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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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    <managingEditor>chribba@evemail</managingEditor>

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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by FalconHawk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#26</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>TheBelgarion</i><hr height=1 noshade>* Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.<br /><br /><br />hmm Crokite Proccessing still looks the same too me ( requiring Metallurgy L4)<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />read the patch notes, they want it that way<br /><img src="http://dl.eve-files.com/media/corp/FALAI/FH-Sig_Zb.jpg" border=0>]]></description>
      <pubDate>Wed, 29 Nov 2009 10:52:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4378680</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xorus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#27</link>
      <description><![CDATA[Please direct any patch feedback to <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=432589" target="_blank">this thread</a><br />---<br /><br /><br /><div align=right><br /><img src="http://www.eve-crc.net/SIGS/Xorus-lt.jpg" border=0><br /></div id=right><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 10:52:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4378681</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by TheBelgarion]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#25</link>
      <description><![CDATA[* Ore Processing skills no longer require metallurgy and refinery efficiency but refinery and science.<br /><br /><br />hmm Crokite Proccessing still looks the same too me ( requiring Metallurgy L4)<br /><br />--------------------------------------------<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=377917" target="_blank">upgrade to Combat Log - additional Information</a>]]></description>
      <pubDate>Wed, 29 Nov 2009 10:43:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4378743</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by OneSock]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#24</link>
      <description><![CDATA[OK I add a couple more:<br /><br />1. Planets with rings now suffer graphical glitching.<br /><br />2. There is a market bug allowing unlimited resales of an item.<br /><br />This 2nd one could be seriously abused if it is widespread and should be on critical bugfix list. I have bug reported it.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 10:42:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4378750</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by James Lyrus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#23</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Atha'an</i><hr height=1 noshade>Ummm, isnt autopilot supposed to warp to 0m? it warps to 15km for me<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No. A/P stays at 15, manual goes to 0. Means no 'safe AFK travel'<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 10:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4378810</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Sammy Xan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#22</link>
      <description><![CDATA[I was hoping to finally have my Avatar pic here on the forums <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 09:00:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379364</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Municherus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#21</link>
      <description><![CDATA[Zooming at max doesn't show anything. Played a bit with the graphical settings...no change. Targeted object and looked at...I see nothing <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 08:52:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379406</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#20</link>
      <description><![CDATA[I think it's the new Level of detail system. Try moving closer to a wreck, and it might appear. That could of course.. be problematic.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 08:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379479</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Municherus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#19</link>
      <description><![CDATA[Hey guys, do you see any "object" when looking at these wreckeges? In my case I see them in overview, but when I "Look at" them, there is nothing there (no object rendered). Anyone experiencing this sympthom?<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 08:33:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379502</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Atha'an]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#18</link>
      <description><![CDATA[Ummm, isnt autopilot supposed to warp to 0m? it warps to 15km for me<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 08:15:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379556</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Mallakk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#17</link>
      <description><![CDATA[The nighthawk bonii changes have been forgotten <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 08:14:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379558</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380015</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380016</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380017</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380018</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380019</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Epoch</i><hr height=1 noshade>regarding wreckage:<hr height=1 noshade></font></BLOCKQUOTE>Don't hurt yourself reaching for decaf. And I wouldn't hold my breath on the resolution either mate. There was more to be said but ... why bother. Right now this is all nothing but knee jerk reactions and complaining. <br /><br />A few good tidbits here and there but ... well a day late and a dollar short.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380023</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380083</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380084</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380088</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#15</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Epoch on 29/11/2006 06:37:21</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Shar Tegral</i><hr height=1 noshade>Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />regarding wreckage:<br />I dont particularly give two ****s if the issue was brought up the day after kali launched on test. fact: revelations has launched on live and the issue still exists. this is the second attack you've made on individuals who you have claimed.. more or less.. havent bothered reading previous threads related to the wreckage issue. just stop with the vacuous bull**** drivel. nothing is getting accomplished. contrary to what you may think, not every individual whose read the wreckage thread prior to launch has made a response. the issue should have been addressed prior to launch.. it wasnt. now we're politely asking ccp to recitfy the problem. i have no doubt they're working on it and it will be promptly resolved.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:36:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shar Tegral]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#14</link>
      <description><![CDATA[Nice thread idea... shame all of these points were being made prior to the patch being released. If you take a little time out you can review all of those various points and maybe add your opinion and weight to each. <br /><br />For instance the points regarding <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417885" target="_blank">wrecks</a> were all identified weeks ago. Shame that the community was more worried about which ship got what turret and who was doing who when kind of chicken little antics when many of these issues were dying from lack of attention.<br /><br />So... welcome to the club. <br /><br />Sagely nodding veterans to the right, whining newcomers to the left. Let's all sit down and try to enjoy the kali we got from lack of community involvement.<br /><hr height=1 noshade></font></BLOCKQUOTE>The Eve-Online forums may not have invented whining, but they sure have perfected it.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Arknox &gt; shar with bad hair day &gt;&gt;&gt; solution = suicide and spawn fresh clone :D]]></description>
      <pubDate>Wed, 29 Nov 2009 06:21:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380314</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Kryssa Fordring]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#13</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:18:44</i></span><br /><span style="font-size:7pt;"><i>Edited by: Kryssa Fordring on 29/11/2006 06:17:47</i></span><br />My observations:<br /><br /><ul><li>Journal's minimum width has changed. It no longer shrinks to the same size your cargo/wallet/people & places windows do.<br /><br />In my case, it covers my Autopilot buttons even at it's minimum width.</li><br /><br /><li>After training a skill, have to relog to get it to update</li><br /><br /><li>Wreck "loot windows" appear to share the same window as your Items Hangar. I opened a wreck and it's window appeared where I normally have my Items Hangar positioned. I moved and shrunk the wreck window and when I docked, my Items Hanger was now shrunk and moved to where the wreck was.<br /><br />Other windows such as Large Secure Containers don't do that.</li><br /><br /><li>Wrecks in general are extremely annoying.<br /><br />They should be flagged either by color or icon wether they're empty or not. Flying 45km only to find out it's empty is a waste of time.<br /><br />After looted, the window should automatically close and the aforementioned color coding/icon should change to indicate it's now empty<br /></li></ul><br /><br /><br />And to support/emphasize the OP:<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Blinding light hits screen after jumping through stargate. Annoying / seizure inducing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. This I believe is the "seamless map" loading the system you're jumping into.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>-Reset camera button takes too long to actually reset the camera.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agree. It appears to be using the same animation as the "seamless map" which in all honesty is annoying.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:15:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380339</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380340</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380341</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380342</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380343</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380344</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380346</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by ArchStalker]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#12</link>
      <description><![CDATA[Seriously, I don't know what to do here....anyone got an idea? I uninstalled then reinstalled all of EVE and same thing. Screen shot is at link below.<br />Then I click ok and it says; my D3DX is missing? says "This application has failed to start because d3dx9_30.dll was not found. re-installing the application may fix this problem.<br /><br />http://img222.imageshack.us/img222/3827/evefailza6.jpg<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380348</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380487</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380488</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380489</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380490</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380491</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380492</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380493</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380494</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380510</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Epoch]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#11</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Roidator</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT. <br /><br />this needs to be fixed asap for mission runners. you kill a rat, wreckage drops. loot the wreckage and it remains. in addition you're not allowing us to rename them. there is no way to identify what you've looted and whats still full of loot. aside from destorying the looted wreckage, no distinction can be made from looted and non-looted wreckage. some of us who run missions constantly use an industrial to pick up the loot afterwards. this is very frustrating. please rectify this asap.<br /><br />thanks<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 06:01:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380662</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Roidator]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#10</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Roidator on 29/11/2006 05:53:12</i></span><br />I have a really tough problem telling which wrecks I've looted. (different color maybe.. ?)<br /><br />Contracts are way way too expensive. Escrows are 800 isk each. And you only get 1 contract / per account on public.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:50:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382476</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382477</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382478</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382479</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382483</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382484</guid>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4382485</guid>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Phoenus</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Figured this - if you select on your overview to Not Show Neutrals - NPCs do not show, this shouldn't be the case imho<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Cannon II barely scratches Dominix [NTEMS]&lt;HELLH&gt;(Dominix), causing 1908.4 damage.]]></description>
      <pubDate>Wed, 29 Nov 2009 04:34:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by PartyVaN]]></title>
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      <description><![CDATA[I see both HAM launcher BPOs and missiles BPOS seeded.<br /><img src="http://img73.imageshack.us/img73/2486/siggs2.gif" border=0>]]></description>
      <pubDate>Wed, 29 Nov 2009 04:31:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xeron Silverblade]]></title>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:25:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xeron Silverblade]]></title>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xeron Silverblade]]></title>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xeron Silverblade]]></title>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Xeron Silverblade]]></title>
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      <description><![CDATA[looting is very anoying because of wrecks don't dissapear or get flagged as empty. wreck windows don't auto-close as well.<br /><br />btw: where are the heavy assault missile launcher bpos? couldn't find any.<br />]]></description>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
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      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Shimakaze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#6</link>
      <description><![CDATA[Bug:<br />After flattening and closing map, it returns to 3D view when opened again, but the button reads "Unflatten", which means it would require 2 clicks (once to change it back to "Flatten") to flatten the map again.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 04:23:00 +0000</pubDate>
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    <item>
      <title><![CDATA[REVELATIONS - Initial Bugs and Whatnot - by Phoenus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=432668&amp;page=1#5</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>PartyVaN</i><hr height=1 noshade>noted the launcher. I had to completely redo my overview settings, however I can still easy rats.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I've re-done my overview, completely - several times, no luck getting mission rats to show on there.<br /><br />Right click and it shows 'Remove xxx', click it, then select it so it's shown again - nothing<br /><br /><br />[ 2006.08.16 20:49:06 ] (combat) Your Electron Blaster Can