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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by WheatGrass]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#270</link>
      <description><![CDATA[Sorry. I couldn't sleep. -Was having a nightmare about someone salvaging my wrecks.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><br /><br />Neither of the OP's options fits me perfectly.<br /><br />I think it would be <i>more</i> appropriate for you to obtain my agent's opinion on this.<br />I suspect the pod pilot will wish to inform the agent who will, in turn, contact Concord regarding interference with a contracted pod pilot. Concord will then take a knock off of the ninja's security status and broadcast a constellation wide message such as, "14:03:55 Notify All Ninja Salvagers in the Such&Such Empire will be shot on sight! Interferring with Concord sactioned peace keeping duties will be your last mistake, Dedalus77!"<br /><br />If the pod pilot is working on a non Concord sanctioned mission and get's ninja'ed, then the agent may wish to think twice before contacting Concord. If Concord finds that the agent is issuing contracts for illegal work then the <i>agen</i>t will take a security status / agent quality hit. If the agent continues long enough with assigning illegal missions, then the agent will be forced to relocate to systems of a lesser and lesser security status -systems traditionally not considered to be mission hubs.<br /><br />This solution provides a way for the gods to influence the feeble-minded for the sake of clearing out laggy systems. That is by tempting lazy pod pilots who are incapable of completing their <i>own</i> high level missions and by having agents in such systems assign more frequent illegal missions. Of course the agents will claim, at the tribunal, that "The Devil made me do it."<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><br /><br />Give agents a break. They have much at stake seeing that their contracts are assigned and completed. If you mess with the contractor, you mess with the contractee and you <i>will</i> face the consequences.<br />]]></description>
      <pubDate>Sat, 27 Dec 2009 14:14:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Xeno Xandovar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#269</link>
      <description><![CDATA[[X] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><br /><br /><br /><img src="http://www.battleclinic.com/kill_sigs/signature_display.php?string=Xeno Xandovar" border=0>]]></description>
      <pubDate>Fri, 26 Dec 2009 10:48:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Esmenet]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#268</link>
      <description><![CDATA[The only ones that would suffer if stealing salvage became a criminal act is mission runners.<br /><img src="http://go-dl3.eve-files.com/media/0811/ccp2.jpg" border=0>]]></description>
      <pubDate>Wed, 17 Dec 2009 23:16:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#267</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Cyprus Black</i><hr height=1 noshade>It's not even a real issue and shame on any CSM for wasting CCPs time with this nonsense.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />In Bunyip's defense, his post was made back before he was elected as CSM, and I do not believe that it is part of his current platform.<br /><br />Otherwise, you are absolutely correct. There are many, many more important issues that need to be looked at, and Salvage Aggro is not an issue.<br /><br />Working as intended.<br /><br /><center><img src="http://www.genii.ca/EvE/TDSig2.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Wed, 17 Dec 2009 17:27:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Cyprus Black]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#266</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Cyprus Black on 17/12/2008 04:16:15</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>[ ] The Ninja Salvager <i>should be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><b>[X] The Ninja Salvager <i>should NOT be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wreck.</b><br /><hr height=1 noshade></font></BLOCKQUOTE>It's not even a real issue and shame on any CSM for wasting CCPs time with this nonsense.<br />___________________________________________________<br /><a href="http://www.escapistmagazine.com/videos/view/zero-punctuation/208-Eve-Online" target="_blank">The Escapist: EvE Online video review.</a>]]></description>
      <pubDate>Wed, 17 Dec 2009 04:15:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by RedSplat]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#265</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: RedSplat on 15/12/2008 17:43:23</i></span><br /><span style="font-size:7pt;"><i>Edited by: RedSplat on 15/12/2008 17:41:37</i></span><br />(Nice to see some balanced discussion going on in here; okay i've only skimmed up to page 4 or therabouts so far so perhaps i have missed the vitriol and tears that typically accompany such discussions)<br /><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BunyipActually, I take this a bit further. One of my ideas was to have anybody entering the mission area (if it's a deadspace mission) to be aggroed immediately to the mission runner and his fleet. This sets up an opportunity to counter the damage before it's done, with the <u><i>subsequent risk of the PvE-setup ship being taken out by a PvPer.</i></u>[/quote</i><hr height=1 noshade><br /><br />The way you phrase that suggests that the prospective Ninja Salvager (switch that out for any term you prefer, i use it for convenience) would give aggro to the Mission Runner and that the Mission Runner <i>would not </i>give aggro to the Ninja Salvager.<br /><br />Mission Runners already hold all the keys to the kingdom in any situation that pits them against people salvaging wrecks in a deadspace, as far as weighted risks in the Ninja Salvaging profession, giving the MR 'free' aggro rights against anyone entering the mission swings the balance even further in thier favour- highsec isnt intended to be and in my opinion shouldnt be a risk free proposal.Oh and personally:<br /><br /><i>[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.</i><br /><br />My own view and intention is that the moment CCP decides to make the (imo) misguided move to have salvaging a wreck flag you for agression myself and i know many of my professional fellows/counterparts will be wiping the flaw with Mission Runners all over New Eden. Please dont take this a a bitter lashing out at how unfair the situation would be- it is simply buisness.<br /><br />The simple fact is, downing your average Mission Runner BS is considerably more profitable than salvaging, due to loot drops.<br /><br />Giving MR's free aggro against people entering thier missions is i think going to, on the whole, create a situation where Mission Runners will only feel victimized and will demand further caveats to protect them in thier risk free isk making activities.<br /><br />Something else you may like to consider, changing aggro mechanics due to salvaging will go some way towards stamping out what is currently a viable and supported choice of profession in EVE.<br /><br />You will be forcing prospective Ninja Salvagers to fly ships capable of killing Missionrunners- obviously this puts the newer members of my chosen profession at a severe disadvantage. Do not forget we have already spent significant time (and thus capital if you like to rationalize it like that) learing the skills neccesary to scan down a deadspace and then salvage it!<br /><br /><i><br />(P.S what i do think is that players should be able to join pirate NPC corps, that we should be chosen to warp into a mission and help our beleaguered NPC corpmates against the tide of do-gooder capsuleers wiping the floor with them, or that we could scan down a mission; then enter it and immediately give the MR aggro and be allowed to attack the MR wihtout Concord intervention. Afterall, Concord dont save you from belt rats now do they? If that sounds intersting to you [i][b]please dont derail this thread but start another one!</i>)<br /><br /><br /><br /><br /><br /><br />There was even talk of French toast<br /><br />But there was none to be had]]></description>
      <pubDate>Mon, 15 Dec 2009 17:41:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#264</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Issler Dainze</i><hr height=1 noshade>I have always found it odd that the contents of a wreck are considered reason to allow combat to retain, but salvage, which is often as valuable is considered fair game. So I'd support changing the mechanic. I'd also like to see a way for me to mark something as free to take with no reprecussions. A lot of times I don't want the loot or salvage and I'd like to make it clear and safe for others to enjoy.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So, you're another Carebear who's looking to cash in on every piece of the Mission Running pie, are you? I suggest you read the entire thread, as I have, before you lend any further support to the issue.<br /><br />As a CSM Delegate, you need to have more information first, and since you received this designation after your vote was cast in this thread, I'll give you that opportunity.<br /><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig2.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Sat, 13 Dec 2009 06:33:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#263</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Arithron</i><hr height=1 noshade>Oh, and he warped off once he figured his shield-tank was about exhausted, and my armor one was holding well...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I think you have provided one of the most articulate and well thought out responses that I've ever seen from someone who runs Missions, and I respect that. All too frequently, people are ready to jump up and beat their chests demanding changes and reparations, and you, sir, seem to have found an answer.<br /><br />Good on ya, mate!<br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Fri, 14 Nov 2009 22:37:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Arithron]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#262</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Arithron on 14/11/2008 22:20:00</i></span><br />Ninja Salvager should NOT be aggro'd for clearing wrecks.<br /><br />Chances are the NS will trigger the red flag anyway by stealing some juicy loot from a wreck. I personally start destroying the wrecks if a NS shows up and I feel upset about it (ie, haven't had a chance to open them to look at loot!). However, it often depends if I can be arsed or not...most Lvl 4's I don't salvage or check loot at all.<br /><br />I guess a way to make it more difficult for the NS, but still allow it to be a viable profession, would be to make the NS have to scan for the mission runner every time the MR uses a gate at deadspace site.<br /><br />It still doesn't stop 'baiting' by NS for the mission runner to attack them. Just last night I had one return after his frigate was 'accidently' destroyed, in a PvP ship (obviously with the intention of trying for my mods on Domi). However, this was quite fun really :) I'd hate to stop such excitement and chances at PvP just because missions are seen as Isk earners...it should be difficult to earn...<br /><br />Oh, and he warped off once he figured his shield-tank was about exhausted, and my armor one was holding well...<br /><br />Take care,<br />Arithron<br /><br /><br /><center><b>Vote Arithron for CSM! </b></center><br />Check out my thread: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=899358" target="_blank">http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=899358</a>]]></description>
      <pubDate>Fri, 14 Nov 2009 22:18:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Gaelenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#261</link>
      <description><![CDATA[<br />[X] The Ninja Salvager <i>should NOT be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />I like this current system, and NO i dont ninja salvage and yes i do run missions personally i think this system helps blance out the lvl 4 missions that CCP already consider unbalanced in thier profitability and it helps discourage people from crowding mission hubs, not to add to the fact it goes with the competitive harsh nature of eve.<br /><br />An interesting copromise i think would be if you made salvaging the wreck flag the ninja to some of the NPC's left in the mission. This would make sense and would also be more consistent with game mechanics that currently exists, namley those in pvp.<br />]]></description>
      <pubDate>Fri, 14 Nov 2009 19:07:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by DjLowballer]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#260</link>
      <description><![CDATA[[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />It would be different if every player could salvage without skills. However if one doesnt salvage, then its just junk out there going to no use.<br /><br />Please Vote DjLowballer as your delegate to the CSM!]]></description>
      <pubDate>Fri, 14 Nov 2009 12:59:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Xindi Kraid]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#259</link>
      <description><![CDATA[No<br />Too busy crying about missiles<br /><br />Lucky you<br />-So says Xindi Kraid<br /><br />Dear devs: Sign here<br />initial here<br />here<br />and here]]></description>
      <pubDate>Thu, 13 Nov 2009 20:43:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#258</link>
      <description><![CDATA[Oh hi, guys. What's goin' on in this thread?<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br /><br />It's been over 2 months since I've posted in this thread, so I figured I'd give 'er a go once again... Anything changed? Mission Runners still crying about being salvaged by us Big Bad Ninjas?<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Thu, 13 Nov 2009 00:07:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Pixel SonursCreen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#257</link>
      <description><![CDATA[[x] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />its like that for a reason, too bad for the missionrunners that seem themselves as a victim i guess.<br />]]></description>
      <pubDate>Tue, 4 Nov 2009 23:13:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by ee21k]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#256</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade><span style="font-size:7pt;"><i><br />[X] The Ninja Salvager <i>should NOT be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />a vast majority of 'ninja salvagers' are newish players cleaning up rat corpses after older players went belt to belt popping. If you want to avoid this simply mission in an active system and you are very unlikely to be scanned down before you can complete your mission. remember: herd mentality works.]]></description>
      <pubDate>Tue, 4 Nov 2009 19:07:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Garion Avarr]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#255</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Brother Nightfall</i><hr height=1 noshade><br />Similarly, if CCP didn't want us to invade other people's deadspaces, they'd give us a way to scan out wrecks. At present, the only way to find them is to scan for a Mission Runner's Battleship or Salvage vessel.<hr height=1 noshade></font></BLOCKQUOTE><br />I support being able to scan out wrecks.<br /><center><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=901209" target="_blank"><img src="http://i128.photobucket.com/albums/p181/Galvorte/CSMsig3.jpg" border=0></a></center>]]></description>
      <pubDate>Mon, 3 Nov 2009 03:25:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Brother Nightfall]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#254</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Fubarmofo</i><hr height=1 noshade>Very true Sir, but there is still an element of risk, albeit if it is from their own stupidity. There should, IMHO be a risk to the thief / salvager.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />There's plenty of risk in salvaging. Ultimately, we're the ones taking uninsurable, untanked T2 frigates into Level 4 deadspaces, often with faction fittings (Sisters Scan Probe launchers, for example). If one of those goes pop (and it happens more often than you'd think; Recon 3, anyone?), it's a bigger hit than losing a fully-insured T2-fit Battleship. Of course, the immense amusement offered by the Ninja lifestyle more than offsets the hazard.<br /><br />Similarly, if CCP didn't want us to invade other people's deadspaces, they'd give us a way to scan out wrecks. At present, the only way to find them is to scan for a Mission Runner's Battleship or Salvage vessel.<br />]]></description>
      <pubDate>Mon, 3 Nov 2009 00:36:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jouras]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#253</link>
      <description><![CDATA[[x] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />]]></description>
      <pubDate>Sun, 2 Nov 2009 05:43:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Issler Dainze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#252</link>
      <description><![CDATA[[X] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><i>I have always found it odd that the contents of a wreck are considered reason to allow combat to retain, but salvage, which is often as valuable is considered fair game. So I'd support changing the mechanic. I'd also like to see a way for me to mark something as free to take with no reprecussions. A lot of times I don't want the loot or salvage and I'd like to make it clear and safe for others to enjoy.</i><br /><br />[ ] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />Issler<br /><br /><img src="http://www.spacellamas.com/issler-2.jpg" border=0>]]></description>
      <pubDate>Sun, 2 Nov 2009 02:13:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Alica Wildfire]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#251</link>
      <description><![CDATA[[X] Ninja salvager should not be aggoed. <br /><br />Who finds things in space owns them. While there is a name on a can, there is nothing on a wreck. The Beachcombers have been living of wrecks in the times before spaceflight and the same are living on. The salvage materials that are coming from wrecks are an important part of the economy. To make that illegal will harm the economy for many missionrunners let rot their wrecks unused. <br /><br />It's a simple question of tradition. To make it illegal makes no sense for me. And to work as a ninja salvager might be not require as much skill as running level four missions in battleships but is a fair income for the poorest of the poor. For this kind of salvage needs a lot of patience. <br /><br />And it's working class style and a bit dirty. Don't make them criminals.<br />-- <br />FREEDOM, PUNK & AUTOCANNONS<br /><a href="http://www.minmatar-militia.org/kb/?a=pilot_detail&plt_id=44122" target="_blank"><br /><img src="http://www.minmatar-militia.org/kb/?a=sig&i=44122&s=jaguar" border=0></a>]]></description>
      <pubDate>Sat, 1 Nov 2009 18:18:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Garion Avarr]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#250</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Quantum Light</i><hr height=1 noshade><b>This is EVE, it is a PVP game and nothing is 100% safe.</b><br /><hr height=1 noshade></font></BLOCKQUOTE><br />I quite agree, which is why I feel that the 'ninja salvager' should be aggro'd to the mission runner -- otherwise ninja salvaging in 100% safe.<br /><center><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=901209" target="_blank"><img src="http://i128.photobucket.com/albums/p181/Galvorte/CSMsig3.jpg" border=0></a></center>]]></description>
      <pubDate>Sat, 1 Nov 2009 14:58:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Bunyip]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#249</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>The Ninja Salvager <i>should be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Actually, I take this a bit further. One of my ideas was to have anybody entering the mission area (if it's a deadspace mission) to be aggroed immediately to the mission runner and his fleet. This sets up an opportunity to counter the damage before it's done, with the subsequent risk of the PvE-setup ship being taken out by a PvPer.<br /><br />For story purposes, the agent has taken control of that task (eliminating the pirate scum) from Concord, and passes that right onto the mission-runner. If invaded, the mission runner does not have to fire, but can do so if he wishes without Concord intervention.<br /><br />-Bunyip<br /><br /><center><img src="http://www.eve-files.com/sig/krazeek" border=0><br />"May all your hits be crits." - Knights of the Dinner Table.</center>]]></description>
      <pubDate>Sat, 1 Nov 2009 12:34:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Quantum Light]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#248</link>
      <description><![CDATA[[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged.<br /><br />Though I have lost many a wreck to the ninja salvager, I just chock it up to the cost of business. Have I ever ninja salvaged someone else? Nope. That all said, I would rather not see it changed for the following reason. It is salvage not loot. One of the oldest international laws in the world is the Law of Salvage. Per the Cornell University Law department:<br /><br />Salvage is the reward given to persons who voluntarily assist a ship or recover its cargo from impending or actual peril or loss. To make a valid claim of salvage, a claimant must prove:<br /> the event involved a ship and its cargo, or things committed to and lost at sea or other public, navigable waterways;<br /> the ship or its cargo have been found or rescued;<br /> the service performed by claimant must have been of benefit to the property involved in the rescue.<br />A salvor (one who salvages) must have the intent and capacity of committing a salvage, but need not have the intention of keeping the property. The salvor need not have even given physical assistance to the rescue of the ship or property: in a recent New York case, a ship's captain's decision to keep his ship nearby in case a distressed ship needed help was considered sufficient to support a claim of salvage.<br /><br />Yes there is a risk that someone will come in and salvage a wreck you have killed. <b>This is EVE, it is a PVP game and nothing is 100% safe.</b><br /><br /><br />]]></description>
      <pubDate>Sat, 1 Nov 2009 06:18:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Garion Avarr]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#247</link>
      <description><![CDATA[After a bit of thought, my opinion is:<br /><br />[x] The Ninja Salvager <i>should be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><br />I feel it's a risk vs. reward thing. If you find abandoned wrecks, hey, loot and salvage them if you want. Just be aware that there is a small risk that the person they belonged to might see you in the next fifteen minutes and care enough to shoot you (personally, I probably wouldn't care enough to shoot someone who had looted/salvaged from wrecks I had abandoned). If you can manage to salvage and/or loot a mission someone's still doing, more power to you, but where there is reward, there should be risk -- and the risk here is not great, since a mission fit ship <i>probably</i> will not have a warp disrupter.<br /><br />One thing I might think about changing, however, is allowing wrecks to be tractorable by anyone. To prevent abuse, however, this should result in an agression flag. Transferable salvage rights would also be cool.<br /><center><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=901209" target="_blank"><img src="http://i128.photobucket.com/albums/p181/Galvorte/CSMsig3.jpg" border=0></a></center>]]></description>
      <pubDate>Fri, 31 Oct 2009 16:53:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Wiccy84]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#246</link>
      <description><![CDATA[the salvagers risk being shot by the ppl they steal loot from. If they arent interested in the loot and they are just salvaging... they arent hurting you. As wrecks are out there for anyone to salvage.<br /><br />but honestly i dont care if it gives aggro. mission runners should either (a) PVP the salvager and be willing to face the consequences for firing on him (win or loose) or (b) ignore, there is nothing that salvaging does that directly prevents you from finishing the mission. Where as stealing the loot can, hence loot theft should give aggro while salvaging shouldnt. But again like i said... CBA to care<br />]]></description>
      <pubDate>Fri, 31 Oct 2009 16:36:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Fubarmofo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#245</link>
      <description><![CDATA[Very true Sir, but there is still an element of risk, albeit if it is from their own stupidity. There should, IMHO be a risk to the thief / salvager.<br />]]></description>
      <pubDate>Fri, 31 Oct 2009 16:05:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Dramaticus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#244</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Fubarmofo</i><hr height=1 noshade>Mission runners risk losing their ship to a bad spawn aggro<hr height=1 noshade></font></BLOCKQUOTE><br /><br />the only time a mission runner faces any risk is when they screw up.<br /><font color=orange>Please don't use RL pictuers of players in Sig without permission. - WeatherMan</font id=orange>]]></description>
      <pubDate>Fri, 31 Oct 2009 15:38:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Mistress Evita]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#243</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Fubarmofo</i><hr height=1 noshade>Not only change it, but, ensure that the mission runner cannot be aggroed in return by the "salvager" when he decides to return in a fully fitted pvp ship.<br /><br />Mission runners risk losing their ship to a bad spawn aggro, the "salvagers" run no risk at all. Most "salvagers" now opt to steal loot so as to return in fully fitted pvp ships to gain a navy bs kill on their killboards.<hr height=1 noshade></font></BLOCKQUOTE><br />No, never going to happen. And most mission runner killers I know don't really care about the Navy BS kill. What they want are the faction fittings.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Fubarmofo</i><hr height=1 noshade>Mission runners risk losing their ship to a bad spawn aggro, the "salvagers" run no risk at all.<hr height=1 noshade></font></BLOCKQUOTE><br />Dang, then those mission runners who loose their ship in a mission must suck at running missions. I've been running missions for two years and have never lost a ship in one.<br /><br />The salvage belongs to the first one that gets to it. That's what CCP always says anyway.<br />]]></description>
      <pubDate>Fri, 31 Oct 2009 15:22:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Fubarmofo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#242</link>
      <description><![CDATA[[ x ] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br />Not only change it, but, ensure that the mission runner cannot be aggroed in return by the "salvager" when he decides to return in a fully fitted pvp ship.<br /><br />Mission runners risk losing their ship to a bad spawn aggro, the "salvagers" run no risk at all. Most "salvagers" now opt to steal loot so as to return in fully fitted pvp ships to gain a navy bs kill on their killboards.<br /><br />Mission runners own the wrecks in my opinion and should be allowed to defend their gains without the ability of the "salvager" to aggress within a timer.<br /><br />I use inverted comma's around the word salvager as more often than not, the whole reason for probing a mission is to gain aggro on the mission runner, thus making profit from the mission runner's faction mods.<br /><br />MWD's cannot be used in deadspace, so how hard would it be for CCP to alter the salvaging rules there too?<br /><br />Hi sec is not a safe place for the most ardent of carebears as it is, and whilst I appreciate not everyone likes pve alone, those that do, should be made safer. If everyone could run a mission without the fear of ship or isk loss, surely this would help to reduce the macro users and isk buyers. PvP chars could then run legitimate alts purely for isk making via mission running.<br /><br />Besides, if a salvager wishes to make money from his "proffesion", take it to lo sec roid belts and enter into a risky business and stop profiteering from players just wishing to mind their own business.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br /><br />]]></description>
      <pubDate>Fri, 31 Oct 2009 14:59:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Malik Mantille]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=9#241</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Vily</i><hr height=1 noshade>since this thread got bumped im totally laying down my stance ;p<br /><br />[x] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />I think the idea was to express why... not just your choice.<br />------<br /><img src="http://www.majhost.com/gallery/robeph/eve/maliksig.gif" border=0><br /><br />]]></description>
      <pubDate>Wed, 15 Oct 2009 08:38:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Vily]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#240</link>
      <description><![CDATA[since this thread got bumped im totally laying down my stance ;p<br /><br />[x] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><center>-<br /><img src=" http://go-dl1.eve-files.com/media/corp/penguins/vily.gif" border=0></center>]]></description>
      <pubDate>Wed, 15 Oct 2009 04:58:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Malik Mantille]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#239</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Enjia Fullblood</i><hr height=1 noshade>[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />why remove a dynamic from a game to appease whiners?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well I'd halt short of calling them whiners, although they definitely border this. The problem is it is a huge misconception that Wrecks = Loot. It is not loot. I saw in an old thread where CCP Prism made some good comments on the subject. Empire space he said, whether a mission spawned DS pocket or otherwise, belongs to Empire, thus probing and entering this space, is not intrusive to the mission runner. <br /><br />Second, another player in the same thread mentioned other MMOs, while tryign to avoid equating anything to any specific other, I'll still use the common knowledge of WOW (since a larger percentage seems to have this experience) to make the point. If you kill a creature in WoW, you and only you may loot it. However if I come along with the skills to skin the creature, I can skin it, what is left behind is the loot bag, with your loot still in it. This is strangely similar to Eve's method, all except in one way. Rats in missions are not in the commonly accessible area of the world (as in wow you can run by and often see people killing things in open areas) However this is a misconception, missions ARE run in commonly accessible areas, you just need probes to find them. The earlier statement by prism stating that empire space is owned by empire makes this clear, it is no different than happening upon someone by walking by them slaughtering a tiger and skinning the kill for yourself (which has no repercussions) as to probing a mission runner down and salvaging the wrecks from that which he's killed. <br /><br />I've played eve for a long time, I was here during the closed beta when we didn't even have autopilot and had to use a third party app to find the route in which would take us where we wished to go. Probes weren't around, and when you killed something it died into a can. The loot tables have not changed much in the last five years. If anything they've gotten better. People routinely make the statement that we are cutting into their "profits" of their missioning. The problem with their assumption here is 2 fold. 1) it's their profits to be had and 2) that it is REALLY a large portion. An example here. if I come across an empty mission after they've completed it, I'll loot everything as well. everything ranging from lots of 100mn MWDs (800k isk) and meta 0(t1)-4 1600mm plates (300-2mil isk) and tons of various high end weapons (in 2 missions I gathered 7 prototype auto cannons alone, around 7.8 mil total) the total salvage from 1 mission is pretty high, but hardly a majority. Even if it was a large portion, before salvage no one complained. Salvage was NOT added to benefit you as missions runners, it was added completely seperate to this, so your complaints are invalid. Mission runners do little but run missions, drinking from a stream of endless isk. Sure those of us who Salvage (I hate the term ninja salvage as it is some what pejorative and in truth, true salvaging involves hunting down those wrecks to salvage, whether another killed them, they crashed on their own, or whatever) did not kill the wrecks, but this doesn't matter, this is what we do, continue your missions, but seriously stop trying to have cake and eat it too.<br />------<br /><img src="http://www.majhost.com/gallery/robeph/eve/maliksig.gif" border=0><br />]]></description>
      <pubDate>Wed, 15 Oct 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Enjia Fullblood]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#238</link>
      <description><![CDATA[[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />why remove a dynamic from a game to appease whiners?<br /><br /><img src="http://kb.intrepidcrossing.org/?a=sig&i=45993&s=zealot" border=0>]]></description>
      <pubDate>Thu, 2 Oct 2009 15:12:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Bagehi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#237</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Bagehi on 18/09/2008 17:52:29</i></span><br /><span style="font-size:7pt;"><i>Edited by: Bagehi on 18/09/2008 17:49:39</i></span><br />[X] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br />[ ] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />If they can take something you worked to get, you should at least be able to shoot at them. Why can they salvage and not loot? If anything, this becomes the same as ore thievery. Which is to say "I'm going to **** you off so you attack me, then I will get my big ship and friends to gank you." Benefits everyone. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><img src="http://a312.ac-images.myspacecdn.com/images01/18/l_a38b43b0cf60ca6642c474fac0988fe7.jpg" border=0><br />]]></description>
      <pubDate>Thu, 18 Sep 2009 17:47:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jarvis Hellstrom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#236</link>
      <description><![CDATA[At the risk of offering kind of odd advice, why don't groups like Suddenly Ninjas simply establish a policy of courtesy and work in tandem with Mission Runners?<br /><br />If they're jerks, you can still do the ninja thing. If they're courteous, then you can work out an equitable business arrangement. <br /><br />Going in and starting work without even the courtesy of a convo is going to frequently get someone's back up even if they're ordinarily a nice person (it would mine) but if someone came in and asked politely if they could do the salvaging for a reasonable cut, say 50% or something, I might very well not only let them do it but let them know when I'm running the next mission and gang them so they can come along.<br /><br />Loot and salvage is boring and a lot of mission runners would love to have that service as long as they were still getting a cut of what they see as 'theirs' (regardless of CCP's designation).<br /><br />A few such equitable arrangements and everyone, runner and salvage crew alike, will both benefit and make even more ISK as well as probably enjoying the game more and making some friends.<br /><br />Radical concept, I know but I thought I'd throw it out there.<br /><br />May God stand between you and harm in all the Empty places you must walk<br /><br /> (Old Egyptian Blessing)]]></description>
      <pubDate>Thu, 18 Sep 2009 17:24:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by JordanParey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#235</link>
      <description><![CDATA[Is it just me or have several people who posted here joined our corp within the last week? =P<br /><br /><br />Usually I don't ask to salvage. If they say nothing or target me, then I won't do anything but grab as much as I can. If they are good natured about it, I send them a cut of it back.<br /><br />I also volunteer my services whenever someone in local offers to let someone salvage. I don't mind splitting the salvage if the loot is good enough.<br />]]></description>
      <pubDate>Thu, 4 Sep 2009 08:33:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#234</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xultanis</i><hr height=1 noshade>Like all things in Eve there will always be a debate on "To shoot or not to shoot" because honestly this is the only game where if someone is being rude or stupid you just shot their ass to shut them up.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I commend you on a very well thought out and respectful post.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xultanis</i><hr height=1 noshade>One more thing, if you are a ninja salvager. Ask in local or in convo if you can loot the wrecks. I know a lot of people who really don't want to bother salvaging all that crap. You could find someone who will willingly tell you where they will do missions so that you can salvage and have a steady supply from reliable sources.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Some do ask, however, some do not. I personally don't, and wait and see how the Mission Runner reacts. There have been days where a Runner has asked nicely for me to leave, and I have. Other days, they've been less than polite, and I've made an example of them.<br /><br />It really all depends on the day.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br />]]></description>
      <pubDate>Mon, 1 Sep 2009 23:00:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Xultanis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#233</link>
      <description><![CDATA[Like all things in Eve there will always be a debate on "To shoot or not to shoot" because honestly this is the only game where if someone is being rude or stupid you just shot their ass to shut them up.<br /><br />The whole thing on Ninja looters and salvagers. Yes I too have been a victim of this to the point where someone actually looted the mission objective then warped away trying to put a price tag on it. While others come in and clean out all my wrecks without looting them so I don't have kill rights.<br /><br />Aggro should be given to people who ninja salvage but this in turn brings about a lot of problems where as people will dupe you into attacking them since they looted your wreck. Then instead of ninja salvaging it will be given some fancy new name where the tactic is to get a mission runner to attack the ninja salvager where in turn his buddies will come in and kill the mission runner. Yes everyone would love to be given to the choice to retaliate or not but it could cause a lot of problems down the line where people from different gangs or party accidentally looses a guy and he comes back only to be killed because people were scamming him.<br /><br />I personally think everyone should be given kill rights the freedom to choose if they want to pursue the ninja. The way things are now though is still manageable also. I think what they should do to fix this mess is to have med and large tractor beams. This way people who run L4 missions in battleships will at least have the CHANCE to loot the wreck. Ultimately people might not want to salvage but I would like to be able to loot my wreck before someone comes in to salvage it losing the loot in the wreck.<br /><br />CCP has been starting to worry me with a lot of changes that they have been making that look like them catering to noobs since they are getting better and better turnouts with every trail account. I don't want this issue to turn into something else to where this game will be just like WoW, a noob society where the screaming masses of gamers who want to play things in easy mode win.<br /><br />Addressing this issue is a problem, but I think if a fix should be made then it should be the tractor beams. Have medium and large sizes that range from 45kms to 60kms for mediums and 70 to 100kms for larges. This way everyone can at least have a chance to loot the wreck before someone comes in to take it away from them. Because almost all L4 battles happen with the ships at least 30 to 60kms away and for a BS to fly to all those wrecks is just too time consuming.<br /><br />They should also release more skill books for mission runners to where we gain an extra percentage extra for every kill that has a bounty. I know there is already a book that does that but at L5 it only gives you about 5 to 20k per kill. If its a percentage then you gain a lot for every BS kill and moderate extra for every frig kill. The extra money however is going to cause inflation which will cause prices for certain items to go up and sooner or later will have to be balanced out so that miners and other types of pilots have ways to make money and arent forced to do missions for money.<br /><br />All and all those are my 2 cents. Medium and Large tractor beams which doesn't change the game mechanics at all, could at least give mission runners a chance to loot the wreck.<br /><br />One more thing, if you are a ninja salvager. Ask in local or in convo if you can loot the wrecks. I know a lot of people who really don't want to bother salvaging all that crap. You could find someone who will willingly tell you where they will do missions so that you can salvage and have a steady supply from reliable sources.]]></description>
      <pubDate>Mon, 1 Sep 2009 08:14:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#232</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>I SoStoned</i><hr height=1 noshade>Wrecks belong to two people:<br /><br />A - The person who made it.<br />B - The victim who was just turned into a wreck.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Not currently, it doesn't. LOOT belongs to the person who killed the ship but the WRECK belongs to <i>me</i>. (However, in lieu of me actually being there to pick it up, I'll let whoever is <i>fastest</i> pick it up.)<br /><br />So, just be fast enough to salvage it before I do, and you won't have to cry so much about it.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Tue, 26 Aug 2009 17:24:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by I SoStoned]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#231</link>
      <description><![CDATA[Wrecks belong to two people:<br /><br />A - The person who made it.<br />B - The victim who was just turned into a wreck.<br /><br />Anyone else touching said wreck in any way = target.<br /><br />Likewise scooping lost drones (Disconnects & unwarned gang-warps happen) should flag the thief as hostile.<br /><br />Currently the flagging system, coupled with latency, means that a can thief can (if they're even half sober) can align and warp off before they flag as hostile to the owner of the wreck.<br />]]></description>
      <pubDate>Sat, 23 Aug 2009 00:53:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Xindi Kraid]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#230</link>
      <description><![CDATA[If people want that salvage and loot then they should pick it up.<br /><br />If it is left there abandoned then it should be free game. If you truly cared bout the loot then pick it up.<br />There's plenty of salvagers willing to follow you and run clean up in your wake for a small cut.<br /><br />If you aren't going to take advantage of these services then don't complain when one of them does this service anyway. Frankly loot shouldn't belong to anyone either. All it is is floating garbage so you shouldn't stand in the way of those who want to collect the garbage.<br />-So says Xindi Kraid<br /><br />Dear devs: Sign here<br />initial here<br />here<br />and here]]></description>
      <pubDate>Sun, 17 Aug 2009 16:13:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Strom Kryos]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#229</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>You miss the point - we fight and we win or we lose. There is no 'hiding', or moving to an NPC Corp. We're Suddenly Ninjas, not whatever Corp you're in.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />You seem more intelligent from your other posts to even bother defending that.. thats an idiots argument, you dont need to stoop to that level :P<br /><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>Why ask? They're not his or her wrecks? As far as I'm concerned, they're mine. I'm cleaning up space after them..<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That's your opinion I can respect that and to a degree even agree with it.. why let salvage go to waste. <br /><br />On the other hand if a runner wants the salvage and is going to put forth the time skills and effort ships/mods to salvage and loot the wrecks that THEY put the effort into createing then they should have access to them. Even an idiot can see that side of the argument, and if you can't see and agree to some point that view, I wonder where any of the intelligence from some of your other well thought and worded posts come from?<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>Stop being lame and leaching off the backs of those who work...<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>Mission Runners??? Work??? Don't make me laugh.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />While I can appreciate the time skills ships/mods it takes to scan down salvage, this is the work created by the runner and should have some ownership to it.<br /><br />.. and this really gets me .. <br /><br />The most boreing part of running a mission is the loot and salvage (yeah thats part of the mission thanks to the big decrease in value of drops and bounty). To say running a mission is such easy work and salvaging is so hard, then why are you salvaging?<br /><br />The only danger you have is being a complete @@@ and upsetting someone, unless you warp into the mission area while the mission is ongoing. Which in my view is like opening your parents door catching them in the act. Your invadeing their sanctity and embarassing yourself. <br /><br />Where as being some lame drone shooting ships is actually, taking percision keeping up a tank, shooting the right ships at the right time, and even though you do it time after time, the 1 time you screw up, you loose your ship, no recourse, no vindication, no revenge. Depending on the salvager if npcs get him then the same situation, if it's the mission runner, then you have a chance at getting a much better salvage :P I'm not saying it's overly difficult but if you think salvaging is on any scale more difficult, I can't think of anyway that it is. Both things take time and effort and the risk on either side is looseing your ship, which if someone knows what their doing at either it's pretty much 0 risk.<br />]]></description>
      <pubDate>Sun, 17 Aug 2009 15:26:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#228</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>OMG a war dec? So you can hide in a station, avoid them, or just move to an npc corp? Yeah we all know war decs dont really work unless the other side wants to fight.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />You miss the point - we fight and we win or we lose. There is no 'hiding', or moving to an NPC Corp. We're Suddenly Ninjas, not whatever Corp you're in.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>THEN STOP FREAKING STEALING FROM PEOPLE! Use your skills for other things, or ask the missioner if you can have the wrecks!<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Why ask? They're not his or her wrecks? As far as I'm concerned, they're mine. I'm cleaning up space after them.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>Stop being lame and leaching off the backs of those who work...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Mission Runners??? Work??? Don't make me laugh.<br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Sun, 17 Aug 2009 14:23:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Strom Kryos]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#227</link>
      <description><![CDATA[From a purely outside perspective I would say .. the runner put in the time they should reap the rewards. <br /><br />From my own standpoint Ive run missions and I've trained the skills for probing with great disatisfaction towards finding sites. I've spent the isk to make a build a ship with uber fast scans. I know both sides allthough youll never catch me looting someone elses kill. And yeah no matter how you cut it, it is what it is others ravageing the carcass of your kill.. theft whatever.. thats what it is dont deny it. <br /><br />All that being said.. sure anyone with any pride is going to take a hit to their ego when some comes by and TAKES away part of their prize. When I'm running mission I can sell the salvage 1-2 times a month for 150-200 mil isk. THATS MY ISK MY SALVAGE MY KILL. Do I salvage every mission.. no maybe 85%. Do I have a major issue if I see 1 person salvaging my mission in 1% of the missions I do. NO!<br />I havnt run missions in 4 mths or so, but at that time I'd occasionally see someone pop in my mission .. and politely leave. Sometimes they ask if they can salvage, sometimes I so sure.. and pass off the other bms from the 1st couple of stages. Sometimes I'm building rigs and want it myself, or am low on isk and wanting to drain every isk out of every bleeding minutie I can get to play. Ive seen people ask in local.. "does anyone mind if I salvage your wrecks" I've seen plenty nice chats and have even given the ok to do it, and on occasion asked if anyone wanted my bms as I dont have time for the salvage and even said feel free to take the loot.<br /><br />I think what this comes down to is there are a few that ruin it for all, instead of the mojority getting in a big upheaval about it.. and lets face it the only ones that are going to win are the smacktards causeing the issues cause they want the aggro so they can loot your pve ship.. we should come to a common understanding. I think the mojority would be able to handle it as far as being courtous.. I think the runners need to be more proactive in saying "hey over here, free salvage" and it would go a long way to putting this fire out. <br /><br />But both sides have to work towards it.. and its the mission runners that will benefit the most out of the cooperation that the salvagers want. Otherwise itll be mission running gank fest or it'll stay the same as is and everyone will just be miserable.<br />]]></description>
      <pubDate>Sat, 16 Aug 2009 00:06:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Dedalus77]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#226</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade><br />Ok bottom line here,<br /><br />Your grieving, your stealing players loot knowing that they can take no actions towards you at that time, besides shooting their wrecks which keeps them from getting it. <br /><br />You do it for the soul fact of just taking the loot from them, you are a leach upon all mission runners and the fact they can not step on you is just annoying![/Quote]<br /><br />Actually no, ninja salvaging is my profession and I do it to make ISK. Also, salvaging wrecks and looting are two different things. Personally I tend to leave the loot to the mission runners. Sorry you are annoyed but last time I checked "people being annoyed" was not a valid reason upon which to base rules/game mechanics.<br /><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>OMG a war dec? So you can hide in a station, avoid them, or just move to an npc corp? Yeah we all know war decs dont really work unless the other side wants to fight.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The whole point behind the Suddenly Ninjas corporation is so that we are not hiding in NPC corps and can be wardeced. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Lubimchik</i><hr height=1 noshade>THEN STOP FREAKING STEALING FROM PEOPLE! Use your skills for other things, or ask the missioner if you can have the wrecks!<hr height=1 noshade></font></BLOCKQUOTE><br /><br />a. As stated repeatedly it is not stealing.<br />b. Why can't I use my skills for whatever I want? This is EvE.<br />c. Why should I have to ask permission to salvage the wrecks? They don't belong to anyone and are therefore fair game. Perhaps you could ask me to stop salvaging in your mission, chances are if you do it nicely I will.<br /><br /><br /><br /><img src="http://img360.imageshack.us/img360/3286/salvagespecialistsigvn2.jpg" border=0>]]></description>
      <pubDate>Thu, 14 Aug 2009 20:24:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Lubimchik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#225</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jade Constantine</i><hr height=1 noshade>Why does it stop you? You might get criminally flagged to the mission runner making the wrecks but can't you just do it anyway with the slight additional risk of attack from the mission runner who's wrecks you are salvaging ? (or wait until they are gone) I really don't see the problem.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The 'slight additional risk' that you speak of is compounded 100 fold by the fact that the best salvage ship (believe me - I'm an aficionado) is a fast frigate, so going up against a Battleship is a no-win situation for our craft.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jade Constantine</i><hr height=1 noshade>I guess I just don't see the problem, if I'm flying through empire and I see a -10 enemy shooting a target and killing a ship and I think I can get away with it I'll ninja-loot the can just to deny it to an enemy of my alliance. This criminally flags me to the person who killed the ship and I am at risk for the deed. What makes salvage a different issue?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Salvaging and looting are two separate things, as per CCP. We have made an investment in the tools required to do this, and some of us are not interested in PvP or conflict, although we deal with it when it is thrust upon us.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jade Constantine</i><hr height=1 noshade>Mmm, but it seems you want an income source that sits on the back of somebody else's labour and lets you steal their wrecks without the risk of immediate counter-measures for the theft. I'm a great fan of enhanced pvp opportunity in empire and I can't help but think that allowing mission runners to shoot at people who are taking their wrecks is a good way of promoting this.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />A-ha! You've hit it on the head. (No, not the 'income source' part.) You said <i>"taking their wrecks</i>", and this is a misnomer. CCP has stated that the owner of a wreck is the Corp (NPC, NPC Pirate, actual Corp) that made the wreck, so your statement is incorrect.<br /><br />If a Player blows up another Player, and I then salvage that ship, I would agree to being aggro'd against the owner of the blown up ship (and thus, in a Mission, aggro'd against the NPC Pirate Corp) however, because ownership does not belong to the victor, this is where the issue of change is made.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jade Constantine</i><hr height=1 noshade>Why does it destroy you? Thats what I have to ask. Why not just fly a strongly tanked salvage ship that can ninja-loot the mission-runners wrecks anyway even if he or she fires on you?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />As I mentioned above, I'm not interested in tanking and flying ships that are not suited to the task at hand. I am interested in making my business as powerful as I can, with minimal intervention, much like those who play the Market do.<br /><br />If a Mission Runner gets upset, they can Wardec. They can salvage. They can shoot the wrecks. Why would you opt to give them ownership over everything, and adding perhaps 10% to their gameplay, (an arbitrary figure, I know) while removing 90% from mine?<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ok bottom line here,<br /><br />Your grieving, your stealing players loot knowing that they can take no actions towards you at that time, besides shooting their wrecks which keeps them from getting it. <br /><br />You do it for the soul fact of just taking the loot from them, you are a leach upon all mission runners and the fact they can not step on you is just annoying!<br /><br />Any mission runner who does not intend on salvaging wrecks would more then willingly give them to you if you asked.<br /><br />OMG a war dec? So you can hide in a station, avoid them, or just move to an npc corp? Yeah we all know war decs dont really work unless the other side wants to fight.<br /><br />You are grasping at straws here just to justify that you are indeed stealing and should not be able to be shot at!<br /><br />You use things like "Ohh we have in invested in stuff to do this" and "we are not interested in conflict"! <br /><br />THEN STOP FREAKING STEALING FROM PEOPLE! Use your skills for other things, or ask the missioner if you can have the wrecks!<br /><br />Stop being lame and leaching off the backs of those who work...<br /><br /><br />]]></description>
      <pubDate>Thu, 14 Aug 2009 18:02:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Grismar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#224</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>I'll make this easy on you. Place an X in the box that is your POV on the matter:<br /><br />(..)<br /><br />[ ] The Ninja Salvager <i>should be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br />[ ] The Ninja Salvager <i>should NOT be</i> aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If I were a member of the CSM, I would ask you to add a checkbox:<br /><br />[X] The above is a false dichotomy, since it is well possible -not- to support CCP's current ruling and still argue against aggro. Or, for that matter, to feel the mission runner does own the wreck, but aggro is not the best solution here. Ankhesentapemkah more or less picked up on this, for which she deserves credit. It <i>is</i> a false dilemma and as such, the topic deserves more open discussion. I personally feel that middle ground can be found. <br /><br />For example, if a mission runner would be able to configure whether or not their wrecks are open for salvaging, the cans would clearly show up as free for all or owned on the overview, making the situation clear for all involved. This would require two separate states for wrecks, complicating the game logic somewhat, but not to a great extent.<br /><br />Another solution would be to have a timer on a wreck, allowing free salvaging after the wreck has been in space for over, say, 15 minutes but resulting in aggro when salvaged before that time. (this would require a serious amount of database bookkeeping though, which is expensive in terms of performance and space)<br /><br />Even farther outlying options exist, like flat out disallowing the salvage of any wrecks you do not own. Not that I think that is a good idea, but it further serves to show that the choice presented is not all there is to it.<br /><br />(anyone on their way to the 'quote' button to state that my own logical fallacy here is argumentum verbosium, stuff it ;))<br /><br />I think the proposed flagging is a bad idea, by the way, for some of the reasons mentioned: the background reason for wreck ownership to be the way it is, the typical non-PvP setup of a salvager, etc. I would say it would be fair to flag the salvager against the wreck owning corp and have present npc's open fire on the salvager. Same with salvaging a player's wreck, flagging the salvager to their corp. This way, salvaging a mission will still be dangerous, except when the mission runner is done and warps off.<br /><br />Greetings,<br />Grismar.<br /><img src="http://grismar.net/abanner.gif" border=0><br />Your EVE IGB home: <a href="http://eve.grismar.net" target="_blank">EVE Wiki, Explorer, Navigator</a>]]></description>
      <pubDate>Thu, 14 Aug 2009 15:40:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by JordanParey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#223</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Kalyan diGriz</i><hr height=1 noshade> <br /><br />If I understand the conversation on this subject, the Ninja salvager is not subject to attack by the "bad guys" the mission runner is taking on. This seems unreasonable. I would suggest that anyone entering the mission area should be subject to attack by the "bad guys".<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />NPC target me all the time when I warp into missions. I just warp out and wait for the runner to come back and kill them for me :)<br />]]></description>
      <pubDate>Thu, 14 Aug 2009 00:03:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Natalia Kovac]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#222</link>
      <description><![CDATA[Stupid thread. Leave high sec and go play the real game.<br />]]></description>
      <pubDate>Sun, 10 Aug 2009 22:06:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Strill]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#221</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JordanParey</i><hr height=1 noshade>People make us out to be terrible or something.<br />We are actually quite nice people, and we have fun in corp chat.<br /><br /><b>Remember:</b><br /><i>It's just a game.</i><hr height=1 noshade></font></BLOCKQUOTE><br />That's not true. ISK has real world utility, and requires a significant real-world investment to obtain. The Gamecard market is a great testament to that.<br />]]></description>
      <pubDate>Sun, 10 Aug 2009 07:44:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Strill]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#220</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Strill on 10/08/2008 07:36:24</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>RiseofFilth</i><hr height=1 noshade>2. Taking isk out of my pocket<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes. So?<hr height=1 noshade></font></BLOCKQUOTE><br />You just admitted that you're stealing his stuff. I guess that kinda derails your entire argument.<br />]]></description>
      <pubDate>Sun, 10 Aug 2009 07:36:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Kalyan diGriz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#219</link>
      <description><![CDATA[[X] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br />As a newbie to the game I have only recently started salvaging, and I have not tried the Ninja salvaging scenario described in the original post. I have recently spent several hours combining gurista pirate hunting with the salvaging of abandoned wrecks. <br /><br />In doing a repeating circuit of spawn sites for pirates, I found at least three clearly abandoned wrecks for every pirate located. When I logged off after a couple of hours of repeating the same circuit I had left behind dozens of yellow containers. It is very clear to me that the "owners" of the kills had no intention of salvaging or <u>even looting the wrecks</u>.<br /><br />This is similar to other online games I have played, such as WoW. You go out to harvest critters for the hides and find that someone has simply killed all the good critters in an area and left the bodies unskinned. This is identical to what I have observed on my gurista pirate hunting circuit. Therefor I must vote in favour of wrecks being available for anyone to salvage. <br /><br />If I understand the conversation on this subject, the Ninja salvager is not subject to attack by the "bad guys" the mission runner is taking on. This seems unreasonable. I would suggest that anyone entering the mission area should be subject to attack by the "bad guys". This seems more "realistic" and subjects the Ninja salvager to some of the risk. In WoW, if I follow another player looking to skin bodies he/she abandons, I am still subject to attack by the local critters. Please excuse my ignorance if I have misunderstood the immunity aspect of the debate. <br /><br />Thank you. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br />]]></description>
      <pubDate>Sun, 10 Aug 2009 05:47:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#218</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jarvis Hellstrom</i><hr height=1 noshade>Dotard has mentioned in a number of threads that he does exactly this on purpose (which I happen to think is cool actually).<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That's one of the reasons I hired him. That, and the fact that he has an outpouring of personality, which is sometimes hard to find online.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jarvis Hellstrom</i><hr height=1 noshade>I suspect that I feel that the 'negative' impact you predict I would see as positive. I have mostly given up mission running. I'm good at it (in fact very good at it given my low level of SPs) but it's BORING. A little aggro would spice it up.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'll give you that, Mission Running is boring. I tried it, and haven't gotten past the first level, due to the fact that I quit to pursue other endeavours. As I'd mentioned here or in another (very similar) thread, if I wanted to play against the computer, I probably wouldn't be playing EvE. There's a lot in EvE that has to be improved for me to ever want to play against the machine, and not want to play against the person.<br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Fri, 1 Aug 2009 17:41:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jarvis Hellstrom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#217</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>That's a dangerous stance to take, coming from a point of view which would likely make you even more unpopular than we are.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Oh, I'm quite used to that. I should probably call it a lifestyle...<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>The point I'm making is this - in our three months, we've received 19 declarations of war, from Mission Runners and Mercenaries alike. With the change you are supporting, there has already been an overwhelming number of players who said they would start actively salvaging if it gave them aggro, which would increase the number of this activity ten-fold.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That is one possible outcome, but I don't think so. The reason I don't think so is that the aggro is already there if you want it. Just pick up some missiles, or some ammo or whatever when salvaging. Dotard has mentioned in a number of threads that he does exactly this on purpose (which I happen to think is cool actually).<br /><br />Because the option is already there, and simplicity itself to enact, I doubt the change would would create much difference in participation levels.<br /><br />I could, of course, be entirely wrong. People are weird things. But the logic does flow that if the option is there and not being used then making that option automatic won't entice folks who weren't bothering to use it anyway.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>This means there would be a rise in the number of Mission Runners who do not wish the change, and an rise in the number of those looking to who was responsible. Not necessarily a place I'd be too quick to jump into.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'd not be alone and I've had worse, to be honest. Not something I'm worried (at all) about.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>I definitely respect the post, as I do with anyone who posts with <i>thought,</i> rather than emotion. It takes a lot to post with thought instead of the canned, "NO U!" responses we usually get.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Oh I get emotional sometimes too but I prefer rational discourse. No one who knows me will question that I have a temper. There are times, particularly on the internet, however, when some 'discussions' become not worth the time or effort any longer. I don't like those. Thank you for being civil. I'm totally cool with agreeing to disagree - that's a good thing. But it should be done with rationality and respect.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>I look at it from this point of view - there's loot and then there's salvage. &lt;snip&gt; (Personally, I lean towards the fact that CCP made salvage worth so little just to satiate a tiny niche, and that they're probably surprised at how popular this niche has become.)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I expect you're right although I think it has more to do with a number of other balancing factors entirely. Apparently at one point mission loot and pay was much higher but was lowered. Salvage does not seem to have been and that, perhaps, is the issue. I wouldn't be bothered by the concept of ninja salvage were the salvage not such a high percentage of the actual take. In a pair of L1s I recently ran (to build up standings I couldn't get a better agent despite the T2 vs L1 overkill) the salvage value was 14 times the combined loot value and mission pay. Honestly, I did the math. Fourteen TIMES. <br /><br />Now, it's nothing like that good for L4s, but still, one can see where one might think that a bit broken that the cheapo stuff is protected but the really good crap is up for grabs...<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade><br /><br />In the end, I respect your point of view, however, I believe that making the change would be disadvantageous to both sides.<br /><br />Both Ninja Salvagers and Mission Runners would need to adapt, but in the end, I believe that Mission Runners would be affected negatively to a greater extent. That's where I believe the 'balance' issue would cause greater irritation.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />*Nod* I understand. I suspect that I feel that the 'negative' impact you predict I would see as positive. I have mostly given up mission running. I'm good at it (in fact very good at it given my low level of SPs) but it's BORING. A little aggro would spice it up.<br />May God stand between you and harm in all the Empty places you must walk<br /><br /> (Old Egyptian Blessing)]]></description>
      <pubDate>Fri, 1 Aug 2009 16:30:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#216</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jarvis Hellstrom</i><hr height=1 noshade>So, yes, I think it's a fine change and am happy to stand behind my support for it and any possible repercussions from it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That's a dangerous stance to take, coming from a point of view which would likely make you even more unpopular than we are.<br /><br />The point I'm making is this - in our three months, we've received 19 declarations of war, from Mission Runners and Mercenaries alike. With the change you are supporting, there has already been an overwhelming number of players who said they would start actively salvaging if it gave them aggro, which would increase the number of this activity ten-fold.<br /><br />This means there would be a rise in the number of Mission Runners who do not wish the change, and an rise in the number of those looking to who was responsible. Not necessarily a place I'd be too quick to jump into.<br /><br />(Of course, as I bill myself and my Corporation as the 'best of the best' when it comes to Ninja Salvaging, perhaps that is a paradox in and of itself.)<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jarvis Hellstrom</i><hr height=1 noshade>While you may disagree with that position, I hope that, at least, you can respect that it is honestly held, honestly stated and that I will back it up.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I definitely respect the post, as I do with anyone who posts with <i>thought,</i> rather than emotion. It takes a lot to post with thought instead of the canned, "NO U!" responses we usually get.<br /><br />I look at it from this point of view - there's loot and then there's salvage. I believe the reason why there's two separate types of 'drops' are because of the desire to keep the actions and aggro rules separate as well. Otherwise, a jetcan would be full of a mix of items and salvage, or the act of salvaging would drop salvage which was worth significantly more.<br /><br />(Personally, I lean towards the fact that CCP made salvage worth so little just to satiate a tiny niche, and that they're probably surprised at how popular this niche has become.)<br /><br />In the end, I respect your point of view, however, I believe that making the change would be disadvantageous to both sides.<br /><br />Both Ninja Salvagers and Mission Runners would need to adapt, but in the end, I believe that Mission Runners would be affected negatively to a greater extent. That's where I believe the 'balance' issue would cause greater irritation.<br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Fri, 1 Aug 2009 14:14:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jarvis Hellstrom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#215</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>You're right. It <i>could</i> change. That would be quite the day, when, after so many Mission Runners come to the Forums and complain that Ninja <i>Gankers</i> are now ruining their Missions by entering, getting shot, and returning to blow them up.<br /><br />I'll be sure to direct them to my thread, and show them who to blame for it. Those who make the decision to give salvage aggro might be able to handle the backlash, but nobody can guarantee that <i>everybody</i> can.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />By all means please do - that would be a change I'd be happy to be associated with.<br /><br />Because, you see, the only 'change' is that the option to defend what you see as yours would now be present. As to the rest - that can happen any time under the current system. Just take one single module from a wreck and you're flagged. The choice of aggro or not is entirely up to the salvager.<br /><br />I'm not worried in the least about all the 'sky is falling and they're invading my mission space' repercussions. Those can exist right now at the desire of the salvager. The fact that it happens only seldom tells me that it will likely to continue to happen only seldom even if there is a change.<br /><br />So, yes, I think it's a fine change and am happy to stand behind my support for it and any possible repercussions from it.<br /><br />While you may disagree with that position, I hope that, at least, you can respect that it is honestly held, honestly stated and that I will back it up.<br /><br />May God stand between you and harm in all the Empty places you must walk<br /><br /> (Old Egyptian Blessing)]]></description>
      <pubDate>Thu, 31 Jul 2009 17:17:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#214</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Belmarduk</i><hr height=1 noshade>[X] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If Mission Runners <i>ever</i> own the wrecks, then Ninja Salvagers will, inevitably, own <i>them!</i><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Thu, 31 Jul 2009 16:14:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#213</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>JordanParey</i><hr height=1 noshade>People make us out to be terrible or something.<br />We are actually quite nice people, and we have fun in corp chat.<br /><br /><b>Remember:</b><br /><i>It's just a game.</i><hr height=1 noshade></font></BLOCKQUOTE><br /><br />No you are terrible <b>EBILE</b> people <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'> <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=531551" target="_blank">CCP Please give us casual players a Skill-Queue !</a><br />]]></description>
      <pubDate>Thu, 31 Jul 2009 15:34:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Belmarduk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#212</link>
      <description><![CDATA[[X] The Ninja Salvager should be aggro'd to the Mission Runner after the first wreck is salvaged, because the Mission Runner owns the wrecks, and I feel that CCP needs to change the current dynamic.<br /><br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=531551" target="_blank">CCP Please give us casual players a Skill-Queue !</a><br />]]></description>
      <pubDate>Thu, 31 Jul 2009 15:32:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Terranid Meester]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=8#211</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Ankhesentapemkah</i><hr height=1 noshade>The problem is that a large part of the mission runner income comes from the salvaged materials.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yet before salvage it wasn't their income since salvage is a relatively recent addition. I wonder if the changed probing system came out at the same time as salvage?<br /><br />This would mean that the ability to salvage other peoples missions would have been started at the same time as salvage.<br />]]></description>
      <pubDate>Wed, 30 Jul 2009 17:19:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by JordanParey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#210</link>
      <description><![CDATA[People make us out to be terrible or something.<br />We are actually quite nice people, and we have fun in corp chat.<br /><br /><b>Remember:</b><br /><i>It's just a game.</i><br />]]></description>
      <pubDate>Wed, 23 Jul 2009 12:30:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Dedalus77]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#209</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>I might have to take you up on this at some point, I'm not quiet ready to start PVP yet but my CEO just told me I had to stop ninja salvaging or I'm out. So I'm kind of riding the fence right now, we'll see where the next couple of weeks take me :-)<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'm pretty new to EVE and have not really done much PVP; it's definitely not a requirement to join the corp (although you will have to be on constant alert for War Targets, which makes everything more fun). Personally I spend 95% of my time salvaging and looting.<br /><br /><img src="http://img360.imageshack.us/img360/3286/salvagespecialistsigvn2.jpg" border=0>]]></description>
      <pubDate>Tue, 22 Jul 2009 19:53:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#208</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Brother Nightfall</i><hr height=1 noshade>Just as a matter of interest, what do you use as a shootin' ship, Dotard?<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><i>Wardec Corp Alt Detected!</i><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br /><br />Kidding. I'm sure the Big Dog'll be in here shortly.<br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Tue, 22 Jul 2009 17:48:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Brother Nightfall]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#207</link>
      <description><![CDATA[Just as a matter of interest, what do you use as a shootin' ship, Dotard?<br />]]></description>
      <pubDate>Tue, 22 Jul 2009 15:59:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Dotard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#206</link>
      <description><![CDATA[<br />Unlike most SN members, I invade missions and loot wrecks often just for the aggro. Not always, but often.<br /><br />And I make it most obvious. I'll approach only loot containing wrecks, nick the goods and lazily orbit you until you shoot.<br /><br />Once fired upon I warp off to get the shootin' ship. Gives you plenty of time to warp off to get <i>your</i> shootin' ship. Or call in your corp mates as I am flagged to your entire corp. <br /><br />There are other options to pop us without suiciding yourself.<br /><br /><br /><img src="http://img337.imageshack.us/img337/4351/dotard4to5.png" border=0><br /><img src="http://i217.photobucket.com/albums/cc143/fheretic/Dotard2.jpg" border=0><br />---------------<br />Nerf You! Buff Me!<br /><br /><br />]]></description>
      <pubDate>Tue, 22 Jul 2009 12:26:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#205</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>I over simplified that. I didn't mean that you couldn't be agro'd period just that you won't get insta agro'd as soon as you jump in. Plenty of time to make a book mark and wait for things to settle down a bit.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I was a little harsh on my response, and I appreciate the clarification.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>I might have to take you up on this at some point, I'm not quite ready to start PVP yet but my CEO just told me I had to stop ninja salvaging or I'm out. So I'm kind of riding the fence right now, we'll see where the next couple of weeks take me :-)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />As our Member mentioned, we promote Ninja Salvaging and Looting as a profession, so you'll never get warned about it. (...although you might get warned if you <i>don't.</i>)<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Tue, 22 Jul 2009 11:54:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by JordanParey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#204</link>
      <description><![CDATA[When you join our corp you are encouraged to Ninja Salvage. <br /><br />Furthermore, not everyone in our corp does PVP. We have a few people who are really good at it, a few okay people, and several crappy pvp-ers(like myself.) The last group generally sits back and salvages, and we make quite decent moneys doing it.<br /><br /><br />(ps. train asometrics to 4 xD it will help)<br />]]></description>
      <pubDate>Tue, 22 Jul 2009 10:30:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jazric]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#203</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Jazric on 21/07/2008 22:34:58</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>I'd like to see where you read that, since it's fundamentally wrong.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I over simplified that. I didn't mean that you couldn't be agro'd period just that you won't get insta agro'd as soon as you jump in. Plenty of time to make a book mark and wait for things to settle down a bit. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tchell Dahhn</i><hr height=1 noshade>We're hiring! (...and we're always looking for good PvP'ers. You want action? Looking for targets? We've had 18 Wardecs in three months.)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I might have to take you up on this at some point, I'm not quiet ready to start PVP yet but my CEO just told me I had to stop ninja salvaging or I'm out. So I'm kind of riding the fence right now, we'll see where the next couple of weeks take me :-)<br /><br />]]></description>
      <pubDate>Mon, 21 Jul 2009 22:34:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#202</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Faraelle Brightman</i><hr height=1 noshade>I would not be against implimenting, for example, some sort of timer so that when a person leaves the vicinity of a wreck and stays away for x amount of time, it is considered abandoned. After that point salvage of the wreck is 1st come, 1st served with no flagging.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />If you set the timer for 30 seconds, and set the distance at 5000m, I'm all for this idea.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Mon, 21 Jul 2009 19:51:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Faraelle Brightman]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#201</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Faraelle Brightman on 21/07/2008 19:42:05</i></span><br />I want to be able to salvage wrecks without being flagged as a criminal (being a mostly law-abiding Federation resident), especialy wrecks abandoned on purpose. However I don't want to tick people of by taking salvage they might want. My imperfect guideline is that if no one else is hovering around the wreck area, they're fair game.<br /><br />I would not be against implimenting, for example, some sort of timer so that when a person leaves the vicinity of a wreck and stays away for x amount of time, it is considered abandoned. After that point salvage of the wreck is 1st come, 1st served with no flagging.<br />]]></description>
      <pubDate>Mon, 21 Jul 2009 19:39:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#200</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>I jump in and immediately warped out. n00bs are not use to seeing quiet that many red cross hairs. I went back to the forums and discovered I wouldn't be agro'd so I went back with my salvager and the mission runner was done with that room.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'd like to see where you read that, since it's fundamentally wrong.<br /><br />You can be aggro'd by the NPC ships - don't fool yourself. It happens to me all the time. (I see you're flying a Slasher, which I need to commend you on, as it's the fastest Minmatar frigate and the best racial ship for Ninja Salvaging.) The good news is, because you're using a frigate, the larger ships (BC's and BS's) in the spawn will do very little damage if you keep moving.<br /><br />That being said, if you ever warp in on a L5 Mission, be prepared to run away fast. I got hit with 800+ DPS warping in to a L5 by the ENVIRONMENT! (Damn gas clouds.)<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>I'm really surprised more people don't take advantage of all this. I know pirates in 0.0 who would love to pew pew a player in a PVE BS. Why don't they just scan down mission runners and start stealing their loot, ravens are so much prettier on killboards than rifters.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />We're hiring! (...and we're always looking for good PvP'ers. You want action? Looking for targets? We've had 18 Wardecs in three months.)<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jazric</i><hr height=1 noshade>Well that's all for now, if you see me out there while you are missioning say hi, and if you ask nicely maybe I'll leave your wrecks alone.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Tchell Dahhn Alt spotted!<br /><br />Oh wait.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Mon, 21 Jul 2009 13:28:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jazric]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#199</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Jazric on 21/07/2008 08:11:15</i></span><br />[x] The Ninja Salvager should NOT be aggro'd to the Mission Runner after the first wreck is salvaged, because I support CCP's current ruling that Salvage is free for anyone with the proper tools to retrieve from wrecks.<br /><br /><br />Further more loot should be available to everyone and all wrecks should be able to be tractored by everyone.<br /><br />.<br />.<br />. <br /><br />Ok since that will never happen I do want to say a couple things. After spending a weekend mining omber and finally wanting to shoot myself in the head I started looking for something new and fun. I read a post about ninja salvaging and thought I would give it a try. After spending six hours training up the skills and pulling together the necessary equipment I headed out to the nearest high sec mission hub to give it a test run.<br /><br />After waiting 6 minutes from my scan I see a raven, ok here we go, and an acceleration gate my first try! I jump in and immediately warped out. n00bs are not use to seeing quiet that many red cross hairs. I went back to the forums and discovered I wouldn't be agro'd so I went back with my salvager and the mission runner was done with that room. <br /><br />Well all said and done I made about 15 mil on that first mission. It was a bit of beginners luck, the next mission area I only made 5 and it took me a couple attempts to find a gate. The last one of the evening was really fun because the runner came back in an iteron to loot and salvage. It was fun because my slasher could fly too the wrecks and salvage them faster than his tractor beam could pull them in. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Ok that being said I think there are some untruths being told. <br /><br />-No it is not hard to salvage mission runners, period.<br /><br />-I've been to null sec, running missions is way easier than running into a gate camp. Most people I know run missions because it is fast easy money, not because of the fantastic skill of challenge mission running represents.<br /><br />I think both of those truths are really important for everyone to understand. One of my favorite comments I've read so far is on the ownership of wrecks. You OWN those wrecks? For those who think that please go run a mission in low sec. First your pretty raven will get blown to bits, next all those wrecks will not only get salvaged but also looted and the one wreck you actually did own will also get salvaged and looted. Of course you already know that don't you, thats why you run missions in empire.<br /><br />I'm really surprised more people don't take advantage of all this. I know pirates in 0.0 who would love to pew pew a player in a PVE BS. Why don't they just scan down mission runners and start stealing their loot, ravens are so much prettier on killboards than rifters.<br /><br />For those of you that think that all players salvage their wrecks run a 360 degree directional scan in ANY system at max range and see how many wrecks show up. Do it again an hour later, my guess is a sizable portion of missions don't get salvaged. Now I'm in no way against making salvaging mission runners wrecks more difficult / challenging. By all means make agro from rats open. I'm even down with the whole staking a claim thing, I don't think it should be a super easy one click option though. I think your claim should last 15 minutes. After that the wreck comes open to claim by anyone who right clicks the wreck and that claim should last for another 15 minutes. Finally wrecks would persist 1 hour after the finish of the last claim. I can just imagine the lazy mission runner sitting back letting his (or her) hammerhead II's fight the good fight suddenly realize all their wrecks are turning yellow :-)<br /><br />Well that's all for now, if you see me out there while you are missioning say hi, and if you ask nicely maybe I'll leave your wrecks alone... maybe.<br />]]></description>
      <pubDate>Mon, 21 Jul 2009 08:10:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#198</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Jarvis Hellstrom</i><hr height=1 noshade>Maybe it will happen, maybe it won't. But if it does I guess you'll need to find another line of work or fit some guns on your 'salvage' ship.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />You're right. It <i>could</i> change. That would be quite the day, when, after so many Mission Runners come to the Forums and complain that Ninja <i>Gankers</i> are now ruining their Missions by entering, getting shot, and returning to blow them up.<br /><br />I'll be sure to direct them to my thread, and show them who to blame for it. Those who make the decision to give salvage aggro might be able to handle the backlash, but nobody can guarantee that <i>everybody</i> can.<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br /><br /><center><img src="http://www.genii.ca/EvE/TDSig1.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=755901" target="_blank">We're Recruiting!</a></center>]]></description>
      <pubDate>Sat, 19 Jul 2009 16:29:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jarvis Hellstrom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#197</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Gark32</i><hr height=1 noshade>ok, this is simple. a dev, as in the guys that made the game, said pretty clearly that salvage is nobody's. not yours, not mine, nobody's. they aren't going to change that, as much as you qq here on the forums or in game. therefore, you are deluded. you are trying to place your mark on things not yours, which IRL is called stealing.<br /><br />take your delusions and morality and go play hello kitty or something.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ah, lovely insults. Someone holds a different opinion and automatically it's time to toss epithets around.<br /><br />John Maynard Keynes once said, to a detractor who accused him of changing his position on something, "Why yes, I did say we shouldn't do that anymore whereas before I said I thought we should. When I find out I'm wrong about something I change my mind. What do you do?"<br /><br />What 'Dev's said' in the past does not affect the present, necessarily. EVE changes all the time and there is quite a lot of support for the salvage system changing.<br /><br />Maybe it will happen, maybe it won't. But if it does I guess you'll need to find another line of work or fit some guns on your 'salvage' ship.<br /><br />May God stand between you and harm in all the Empty places you must walk<br /><br /> (Old Egyptian Blessing)]]></description>
      <pubDate>Sat, 19 Jul 2009 16:13:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Jarvis Hellstrom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#196</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Biterno Sintaph</i><hr height=1 noshade>Your analogy is flawed because salvage is not your property. It's FFA.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ooh - look at all the Salvage thieves jumping in.<br /><br />The analogy is not flawed in the least. In Zimbabwe your 'property' becomes FFA as soon as the government decides they don't like you.<br /><br />Which is entirely legal - it's the law.<br /><br />None of which makes it ethical, or right. Or, given the train wreck that it's made of their economy, even smart.<br /><br />May God stand between you and harm in all the Empty places you must walk<br /><br /> (Old Egyptian Blessing)]]></description>
      <pubDate>Sat, 19 Jul 2009 16:08:00 +0000</pubDate>
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      <title><![CDATA[Quick N Easy: Ninja Salvaging vs. Salvage Theft - by Mika Meroko]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=765656&amp;page=7#195</link>
      <description><![CDATA[man, one thing for sure, <br /><br /><br />there will be MORE people (the people who bait jetcan miners) in your mission, stealing your wrecks if you give them aggro rights....<br /><br /><br />I know I will do that as a part time thing =P a break from exploration sites =P<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>CCP Atropos</i><