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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Tractor Beam Fix - by CCP Chronotis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=692326&amp;page=1#4</link>
      <description><![CDATA[should be fixed in trinity 1.1<br />]]></description>
      <pubDate>Mon, 28 Jan 2009 15:01:00 +0000</pubDate>
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      <title><![CDATA[Tractor Beam Fix - by Kiithnaras]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=692326&amp;page=1#3</link>
      <description><![CDATA[Sort of. I find that cans usually don't get stuck, rather that they hover at 1400-1600m when travelling at about 150m/s. Makes it near impossible to loot a can or wreck when moving. But that is another problem. I believe wrecks do not collide, not sure about cans, but I've passed VERY close to cans without colliding, so maybe they got rid of that, too.<br />]]></description>
      <pubDate>Sun, 27 Jan 2009 22:09:00 +0000</pubDate>
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      <title><![CDATA[Tractor Beam Fix - by Tarron Sarek]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=692326&amp;page=1#2</link>
      <description><![CDATA[The problem is rather that cans get stuck on each other, just like drones sometimes get stuck on each other when returning.<br /><br />___________________________________<br />- Balance is power, guard it well -<br /><br />Please stop using the word 'nerf'<br />Nothing spells 'incompetence' or 'don't take me serious' like those four letters]]></description>
      <pubDate>Sun, 27 Jan 2009 22:02:00 +0000</pubDate>
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      <title><![CDATA[Tractor Beam Fix - by Kiithnaras]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=692326</link>
      <description><![CDATA[I've noticed that tractor beams pull things at an awfully long minimum distance. Often, any ship going faster than 200m/s can't keep a wreck or can in range long enough to transfer items. The problem is even more exaggerated on Marauders, where, even though they pull at twice the speed, they appear to have twice the "rest" distance on the cans and wrecks.<br /><br />I propose that cans and wrecks "rest" at 300m from a ship as opposed to their apparent current range of 900-1000m. It's incredibly annoying and slows things down horrifically when one has to continuously turn around and stop to get things from a wreck or can. If something says it can pull at X speed, and you go less than X speed, it should be able to keep up with you without regard to distance.<br /><br />Thank you _<br />]]></description>
      <pubDate>Sun, 27 Jan 2009 21:01:00 +0000</pubDate>
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      <title><![CDATA[Tractor Beam Fix - by Kiithnaras]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=692326</link>
      <description><![CDATA[I've noticed that tractor beams pull things at an awfully long minimum distance. Often, any ship going faster than 200m/s can't keep a wreck or can in range long enough to transfer items. The problem is even more exaggerated on Marauders, where, even though they pull at twice the speed, they appear to have twice the "rest" distance on the cans and wrecks.<br /><br />I propose that cans and wrecks "rest" at 300m from a ship as opposed to their apparent current range of 900-1000m. It's incredibly annoying and slows things down horrifically when one has to continuously turn around and stop to get things from a wreck or can. If something says it can pull at X speed, and you go less than X speed, it should be able to keep up with you without regard to distance.<br /><br />Thank you _<br />]]></description>
      <pubDate>Sun, 27 Jan 2009 21:01:00 +0000</pubDate>
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