the EVE client makes; if it checks the contents of the asteroid before every cycle, this would work just fine. Sure, it wouldn't be perfect with other people mining the same rock, but hey, you're bound to get some inefficiency with a group operation anyway that you make up for with ore transport/refining efficiency.<br /><br /><b>Packtu'sa</b><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=810490" target="_blank">Let's talk about Planetary Interaction</a><br />Please, please don't be stupid... please... my poor ears]]></description>
      <pubDate>Fri, 4 Jul 2009 16:49:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Marcus Gideon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#6</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Marcus Gideon on 04/07/2008 16:54:24</i></span><br /><font color=yellow>Trolling removed. Please stay on topic and be constructive. Navigator</font id=yellow><br /><br /><font color=orange>Be respectful of others at all times.Applebabe</font id=orange><br />---<br /><br />Don't take my rantings personally. I'm more than likely arguing the point at hand, and anyone playing "Devil's Advocate" will feel my wrath.]]></description>
      <pubDate>Fri, 4 Jul 2009 14:58:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Abrazzar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#5</link>
      <description><![CDATA[Could be coupled with the survey scanner. You use it to gather asteroid ore amounts and once you have them you get an estimate how much got mined out, though only taking your actions into account.<br /><br />That means it will ignore if other people are mining the same rock as you do. This would also allow to have it a client side display only, without any influence on the real amount mined.<br /><br />As long as people get told what the numbers show and what they fail to show there shouldn't be too much confusion. Just add it to the module description of the survey scanners.<br />--------<br />Ideas for: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=677923" target="_blank">Mining</a>]]></description>
      <pubDate>Fri, 4 Jul 2009 14:50:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#4</link>
      <description><![CDATA[well sure i cout down time how much mine laser must mito to turn it of... but this is fun game... not a counting courses... i dont want think hard just relax... mine and saw movie on another monitor :)<br />BTW everytime i'm using scanner it queriing server and uses trafic... And mine improvement can be build in client side and dont use any trafick at all... So game faster...<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 14:48:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Sir Substance]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#3</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Chronotis</i><hr height=1 noshade>It is an interesting idea and has a good purpose to let you know how much you have mined so far if you were to deactivate now. I can tell you that the reason why we have ore appear in your cargohold at the end of the cycle or when you deactivate is DB load as updating a quantity every second for example would be a lot of DB calls however if we can find a nice way to approximate you current active mined yield we will see about adding it along with the module duration timers<hr height=1 noshade></font></BLOCKQUOTE><br /><br />if you mean approximating how much of the ore is left in the asteroid, well since you already ahve a mechinism for "reading" the asteroid (the survey scanner) and we know the amount left is constant, could you not simply query the asteroid, figure the pilots m3/minute (that cant be too hard, its in EFT after all <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'>, you just need to adjust it to a per laser/ drones basis) and get a % of the asteroid mined per minute, then just make it count up at the correct rate until the mining laser is turned off?<br /><br />the only flaw i see in that is if more then one person tries to mine the same asteroid. im stumped on that one. but then i guess that's why your the dev not me ;)<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ekrid</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Ekrid on 02/07/2008 14:33:35</i></span><br />because trying to fit medium beam lasers is like trying to shove a cow in your mailbox. doable, but it gets messy.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Fri, 4 Jul 2009 14:40:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by CCP Chronotis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205&amp;page=1#2</link>
      <description><![CDATA[It is an interesting idea and has a good purpose to let you know how much you have mined so far if you were to deactivate now. I can tell you that the reason why we have ore appear in your cargohold at the end of the cycle or when you deactivate is DB load as updating a quantity every second for example would be a lot of DB calls however if we can find a nice way to approximate you current active mined yield we will see about adding it along with the module duration timers<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 14:15:00 +0000</pubDate>
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      <title><![CDATA[Mining lasers and strip mines improvement - by Superpupsik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=814205</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 16:59:34</i></span><br /><span style="font-size:7pt;"><i>Edited by: Superpupsik on 04/07/2008 16:58:32</i></span><br />First i want to say sorry for realy bad english...<br /><br />I'm like miner spending a lot time in asteroid belts... Like to clear them :) but hawe 1 problem... Strip mines activation is 180 sec.. and i can get about 4500 pryoxeres (for example) but what if more tha half asteroids hawe about 1500 or 2000??? well i can wait 3 mins and get 30% i can mine... and vaste mine time... Second choise to deactivate miners... use survey scaner and mine again... thats anoying... Well mine offer simple... Maybe it was offerd a lot times.<br /><br />I offer that miners shows how much ore it mines allready... in unit or percents...<br /><img src="http://www.blackbird.lt/sample.JPG" border=0><br />on miner icon or abow it...<br />you can make it in percents... or in ore units....<br /><br />thanx for your time<br /><br />(if you cant see picture then <a href="null" target="_blank">null</a><a href="http://www.blackbird.lt/sample.JPG" target="_blank">picture</a>)<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 13:34:00 +0000</pubDate>
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