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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#126</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 12:05:51</i></span><br />@ the OP<br /><br />I've read your post again, specifically your setups. They ALL follow one of two trends.<br /><br />You either fit 1x EANM + DC + 3x Mag Stabs or you fit 3x active hards + eanm + dc.<br /><br />You go all one or the other, try setups inbetween this. What's point of being able to tank 1000+ dps if your taking 500 dps, your wasting fitting, slots, cap... When on a Hyperion you can have 95% of the rep amount of other ships dual rep tank while saving a slot, 50% cap, pg and cpu you can increase your damage very nicely.<br /><br />USE RIGS, unless you test against someone who isn't. You can really emphasis the Hyperions tank bonus. Mega is still a good rail ship, Hyperion is THE blastership now.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 12:04:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Pattern Clarc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#127</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Pattern Clarc on 29/11/2006 12:15:47</i></span><br />murder, play around with the rigs.<br /><br />Single rep +resists/gank work better than your dual plate setup.<br /><br />hint...<br /><br />2006.11.29 12:08<br />Training of the skill Jury Rigging to level 3 has been completed.<br /><font color=orange>Sig removed lacks EVE content, email mods@ccpgames.com if you have any questions - Xorus</font id=orange>]]></description>
      <pubDate>Wed, 29 Nov 2009 12:04:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Jin Steele]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#125</link>
      <description><![CDATA[sorry but this is absolute BS. first, a t2 gank hyperion killed my raven in all of 45 seconds or so with the dmg rigs. second, no one else can kill things fast either, and like it has been stated before, TANK OVER GANK! You seem to like the abbadon so much. try running it with a tank and lasers and see how long it lasts, then come make a new thread.<br /><center><a href="http://www.fatalix.com" target="_blank">Fatalix IS RECRUITING!</a></center><br /><img src="http://img.photobucket.com/albums/v299/SoapSoap/FXI/steelefxinew2.gif" border=0>]]></description>
      <pubDate>Wed, 29 Nov 2009 11:49:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Red Horseman]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#124</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Red Horseman on 29/11/2006 11:33:44</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rastam3n</i><hr height=1 noshade><br /><br />Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />Like it or not, rigs are now part of Eve. You might as well ask, "OMG Are we now FORCED to use these things called MODULES just to make our ships close to useful?"<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br /><br /><center><img src="http://img244.imageshack.us/img244/4145/rhsigzc2.jpg" border=0></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 11:32:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by LukaG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#123</link>
      <description><![CDATA[/signed<br /><br />Lower the effectivness of NOS and the cap usage of blasters.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 10:05:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by infraX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#122</link>
      <description><![CDATA[This thread is about the Hyperion if I'm not mistaken, so leave discussions about the Abaddon out of it. Yes the Abaddon is not without its problems and you will see I have acknowledged this in my other posts on the forum. So back to the HYPERION please.<br /><br />As for wanting to fit a dual rep tank with 8 electrons, that's not even the same thing as an Abaddon with 8 tachs and 2 reps so stop talking crap please.<br /><br />The problems with the hyperion and blasters in general were VERY well put by Dave Tehsulei on the other page. Cap and sustainability are the problems in revelations. Yes nos is more powerful than ever but that doesn't mean I want to fit it because it is the latest 'must have' module. I want to use guns. People fitting a rack of nos and winning by default is the lamest form of combat I've seen in a while. Needs to be changed imho.<br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=fzn&name=infraX&template=red" border=0>]]></description>
      <pubDate>Wed, 29 Nov 2009 09:36:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kristoffer]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=5#121</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>SolidDread</i><hr height=1 noshade>Have you tried fitting some NOSs instead of maximum damage?<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />And then you have rediciously long fights which aren't at all fun.<br /><br /><br /><br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=bgbr&name=Kristoffer&template=grey" border=0><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 09:25:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by SolidDread]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#120</link>
      <description><![CDATA[Have you tried fitting some NOSs instead of maximum damage?<br /><br />]]></description>
      <pubDate>Wed, 29 Nov 2009 09:13:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4379293</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#119</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rastam3n</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?<br /><br />Rigs might be available on SISI in unlimited quantities and for free, but I'm sure this will change dramatically on TQ...<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'> Close to useful ? What are you comparing your ships against to come up with them not being useful?<br /><br />Do you mean uber solo machines? Cos for small gangs the damage output of Gal ships will still be.... get this one...... ready?..... USEFUL.<br /><br />The fact these tests were done on the test server where rigs are readily available using a ship + setup without rigs proves what? That tanking ships that use rigs are better than others? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 07:18:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Rastam3n]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#118</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Am I missing something? Are we now FORCED to use the new thing called RIGS just to make our ships close to useful?<br /><br />Rigs might be available on SISI in unlimited quantities and for free, but I'm sure this will change dramatically on TQ...<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 07:06:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#117</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xori Ruscuv</i><hr height=1 noshade>I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'> I get ya.<br /><br />Biggest thing I took from the OPs post was.<br /><br />"rigs have penalties so I don't use them ones"<br /><br />He then goes and fights ships which I bet are using those exact rigs to tank his damage!<br /><br />He is unwilling to compramise, I guess he's still after that minny speed and agility with gal's damage and tank that everyone wanted when tier 3 bs's were announced... <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 06:40:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#117</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xori Ruscuv</i><hr height=1 noshade>I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'> I get ya.<br /><br />Biggest thing I took from the OPs post was.<br /><br />"rigs have penalties so I don't use them ones"<br /><br />He then goes and fights ships which I bet are using those exact rigs to tank his damage!<br /><br />He is unwilling to compramise, I guess he's still after that minny speed and agility with gal's damage and tank that everyone wanted when tier 3 bs's were announced... <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 06:40:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#116</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 06:35:05</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.<br /><br />I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality.<hr height=1 noshade></font></BLOCKQUOTE><br />Yep! Thanks for demonstrating my point.<br /><br />Some people are going to be happy with what they have. Some people aren't. Some people are going to fight for change, and some people are going to find another way.<br /><br />It doesn't "prove" that nothing is wrong.<br />OTOH, most of what is said doesn't "prove" it either.<br /><br />Now that it is in game, only time will tell.<br /><br />EDIT: I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.<br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 06:27:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#116</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 06:35:05</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.<br /><br />I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality.<hr height=1 noshade></font></BLOCKQUOTE><br />Yep! Thanks for demonstrating my point.<br /><br />Some people are going to be happy with what they have. Some people aren't. Some people are going to fight for change, and some people are going to find another way.<br /><br />It doesn't "prove" that nothing is wrong.<br />OTOH, most of what is said doesn't "prove" it either.<br /><br />Now that it is in game, only time will tell.<br /><br />EDIT: I thought I was going somewhere with that. *shrug* Ohwell... losing my train of thought, too busy looking at the new stuff that is to be seen in Rev.<br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 06:27:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#115</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:49:08</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xori Ruscuv</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />They've "adapted" by 100-page whine threads in ships&mods. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.<br /><br />I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:48:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#115</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:49:08</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xori Ruscuv</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />They've "adapted" by 100-page whine threads in ships&mods. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.<br /><br />I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:48:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#115</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:49:08</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Xori Ruscuv</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />They've "adapted" by 100-page whine threads in ships&mods. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />You mean the thing that got no response besides a "we'll look at EANM's and stacking", many other Amarr players just got on and played, working around the problems/weaknesses.<br /><br />I could get together enough people to make a 100 page minmatar whine topic if wanted, numbers != quality. All races have issues, some are designed weaknesses, some are due to lack of player skill, some are imagined by sheep joining in with the flock on these forums, while very few true problems exist.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:48:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380696</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#114</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br />They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'>) Honestly, if we find that we have as many problems, we will too.<br /><br />Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380797</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#114</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br />They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'>) Honestly, if we find that we have as many problems, we will too.<br /><br />Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380798</guid>
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    <item>
      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#114</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br />They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'>) Honestly, if we find that we have as many problems, we will too.<br /><br />Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380799</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Xori Ruscuv]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#114</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Xori Ruscuv on 29/11/2006 05:39:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mila Prestoc</i><hr height=1 noshade>If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<hr height=1 noshade></font></BLOCKQUOTE><br />They've "adapted" by 100-page whine threads in ships&mods. Some of you make it sound like ALL Gallente do is whine; while the rest of the world bravely trudges uphill both ways to school while waist deep in snow in 150-degree heat - AND LIKES IT! Rubbish. Basically, we're all human, we all want an edge, and WE ALL *****, cry, and moan (and ocasionally get drunk while doing it and get forum warnings <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'>) Honestly, if we find that we have as many problems, we will too.<br /><br />Look, guys/ladies: it isn't a matter of what we think. We can present our cases. For now, the stuff is live! Lets get out there and test it. If it isn't as bad as it sounds, I'll be more than happy that I'm wrong. On the other hand if stuff sucks, there's no use denying it. We'll point it out, and Tux will make changes. Things are going to be in a serious state of flux for a couple of months anyway while rich players load up on rigs and WTFPWN everyone. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br /><center><i>It's great playing Caldari-online, isn't it?</i><br /><img src="http://www.thewariscoming.com/caldarionline.png" border=0><br /><font color=red>This <b>IS</b> my main! I just did a portrait swap...</font id=red></center>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4380800</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#113</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:28:28</i></span><br />There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.<br /><br />Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<br /><br />If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<br /><br />On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.<br /><br />The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4381070</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#113</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:28:28</i></span><br />There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.<br /><br />Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<br /><br />If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<br /><br />On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.<br /><br />The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4381071</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#113</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:28:28</i></span><br />There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.<br /><br />Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<br /><br />If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<br /><br />On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.<br /><br />The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4381072</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Mila Prestoc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#113</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mila Prestoc on 29/11/2006 05:28:28</i></span><br />There are NO major problems with blasters. Hyperion when setup right is a awesome ship, people need to stop thinking in RMR mode and setup there ships for this version of the game.<br /><br />Saying the Hyperion sucks cos it can't fit the same tank as a Mega is just STUPID. You don't need to fit the same modules because of the new things called RIGS, which allows you to fit 95% of the tank for less fitting, less module slots and less cap. Thats all i'm going to say about that...<br /><br />If a blaster ship runs out of cap then I hate to think what happens to Amarr ships. Or maybe they've adapted instead of trying to fit the same old setups, so why can't Gal's do it to?<br /><br />On the test server everyone is trying different setups, often there will be uber-tanks to show off but in real combat I doubt they will fit the same.<br /><br />The whole mentality of "I can't fit the setup I used in RMR on one ship on this new ship in Kali means it sucks" is just a load of rubbish. You have new things to use, so use them, if a blaster ship can't break a tank then no one can.<br />-------------------------<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>"Lord Violent"</i><hr height=1 noshade>EvE is slowly becoming a game for the stupid, catered to by devs as they lack ability to kill/survive anything.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Wed, 29 Nov 2009 05:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4381073</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Spacemann Spliff]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#112</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:05:14</i></span><br /><span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:04:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>gu o</i><hr height=1 noshade><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Snip.. {waxing stu**d ad nauseam...}<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?<br /><br />A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.<br /><br />As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.<br /><br />So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:03:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Spacemann Spliff]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#112</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:05:14</i></span><br /><span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:04:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>gu o</i><hr height=1 noshade><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Snip.. {waxing stu**d ad nauseam...}<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?<br /><br />A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.<br /><br />As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.<br /><br />So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:03:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4381673</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Spacemann Spliff]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#112</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:05:14</i></span><br /><span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:04:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>gu o</i><hr height=1 noshade><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Snip.. {waxing stu**d ad nauseam...}<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?<br /><br />A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.<br /><br />As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.<br /><br />So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:03:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Spacemann Spliff]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#112</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:05:14</i></span><br /><span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:04:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>gu o</i><hr height=1 noshade><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Snip.. {waxing stu**d ad nauseam...}<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?<br /><br />A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.<br /><br />As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.<br /><br />So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:03:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Spacemann Spliff]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#112</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:05:14</i></span><br /><span style="font-size:7pt;"><i>Edited by: Spacemann Spliff on 29/11/2006 05:04:09</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>gu o</i><hr height=1 noshade><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />Snip.. {waxing stu**d ad nauseam...}<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Dual rep tachs is not even in the same ballpark as a dual rep blaster-boat. He's certainly not talking about a dual rep 425mm rail ship is he?<br /><br />A dual rep ion blasterthron is very hard to fit and even more challenging to fly. It has a lot of weaknesses and requires a careful micro-management of cap. The problem here is that active tanking in general has almost been rendered obsolete. Dedicated tanking ships with nos and plated up gank ships will be in vogue.<br /><br />As for the blasterthron in general, now you have to get even closer to do less damage against ships with more base hitpoints and hevily boosted hitpoint mods. And to work with you get a disproportionately small cap increase that doesn't even compensate for active tanks and you have to run a set of cap leeching guns while doing it.<br /><br />So yeh the balance swings from one patch to another and everyone knows that. But bringing up balance issues is important and your rude and incendairy post just makes you look like an a**.<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 05:03:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by CenturinSG]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#111</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Captain Raynor</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />The Rohk is currently a better blasterboat than both the mega and Hyp. I really don't see where you have a point in this discussion.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 16:31:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Captain Raynor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#110</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's okay to tell Caldari to go f themselves, get friends to scramble if they want to have a good shield tank, or use range, how theyre not supposed to be solo pwnmobiles, ect.. but when it comes to megathron/hyperion in gank setups, its ok.<br /><br />gotcha.<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade><br />Daniel Jackson &gt; a harbinger cant be a raven cause its not caldari<br />Daniel Jackson &gt; and its not a missle ship<br />Jim Raynor &gt; thank you for that expert analysis DJ<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Tue, 28 Nov 2009 01:47:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kalamurii Izanthor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#109</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kalamurii Izanthor on 28/11/2006 01:28:22</i></span><br />LOL, Wtf are you talking about over here? THE HYPERION IS A GREAT SHIP, i took down a t2 Neutron Megathron in it..... and t2 raven....<br /><br />Electrons ftw!!<br /><br />And there is no problem with Dual tanking atm, sure, you cant run the reps continuously without stopping the reps once while the cap reloads, but you can tank anything anyway.<br /><br />Although i do have to agree that the Blasters use a bit too much cap.<br />]]></description>
      <pubDate>Tue, 28 Nov 2009 01:25:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Lucus Ranger]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#108</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hits the nail right on the spot to be honest..<br /><img src="http://img479.imageshack.us/img479/2250/lucusrangerky1.jpg" border=0>]]></description>
      <pubDate>Tue, 28 Nov 2009 01:14:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by gu o]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#107</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />HOLY SH*T<br /><br />this guy is not complaining cause he cannot run a dual rep, full rack blaster boat is he? cuase if thats the case my abba needs to run a dual rep 8 tach setup too <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><br />I cannot belive some people.. dude, do you even want to play the game or simply put...win every fight without thinking about it? npc-&gt;pvp...sounds fun to you I guess<br /><br />wow people grow up im getting quite upset with the complaints about something not even released...I cannot wait to see how retarded people are when it hits tq... BIT** BIT** BIT** <br /><br />I am excited to see how the HP boost affects everyone. We all know for certain that some ship/race will become a hot selling point with the new build...get over it it might actually be time the mega/every gal ship is not king of everything. <br /><br />Grow some Ba**S <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><br /><br />Amarrian ships-Awesome<br />Amarrian ships with lasers-not so awesome<br />Amarrian ships with blasters-godly]]></description>
      <pubDate>Tue, 28 Nov 2009 01:07:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Exiled One]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#106</link>
      <description><![CDATA[Enjoy the ride, don't forget to train for an apoc then whine. Good day.<br />It's great being Amarr, aint it?]]></description>
      <pubDate>Mon, 27 Nov 2009 23:55:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Scorched Evil]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#105</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>infraX</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />\0/ &lt;3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />signed, and back to the top for some more discussion.<br /><br /><br /><b>Ready for the RAGE?</b> <a href="http://ingame.silentragecorp.com/" target="_blank">Join The Silent Rage Today!</a><br />Be polite. Be professional. But have a plan to kill everyone you meet.]]></description>
      <pubDate>Mon, 27 Nov 2009 23:53:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by infraX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#104</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />\0/ &lt;3 Dave Tehsulei. Listen to this guy - he has been flying blasterthrons for a long time - way before they had the cpu and cap use changed on the guns. This guy was around before all of the Farjung fanboi's of today and is the reason I started flying blasterthrons. Not only that, he is exactly right and puts the problems across very well.<br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=fzn&name=infraX&template=red" border=0>]]></description>
      <pubDate>Mon, 27 Nov 2009 09:39:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by infraX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#103</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malthros Zenobia</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>infraX</i><hr height=1 noshade>ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Just how often does 'perfect pvp' happen in EVE?<br /><br />I'm all for the occasional honorable match between two people, but really now, on TQ, after 5 minutes, either you or the other guy would've called in the troops, and the person that didn't, would be dead.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />So it's ok to nerf a few ships so that they are not equal to other races just because "you never get a perfect 1v1" - so it doesn't matter anyway? - Way to balance a game <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />To answer your question - no you hardly ever get a perfect 1v1 on tq but that's not the point.<br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=fzn&name=infraX&template=red" border=0>]]></description>
      <pubDate>Mon, 27 Nov 2009 09:35:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by infraX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#102</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>xeom</i><hr height=1 noshade>Wah wah i can't insta-pop everything anymore ='((((<br /><br /><br />BTW the hyp with a II LAR equals to that of a faction tank.And guess what those were unbreakable solo before the patch too =O.Agianst every other battleship you should be fine its now just going to take a little while.And its not always going to be mega wins 110% of the time.Get over it.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Thanks for that highly intelligent and informative reply. Now go back and see the bits about the problems with dps and not having enough of it before you can break anyones tank before you run out of cap. kthxbye.<br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=fzn&name=infraX&template=red" border=0>]]></description>
      <pubDate>Mon, 27 Nov 2009 09:32:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by cy4n1d3]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#101</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Malthros Zenobia</i><hr height=1 noshade>murder one, considering that CCP is making it rather clear that they want combat to last longer, which will make system tareting, and heat, doable in the future, it'd make no sense for there to be some sort of 'buff' to ships to keep them being able to wtfpwn someone in mere seconds like you can do now.<br /><br />Yes blasterboats are getting nerfed, however in a small gang blasterships are still going to make short work of people. It makes sense that when they do a tanking buff, any situation where a person tries to simply tank you, that they'll win more often due to increased tanking. Not to sound like an old record, but fly with friends. I can't imagine too many changes are made with solo play in mind for an MMO.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.<br /><br />And simply adding more people to the mix isn't the answer to make the Hype/Mega competitive. It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding. Right now it just does the opposite- fails miserably.<br /><br />The only reason a blasterthron/hype works is because it can do more DPS than a target can tank, before the target can pop it/make it run out of cap. As soon as you reach that critical point where you can tank 100% of it's DPS, the Hype has lost, because now it's a war of attrition, and the Hype (and Mega) will always lose.<br /><br />Frankly I'm sick of people telling me to 'get a few more people'. Every other ship works fine solo. Why can't the Mega/Hype?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />HAHA. "Every other ship works fine solo." Go fly a Cyclone or Muninn or Wolf or Maelstrom. Why don't you stop whining and switch to nos domi like every other Gal noob?<br />]]></description>
      <pubDate>Mon, 27 Nov 2009 08:41:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Valerian Xavier]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#100</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />big qft for this. after a day on sisi with the hype and mega, cap was my biggest problem.<br /><center><b>Free HippoKing!</b></center>]]></description>
      <pubDate>Mon, 27 Nov 2009 08:08:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kiyano]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#99</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dave Tehsulei</i><hr height=1 noshade>If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />So that CCP can add in sub-system targeting and Heat balancing into combat i guess.<br /><br />I agree though, they need to reduce the cap usage of the weapons, it'd increase survivability a little, OR make other ships need cap to fire... dont' think the caldari would like that though lol.<br />]]></description>
      <pubDate>Mon, 27 Nov 2009 07:06:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Dave Tehsulei]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#98</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Dave Tehsulei on 27/11/2006 06:21:03</i></span><br />I've been doing alot of testing the past few days on sisi, i see two main problems atm:<br /><br />First people are now able to create "super" tank setups usually combined with nos, the addition and subsequent boosts to tanking rigs and reduction in t2 ammo damage have created ships which can tank even the massive dps of blasterthrons/hyperions for long periods. So it becomes a waiting game the tanked ship just keeps nos'ing and tanking - he may not be able to tank all the dps but he can tank most of it and with the increased hp of ships he lasts longer than any blaster setup can hope to sustain its cap. <br /><br />Second, blasters are just using too much cap, yes all ships got a cap increase but it is not enough. I have given up completely on trying to run a dual rep setup on my blasterthron. A plate and a single large rep is the only way to ensure i have enough cap to keep my guns running against a target with a good tank. The cap increase is not proportional with the boosts to tanking - i can no longer run my guns and 2 armour reps for a period long enough to break most tanks before having serious cap issues. <br /><br />Oh and all my setups now include two 15% cap recharge rigs !<br /><br /><br />If we want longer fights (why do we want longer fights :/) blasters dont need a damage increase but a major cut in cap use. <br /><br /><br />Tanking rigs (and some of the other rigs) need to be changed again they are too good atm.<br />Cap use of blasters (And lasers ?) needs to be reduced.<br /><br /><br /><br /><br /><center><img src="http://dl.eve-files.com/media/corp/Outbreak/outbreak_davet.jpg" border=0><br /><br /></center><br /><br />]]></description>
      <pubDate>Mon, 27 Nov 2009 06:20:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Dred'Pirate Jesus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#97</link>
      <description><![CDATA[They increased capacitor capcity and recharge rate but i'm not sure if its on the sisi yet for evaluation..<br /><b>KALI:Revelations..</b> <i>Putting the Waaaa back in Piwat..</i> <img src="http://www.homeworld2remix.com/files/crybaby.gif" border=0>]]></description>
      <pubDate>Mon, 27 Nov 2009 06:14:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kiyano]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#96</link>
      <description><![CDATA[I just started playing this game again after a long break and was going to go for the Hype in the long run... think it'd be better to just train Caldari now lol? I read this entire thread and I guess i can't disagree with it... They shouldn't make DPS higher because that would completely negate the point of making combat longer. <br /><br />They need to do something increase the survivability of the blaster boats... like more cap and armour and cap recharge rate... or something, as it currently is if a Blaster ship cant take out a equally t2 fitted/skilled BS in close range there is something wrong with it.<br />]]></description>
      <pubDate>Mon, 27 Nov 2009 05:51:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Dred'Pirate Jesus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#95</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Dred'Pirate Jesus</i><hr height=1 noshade>Disclaimer: Drunken post..<br /><br /><br />Blah blah blah.. Nerf this boost that.. I specialized in yada yadda ydda for years.. UNFIR!!!!!!!!!! CCP suck!!!!! EVryone sucks!!!! I cnat pwn with the ship of my choic!!! Kali sucks!!! the divs suck!!! my mega after kali suks!!!! Caldari rule agin!!!! Nerf all racew but mine!!! Booost amarr!!! Mak my hyp the pwn of all blasterbots!!!!! PAY ATTENTION TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!<br /><br />whew.. 6months of thread in one post.. I'm passing ourt now.. gnite<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Another one.. Heh.. Seems I'm in need of a breathalyzer hooked up to the "Reply" button for those juiced out of my mind moments.. Did I do this anywhere else?<br /><b>KALI:Revelations..</b> <i>Putting the Waaaa back in Piwat..</i> <img src="http://www.homeworld2remix.com/files/crybaby.gif" border=0>]]></description>
      <pubDate>Mon, 27 Nov 2009 03:06:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Rockbox]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#94</link>
      <description><![CDATA[When I saw this thread I went WTF? I thought it was a joke but apparently not, you have nothing to be whining about.<br /><br /><br />Boost blasters....HAHAHAHHA! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br /><center>Give The Maelstrom Minmatar speed! </center><br /><center><img src="http://img.photobucket.com/albums/v605/verone3784/Rockbox.jpg" border=0></center><br /><center>hUssmann &gt; nerf minmatar</center>]]></description>
      <pubDate>Sun, 26 Nov 2009 18:18:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Bazman]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#93</link>
      <description><![CDATA[Despite all the screaming and whining being done, Murder One is quite right. The fact that Gallente Blasterships are being forced into fighting in a style that is contrary to the Maximum Firepower/crap tank that they are usually reknowned for is bad enough.<br /><br />I don't want to nibble my enemies to death with 5 Nosses and 3 Electrons. I want to rip them apart with a full rack of blasters at point blank range and not have to go mental because I ran out of cap while firing my guns and the target still has 50% armour left.<br /><br />Blasters are simply rubbish come Kali, or more accurately, all Blaster Platforms are rubbish. Sure you can gank NPCers, but thats about it.<br />-----<br /><img src="http://img168.imageshack.us/img168/3888/bazeu5.jpg" border=0><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=424762" target="_blank">OMG READ TUXFORD!!!1</a>]]></description>
      <pubDate>Sun, 26 Nov 2009 18:01:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Malthros Zenobia]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#92</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>infraX</i><hr height=1 noshade>ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Just how often does 'perfect pvp' happen in EVE?<br /><br />I'm all for the occasional honorable match between two people, but really now, on TQ, after 5 minutes, either you or the other guy would've called in the troops, and the person that didn't, would be dead.<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>kieron</i><hr height=1 noshade>The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Sun, 26 Nov 2009 17:15:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Malthros Zenobia]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=4#91</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Breed Love</i><hr height=1 noshade>Hyperion sux, nobody use it pls, and dont use blasters at all. I want em cheap <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'>.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Lies, everyone use blasters.<br /><br />Use blasters on your hyps, megas, rokhs, ravens, apocs, and so on.<br /><br />Don't use Railguns and seige missile launchers, they suck.<br /><br />T2 missiles suck horribly too, so just escrow/contract all your T2 missile BPOs to me, and then go use blasters, or maybe ACs.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>kieron</i><hr height=1 noshade>The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Sun, 26 Nov 2009 17:12:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by infraX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#87</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: infraX on 26/11/2006 16:59:57</i></span><br />Well I give up. Just took my Hyperion up against another Hyperion. I had 8 Ion Blaster II and 2 damage rigs and I still couldn't break his tank. The result? He spend 10 minutes tanking my damage until I was out of boosters and he had NOS'd me for long enough to kill me with his drones.<br /><br />Lame.<br /><br />ps. I doub't even capless weapons could out DPS that setup so they wouldn't stand a chance of breaking his tank and killing him either. NOS needs a big nerf because it's currently more powerful than fitting guns in a perfect 1v1. Anyone who can't see that is a tard. Rest in peace solo pvp.<br /><br /><img src="http://sigs.griefwatch.net/index.php?kb=fzn&name=infraX&template=red" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 16:58:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Iudex]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#86</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Iudex</i><hr height=1 noshade>Stupid thread + op was not looking at the rigs carefully. <br /><br />If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.<br /><br /> Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double. <br /><br />As other rigs are pretty useless (they stack with other modules and give only a tiny effect if you have many of the modules) this rigs will be the most effective, as they boost the effect of similar modules instead of having stacking penalty from them like other rigs, giving a big boost to all capacitor energy using modules. <br /><br />Go to testserver and test it before you start a whining thread.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Stupid post + the above poster not looking at the thread carefully. Plainly you're an idiot. Otherwise you'd know that the rig calibration on the ships was only recently increased to 400, and rigs buffed in general.<br /><br />Know what you're talking about before you open your mouth. And the benefits of the cap rigs, while pretty good, are negligible when compared to using grid rigs to cram larger guns and reps on the ship.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No look, you are the retard here: the calibrations of a ship were increased togehter with the calibration points of the rigs. It was possible to fit 3 of them before that too, you simply was to stupid to see them but startet a whinage. In that time you wrote the whinate post you should better have looked on all the rigs. And it's quite obvious here, you didn't see the rigs and whined about your mega sux due cap nerv bla bla bla. Now i caught you being a retard and you don't have any excuses so you say stuff like "idiot blah blah" - but that does not make you right, you know you overseen here something. Next time before you whine get all te facts.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 16:49:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Imperil]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#85</link>
      <description><![CDATA[Like, oh my god? Try to think out of the box. For far too long have normal setups been "best-race-weapon + damange mods".<br /><br />Well, welcome to Kali - Adapt or die!<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=388151" target="_blank">Support POS Overhaul - Read it NOW!</a>]]></description>
      <pubDate>Sun, 26 Nov 2009 15:28:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#84</link>
      <description><![CDATA[Tbh, what I'm most worried about is the Mega becoming useless. The Hype is good at just about everything that the Mega is good at- better, generally. What does that make Mega useful for? Its just a poor-mans Hype.........<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Sun, 26 Nov 2009 15:15:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Sadayiel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#83</link>
      <description><![CDATA[Well not worry too much about the hyperion it suxs and cant win against any other BS 1 vs 1.<br /><br /><br />Plz as breed says, ignore it so we can get it cheaper.<br /><img src="http://www.trollexception.net/bsgd2/sig.jpg" border=0><br /><font color=yellow>Banana's 4tw - Xorus</font id=yellow><br />]]></description>
      <pubDate>Sun, 26 Nov 2009 15:11:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Breed Love]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#82</link>
      <description><![CDATA[Hyperion sux, nobody use it pls, and dont use blasters at all. I want em cheap <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'>.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 14:16:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Asariasha]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#81</link>
      <description><![CDATA[Ramp, murder1 will now complain that you must have been fighting<br />against noobs.<br />Thats usually the way he whines around <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br /><img src="http://www.trollexception.net/bsgd2/sig.jpg" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 13:33:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by murder one]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#80</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>ramptrick</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade> brilliant words of wisdom<hr height=1 noshade></font></BLOCKQUOTE><br /><br />WTF are you talking about!! i taken on plenty of 1vs1 Bs on SiSi and won every time.. i can out gank most of them and im fitted with 8 modal neutrons, 2 LAR II's, and 1 heavy cap injector plus a Medium one.. plus a little tank and webb, so dont go on about it being crap coz they are uBBer pwnmobiles!! convo me ingame and ill give you a great set up.. plus with using rigs makes it so easy to fit..<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Lol... don't you just love it when someone comes late to the party?<br /><br />Anyway, if you're not fitting T2 guns you're not even in the ballgame. I would rip you apart with a T2 neutron setup without question. From the looks of it, I seriously doubt you could possibly offer any new insight into how to best fit a Hyperion. Please refit your ship with Miner IIs and go back to your rocks.<br /><br /><br /><b>Because I said so...</b><br /><br /><img src="http://www.podbase.com/killsig.dxd?id=murder one" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 13:23:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by ramptrick]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#79</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: murder one on 25/11/2006 03:50:33</i></span><br />There is no point in flying a Megathron or Hyperion blaster ship in the upcoming patch. With the HP increase and the T2 ammo damage reduction both the Mega and the Hype can no longer do enough DPS quickly enough to kill another BS before it runs out of cap or is killed itself. This is assuming the engagement range is optimised for the blaster ship and starts somewhere around 15-20km.<br /><br />The Megathron needs a dual rep tank to live even a minute or so against another T2 fitted BS. Due to CPU limitations, you're stuck with T2 Ions, and even with seven Ion IIs and Void you can't do enough DPS before your cap is dry and the target still remains. If you use a plated Neutron II setup with 7 guns, you still end up dead because you can't put out enough damage before your plate is gone.<br /><br />The Hype's situation is no better. Since it lacks grid you can't fit 8 guns effectively with the same tank as the Mega, so there's no gain there, and you actually end up doing less DPS than a Mega since the Mega with the same tank and same number of guns has one more drone.<br /><br />The Hyperion's problems are compounded even more by it's active tanking bonus. Active tanking is the LAST thing you want to do in Revelations (I liked Kali better, it's shorter to type). In order to get the most out of the active tanking bonus you need to fit two large reps, and that just isn't practical given the cap consumption and the cap requirements of the MWD and guns. A single heavy injector can't keep up with dual reps and eight guns, even if they're electrons. So this means that you need to kill the target before you run out of cap, but the guns simply don't do enough DPS to accomplish that.<br /><br />I have tried all sorts of setups, with the focus being on maximum DPS: the largest guns with 3x magstab IIs in order to develope the highest DPS I could from the highest DPS ship in the game. No setup was ever enough to break a target's tank before I was dead. On the flipside, there is no tank setup that works that can kill a target before I run out of cap. I don't run out of cap charges, I run out of cap, unable to run my reps/guns with my hold still full of cap charges, the injector unable to keep up.<br /><br />Well what about rigs? Rigs are generally pretty useless to improve the situation. Because the Mega is more CPU limited (extremely) adding a few grid rigs won't help much because you still can't add T2 reps or larger T2 guns due to the CPU limitations.<br /><br />The Hype is a little better because adding two grid rigs allows you to fit some larger guns and using some of the extra CPU, but due to the rig nerfs you can no longer fit three grid rigs, and you won't be able to fit two T2 grid rigs due to calibration points, so a 10% grid improvement is all you're going to see from rigs.<br /><br />All the other rigs are pretty much useless: it's not grid-efficient to fit damage rigs, armor rep or armor amount bonus rigs don't give you *enough* of a bonus to be effective, and their drawbacks to speed are really bad. Speed rigs are pointless when you're already reasonably fast enough to get into range.<br /><br />Blasters are DPS ships, take that away and you take away their reason for being. Endurance setups don't work. Give us our DPS back. Heck, give us more DPS so we can compete with the larger tanks.<br /><br />P.S.- Plated Abaddons work *awesome* with the new changes. Rejoice Amarr <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_pirate.gif border=0 width=15 align=middle alt='YARRRR!!'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />WTF are you talking about!! i taken on plenty of 1vs1 Bs on SiSi and won every time.. i can out gank most of them and im fitted with 8 modal neutrons, 2 LAR II's, and 1 heavy cap injector plus a Medium one.. plus a little tank and webb, so dont go on about it being crap coz they are uBBer pwnmobiles!! convo me ingame and ill give you a great set up.. plus with using rigs makes it so easy to fit..<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 12:57:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Nytemaster]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#78</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Nytemaster on 26/11/2006 12:43:15</i></span><br />Helps if you quote who you are talking to. If you are talking about my setup then I challenge you to come up with any hype/mega setup that would beat mine. I am on the test server right now.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tiger Kior</i><hr height=1 noshade>and thats really gona stay alive with enough cap to kill anything let alone have enough power to keep the repers going? - ya right who you kidding sounds like you didnt read the part about the cap booster nerfs.<hr height=1 noshade></font></BLOCKQUOTE><br />---<br />Nytemaster<br /><br />If you think that jump ques are lame, sign the jump que <a href="http://www.petitiononline.com/evequeue/petition.html" target="_blank">petition</a>.]]></description>
      <pubDate>Sun, 26 Nov 2009 12:43:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Tiger Kior]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#77</link>
      <description><![CDATA[The charge capacity of cap boosters have been decreased by 20%. <br />The volume of cap boosters have been decreased by 20%. <br /><br />the increase in capacitor size is negated by the increase in capacitor recharge which is out of flow lines with eachother as 1% recharge is not equal to 1% capacitor.<br /><br />if your going to decrease the charge capacity of cap boosters atleast decrease the cycle time on cap injectors or again the flow lines plummet obscenly<br /><br />so working against us now are higher cap recharge times and lower efficency of cap boosters = dead in the water.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 12:13:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Dred'Pirate Jesus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#76</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Dred''Pirate Jesus on 26/11/2006 12:02:29</i></span><br />and did you forgt thet capacitors are getting bossted to compensate for the increasd hp? of course not thats toooooo easy<br /><br />edt.. oh yeah cap booster are getting the volume nrefed not the charg.. they still hold the same amount and give the same amount of boost but take up less m3 so yeah cap booters are worthles now<br /><b>KALI:Revelations..</b> <i>Putting the Waaaa back in Piwat..</i> <img src="http://www.homeworld2remix.com/files/crybaby.gif" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 11:51:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Tiger Kior]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#75</link>
      <description><![CDATA[and thats really gona stay alive with enough cap to kill anything let alone have enough power to keep the repers going? - ya right who you kidding sounds like you didnt read the part about the cap booster nerfs.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 11:42:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Nytemaster]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#74</link>
      <description><![CDATA[To answer your question, <br />8x electron blasters<br />2x electrochemical cap injector w/800s<br />1x fleeting propulsion<br />1x J5 disruptor<br />1x 100mn microwarp drive II<br />2x Large armor repairer II<br />1x N-Type Explosive<br />1x N-Type Kinetic<br />1x N-Type Thermal<br />1x Internal Force Field Array (damage control)<br />3x armor repair rigs<br /><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: murder one on 25/11/2006 03:47:09</i></span><br /><span style="font-size:7pt;"><i>Edited by: murder one on 25/11/2006 03:39:51</i></span><br />Just to give you an idea of what I'm using ship/skill wise: (this is on test with the new mirror)<br /><br />Relevant skills:<br /><br />engie/elec/mech/hull 5, weapon upgrades 5, adv. weapon upgrades 4, gal BS 4, drone interfacing 4, heavy drones 4, all support gun skills at 5 (rapid fire 5, sharpshooter 5 etc.) large blaster spec 4, all nav skills at 4 or 5 etc.<br /><br />Basically besides drone interfacing at 5, T2 heavy drones and BS 5, I have pretty much maxed skills for a blaster pilot.<br /><br />Setups: (every mod is T2 or best named, assume best of everything)<br /><ul><br />Megathron- <br /><br /><li>7x Ions, standard mids (mwd/web/scram/heavy injector), 2x large accom reps, EANM, DC, 3x Magstab IIs.</li><br /><br /><li>Results: cap death before able to kill opponent. Ships fought: Abaddon, Raven, Maelstrom, Typhoon, Rokh, Dominix.</li><br /><br /><li>7x Neutrons, standard mids w/ medium injector, large accom rep, 1600 plate, DC, EANM, 3x Magstab IIs.</li><br /><br /><li>Results: dead before cap death. Ships fought: Abaddon, Rokh, Raven, Maelstrom, Tempest.</li><br /><br /><li>7x Electrons, heavy diminishing nos, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC, EANM. </li><br /><br /><li>Results: Unable to break enemy tank, ran out of cap boosters, then died. Ships fought: Rokh, Raven, Dominix, Maelstrom, Tempest, Typhoon.</li><br /><br />Hyperion-<br /><br /><li>8x Ions, standard mids (mwd/web/scram/eccm/heavy injector), T2 large armor rep, DC, EANM, 3x magstabs.</li><br /><br /><li>Varient: replaced DC with 1600 plate. Same results. </li><br /><br /><li>Results: died with about 40% cap. Ships fought: Abaddon, Rokh, Maelstrom, Raven, Dominix, Tempest.</li><br /><br /><li>8x Electrons, standard mids, 2x T2 large reps, kin/therm/exp hardeners, DC.</li><br /><br /><li>Results: unable to break enemy tank, ran out of cap charges, then died. Ships fought: Maelstrom, Rokh, Raven, Typhoon, Abaddon.</li><br /><br /><li>8x Neutrons, standard mids w/ medium injector (no grid to fit heavy), 1600 plate, EANM, DC, 3x magstabs.</li><br /><br /><li>Results: varied- either died with about half cap, or went cap dead, then died. Ships fought: Dominix, Raven, Abaddon, Maelstrom.</li></ul><br /><br /><br />If someone has some better setups for the Hyperion (that still uses blasters) I'd like to see them. The main problem is that you can't active tank long enough to kill someone, and you don't do enough DPS to kill a single BS before they're through your passive tank. The longer you stay in a fight the worse it gets.<br /><br />I've tried to design setups to kill targets before you run out of cap, but the tanks in Revelations are just too good and the ammo has been nerfed too much to be able to break a T2 tank before you're either dead or out of cap.<br /><br />One additional note: blasterships are worthless for killing mission runners in deadspace. MWDs don't work there.<br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />---<br />Nytemaster<br /><br />If you think that jump ques are lame, sign the jump que <a href="http://www.petitiononline.com/evequeue/petition.html" target="_blank">petition</a>.]]></description>
      <pubDate>Sun, 26 Nov 2009 11:37:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Tiger Kior]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#73</link>
      <description><![CDATA[CCP FLOW CHART CAP BOOSTERS GIVEN THE NEW CHANGES - YOU MESSED UP ; either remove cap booster decrease in injected power or decrease cycle times on cap injectors.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 11:11:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Tiger Kior]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#72</link>
      <description><![CDATA[Cap Booster decrease in injected power + Capacitory Recharge time increase + no decrease to cap booster cycle times = a dead blasterboat be it hyp or mega before you can do anything meaningful in PvP fleet or solo - unless of course your out ganking bc's and smaller you will never be of use in BS fights.<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 11:09:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by murder one]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#71</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Iudex</i><hr height=1 noshade>Stupid thread + op was not looking at the rigs carefully. <br /><br />If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.<br /><br /> Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double. <br /><br />As other rigs are pretty useless (they stack with other modules and give only a tiny effect if you have many of the modules) this rigs will be the most effective, as they boost the effect of similar modules instead of having stacking penalty from them like other rigs, giving a big boost to all capacitor energy using modules. <br /><br />Go to testserver and test it before you start a whining thread.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Stupid post + the above poster not looking at the thread carefully. Plainly you're an idiot. Otherwise you'd know that the rig calibration on the ships was only recently increased to 400, and rigs buffed in general.<br /><br />Know what you're talking about before you open your mouth. And the benefits of the cap rigs, while pretty good, are negligible when compared to using grid rigs to cram larger guns and reps on the ship.<br /><br /><br /><b>Because I said so...</b><br /><br /><img src="http://www.podbase.com/killsig.dxd?id=murder one" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 11:07:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Dred'Pirate Jesus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#70</link>
      <description><![CDATA[Disclaimer: Drunken post..<br /><br /><br />Blah blah blah.. Nerf this boost that.. I specialized in yada yadda ydda for years.. UNFIR!!!!!!!!!! CCP suck!!!!! EVryone sucks!!!! I cnat pwn with the ship of my choic!!! Kali sucks!!! the divs suck!!! my mega after kali suks!!!! Caldari rule agin!!!! Nerf all racew but mine!!! Booost amarr!!! Mak my hyp the pwn of all blasterbots!!!!! PAY ATTENTION TO MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!<br /><br />whew.. 6months of thread in one post.. I'm passing ourt now.. gnite<br /><b>KALI:Revelations..</b> <i>Putting the Waaaa back in Piwat..</i> <img src="http://www.homeworld2remix.com/files/crybaby.gif" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 10:59:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Rhamnousia]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#69</link>
      <description><![CDATA[i dont know what y'all been on .. but, despite the fact that my char is really poor-skilled (low SP), my hyperion with Ions I got pwned by a drake pre-nerf. wtf??<br /><br />the setup i used was:<br /><br />x8 Modal Ions<br /><br />x1 Quad LiF<br />x1 90% webber<br />x1 20km scrambler<br />x1 Heavy Electrochemical Cap injector<br />x1 Tracking disruptor (useless vs. missiles boat)<br /><br />x2 large accomodation repper<br />x3 hardener (exp/kin/therm)<br />x1 RCU I<br /><br />rig was unavaiable as the time i tried, so that outta question, as said, im poorly skilled as a blaster pilot, but wtf?? i couldn't even take out a passive tanked BC before run outta cap and die?<br /><br />blasters are supposedly be the highest dps weaponry in the game, otherwise, should i switch over to minnie now? or even caldari for pete's sake?<br /><br />Gallente = Extremely Hard Mode, now?<br /><br />again, im not completely skilled for blasterboat, but as the way things go, i might as well train for other races, or even worse, go back to caldari and hang with the cool kids.<br /><br />GG Gallente.<br />---------------------------------------<br />- yes, im a noob<br />- yes, im a nut job<br />- no, i dont give a .... about what u think of my noobness<br />- now, tell me sumthing i dont know]]></description>
      <pubDate>Sun, 26 Nov 2009 10:40:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kunming]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#68</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Kaden Seer</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade>It needs to work 1v1, at close range. In it's operating range it needs to dominate. Not just simply kind of maybe sorta work ok, it needs to be outstanding.<hr height=1 noshade></font></BLOCKQUOTE>I totally agree with that, dude.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFAT!!<br /><br />I'm getting tired arguementing for blasters, feels like talking towards a wall of bricks! So I'll just show my protest towards Suxford by canceling my subscription, if the blasters come in nerfed as they are on SiSi...<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade><b><u>READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.</u></b><hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Sun, 26 Nov 2009 03:03:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4394930</guid>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Kaylana Syi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#67</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>murder one</i><hr height=1 noshade><br />I don't have three or four people at my beck and call to kill someone whenever I want. 90% or more of my kills are solo kills. I hunt, I find someone, I kill them. Whenever I drag around four or five people with me, everyone always logs/safespots/jumps out of the system the instant we're in local and comes back with a twelve person gang to fight.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />If I had some spare bottles, I could send water to the third world countries from that river you are crying.<br /><br /><center><img src="http://tinyurl.com/k43ax" border=0><br /><a href="http://tinyurl.com/lgpns" target="_blank">Team Minmatar</a><br /><a href="http://tinyurl.com/h88v5" target="_blank">Carriers need Clone Vats</a><br /></center>]]></description>
      <pubDate>Sun, 26 Nov 2009 02:11:00 +0000</pubDate>
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      <title><![CDATA[Blaster ships are obsolete in Revelations - by Iudex]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=431051&amp;page=3#66</link>
      <description><![CDATA[Stupid thread + op was not looking at the rigs carefully. <br /><br />If he did he would find the rigs Capacitor Control Circuit I and Semiconductor Memory Cell. They both have currently 100 calibration points, a bs has currently 400 so its easy to fit 3 of them - and the interesting thing about them is that they increase their effect the more of them you fit.<br /><br /> Basic ammount is 15%, i fitted 3 of the capacitor capacity increase, which resulted in 52,11 % more capacitor capacity and so 52,11% capacity gain (as rechargerate stays same). Even better are those with the capacity rechargerate, 3 of them gave a a capacity gain increas of 62,9 %. And they are even more effective if you use cap rechargers and power diagnostics - those 3 cap recharger rigs and an additional cap recharger II made my cap income more than double. <br /><br />As other rigs are pretty useless (they stack with other modules and give on