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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Bast's Cleric]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#59</link>
      <description><![CDATA[Bump<br />-<br /><img src="http://www.boomcorp.org/coppermine/albums/userpics/10001/Basts_Cleric1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Logistics Frigates</a>]]></description>
      <pubDate>Wed, 10 Dec 2009 11:24:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by fuze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#58</link>
      <description><![CDATA[The idea is sweet but I agree about the scaling part.<br />Current proposal gives you fast locking frigs with a small sig radius so you end up with a slower version of interceptors.<br />And with at least 3 med slots its suited for tackling as well.<br />So I guess the slot layout needs some more attention to make this work as intended.]]></description>
      <pubDate>Mon, 6 Oct 2009 12:18:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Joss Sparq]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#57</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dex Nederland</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Joss Sparq</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Joss Sparq on 06/10/2008 02:42:19</i></span><br /><br />I'd much prefer a Tech II Gas Harvester/Salvager role orientated Frigate, but I suppose I'd settle for a Tech II Logistics Frigate if that was the only alternative ...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Why can't we have both?<hr height=1 noshade></font></BLOCKQUOTE><br />Well, in this [Issue] Tarminic specifically presented some Logistics orientated designs instead. I'm in no way opposed to it, I'd just prefer a "Utility" Frigate with an alternative focus. If I didn't think it might be a little too overpowered or "Jack of all trades" I'd suggest role/skill bonuses for Gas Harvesting, Salvaging <i>and</i> Logistics. <br /><br />I still fondly remember the first time I stumbled across the Tech II hull of the Bantam in the form of a COSMOS agent aboard a "Sparrow". I was so excited, then so disappointed!<br /><br />]]></description>
      <pubDate>Mon, 6 Oct 2009 09:20:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Malcanis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#56</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tarminic</i><hr height=1 noshade>Most of the credit for this idea comes from here:<br /><a href="ingameboard.asp?a=topic&threadID=798833" target="_blank">Linkage</a><br /><br />Every T1 frigate for each race in EVE has a T2 counterpart - interceptors, assault frigates, covert ops, and Electronic Attack Frigates. However, the mining/cargo frigates have been completely left behind, relegated to use by trial accounts and misplaced purchases. But what role could they perform?<br /><br />With the advent of Factional Warfare and size-restricted deadspace zones, I think that it's time these poor ships received a T2 hull, a role, and some general love. What role, you ask? Logistics Frigates!<br /><br /><br />General Design Principles:<br />-Reduced Signature Radius (Improved survivability, and in line with logistics ships)<br />-Reduced Mass (T1 cargo frigates are way too heavy for any kind of combat)<br />-T2 resistances (obviously)<br />-Marauder-like bonus for remote repair systems (compensates for low slot numbers and improves sustainability)<br />-Significantly improved sensor range/resolution<br /><br />Logic Behind Them:<br />A frigate's biggest weakness is it's vulnerability, obviously. T2 resistances will help a little, but like interceptors, reduced signature radius will also go a long way towards saving them in an engagement. I choose to give them a marauder-style bonus to their repairers because this frees some slots for tanking (further improving survivability) and goes a long way towards cap sustainability as they'll probably be running MWDs for the duration of combat. The reduced mass allows them to actually <i>benefit</i> from using MWDs, though they should still have mass greater than average for their race. If the combination of capacitor reduction and a marauder-style role bonus is too much, you could change it to a 100% bonus to remote repair cycle time.<br /><br />Now for some juicy examples:<br /><br /><u>T2 Navitas:</u><br /><b>Slot Layout:</b><br />3 Low, 3 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Armor Repair System and Tracking Link range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Armor Repair Capacitor Use<br />5% Bonus to Tracking Link Effectiveness<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Armor Repair System Transfer Amount<br /><br /><u>T2 Bantam:</u><br /><b>Slot Layout:</b><br />2 Low, 4 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Shield Transfer and Remote Energy Transfer range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Shield Transfer Use<br />10% Reduction to Remote Energy Transfer Use<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Shield Transfer Amount<br /><br /><br />A good idea? Or another horrible brain abortion from Tarminic?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I kind of like the idea, but rather than a frigate, make the logistics ship a destroyer. There are already 5 T2 frigate classes, but only 1 T2 destroyer class (which has been heavily nerfed and is largely obselete).<br />]]></description>
      <pubDate>Mon, 6 Oct 2009 08:50:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Dex Nederland]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#55</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Joss Sparq</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Joss Sparq on 06/10/2008 02:42:19</i></span><br /><br />I'd much prefer a Tech II Gas Harvester/Salvager role orientated Frigate, but I suppose I'd settle for a Tech II Logistics Frigate if that was the only alternative ...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Why can't we have both?<br /><br /><div align=right><br /><a href="http://www.greasemonkeys.info/LDIS/index.php" target="_blank"><img src="http://homepage.mac.com/d3x2006/Sites/LDIS/sigs/dexplanner.jpg" border=0></a><br /><i>Founder Heiian Society</i></div id=right>]]></description>
      <pubDate>Mon, 6 Oct 2009 05:13:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Joss Sparq]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#54</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Joss Sparq on 06/10/2008 02:42:19</i></span><br /><br />I'd much prefer a Tech II Gas Harvester/Salvager role orientated Frigate, but I suppose I'd settle for a Tech II Logistics Frigate if that was the only alternative ...<br />]]></description>
      <pubDate>Mon, 6 Oct 2009 02:42:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Kadoes Khan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#53</link>
      <description><![CDATA[I'm a big fan of logistics so I very much support the concept. Although I think having a ship with shield transport and cap transfer and only having 2 highs isn't very effective, likely need a 3 high. Not to mention have you reviewed CPU/PG use on logistics stuff?<br /><center>-==-</center><br /><center>"Someday the world will recognize the genius in my insanity."</center>]]></description>
      <pubDate>Sun, 5 Oct 2009 01:48:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by BloodBird]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#52</link>
      <description><![CDATA[I'd love flying a T2 logistics frigate, I can imagine alot of use for them, especially helping roaming inty/AF gangs etc.<br /><br />Supporting this idea.<br /><br /><img src="http://desusig.crumplecorn.com/fair.jpg" border=0><br /><a href="http://desusig.crumplecorn.com/sigs.html" target="_blank">Sig source</a>]]></description>
      <pubDate>Sat, 4 Oct 2009 21:31:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Kuzya Morozov]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#51</link>
      <description><![CDATA[Logistics BS requiring BS 5/Logistics 5 but with 150km+ rep range and a tank, kthx<br />]]></description>
      <pubDate>Sun, 31 Aug 2009 16:53:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Terra Sanctum]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#50</link>
      <description><![CDATA[Excellent Idea.<br />]]></description>
      <pubDate>Sun, 31 Aug 2009 14:35:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Bast's Cleric]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#49</link>
      <description><![CDATA[Wow, It's Perfect, This is a Major one to get on the table.<br />-<br /><img src="http://www.boomcorp.org/coppermine/albums/userpics/10001/Sig.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Logistics Frigates</a>]]></description>
      <pubDate>Sun, 31 Aug 2009 04:30:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Mister Xerox]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#48</link>
      <description><![CDATA[Decent idea, especially with the FW limitations you mentioned.<br /><br />Or, perhaps, let's just implement a logistics module (or 4).<br /><br /><i>Energy Transfer Supplementer, Shield Transfer Supplementer, Remote Armor Repair Supplementer</i> - Mid slot item, +100 transfer/repair amount, +100% transfer/repair range per logistics level. Only one transfer supplimenter, of any type, can be active per ship. Does not, itself, do anything remotely but makes remote logistics more efficient.<br /><i>Remote Hull Repair Supplementer</i> - Low slot, <b><i>+30% reduction in remote hull repair cycle time /level.</i></b> (in addition to other bonuses).<br /><br />This will enable anyone to provide logistics without requiring the introduction of an entirely new ship type. Current logistic ships are able to run multiple modules simultaneously.<br />]]></description>
      <pubDate>Sun, 31 Aug 2009 03:11:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Rebus Valstay]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#47</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Rebus Valstay on 31/08/2008 01:06:25</i></span><br />I'm inclinded to disagree with this idea.<br /><br />As a logistics boat it'll fail its role due to weak remotes and low HP. Instead, I'd imagine a mini blockade runner (more agile at that but sans turret and perhaps slightly less cargo) would be a effective T2 use of the hull.<br />]]></description>
      <pubDate>Sun, 31 Aug 2009 01:06:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Lynch Me]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#46</link>
      <description><![CDATA[I don't know what I like more: tarminic's idea or yamamoto's....<br /><br />Speedy space medic frigates are needed, big dumb battleships with logistic abilities are needed as well (even though the competition at this level are pretty impressive - the carriers)...<br /><br />But supply vessels would be even more interesting. Maybe some mini(jump)freighters with some slots for a slight bit of tank or speed, as well as some of those long range capital tractor beams to pull in the wrecks after the fight? (in case the mini(jump)freighter's team has won it, of course <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_pirate.gif border=0 width=15 align=middle alt='YARRRR!!'> )<br /><img src="http://sigs.griefwatch.net/index.php?kb=SINCORP&name=Lynch Me&template=bruise" border=0>]]></description>
      <pubDate>Sun, 31 Aug 2009 00:08:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Kuan Yin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#45</link>
      <description><![CDATA[I agree its a good idea.<br />]]></description>
      <pubDate>Mon, 11 Aug 2009 22:29:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Solomunio Kzenig]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#44</link>
      <description><![CDATA[Good idea, these would be great in FW complexes that restrict players to Frig sized ships, maybe not so usefull outside of them.<br /><br />]]></description>
      <pubDate>Mon, 11 Aug 2009 19:21:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Hottie McGee]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#43</link>
      <description><![CDATA[i can see where you got the idea that having t2 frigates for all the hulls would be nice, but i don't think remote repping is the way to go. t1 repping cruisers like the osprey, exequror, and augoror would outperform your variants with less training.<br />]]></description>
      <pubDate>Thu, 31 Jul 2009 20:22:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Fahtim Meidires]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#42</link>
      <description><![CDATA[Would be useful for ship-size restricted plexes like seen in FW (especially if this concept is brought into 0.0)<br />]]></description>
      <pubDate>Mon, 28 Jul 2009 18:58:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Kasigi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#41</link>
      <description><![CDATA[Really like this idea, much more than EWar frigates.<br /><center>_______________<br /><br /><img src="http://go-dl1.eve-files.com/media/corp/hellderek/kasigitest2.gif" border=0></center>]]></description>
      <pubDate>Mon, 28 Jul 2009 18:37:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by WishBlade]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#40</link>
      <description><![CDATA[I agree with this one.<br />I also agree with someone's idea about actual logistics ships vs space nurses<br /><a href="http://img225.imageshack.us/img225/9468/valwishsig2yk7pl4.png" target="_blank">Signature</a>]]></description>
      <pubDate>Sun, 27 Jul 2009 09:12:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Zigg Omelo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#39</link>
      <description><![CDATA[A good idea tbh, worth looking into for those with the powers...<br /><img src="http://img401.imageshack.us/img401/1820/zigg1pz3.jpg" border=0><br />]]></description>
      <pubDate>Sun, 27 Jul 2009 00:25:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Goberth Ludwig]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#38</link>
      <description><![CDATA[I like this idea<br /><br />- Gob<br /><br /><img src="http://img66.imageshack.us/img66/8062/gob1ub5.jpg" border=0><br />]]></description>
      <pubDate>Sat, 26 Jul 2009 23:43:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by YapYup]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#37</link>
      <description><![CDATA[i like it, yeah<br />]]></description>
      <pubDate>Sat, 26 Jul 2009 16:58:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Lui Kai]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#36</link>
      <description><![CDATA[<br />----------------<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=829249" target="_blank">Ambulation Answers</a><br /><br /><img src="http://go-dl1.eve-files.com/media/corp/waytjm/luikai3.jpg" border=0>]]></description>
      <pubDate>Sat, 26 Jul 2009 16:43:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Lieutenant Isis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#35</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Lieutenant Isis on 09/07/2008 22:58:36</i></span><br />Anything that adds a new ship is a good idea in my book. I'm not sure about the specifics, but I am willing to be that even though they will be primary often and not survive for very long people will use them more since they will be fairly cheep. They would also make a nice addition to small gangs.<br /><br />Perhaps give them enough PG and Cap bonuses to mount the Med sized ones like the cruiser sized logis can mount large remotes?<br /><br />Ack, forgot the support check box again!<br />]]></description>
      <pubDate>Wed, 9 Jul 2009 22:58:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Stakhanov]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#34</link>
      <description><![CDATA[I don't see the point , logistics frigates would have the same effectiveness of AFs - they just don't scale well. Small remote reps are short ranged and weak , consider that logistics cruisers have a powergrid bonus to fit <b>large</b> remote reps. They can be either tanked or nanoed , so that they can shrug off single attackers reaching them or avoid getting caught entirely. A logistics frigate would die to the first rifter looking their way.<br /><br />A role fitting for a T2 frigate is electronic support - remote sensor booster , ECCM , tracking links. Long range abilities that do not attract the attention of enemies too much , but can lend significant help with enough of a bonus.<br />Who needs rapiers when your medium guns can track interceptors ? Remote sensor boosters are very dangerous offensively , and bonused ECCM would be a welcome counter to falcons.<br /><img src="http://img505.imageshack.us/img505/9477/nyxsigjv9.jpg" border=0>]]></description>
      <pubDate>Wed, 9 Jul 2009 22:43:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Letum Omnis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#33</link>
      <description><![CDATA[Let's roll !<br />-----------------------------------------<br /><br /><img src="http://hadur.myftp.org/alairas/letum%20sig.jpg" border=0>]]></description>
      <pubDate>Tue, 8 Jul 2009 16:07:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Tarminic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#32</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>El Yatta</i><hr height=1 noshade>I actually dont think this is a good idea. <br /><br />Heavy logistics BCs would be a lot more useful, being able to do heavy remote repping in a BS gang while absorbing a lot more than their cruise counterparts.<br /><br />Similarly, and vice-versa, there should be a Command Frigate.<hr height=1 noshade></font></BLOCKQUOTE><br />In the current 0.0 sovereignty system, perhaps, but CCP will be implementing more and more features that are only accessible to smaller ships from here on out. I think that a smaller logistics role is something desirable, to be honest.<br /><br /><u>T2 logistics BC</u><br />An interesting idea, but my problem with it is that heavily tanked logistics BCs would either be instantly primaried in any large engagement and too powerful in smaller roaming gangs, especially if you used 2 working together. Start up a topic on it and we can discuss the various pros and cons on it. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br />----------------<br /><b><a href="http://tinyurl.com/37u9k8" target="_blank">Play EVE: Downtime Madness</a> v0.83 (Updated 7/3)</b>]]></description>
      <pubDate>Tue, 8 Jul 2009 14:35:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by El Yatta]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=2#31</link>
      <description><![CDATA[I actually dont think this is a good idea. <br /><br />Heavy logistics BCs would be a lot more useful, being able to do heavy remote repping in a BS gang while absorbing a lot more than their cruise counterparts.<br /><br />Similarly, and vice-versa, there should be a Command Frigate.<br />_______________________________________________<br /> Mercenary Forces]]></description>
      <pubDate>Mon, 7 Jul 2009 22:33:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by nathaniel flanders]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#30</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Elektrea</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Elektrea on 04/07/2008 00:19:28</i></span><br />Its good to have variety <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />this.<br />]]></description>
      <pubDate>Mon, 7 Jul 2009 20:49:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Tzujeih]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#29</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Mon, 7 Jul 2009 18:51:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Hae t'Redd]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#28</link>
      <description><![CDATA[Excellent idea<br /><img src="http://eve-files.com/sig/haetredd/image.gif" border=0>]]></description>
      <pubDate>Mon, 7 Jul 2009 16:56:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Elektrea]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#27</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Elektrea on 04/07/2008 00:19:28</i></span><br />Its good to have variety <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br /><img src="http://img341.imageshack.us/my.php?image=elektreaha42be3.jpg" border=0><br /><br />Happy HOur Minning and Industry<br /><br />]]></description>
      <pubDate>Fri, 4 Jul 2009 00:19:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Doc Extropy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#26</link>
      <description><![CDATA[Yeah, would be a nice addition.<br /><br />2 remote reppers? :D<br /><br />/me is a fan of spider gangs.<br />---<br /><br /><b>Skill queue now! Nerf skillpoint loss and half done skills! WE ARE PAYING CUSTOMERS AND DESERVE MAXIMUM COMFORT!</b>]]></description>
      <pubDate>Fri, 4 Jul 2009 00:12:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Straight Chillen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#25</link>
      <description><![CDATA[sound and reasonable idea<br /><img src="http://i232.photobucket.com/albums/ee177/MatthewReid0228/StraightChillenSigjpg.jpg" border=0>]]></description>
      <pubDate>Thu, 3 Jul 2009 20:03:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Setana Manoro]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#24</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tarminic</i><hr height=1 noshade>Most of the credit for this idea comes from here:<br /><a href="ingameboard.asp?a=topic&threadID=798833" target="_blank">Linkage</a><br /><br />Every T1 frigate for each race in EVE has a T2 counterpart - interceptors, assault frigates, covert ops, and Electronic Attack Frigates. However, the mining/cargo frigates have been completely left behind, relegated to use by trial accounts and misplaced purchases. But what role could they perform?<br /><br />With the advent of Factional Warfare and size-restricted deadspace zones, I think that it's time these poor ships received a T2 hull, a role, and some general love. What role, you ask? Logistics Frigates!<br /><br /><br />General Design Principles:<br />-Reduced Signature Radius (Improved survivability, and in line with logistics ships)<br />-Reduced Mass (T1 cargo frigates are way too heavy for any kind of combat)<br />-T2 resistances (obviously)<br />-Marauder-like bonus for remote repair systems (compensates for low slot numbers and improves sustainability)<br />-Significantly improved sensor range/resolution<br /><br />Logic Behind Them:<br />A frigate's biggest weakness is it's vulnerability, obviously. T2 resistances will help a little, but like interceptors, reduced signature radius will also go a long way towards saving them in an engagement. I choose to give them a marauder-style bonus to their repairers because this frees some slots for tanking (further improving survivability) and goes a long way towards cap sustainability as they'll probably be running MWDs for the duration of combat. The reduced mass allows them to actually <i>benefit</i> from using MWDs, though they should still have mass greater than average for their race. If the combination of capacitor reduction and a marauder-style role bonus is too much, you could change it to a 100% bonus to remote repair cycle time.<br /><br />Now for some juicy examples:<br /><br /><u>T2 Navitas:</u><br /><b>Slot Layout:</b><br />3 Low, 3 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Armor Repair System and Tracking Link range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Armor Repair Capacitor Use<br />5% Bonus to Tracking Link Effectiveness<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Armor Repair System Transfer Amount<br /><br /><u>T2 Bantam:</u><br /><b>Slot Layout:</b><br />2 Low, 4 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Shield Transfer and Remote Energy Transfer range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Shield Transfer Use<br />10% Reduction to Remote Energy Transfer Use<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Shield Transfer Amount<br /><br /><br />A good idea? Or another horrible brain abortion from Tarminic?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I think you finally snapped. o.0<br /><img src="http://go-dl1.eve-files.com/media/0801/setanasig.jpg" border=0>]]></description>
      <pubDate>Tue, 24 Jun 2009 14:48:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Havohej]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#23</link>
      <description><![CDATA[I would sooo fly a T2 Logistics frigate in small gang work.<br /><br />I was forum banned when you first posted this, but I'm unbanned now and supportin' as hard as I can.<br /><div align=right><a href="http://tinyurl.com/385465" target="_blank"><img src="http://www.gigex.co.uk/upimg/eve/signature/havo.png" border=0></a><br /></div id=right><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Explorer</i><hr height=1 noshade>You can still steal their stuff.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Tue, 24 Jun 2009 03:59:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Tamia Clant]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#22</link>
      <description><![CDATA[Looks good.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br />Looking for queue-free research slots? Click <a href="http://tinyurl.com/2nh6h2" target="_blank">here</a>!<br /><a href="http://tinyurl.com/2nh6h2" target="_blank"><img src="http://tinyurl.com/2vpalm" border=0></a>]]></description>
      <pubDate>Mon, 23 Jun 2009 21:10:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by marie blueprint]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#21</link>
      <description><![CDATA[good idea<br />]]></description>
      <pubDate>Mon, 23 Jun 2009 09:22:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by TimGascoigne]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#20</link>
      <description><![CDATA[nice<br />]]></description>
      <pubDate>Fri, 20 Jun 2009 18:28:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Foulque]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#19</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Fri, 20 Jun 2009 17:55:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#18</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lil'Bunneh FoFo</i><hr height=1 noshade>Supportin this<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Thanks!<br /><br />BTW, Your sig is very disturbing to me. I find it deeply unsettling in ways I cannot explain.<br /><br />;)<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">Tactical Logistics using the last T1 Frigate hull!</a><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Fri, 20 Jun 2009 17:27:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Lil'Bunneh FoFo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#17</link>
      <description><![CDATA[Supportin this<br /><img src="http://img237.imageshack.us/img237/8277/awesomebd3.png" border=0>]]></description>
      <pubDate>Thu, 19 Jun 2009 08:24:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by MotherMoon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#16</link>
      <description><![CDATA[your post might be a little to late, but as a logtiiscs pilot I'm all for this. With FW it would be nice to fit in those gates :P<br /><center><img src="http://dl.eve-files.com/media/0801/Mothermoon5.gif" border=0></center><br />]]></description>
      <pubDate>Thu, 19 Jun 2009 08:11:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by steejans nix]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#15</link>
      <description><![CDATA[A good sugestion for a t2 version but personally i'd like to see a mini blockade runner, something more in keeping with it's T1 role which is basically a non combat vessel.<br /><br /> Would be great for hauling small stuff into low sec and would give the trader's and producers some reason to train frig 5.<br />]]></description>
      <pubDate>Thu, 19 Jun 2009 07:11:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Herschel Yamamoto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#14</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Marus Safeld</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Herschel Yamamoto</i><hr height=1 noshade>... The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile. ...<hr height=1 noshade></font></BLOCKQUOTE><br />Have you ever flown one? My corp flies them in duo's and they can soak up massive amounts of damage that way.<br />FC's have to decide whether to put their firepower onto 1 of them while having their fleet size reduced or trying to simply outdamage the repair amount of both of them.<br /><br /><br />A logistics frig would help in roaming gangs as currently cruisers defenitly lack when it comes to keeping frigates in shape.<br /><br />Especially armor repairers have the problem that by the time you lock your target and have gone throu a cycle it is already gone. The use of maintenance drones doesn't help much either as usaly the frigates are simply too fast for them.<br /><br />Logistics frigates with a decent bonus to repair range and a reduction in repper duration could provide effective repairs to frigates.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No, but I'll be skilled into them in about two weeks. And my first comment was a bit dismissive - in small gangs they're just fine(see the Alliance Tournaments, for the most obvious example), but every account I've heard from people who use them is that once you get circa 20 on the opposing side, logistics cruisers just pop instantly. This is apparently why carriers get used for remote rep in fleets - they have the HP to take some hammering, even if they're less efficient in most senses of the word. I admit, this is second-hand, but it fits well with what I know of how everything works. But that said, how long could a logistics frigate survive even against a small gang? Rare is the frigate with more than a few thousand EHP, and it doesn't take much to pop that. You might keep frigates in shape a bit better, but your logistics ships will pop any time somebody breathes on them hard.<br />------------------<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=778049" target="_blank">Fix the forums!</a>]]></description>
      <pubDate>Wed, 18 Jun 2009 17:06:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Barbaro55a]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#13</link>
      <description><![CDATA[Yer, me wants - but three high slots to run a small NOS as well as reps.<br />]]></description>
      <pubDate>Wed, 18 Jun 2009 11:40:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Marus Safeld]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#12</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Herschel Yamamoto</i><hr height=1 noshade>... The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile. ...<hr height=1 noshade></font></BLOCKQUOTE><br />Have you ever flown one? My corp flies them in duo's and they can soak up massive amounts of damage that way.<br />FC's have to decide whether to put their firepower onto 1 of them while having their fleet size reduced or trying to simply outdamage the repair amount of both of them.<br /><br /><br />A logistics frig would help in roaming gangs as currently cruisers defenitly lack when it comes to keeping frigates in shape.<br /><br />Especially armor repairers have the problem that by the time you lock your target and have gone throu a cycle it is already gone. The use of maintenance drones doesn't help much either as usaly the frigates are simply too fast for them.<br /><br />Logistics frigates with a decent bonus to repair range and a reduction in repper duration could provide effective repairs to frigates.<br />]]></description>
      <pubDate>Wed, 18 Jun 2009 10:47:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by OrcishMonkey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#11</link>
      <description><![CDATA[A Logistics frigate is a good idea but id like to take and do a different type of logistics support role. Since youve already got the cruiser sized "medics" i suggest you make the frigate version one that gives bonuses to various types of support not currently being bonused or being so but not used very often by any other ship such as remote sensor boosting, projected ECCM, tracking link, target painting. Make them essentially a little "Buff" mobile. It would give these forgotten frigs a role not filled by any other and maybe bring to use mods that arnt widly used atm.<br /><img src="http://i221.photobucket.com/albums/dd270/OrcishMonkey/EVESig.jpg" border=0>]]></description>
      <pubDate>Wed, 18 Jun 2009 09:33:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Destovel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#10</link>
      <description><![CDATA[I support this idea even though I don't think CCP will get the idea of what people actually want!<br /><br />I was thinking that an anti-drone frig would be a good idea. A really fast ship with very high tracking speed bonuses but putting out less damage than a normal frig.<br /><br />I donno, just an idea.<br />]]></description>
      <pubDate>Wed, 18 Jun 2009 09:11:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Madam Kaktar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#9</link>
      <description><![CDATA[Coming up with a new ship type just to create a tech 2 version of a hull that hasn't been used yet usually ends badly. But this is a good idea.<br /><br />Supported, but I'd like to see them differentiated from cruiser sized logistics in some way other than size.<br />]]></description>
      <pubDate>Wed, 18 Jun 2009 01:25:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Sovereign533]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#8</link>
      <description><![CDATA[me like<br /><img src="http://wanspages.prodigy.net/alex79/images/other/eveBanner5.gif" border=0>]]></description>
      <pubDate>Tue, 17 Jun 2009 22:53:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#7</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bish Ounen</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Patch86</i><hr height=1 noshade>For the sake of discursive fairness...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, this thread is about Logistics frigates. If you want discursive fairness, start your own thread and allow us to discuss your ideas on their own without hijacking someone else's thread.<br /><br />Nothing personal, I just think those ideas deserve their own threads here to be voted yay or nay on.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />No. No point spreading several ideas in a discussion about the leftover T1 frigs into several threads, when this thread isn't likely to be overly active anyway. Discussion is discussion, mon ami, and I plan on discussing every aspect of the idea in the OP- including it's alternatives.<br />------<br /><br /><center><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0></center><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dark Shikari</i><hr height=1 noshade>The problem with killing Jesus is he always just respawns 3 days later anyways.]]></description>
      <pubDate>Tue, 17 Jun 2009 22:10:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#6</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Patch86</i><hr height=1 noshade>For the sake of discursive fairness...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, this thread is about Logistics frigates. If you want discursive fairness, start your own thread and allow us to discuss your ideas on their own without hijacking someone else's thread.<br /><br />Nothing personal, I just think those ideas deserve their own threads here to be voted yay or nay on.<br /><br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759" target="_blank">http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=799759</a><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Tue, 17 Jun 2009 21:00:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#5</link>
      <description><![CDATA[For the sake of discursive fairness, it should be mentioned there are other good ideas for these frigates doing the rounds, including in the nether regions of the thread Tarminic linked to. My two other top favourites (the one in Tarminic's post rounding off my dream 3) are the Salvager Frigate, and the Gas Harvesting Frigate, both of which borne of the notion that these two "mini-professions" have no specialist ships at all.<br />------<br /><br /><center><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0></center><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dark Shikari</i><hr height=1 noshade>The problem with killing Jesus is he always just respawns 3 days later anyways.]]></description>
      <pubDate>Tue, 17 Jun 2009 18:48:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Bish Ounen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#4</link>
      <description><![CDATA[Wow Tarminic!<br /><br />When you get your hands on an idea you RUN with it!<br /><br />Nicely done!<br /><br />I appreciate your support for my idea, it's really nice to see one of my general concepts fleshed out a bit more by someone so knowledgeable about Eve in general and fitting in specific. I do hope the CSM's can bring this to CCP as a possibility. It would really help out in FW warfare and fleet battles in general.<br /><br />Mini-Logistics FTW!<br /><br /><img src="http://users.adelphia.net/twomoons/Bishiesig4.jpg" border=0>]]></description>
      <pubDate>Tue, 17 Jun 2009 18:45:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Herschel Yamamoto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#3</link>
      <description><![CDATA[T2ing the cargo frigates might make sense, but logistics frigates generally don't. If anything, I'd like to see it go the other way and have us get logistics battleships. The logistics cruisers don't have much survivability as-is, there's no need to make them even more fragile. <br /><br />How about something like making them "logistics" ships that actually do logistics, instead of being space medics? Strip out their combat capabilities, and have them be ships designed to carry ammo and cap boosters to the front. Give them a big cargo, the sig radius of an anorexic hummingbird, high agility and warp speeds, and the ability to transfer cargo without needing jetcans(or, at a minimum, the ability to jetcan every 10 seconds instead of every 3 minutes). It's something that wouldn't have a lot of use, in line with the fact that these frigates are crap, but it'd at least be new and interesting, with some possibility of utility.<br />------------------<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=778049" target="_blank">Fix the forums!</a>]]></description>
      <pubDate>Tue, 17 Jun 2009 18:36:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Cinimrat]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759&amp;page=1#2</link>
      <description><![CDATA[Good one Tarminic! I am totally supporting this because I am in now way Tarminic's alt!<br />]]></description>
      <pubDate>Tue, 17 Jun 2009 18:33:00 +0000</pubDate>
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      <title><![CDATA[[Issue] T2 Logistics Frigates! - by Tarminic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=799759</link>
      <description><![CDATA[Most of the credit for this idea comes from here:<br /><a href="ingameboard.asp?a=topic&threadID=798833" target="_blank">Linkage</a><br /><br />Every T1 frigate for each race in EVE has a T2 counterpart - interceptors, assault frigates, covert ops, and Electronic Attack Frigates. However, the mining/cargo frigates have been completely left behind, relegated to use by trial accounts and misplaced purchases. But what role could they perform?<br /><br />With the advent of Factional Warfare and size-restricted deadspace zones, I think that it's time these poor ships received a T2 hull, a role, and some general love. What role, you ask? Logistics Frigates!<br /><br /><br />General Design Principles:<br />-Reduced Signature Radius (Improved survivability, and in line with logistics ships)<br />-Reduced Mass (T1 cargo frigates are way too heavy for any kind of combat)<br />-T2 resistances (obviously)<br />-Marauder-like bonus for remote repair systems (compensates for low slot numbers and improves sustainability)<br />-Significantly improved sensor range/resolution<br /><br />Logic Behind Them:<br />A frigate's biggest weakness is it's vulnerability, obviously. T2 resistances will help a little, but like interceptors, reduced signature radius will also go a long way towards saving them in an engagement. I choose to give them a marauder-style bonus to their repairers because this frees some slots for tanking (further improving survivability) and goes a long way towards cap sustainability as they'll probably be running MWDs for the duration of combat. The reduced mass allows them to actually <i>benefit</i> from using MWDs, though they should still have mass greater than average for their race. If the combination of capacitor reduction and a marauder-style role bonus is too much, you could change it to a 100% bonus to remote repair cycle time.<br /><br />Now for some juicy examples:<br /><br /><u>T2 Navitas:</u><br /><b>Slot Layout:</b><br />3 Low, 3 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Armor Repair System and Tracking Link range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Armor Repair Capacitor Use<br />5% Bonus to Tracking Link Effectiveness<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Armor Repair System Transfer Amount<br /><br /><u>T2 Bantam:</u><br /><b>Slot Layout:</b><br />2 Low, 4 Medium, 2 High (2 Turret)<br /><br /><b>T1 Bonuses:</b><br />150% bonus to Remote Shield Transfer and Remote Energy Transfer range<br />5% Reduction to signature radius<br /><br /><b>T2 Bonuses:</b><br />10% Reduction to Remote Shield Transfer Use<br />10% Reduction to Remote Energy Transfer Use<br /><br /><b>Role Bonus:</b><br />+100% bonus to Remote Shield Transfer Amount<br /><br /><br />A good idea? Or another horrible brain abortion from Tarminic?<br />----------------<br /><b><a href="http://tinyurl.com/37u9k8" target="_blank">Play EVE: Downtime Madness</a> v0.81 (Updated 4/8)</b>]]></description>
      <pubDate>Tue, 17 Jun 2009 18:23:00 +0000</pubDate>
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