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    <title>EVE-Search ForumWatch</title>
    <link>http://eve-search.com/</link>
    <description>The alternative EVE-Online Forum browser.</description>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by FlameGlow]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#160</link>
      <description><![CDATA[Warping to anything iside deadspace drops you on the gate to 0<br />+<br />Selecting warp to 100 means you give command to warp to 100 from the beacon that is inside the deadspace<br />=<br />You arrive on the gate, as expected.<br /><br />Now if CCP put the beacon just outside the gate it could have worked as you wanted, but now you have what you have.<br />]]></description>
      <pubDate>Mon, 21 Jul 2009 13:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8344358</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#159</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 21/07/2008 12:54:08</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>EvilSpork</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br /><br />Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)<br /><br />the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate<hr height=1 noshade></font></BLOCKQUOTE><br />it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it.<br />the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble.<br />if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.<br /><br />in short:<br />1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP)<br />2. stop whining about dying.<br />3. the menus and came mechanics all work fine. <br />4. stop whining about dying.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes I know how deadspace works and I am well aware of the differences.. If you are going to try to flame a thread try reading the whole thing 1st.Or is this something u like to do on a regular basis...<br /><br />What I dont understand is why you avoid the issue???<br />Number 3 is dead wrong.... show me 1 instance where warp to within works to a plex gate... warp to object seems to work.... not warp to within. I got screen shots if you dont understand<br /><br />number 2 and 4 are pretty presumptuous I never petitioned 1 loss until the faction war. Can you say the same?<br /><br /><br /><br />]]></description>
      <pubDate>Mon, 21 Jul 2009 12:53:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8344136</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by EvilSpork]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#158</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br /><br />Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)<br /><br />the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate<hr height=1 noshade></font></BLOCKQUOTE><br />it IS deadspace as stated by CCP. MWDs work because they wanted them to. its still deadspace, its just a slightly different flavor of it.<br />the menu is fine as well, when you warp to a deadspace, its just the same as warping to a gate with a bubble.<br />if you try to warp to a person in your fleet that is in a mission, you end up at the first gate, no matter what distance you warped to them at. the same mechanic as at play here. quite whining about losing a ship, you learned a good lesson here.<br /><br />in short:<br />1. learn how deadspace works. (yes FW sites are deadspace even though MWDs work, as stated by CCP)<br />2. stop whining about dying.<br />3. the menus and came mechanics all work fine. <br />4. stop whining about dying.<br /><a href="http://enelaise.com/signatures/" target="_blank"><img src="http://enelaise.com/signatures/rainbowsig2c.jpg" border=0></a>]]></description>
      <pubDate>Mon, 21 Jul 2009 06:43:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8342265</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Murk Loar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#157</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Siddy</i><hr height=1 noshade><br /><br />NOW CCP SAYS ITS ELEAGAL TO USE NORMAN SPACE DRIVES TO TRAVEL!<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I WANT A NORMAN SPACE DRIVE.<br /><br />Also,<br /><br />I just hit 'Warp to 100km' on a moon and it put me over 5000km away.This is not acceptable,my ships are all fitted with supercumputernets.<br />CCP PLEASE FIX NAO.]]></description>
      <pubDate>Mon, 21 Jul 2009 05:16:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8342057</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#156</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>banner</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>If the line between warp start point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />this ftw<br />and im not flaming just trying to explain how it works<br /><br />there is nothing wrong with the ships computers or game mechanics<br />when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex.<br />you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex<br />thus this forces all ships to use the gate and stops oversized ships from entering.<br /><br />by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />yea ship, gate, experience... all good--- now tell me why a menu option is avail that can NEVER WORK for a plex gate.... why is it there... it just as well should say reprocess plex gate instead of warp to within...makes no sense to mislead the guy who uses it for the 1st time... if there was ANYTHING you could skill/buy/or do to get this option to work properly for a gate I could see your point<br />]]></description>
      <pubDate>Mon, 21 Jul 2009 04:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8341971</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Tortun Nahme]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#155</link>
      <description><![CDATA[you guys need a bigger stick, this one is thick <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Cecil Montague</i><hr height=1 noshade>They should change that warning on entering low sec to:<br /><br />"Go read Crime and Punishment for a few days then come back."<br /><hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Mon, 21 Jul 2009 04:38:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8341970</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#154</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tzigan Jegos</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Tzigan Jegos on 19/07/2008 14:34:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If the line between warp start point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.<br /><br />This isn't broken at all! If you warp to 100km your ship warps to 100km.<br /><br />Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Its not exactly deadspace... mwds work... and if the ship gets "sucked" I'd like to see it- would you?:)<br /><br />the simple fact is the menu option was overlooked(warp to object is fine- warp to within is broke).... warp to within needs to be removed... it can NEVER WORK for a plex gate<br />]]></description>
      <pubDate>Mon, 21 Jul 2009 04:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8341969</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by banner]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#153</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>If the line between warp start point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />this ftw<br />and im not flaming just trying to explain how it works<br /><br />there is nothing wrong with the ships computers or game mechanics<br />when u select "warp to specific distance" you are actually asking the ship to warp you to a specific distance from the complex, cosmic anomolie (spelling?) etc. but during the warp to the complex....... the ship is trapped by a warp disruption bubble that puts you on the entrance gate instead of inside the complex.<br />you cannot warp to distance from the gate because it is hidden from your ships scanner by the distortion of the deadspace complex<br />thus this forces all ships to use the gate and stops oversized ships from entering.<br /><br />by the way, i have experience in exploration, missions, complexes and fw before you try and tell me i know nothing<br /><br /><img src="http://i223.photobucket.com/albums/dd263/niggyxr/background2.jpg" border=0>]]></description>
      <pubDate>Sat, 19 Jul 2009 15:06:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8332156</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Tzigan Jegos]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#152</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Tzigan Jegos on 19/07/2008 14:34:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If the line between warp start point and the object you warped to (e.g. a gate) intersects a warp bubble, your ship will be sucked in the bubble no matter how many kms away you warped to.<br /><br />This isn't broken at all! If you warp to 100km your ship warps to 100km.<br /><br />Then the deadspace phenomenon sucks your ship to the gate, just like a warp bubble. Your broken car/ship analogy stinks.<br /><br /><br /><i>The dog that trots about finds a bone.</i> - Gypsy proverb]]></description>
      <pubDate>Sat, 19 Jul 2009 14:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331991</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Siddy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=6#151</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Siddy on 19/07/2008 14:16:37</i></span><br />im perfektly ok with the fact that the gate forbidding stuff to go into plex, and if you somehow managed to activate it = Bug<br /><br />But if i chose to spend 3 hours of my life ABing a nano mothership to a frigate plex,<b> i can so damn well do so!</b><br /><br />If CCP wish to BAN me for legit, old fashion space travel, then so be it!<br /><br /><br />i'll call old grizly cosmonauts/astronauts and well band up and go [CENCORED] out the devs, for banning spacetravel!<br /><br />/edit<br /><br />This is suposed to be the beuty of EVE, no INSTANCES!<br /><br />While in WoW, you are 100% safe, in EVE you can always actualy use your brain to FRACK someone up!<br />Stop nerffing Brain!<br /><br />If you wana stop vagas flying into a frigate plexes, then make the range bigger from beacon, you layzy gits!<br /><center><img src="http://img147.imageshack.us/img147/9084/saveloliyk3.jpg" border=0></center>]]></description>
      <pubDate>Sat, 19 Jul 2009 14:13:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331990</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#150</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>astowv</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Riho</i><hr height=1 noshade>warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0<br /><br />unless on some missions where you do land away from gate but you land 0 to the beacon<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....<hr height=1 noshade></font></BLOCKQUOTE><br /><br />When you are driving down the highway doing 90mph, your steering wheel does not really dissapear whenever there are no turns to be taken, does it ?<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />No but if i turn the wheel and the car went straight- id consider it broken...just like selecting "warp to within"<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 12:00:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331353</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#149</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tarminic</i><hr height=1 noshade>No. NOOO! Back to the grave with you! *dispels*<hr height=1 noshade></font></BLOCKQUOTE><br /><br />LOL<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 11:58:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331352</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#148</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Napro</i><hr height=1 noshade>I know one thing, if I told my ship to do something and it didn't do it, i'd expect reimbursement for it. In fact, that is the ONLY reason why something would be reimbursed in this game.<br /><br />OP needs to take the whine down a notch (it's not like the situation is completely unavoidable with the warp,cancel,warp-to technique posted previously)<br /><br />But CCP owes this guy a ship, frigate or battleship, dont matter. It should be reimbursed<hr height=1 noshade></font></BLOCKQUOTE><br /><br />wow someone who actually looks at the problem objectively <br /><br />it was alot more than a frigate i can tell u that<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 11:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331216</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#147</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 19/07/2008 11:34:57</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Aryllia Raine</i><hr height=1 noshade>this thread is so full of win I think it gave me cancer.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />now thats a dedicated flamer...thanks for bringing this thread back to life.....to bad u dont have your own<br />U obviously put alot of time into trying to grieve me for in game issues.....<br />maybe a response before you put childish remarks on my killboard would give this merrit<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 11:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331215</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#146</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Matalino</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>wMy point is remove the "warp to within" option if its never supposed to work ....<hr height=1 noshade></font></BLOCKQUOTE>Yet there is a perfectly good reason why that options remains.<br /><br />To remove the options to warp at range, every time you pull up the system context menu to select a destination, the client would need to have the server verify if any possible destinations were located in deadspace.<br /><br />This would result in lag each time you open that menu, regardless of what option you intend to select.<br /><br />Instead increasing server load and decreasing client responsiveness, we as players are left to make an educated guess if our destination is located inside a deadspace pocket or not.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it remains wrong due to server loads...because it would cause lag if they fixed it.hahahaha<br />I've heard it all---- thats brilliant<br />No you are dead wrong... lag would not increase what so ever<br />nice try tho<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 11:29:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8331214</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by astowv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#145</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Riho</i><hr height=1 noshade>warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0<br /><br />unless on some missions where you do land away from gate but you land 0 to the beacon<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....<hr height=1 noshade></font></BLOCKQUOTE><br /><br />When you are driving down the highway doing 90mph, your steering wheel does not really dissapear whenever there are no turns to be taken, does it ?<br /><br /><br /><div align=right>----<br /><img src="http://www.iron-alliance.com/kb/cache/signatures/4625.jpg" border=0><br /><br /><br /><font color=yellow>--- CCP Navigator is watching me. It scares me !</font id=yellow></div id=right>]]></description>
      <pubDate>Sat, 19 Jul 2009 06:42:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8330118</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Napro]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#144</link>
      <description><![CDATA[I know one thing, if I told my ship to do something and it didn't do it, i'd expect reimbursement for it. In fact, that is the ONLY reason why something would be reimbursed in this game.<br /><br />OP needs to take the whine down a notch (it's not like the situation is completely unavoidable with the warp,cancel,warp-to technique posted previously)<br /><br />But CCP owes this guy a ship, frigate or battleship, dont matter. It should be reimbursed<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 06:23:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8330069</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Tarminic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#143</link>
      <description><![CDATA[No. NOOO! Back to the grave with you! *dispels*<br />----------------<br /><b><a href="http://tinyurl.com/37u9k8" target="_blank">Play EVE: Downtime Madness</a> v0.83 (Updated 7/3)</b>]]></description>
      <pubDate>Sat, 19 Jul 2009 05:28:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Aryllia Raine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#142</link>
      <description><![CDATA[this thread is so full of win I think it gave me cancer.<br />]]></description>
      <pubDate>Sat, 19 Jul 2009 03:58:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Siddy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#141</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Matalino</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Siddy</i><hr height=1 noshade>what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?<hr height=1 noshade></font></BLOCKQUOTE>If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />IVE DONE THINGS LIKE THAT MANYIMES BEFORE THANKYOU GOOD BUYE!<br /><br />Flying with nanoed AB recon into last stage of 10/10 plex and waitting for the loot jew the final oversear after some odd ruskies blow it up for you first.<br /><br />NOW CCP SAYS ITS ELEAGAL TO USE NORMAN SPACE DRIVES TO TRAVEL!<b><br /><br />ITS LIKE SAYING YOU CANT GO TO MOON CAUSE YOUR APOLLO 11 IS TO LARGE TO FIT THE GATE! </b><br /><center><img src="http://img147.imageshack.us/img147/9084/saveloliyk3.jpg" border=0></center>]]></description>
      <pubDate>Wed, 16 Jul 2009 17:51:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#140</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Matalino</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Siddy</i><hr height=1 noshade>what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?<hr height=1 noshade></font></BLOCKQUOTE>If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Is this even an issue with the "align to" button available now?<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Tactical Logistics using the last T1 Frigate hull!</a><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Wed, 16 Jul 2009 17:46:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by An Anarchyyt]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#139</link>
      <description><![CDATA[I really like how being "in the militia" gives this guy "authority" to talk about this "problem."<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Wrangler</i><hr height=1 noshade>Second, a gentile is a non jewish person<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 16 Jul 2009 16:48:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Matalino]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#138</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Siddy</i><hr height=1 noshade>what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?<hr height=1 noshade></font></BLOCKQUOTE>If you can get your heading accurate enough. If you are off by only 2 degrees, you will never see your destination grid.<br />]]></description>
      <pubDate>Wed, 16 Jul 2009 16:42:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Matalino]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#137</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>wMy point is remove the "warp to within" option if its never supposed to work ....<hr height=1 noshade></font></BLOCKQUOTE>Yet there is a perfectly good reason why that options remains.<br /><br />To remove the options to warp at range, every time you pull up the system context menu to select a destination, the client would need to have the server verify if any possible destinations were located in deadspace.<br /><br />This would result in lag each time you open that menu, regardless of what option you intend to select.<br /><br />Instead increasing server load and decreasing client responsiveness, we as players are left to make an educated guess if our destination is located inside a deadspace pocket or not.<br /><br />If you are wondering why some mission bookmarks are able to remove the option to warp at range, it is because it is integrated into the bookmark itself, much the same as how the option to dock is integrated into station bookmarks.<br /><br /><br />The reason why deadspace pockets do not allow warping to any thing other than the default location has already been explained: it enforces accelleration gates and their access restrictions.<br /><br /><br /><br />Just as another warning, incase it is not mentioned else where in this thread. Warp disruption bubbles can also pull you in from your intended range. For example, if you warp to a gate at 100km, but there is a bubble on the gate itself, you will arrive at the edge of the bubble, not at 100km like you intended. This too is intended behavior. If the path of your warp would intercect the bubble if extended, you will be sucked in. If the bubble is off to one side, you will arrive where you intend.<br />]]></description>
      <pubDate>Wed, 16 Jul 2009 16:38:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Siddy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#136</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Greyscale</i><hr height=1 noshade>Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />what if i want to travel thre using nanohel and spending 1000 minutes traveling 1000m/s ?<br /><br />is that forbidden?<br /><br />IS IT? HUH? YOU DARN DEV PEOPLE WHO COMMUNISE MY IQ IN FAVOR OF IDIOTS!!!! IS IT? <br /><br /><center><img src="http://img147.imageshack.us/img147/9084/saveloliyk3.jpg" border=0></center>]]></description>
      <pubDate>Wed, 16 Jul 2009 16:26:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Hannobaal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#135</link>
      <description><![CDATA[Oh god, 5 pages of everyone (including CCP) telling the OP he is wrong and why, and him still insisting through the whole thing on the same exact argument...<br /><br /><br />If one of the devs themselves tells you it is meant to be this way and why it can't be otherwise, why wouldn't you just accept it?<br /><br />---------------<br /><br />I'm not as think as you drunk I am.]]></description>
      <pubDate>Wed, 16 Jul 2009 16:20:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Xaen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#134</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Greyscale</i><hr height=1 noshade>Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.<hr height=1 noshade></font></BLOCKQUOTE>Awesome, I'm totally gonna exploit this silly behavior when I get home.<br />-<br /><font size=3><b><a href="http://tinyurl.com/3c82b5" target="_blank">Support fixing the UI</a></font id=size3>|<a href="http://tinyurl.com/yp63kz" target="_blank">Suggest Jita fixes</a>|<a href="http://tinyurl.com/38b3dy" target="_blank">Compact logs</a></b>]]></description>
      <pubDate>Wed, 16 Jul 2009 15:58:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Wylie Solara]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#133</link>
      <description><![CDATA[PS. I'd consider taking all that back and flaming the OP myself (with unfounded unjustifiable ignorant remarks) if someone can explain to me why my picture is still an [!] <br /><br /><br />?????<br /><br />=P<br />]]></description>
      <pubDate>Wed, 16 Jul 2009 15:57:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Wylie Solara]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#132</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Wylie Solara on 16/07/2008 16:04:52</i></span><br /><span style="font-size:7pt;"><i>Edited by: Wylie Solara on 16/07/2008 15:58:52</i></span><br /><span style="font-size:7pt;"><i>Edited by: Wylie Solara on 16/07/2008 15:58:02</i></span><br />This is an awesome thread ... i love how blind responders can be<br /><br />OP: "X happened to me and it appears Y is the reason and should be addressed ... Z is one possible soloution."<br /><br />Responder 1: "what? you hate EVE?"<br /><br />OP: "..."<br />OP: "ner ... I just think this misleading system could be addressed"<br /><br />Responder 2: "why are you so r3tard3d ? why do you hate eve"<br />Responder 3" "We who have been playing since pre alpha know that it is obvious you deal with this situation by doing workaround steps a) b) and c)"<br /><br />OP: "sure ... but uh ... 'workaround'? can't they just uh ... fix it ... or if it's not 'broken' ... maybe reword or put some sort of clarifying verbage in?"<br /><br />Responder 4: "You are an idiot ... just because you lost a shuttle you hate EVE and all of humanity!!???!!??"<br /><br />etc ...<br /><br /><br />I'm a software developer that inherited a very niche market targeted application with over 25million lines of very poorly written code. Even this crap I have to maintain is patchable with some foresight and testing.<br /><br />I'm sure the CCPteam has their own off limits "no idea how bad we'll break everything if we touch that" magical code blocks, but changing menu filtering code is not likely one of them. So if this is an issue where CCP intends for ships to only ever warp to zero under these circumstances, an optional warning message, or a menu change, or something would not be too much to ask. <br /><br />As for game mechanics, sounds like someone got two boxes on thier flowcharts mixed up. Even if a thing is "spawned" on initiation of warp, if the user chose to "warp to distance x" then either spawn the objects X distance away from the calculated warp arrival pos ... or better yet, know where the this is supposed to spawn before calculating the warp arrival pos. There is obviously some design flaw here (either in the menu itself as OP suggests - the easy fix - or in the actual game mechanics - the hard fix) or there wouldn't be this well know "Work Around".<br /><br /><br />And for the storyline ... errr ... well I won't put my real ideas down but to have a computer that is either "dumb" or "slow" or "running poorly written warp location algorithms" on every ship in the galaxy that all act identically in a 100% repeatable manner suspends belief even more than flying a griffon to a wizard's lair to slay him with a magic sword that can cut through anything except butter. ... collect my thoughts here after that digression ... if they don't want to change the mechanics and don't want to change the menus and don't want to in general, address the issue programmatically or symantically ... then at least put a good story behind why calculating a warp x KM out from a roughly well known point in space, ends up failing every single time in such a way that it warps you right to the point in space you're specifically trying to avoid jumping in next to.<br /><br /><br />Anyway this IS my main - I'm new to the game and this char IS only a few days old so feel free to flame me for not knowing anything about that game, just so long as you understand that anyone who flames, regardless of the correctness or incorrectness of their rebuke ... pretty much sounds like a preteen nance ... just in general that is ... some flames are cool, but most just make the people (who maybe post such drivel justifiably and with nothing but the best intent) sound like antagonizing ignorami.<br /><br /><br />...<br /><br /><br />just my 2 isk<br />]]></description>
      <pubDate>Wed, 16 Jul 2009 15:55:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Tyrantus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#131</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 04:38:31</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tyrantus</i><hr height=1 noshade>Eh. Just got in I'm drunk and can't be arsed to read the whole thing.<br /><br />Has anyone considered the <i>advantages</i> to having any and all warping to plex gates at 0km every single time? <br /><br />FFS think about it people. THINK! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />oh yea...thats exactly why this needs to be established - i'm alrdy planning on stationing a few battleships in front of a cruiser or frigate plex gates - its amazing how some of these trolls who are not even in the faction war - persist on making idiotic comparisons-<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'> They have no clue about the trafic involved or what the hell they are talking about...<br /> - the point is entire thread is the "warp to within" option is misleading,flawed and shouldnt even be there...<i>there is no logical reason to have a menu option that can never work for a plex gate</i><hr height=1 noshade></font></BLOCKQUOTE>If they are not sensor boosted or at least remote sensor boosted then good luck actually catching any of those frigates or cruisers before they can activate the gate and flip you off. On the other hand this is quite the handy feature to wtfpwn aggressive nano gangs among other tasty normaly untouchable targets.<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=809532" target="_blank"><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tzujeih</i><hr height=1 noshade>Quick, somebody other than myself, make my decisions for me!<hr height=1 noshade></font></BLOCKQUOTE></a>]]></description>
      <pubDate>Fri, 4 Jul 2009 04:47:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#130</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 04:45:58</i></span><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tyrantus</i><hr height=1 noshade>Eh. Just got in I'm drunk and can't be arsed to read the whole thing.<br /><br />Has anyone considered the <i>advantages</i> to having any and all warping to plex gates at 0km every single time? <br /><br />FFS think about it people. THINK! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />oh yea...thats exactly why this needs to be established - i'm alrdy planning on stationing a few battleships in front of a cruiser or frigate plex gates - its amazing how some of these trolls who are not even in the faction war - persist on making idiotic comparisons-<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'> They have no clue about the traffic involved or what the hell they are talking about...<br /> - the point of this entire thread is the "warp to within" option is misleading,flawed and shouldnt even be there...<i>there is no logical reason to have a menu option that can never work for a plex gate</i><br />btw happy 4th im trying to catch up<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><br />]]></description>
      <pubDate>Fri, 4 Jul 2009 04:29:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Tyrantus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#128</link>
      <description><![CDATA[Eh. Just got in I'm drunk and can't be arsed to read the whole thing.<br /><br />Has anyone considered the <i>advantages</i> to having any and all warping to plex gates at 0km every single time? <br /><br />FFS think about it people. THINK! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=809532" target="_blank"><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tzujeih</i><hr height=1 noshade>Quick, somebody other than myself, make my decisions for me!<hr height=1 noshade></font></BLOCKQUOTE></a>]]></description>
      <pubDate>Fri, 4 Jul 2009 04:13:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#129</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 04:13:14</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MrChook</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />BTW...Has anyone tried <i>Bish Ounen</i>'s instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question...<br /><hr height=1 noshade></font></BLOCKQUOTE><br />No, ignore him as he's an idiot that is just repeating something that he thinks is right when in fact he's never tested it.<br /><br />This is the first thing I myself tried when I noticed that you always WTZ on these gates no matter what. It is something that does work with ungated exploration sites and some missions. I believe in those instances the sites is not spawned until you activate warp to the site. If you allow the frist warp to complete you always end up in the middle of the site (an often deep in shit <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'>). The trick with these works as Bish said, you warp, cancel, then warp at range.<br /><br />This does NOT work with the FW plexes.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Thankyou...<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 04:13:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#127</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 04:09:34</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>AltyNr1</i><hr height=1 noshade>op = moron just fyi<hr height=1 noshade></font></BLOCKQUOTE><br /><br />whats wrong ?? you get picked on to much in school?? So you go from thread to thread flaming with your alt? WTG tough guy<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 04:09:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by MrChook]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#126</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />BTW...Has anyone tried <i>Bish Ounen</i>'s instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question...<br /><hr height=1 noshade></font></BLOCKQUOTE><br />No, ignore him as he's an idiot that is just repeating something that he thinks is right when in fact he's never tested it.<br /><br />This is the first thing I myself tried when I noticed that you always WTZ on these gates no matter what. It is something that does work with ungated exploration sites and some missions. I believe in those instances the sites is not spawned until you activate warp to the site. If you allow the frist warp to complete you always end up in the middle of the site (an often deep in shit <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'>). The trick with these works as Bish said, you warp, cancel, then warp at range.<br /><br />This does NOT work with the FW plexes.<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 04:01:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#125</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 04:11:54</i></span><br /><span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 03:57:37</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ulstan</i><hr height=1 noshade>This is normal behavior for dead space gates, as any explorer would know - you can't 'warp to x' for deadspaces - if you hit the deadspace you get pulled to 0 at the entrance.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />wow thanks for the incite... at least u didnt try some useless flame job...Like the morons around you...We've alrdy established they are not exactly deadspace... My point is remove the "warp to within" option if its never supposed to work ....just because its the way its always been like this - doesnt make it right- its a flawed<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 03:57:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Grath Telkin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#124</link>
      <description><![CDATA[You've seen he doesn't want a real answer, he wants his way now now now now now now now!!! <br /><br />He will also constantly make a fool of himself with this lame thread.<br /><br />What he doesn't realize, is some of us view using petitions against lame crap like names highly offensive, and will take his actions as hostile. I look forward to following him around with my petition window open and ready.<br /><br />Really the only way to get rid of trash players like him.<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 02:41:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ulstan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#123</link>
      <description><![CDATA[This is normal behavior for dead space gates, as any explorer would know - you can't 'warp to x' for deadspaces - if you hit the deadspace you get pulled to 0 at the entrance.<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 02:19:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Chian XinLian]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#122</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />Last I checked warp to 70 means warp to 70- if the computer cant compensate for the distance it shouldn't give me the option- period- why are you opposed to fixing this? <br />The alt you are answering threads with isnt in the militia and my guess is your main isnt either.. get a clue/ get a life/ and stop answering threads u have no experience in:)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If you jump from a bridge (I'm under the bridge and you dont see me), you expect to hit the ground (or water, if you were wise enough to jump over a waterbed).. Now, in the mid "flight" (you drop, you dont actually fly), I hit you with some quite immense force which alters your "flight" (again, see above - you dont actually fly) path and you - say hit a wall.. Should there be a sign on the bridge that says "If you intend on jumping (whatever is underneath - lets hope your still bit sane and it's water), you cannot do so due this unseen person under the bridge who hits you in the nuts." ?<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 02:08:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by AltyNr1]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=5#121</link>
      <description><![CDATA[op = moron just fyi<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 02:05:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Funkcikle]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#120</link>
      <description><![CDATA[I'll b honist, I just skipped most of this twaddle<br /><br />stop crying, learn to play the game<br />]]></description>
      <pubDate>Fri, 4 Jul 2009 01:28:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malcolm Gerwulf]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#119</link>
      <description><![CDATA[Well the OP has a point that the menu is inconsistent. I can easily see the change he is asking for being implemented in a future patch, to make it more consistent with other deadspace areas.<br /><br />That 1-2-3 (warp, cancel warp, warp to distance) workaround seems like an exploit but I'm glad I know about it now.<br /><br />And finally, that comment about exception based coding is somewhat true but demonstrates the very low standards that CCP are held to. Honestly, it shouldn't be too much to expect from programmers that they can make their menus consistent. But then again I'm amazed that EVE compiles at all.<br /><br />Since this thread hasn't had its WoW cherry broken yet I'll say, "Look at THAT game it is so polished and you never fly your griffon to the wrong location because the interface tricked you." <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'>]]></description>
      <pubDate>Fri, 4 Jul 2009 00:22:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ushatuhkwa Kaeshe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#118</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>Which brings up a very good question...<br />WHY??? <hr height=1 noshade></font></BLOCKQUOTE><br /><br />It's also been explained above.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Willow Whisp</i><hr height=1 noshade><br />Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance.<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Fri, 4 Jul 2009 00:06:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#117</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 23:43:51</i></span><br /><br />BTW...Has anyone tried <i>Bish Ounen</i>'s instructions.... Do they work? Because of his diligence and the lack of people faming him - lets assume that they do work.. Which brings up a very good question...<br />WHY??? Does this reboot the ships computer... Does this compensate somehow for its lack of computing power to deal with a warp bubble?Anyone care to add to the storyline with this one?<br />Or maybe this is yet another bug to get around the characteristics of the gate/beacon ...<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 23:41:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#116</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>northwesten</i><hr height=1 noshade>The GM is wrong because it does happen! Always warped to 0km even tho i would ask at a different distances<hr height=1 noshade></font></BLOCKQUOTE> someone whos paying attention... wtg<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 23:34:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#115</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Estel Arador</i><hr height=1 noshade>Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />No... no one has answered why the menu is wrong - and the dev just justified the characteristics of the gate- which i agree with... the option to warp to a distance shouldn't be there- it should be warp to object...got any more bright ideas?<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 23:24:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by AstroPhobic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#114</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>haha cute- doesnt change the fact im right<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Right about what? Game mechanics? Correct me if I'm wrong - CCP makes the rules, they decide whether warping to this beacon at 0 is right or wrong. They tend to be right.<br /><br />Anyway - there's a fairly obvious reason why it's made this way and it's already been stated by CCP - so stop whining.<br /><br />PS. Can I have your stuff?<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 23:00:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#113</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 22:57:44</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>WarlockX</i><hr height=1 noshade>But the menu DOES work. It's the same menu you use to warp to 70km on a planet, or star gate, ect.<br /><br />Have you ever coded anything in your life? you want to create an exception to the way the menu works for every time you can't actually do it even tho it works perfectly fine all other times. That creates bugs, you're ****ing me off because you're suggestion has the potential to create bugs in the game and the only reason you want it changed is because you're not smart enough to accept that's how it suppose to work. EXCEPTIONS TO CODE LOGIC CREATES BUGS!<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yea i have experience in basic,pascal, and assembler - and yes anyone knows you fix one thing u can break 2 more... but are we that paranoid of eves programmers?<br />So you're saying I should just take it 1/2 working and be happy?.. I can appreciate your honesty<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 22:57:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ushatuhkwa Kaeshe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#112</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Estel Arador</i><hr height=1 noshade>Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />That's because saying something enough times it makes it true.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 22:42:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Estel Arador]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#111</link>
      <description><![CDATA[Awesome thread - answer to the 'problem' in post 4, confirmation by a Dev in post 16 and here we are on page 4 <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><img src="http://i11.photobucket.com/albums/a161/peerpeerpressure/estelsigwhite.gif" border=0><br /><a href="/ingameboard.asp?a=topic&threadID=781872" target="_blank">Estel Arador corp services (high-sec POS/JCs)</a> just 120M isk!]]></description>
      <pubDate>Thu, 3 Jul 2009 22:37:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Becq Starforged]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#110</link>
      <description><![CDATA[Read through the first few pages, and while I realize that the OP won't want to listen, I'll try anyway:<br /><br />These gated deadspaces work exactly like gated deadspaces in missions, with one exception: MWD usage is allowed at FW deadspaces only. The remainder of the mechanics are no different than the way deadspace mission sites have been for years, and I suggest not holding your breath while waiting for the situation to change.<br /><br />Sepcifically, it has always been true that if you warp to <i>any point near the entrance gate or any connected deadspace pockets</i>, you will instead land at the entrance point. It doesn't matter if you warp to a distance, or set a bookmark and warp to it or to a distance from it. It doesn't matter if the bookmark is a distance from the gate, or somewhere inside the gated area. Under all of these circumstances, you will still land at the gate, unless you were already in the deadspace area, in which case you won't warp at all. The only exception to this is flying away from the deaspace area far enough to be outside of the area covered by the deadspace pocket. Bookmarks will work normally there, but if you use this tactic to get ships into a complex that can't fit through the gate, you will be disciplined for exploiting.<br /><br />If you don't like this, I feel for you, but it's not likely to change. I suggest adapting to it as the rest of the playerbase has.<br /><br />And by the way, there are some missions that do not count as deadspaces, allowing you to warp to distance or bookmark freely. The system control bunkers work this way. Have fun bookmarking them as much as you feel necessary.<br /><br />--<br />Becq Starforged<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=794729" target="_blank"><i>The Flame of Freedom Burns On!</i></a>]]></description>
      <pubDate>Thu, 3 Jul 2009 22:28:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by WarlockX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#109</link>
      <description><![CDATA[But the menu DOES work. It's the same menu you use to warp to 70km on a planet, or star gate, ect.<br /><br />Have you ever coded anything in your life? you want to create an exception to the way the menu works for every time you can't actually do it even tho it works perfectly fine all other times. That creates bugs, you're ****ing me off because you're suggestion has the potential to create bugs in the game and the only reason you want it changed is because you're not smart enough to accept that's how it suppose to work. EXCEPTIONS TO CODE LOGIC CREATES BUGS!<br />-----------------------------------------------<br />"I often quote myself. It adds spice to my conversation."]]></description>
      <pubDate>Thu, 3 Jul 2009 22:12:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#108</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: JanoMark on 03/07/2008 21:55:34</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 21:49:47</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>Nice double post. ;D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with the EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name <br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />The whiner lost a frigate and he's out to get everyone!!!! zomg!!! <br /><br />/me runs in panic<br /><br />Go threaten someone else whiner.<br /><br />Edit: Just deal with the fact that everyone has known about not being able to warp to anything but 0 to accel gates and you simply forgot and now your on some kind of mission to have it changed to you wont do it again for not paying attention.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />i didnt make the rules man- check out <br />http://www.eve-online.com/pnp/namepolicy.asp<br /><br />you got your own problems now<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 22:00:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Karentaki]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#107</link>
      <description><![CDATA[I call Garmon-alt troll!<br /><br />Surely nobody could be THIS stupid!<br />However, now you are just reading my signature...<br />Or are you...<br /><br />=========<br />Sporks FTW]]></description>
      <pubDate>Thu, 3 Jul 2009 21:58:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by JanoMark]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#106</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: JanoMark on 03/07/2008 21:55:34</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 21:49:47</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>Nice double post. ;D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with the EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name <br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />The whiner lost a frigate and he's out to get everyone!!!! zomg!!! <br /><br />/me runs in panic<br /><br />Go threaten someone else whiner.<br /><br />Edit: Just deal with the fact that everyone has known about not being able to warp to anything but 0 to accel gates and you simply forgot and now your on some kind of mission to have it changed to you wont do it again for not paying attention.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:54:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#105</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 04/07/2008 01:10:06</i></span><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>Nice double post. ;D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />cool- unlucky for you my name was considered obscene less than a week ago - so im very familiar with CCp's EULA's naming policy...Feel free to look up my previous thread- sad its a cool name.. but as u can tell i got a serious chip on my shoulder, and u just walked across a land mine... go ahead and start thinking of a new name <br /><br /><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:49:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Rawr Cristina]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#103</link>
      <description><![CDATA[you seem to think you are winning something ... <br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'><br /><center>...<br /><img src="http://eve-files.com/sig/Libra" border=0></center>]]></description>
      <pubDate>Thu, 3 Jul 2009 21:46:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by northwesten]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#104</link>
      <description><![CDATA[The GM is wrong because it does happen! Always warped to 0km even tho i would ask at a different distances<br /><center><br /><img src="http://img.photobucket.com/albums/v405/northwesten/EVE-Online/northwestensigcopy.jpg" border=0><br /><br /> <a href="http://trinitycs.guildlaunch.com/" target="_blank">Trinity Corporate Services</a></center><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:46:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by JanoMark]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#102</link>
      <description><![CDATA[Nice double post. ;D<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:41:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#101</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down<hr height=1 noshade></font></BLOCKQUOTE><br /><br />lol wow, just wow. roflmao takes the cake right there. lmao!!!!!!!!!!!<hr height=1 noshade></font></BLOCKQUOTE><br />post again- i dare you:)- next weeks thread will be I told you so-<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:36:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#100</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Willow Whisp</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Willow Whisp on 03/07/2008 21:28:00</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The "warp to within" in the scan menu works for probes. It also works for some complexes, provided they have already been spawned. Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />right- ok so how hard would it be to remove the option to "warp to within" if it cant be done?- yea now i know when it can and cant work.... im saying when it cant work- why cant it simply dissappear- like it does sometimes... like other menu option do... on a plex it can NEVER work- therefore it shouldnt be there<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:34:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by JanoMark]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#99</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down<hr height=1 noshade></font></BLOCKQUOTE><br /><br />lol wow, just wow. roflmao takes the cake right there. lmao!!!!!!!!!!!<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220284</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#98</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />oh btw smoking blunts is a blatant violation of the naming policy- if i were u - id keep a low profile and keep the useless flaming down<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:29:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220283</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Willow Whisp]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#97</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Willow Whisp on 03/07/2008 21:28:00</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The "warp to within" in the scan menu works for probes. It also works for some complexes, provided they have already been spawned. Warping to a scanner result spawns the complex at your warp-in point, therefore, if you cancel your warp, and you warp to the beacon at distance AFTER the complex spawns, and the complex allows for it, you can warp to at distance.<br />--<br /><font color=yellow>this is my sig.</font id=yellow>]]></description>
      <pubDate>Thu, 3 Jul 2009 21:28:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#96</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JanoMark</i><hr height=1 noshade>omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I dont care about the ship - I want the menu fixed... and im having a blast making fun of any idiot who tries to justify something that can never work..... how many other menu options can NEVER work other than the "warp to within" in the scan menu? hmm?... how many?<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:24:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by JanoMark]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#95</link>
      <description><![CDATA[omg please whine more Manifesto, deal with the fact you lost your ship, your the only one who is whining about it, and we've all known about this already.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:20:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#94</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 21:18:03</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bish Ounen</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bish Ounen</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Bish Ounen on 03/07/2008 18:47:46</i></span><br />PEOPLE! This is NOT hard to get around!<br /><br />IF there is a "Warp to &lt;distance&gt;" menu option available do the following:<br /><br /><font color=yellow>1) Select ANY "warp to" distance. it doesn't matter which.<br /><br />2) IMMEDIATELY CANCEL YOUR WARP.<br /><br />3) Select the Distance you wish to warp in at and warp.</font id=yellow><br /><br />Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.<br /><br />If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.<br /><br />You are Welcome.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Op, Read my post I quoted here. THIS will fix your problem, your thread is now complete as you have your fix.<br /><br />Have a nice day, and feel free to send me ISK.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />So you are saying If I use a trick I can get it to work... hmmm<br />yea fonzy use to bang on the jukebox to get it to play- but it didnt fix it - the menu needs to be changed - but thanks<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:18:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ushatuhkwa Kaeshe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#93</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />dude you've been alrdy shot peices <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'>- give it up- im talking about the menu not working- or havent u been reading<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />You are saying the menu isn't working because it works differently in DED MISSIONS. Have you confirmed this is the behavior of the menu in exploration complexes and anomalies?<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:13:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#92</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bish Ounen</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Bish Ounen on 03/07/2008 18:47:46</i></span><br />PEOPLE! This is NOT hard to get around!<br /><br />IF there is a "Warp to &lt;distance&gt;" menu option available do the following:<br /><br /><font color=yellow>1) Select ANY "warp to" distance. it doesn't matter which.<br /><br />2) IMMEDIATELY CANCEL YOUR WARP.<br /><br />3) Select the Distance you wish to warp in at and warp.</font id=yellow><br /><br />Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.<br /><br />If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.<br /><br />You are Welcome.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Op, Read my post I quoted here. THIS will fix your problem, your thread is now complete as you have your fix.<br /><br />Have a nice day, and feel free to send me ISK.<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Tactical Logistics using the last T1 Frigate hull!</a><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 21:12:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=4#91</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ron Bacardi</i><hr height=1 noshade>1) They don't want to fix the menu (the problem you're *****ing about right?) because it's a waste of resources to fix a minor menu issue that the majority of the community hasn't had a problem with. It's been explained how to get around it, quit being a twit and STFU.<br /><br />2) On the other hand, from a role playing stand point; you're onboard computer doesnt know what to make of a cosmic anomaly. It thinks it has the option of a "Warp to Object" or "Warp to Within". The computer isn't sophisticated to know that the anomaly will suck you in to 0 on the gate regardless of what you tell you're computer to do. <br /><br />There you go. Please go away.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />so its broke because they dont have time to fix it... yea i agree... BUT we got warpgates/photons ect- but our computers arent sophisticated? how lame<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:10:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#90</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bish Ounen</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Bish Ounen on 03/07/2008 18:47:46</i></span><br />PEOPLE! This is NOT hard to get around!<br /><br />IF there is a "Warp to &lt;distance&gt;" menu option available do the following:<br /><br /><font color=yellow>1) Select ANY "warp to" distance. it doesn't matter which.<br /><br />2) IMMEDIATELY CANCEL YOUR WARP.<br /><br />3) Select the Distance you wish to warp in at and warp.</font id=yellow><br /><br />Following these three simple steps will allow you to warp to the distance you desire to the warp beacon/accel gate. This has worked for YEARS in Missions, and should work just fine for FW missions as well.<br /><br />If this works for you and you wish to show your appreciation, send ISK in-game to Bish Ounen.<br /><br />You are Welcome.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />This thread can end now. I have fixed the OP's problem.<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Tactical Logistics using the last T1 Frigate hull!</a><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 21:09:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#89</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ushatuhkwa Kaeshe</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Ushatuhkwa Kaeshe on 03/07/2008 20:40:19</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br /> I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... <b><i>THEY REMOVE IT FOR DEADSPACE MISSIONS</i></b>- why not in this case too...<br />If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt<hr height=1 noshade></font></BLOCKQUOTE><br /><br />DEADSPACE MISSIONS ARE NOT DEADSPACE COMPLEXES. DEADSPACE MISSIONS ARE NOT EXPLORATION COMPLEXES. EXPLORATION AND DEADSPACE COMPLEXES ARE NOT MISSIONS.<br /><br />Repeat the above until you understand that you can have deadspace outside of a mission. Until you understand how deadspace, exploration and anomaly complexes work, you will never understand how FW complexes work.<br /><br />There are three type of dedspace environments.<br /><br />1) DED Space Misisons - Works as you describe above<br /><br />2) DED Space Exploration Complexes - Works similar to missions, but the warp-to options do exist, even if they dump you at the gate <br /><br />3) Cosmic Anomalies - Work the same as exploration complexes, with the exeption that MWDs are enabled. Cosmic Anomalies AND FW Complexes are like this.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />dude you've been alrdy shot peices <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'>- give it up- im talking about the menu not working- or havent u been reading<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:07:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#88</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 21:05:02</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Majon Tremkor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>wrong its not deadspace - MWDs work in it<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Actually <a href="http://myeve.eve-online.com/devblog.asp?a=blog&bid=563" target="_blank">it is deadspace</a>. <br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dev Blog</i><hr height=1 noshade>These sites are deadspace-enabled, but specially configured to allow MWDs  this means you don't have to compromise your favorite PvP fit in order to be able to move around inside.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It has been explained to you officially and unofficially. It is working as intended. It is NOT broken, it's just not working the way you want.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too...<br />If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />There you go getting all confused again.<br /><br />If you are inside deadspace you cannot warp to other objects within the deadspace area. If you are outside of the deadspace area, you will always warp to the beacon/gate, even if you have a BM farther in or you 'warp to X'.<br /><br />It's not broken, it's not a bug, it's the way it works.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />no sorry im not confused- you admit "it's the way it works" when in fact it never worked- never can work- never will work- so why have the menu option - to confuse the next guy?- its amazing how people try to justify something that NEVER WORKS<br /><br />the scan menu has no need for "warp to within" since it can NEVER work with a plex gate - im not accepting your broken methodology <br /><br /><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 21:03:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220273</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Faife]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#87</link>
      <description><![CDATA[me and my smartbombs think this is fine and look forward to meeting the op at 0km soon.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:54:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220272</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Majon Tremkor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#85</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>wrong its not deadspace - MWDs work in it<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Actually <a href="http://myeve.eve-online.com/devblog.asp?a=blog&bid=563" target="_blank">it is deadspace</a>. <br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dev Blog</i><hr height=1 noshade>These sites are deadspace-enabled, but specially configured to allow MWDs  this means you don't have to compromise your favorite PvP fit in order to be able to move around inside.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It has been explained to you officially and unofficially. It is working as intended. It is NOT broken, it's just not working the way you want.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... THEY REMOVE IT FOR DEADSPACE MISSIONS- why not in this case too...<br />If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />There you go getting all confused again.<br /><br />If you are inside deadspace you cannot warp to other objects within the deadspace area. If you are outside of the deadspace area, you will always warp to the beacon/gate, even if you have a BM farther in or you 'warp to X'.<br /><br />It's not broken, it's not a bug, it's the way it works.<br /><br /><br /><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220270</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Fumunda minuts]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#86</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Straight Chillen</i><hr height=1 noshade>I think your main issue is you are confusing dead space faction warfare sites, as deadspace missions. They are not the same<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />I agree. My point is if you or I are smart enough to figure that out then so should the on board comp. Like the guy earlier said it doesn't give you the options to warp to distance under certain circumstances. I mean if all the faction sites function the same then we or ccp should upgrade the firmware or software on our ships to correct that.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220271</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ushatuhkwa Kaeshe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#84</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Ushatuhkwa Kaeshe on 03/07/2008 20:40:19</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br /> I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... <b><i>THEY REMOVE IT FOR DEADSPACE MISSIONS</i></b>- why not in this case too...<br />If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt<hr height=1 noshade></font></BLOCKQUOTE><br /><br />DEADSPACE MISSIONS ARE NOT DEADSPACE COMPLEXES. DEADSPACE MISSIONS ARE NOT EXPLORATION COMPLEXES. EXPLORATION AND DEADSPACE COMPLEXES ARE NOT MISSIONS.<br /><br />Repeat the above until you understand that you can have deadspace outside of a mission. Until you understand how deadspace, exploration and anomaly complexes work, you will never understand how FW complexes work.<br /><br />There are three type of dedspace environments.<br /><br />1) DED Space Misisons - Works as you describe above<br /><br />2) DED Space Exploration Complexes - Works similar to missions, but the warp-to options do exist, even if they dump you at the gate <br /><br />3) Cosmic Anomalies - Work the same as exploration complexes, with the exeption that MWDs are enabled. Cosmic Anomalies AND FW Complexes are like this.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:38:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ron Bacardi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#83</link>
      <description><![CDATA[1) They don't want to fix the menu (the problem you're *****ing about right?) because it's a waste of resources to fix a minor menu issue that the majority of the community hasn't had a problem with. It's been explained how to get around it, quit being a twit and STFU.<br /><br />2) On the other hand, from a role playing stand point; you're onboard computer doesnt know what to make of a cosmic anomaly. It thinks it has the option of a "Warp to Object" or "Warp to Within". The computer isn't sophisticated to know that the anomaly will suck you in to 0 on the gate regardless of what you tell you're computer to do. <br /><br />There you go. Please go away.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:37:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Straight Chillen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#82</link>
      <description><![CDATA[I think your main issue is you are confusing dead space faction warfare sites, as deadspace missions. They are not the same<br /><img src="http://i232.photobucket.com/albums/ee177/MatthewReid0228/StraightChillenSigjpg.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 20:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220267</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#81</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Straight Chillen</i><hr height=1 noshade>Mabye because it doesnt matter to anyone else? Mabye because anyone else who actually has a clue, wouldve jumped THROUGH the gate, instead of sitting on it and *****ing that your on the gate not 70km away.<br /><br />Which TBH given the level of reading comprehension you have shown here, wouldnt have done you any good, and this thread would be about having the warp to: options while your warp scrambled. They should fix that too right?<br /><br /><br />P.S. keep posting this is really helping me burn the clock during the last hour of work<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yea same here- glad i could be of service--<br />we were getting close to the answer with the computer cant do whatever thing..<br />Today - if my computer says it can do something and it doesnt- guess what - id take it to the shop - I doubt people in the future are gonna think any different(unless its vista 500.3) <br /> <br />my last post pretty much sums everything up...<br /><br />later guys<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:30:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Pwett]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#79</link>
      <description><![CDATA[How do you know that space isn't actually compressed within 100km of the gate so that, actually, you ARE warping to within 70km of it, but from an outside perspective, i.e. the camera drone on your ship, it looks like a couple meters.<br /><br />I mean, here you are assuming that space-time is some sort of constant and getting all mad at CCP for it. Haven't you ever noticed how large fleet battles do the exact opposite and expand space causing it to take minutes or even hours to get your ship to seemingly move 5 km? :)<br />_______________<br />Pwett<br />CEO, Founder, & Executor<br />&lt;Q&gt; QUANT Hegemony<br /><img src="http://www.starvingpoet.net/kb/sig/mindex/39013/blah.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 20:21:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220264</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Straight Chillen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#80</link>
      <description><![CDATA[Mabye because it doesnt matter to anyone else? Mabye because anyone else who actually has a clue, wouldve jumped THROUGH the gate, instead of sitting on it and *****ing that your on the gate not 70km away.<br /><br />Which TBH given the level of reading comprehension you have shown here, wouldnt have done you any good, and this thread would be about having the warp to: options while your warp scrambled. They should fix that too right?<br /><br /><br />P.S. keep posting this is really helping me burn the clock during the last hour of work<br /><img src="http://i232.photobucket.com/albums/ee177/MatthewReid0228/StraightChillenSigjpg.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 20:21:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#78</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Malicious Manifesto on 03/07/2008 20:18:23</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Greyscale</i><hr height=1 noshade>Any deadspace area with internal warping disabled has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Some of you keep refering to the dev's answer- hes clearly talking about the characteristics of the gate.That I really dont care to change-<br /><br /> I'm talking about 2 options i have .. "warp to object" "warp to within"... why do we have "warp to within" as an option if it can NEVER WORK... <b><i>THEY REMOVE IT FOR DEADSPACE MISSIONS</i></b>- why not in this case too...<br />If the client always gave this option in every scenario then i wouldnt have an argument- Run a deadspace mission and take a screen shot of where it says warp to within... it doesnt<br /><br /><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:16:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Fumunda minuts]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#77</link>
      <description><![CDATA[The problem to me is that if I'm smart enough to know that if I try to warp to a factional plex I will always end up at a gate. So logic suggests that my computer in the modern time that is eve should also be able to know about the mechanics of this and alert me when I try to warp to the computer generated icon.<br /> <br /> So to me it is another epic fail on the AI of my ship computer for not being able to figure that out. This game is supposed to be in the future. But most of the time it feels like windows 3.1. I mean our current military aircraft and ships seem to sometimes far surpass the on board computers in-game.<br /><br /> It's like why does a ship as small as an interceptor have enough room for the electronics to lock ships in 2 sec.s or less. But a ship as massive as a carrier takes around 40 sec's do they not have room for the equipment? Oopps wrong thread. But I hope people understand where the poster and myself are trying to come from.<br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:13:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by WarlockX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#76</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>WarlockX</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>WarlockX</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Riho</i><hr height=1 noshade>warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0<br /><br />unless on some missions where you do land away from gate but you land 0 to the beacon<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....<hr height=1 noshade></font></BLOCKQUOTE><br /><br />no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes it's part of the game.<br />Yes it's intentional.<br />The whole place is a warp bubble distortion that's what the acceleration gate is for because normal warp does not work properly in that space!<br />No it shouldn't be fixed, warp is not suppose to work in dead space, if it did then you could just ignore the gate and warp in capital ships past it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />wrong its not deadspace - MWDs work in it... again again since u bother to respond without reading through the post ill repeat myself- this is so fun shooting down flamer wannabees like yourself:)<br />THE SHIP CAN NEVER WARP TO 70 to the gate - why is that option there?- they remove it for "deadspace" missions why not a gate where pvp in encouraged.....<br />I dont want to change the characteristics of the gate- I want the menu to work or have the potential to work- thats all... you guys all agree its not supposed to work- great- remove the warp to 70 option and make it warp to object<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />because the game shouldn't hold your hand! how come i can lock , and shoot star gates even tho i can't ever destroy them?<br />-----------------------------------------------<br />"I often quote myself. It adds spice to my conversation."]]></description>
      <pubDate>Thu, 3 Jul 2009 20:04:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#75</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>WarlockX</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>WarlockX</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Riho</i><hr height=1 noshade>warping to a plex or deadspace gate will allways drop you at 0... even if you choose 100... you will be at 0<br /><br />unless on some missions where you do land away from gate but you land 0 to the beacon<hr height=1 noshade></font></BLOCKQUOTE><br /><br />yes i agree- but the warp to distance should be removed from the in game menu - funny how everyone who disagrees tries to avoid the subject of my thread....<hr height=1 noshade></font></BLOCKQUOTE><br /><br />no it shouldn't be removed. You hit warp to 70 and that's what your ship tries to do but the space distortions pull you out of warp at the wrong place, you're not suppose to have control! Just like when you hit a warp bubble.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes it's part of the game.<br />Yes it's intentional.<br />The whole place is a warp bubble distortion that's what the acceleration gate is for because normal warp does not work properly in that space!<br />No it shouldn't be fixed, warp is not suppose to work in dead space, if it did then you could just ignore the gate and warp in capital ships past it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />wrong its not deadspace - MWDs work in it... again again since u bother to respond without reading through the post ill repeat myself- this is so fun shooting down flamer wannabees like yourself:)<br />THE SHIP CAN NEVER WARP TO 70 to the gate - why is that option there?- they remove it for "deadspace" missions why not a gate where pvp in encouraged.....<br />I dont want to change the characteristics of the gate- I want the menu to work or have the potential to work- thats all... you guys all agree its not supposed to work- great- remove the warp to 70 option and make it warp to object<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 20:01:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Straight Chillen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#74</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Straight Chillen on 03/07/2008 19:59:31</i></span><br />ahhh good you fixed it<br /><img src="http://i232.photobucket.com/albums/ee177/MatthewReid0228/StraightChillenSigjpg.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 19:59:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by WarlockX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#72</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: WarlockX on 03/07/2008 19:58:23</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />If you can stop brown nosing the dev for a moment and read what he said- he clearly avoided the issue- <br />I'm not looking to change the characteristics of the gate....<br />The menu shouldnt give me the option to warp to 70 if the ship can NEVER accomplish this task - therefore it might as well say "you win 1 billion isk click here"<hr height=1 noshade></font></BLOCKQUOTE><br /><br />the option is there because that's something your ship can normally do.<br /><br />My car car turn left even if there's a wall on the left side of the road. If i turn left anyways and i hit the wall it's not the cars fault. even tho i can never make it passed that wall and should technically not have the option to turn left.<br />-----------------------------------------------<br />"I often quote myself. It adds spice to my conversation."]]></description>
      <pubDate>Thu, 3 Jul 2009 19:58:00 +0000</pubDate>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Pwett]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#73</link>
      <description><![CDATA[Let me put it this way<br /><br />If it WASN'T deadspace, you wouldn't need an acceleration gate.<br />_______________<br />Pwett<br />CEO, Founder, & Executor<br />&lt;Q&gt; QUANT Hegemony<br /><img src="http://www.starvingpoet.net/kb/sig/mindex/39013/blah.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 19:58:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220258</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Straight Chillen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#71</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Straight Chillen on 03/07/2008 19:57:40</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade>... your reason doesnt stand up to logic sorry- it never can work - why have it <hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hai, You're obviously are new here, Let me be the first to welcome you to the wonderous universe of EVE-Online, Where your logic and commonsense have absolutely no value, meaning or relavence.<br /><img src="http://i232.photobucket.com/albums/ee177/MatthewReid0228/StraightChillenSigjpg.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 19:57:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220256</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Ushatuhkwa Kaeshe]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#69</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />So you are saying its part of the game...its an intentional warp bubble around the gate..What do i have to do to get warp to 70 to work? anything? if its there to mislead you on purpose fine- if theres something i can equip/ buy / or skill up to make it work great... but its something that can and will never work- its needs to be fixed.... your reason doesnt stand up to logic sorry- it never can work - why have it<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Several posters already explained it.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Christina Rawr</i><hr height=1 noshade><br />Because your ship's computer can't detect the prescence of deadspace, thus can't compensate for it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />also<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Karentaki</i><hr height=1 noshade><br />Say for example you're warping into a probe result for a player in lowsec who happens to be running a mission in deadspace. Now, currently you have no way to know that it IS a mission, so you can't prepare your ship to fight specifically in deadspace (eg afterburner instead of MWD). However with your system you could tell at a glance remotely that the site was deadspace, and fit accordingly.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />and finally, a DEV responded with:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Greyscale</i><hr height=1 noshade><br />Any deadspace area with <b>internal warping disabled</b> has this behaviour. I believe ALL FW sites are currently configured this way; changing this would mean that <b>people could ignore the acceleration gates which would in turn mean that you'd be able to enter any site in a capital ship.</b><hr height=1 noshade></font></BLOCKQUOTE><br /><br />bolded the important bits<br /><br />and finally<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />lol what a tool<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />get a clue/ get a life/<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malicious Manifesto</i><hr height=1 noshade><br />you noob<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />NO U <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br /><br />]]></description>
      <pubDate>Thu, 3 Jul 2009 19:55:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/8220254</guid>
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      <title><![CDATA[PLEX GATE WARP TO PROBLEMS/BUG/EXPLOIT - by Malicious Manifesto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=813416&amp;page=3#70</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Billy Sastard</i><hr height=1 noshade>It is really interesting how a dev posts on the first page explaning why it works like this and how it is not a bug/exploit and is working as intended, yet the OP seems to have totally ignored his post and keeps railing at the injustice of i