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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Murtough Galaktikus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#283</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Murtough Galaktikus on 28/08/2007 13:49:12</i></span><br />Dunno how often i (and others) mentioned it before, but Drones need some love anyway at all. Im too bored to list all up again.<br /><center><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade><u><b>we need to get the annoying things fixed first.</b></u><hr height=1 noshade></font></BLOCKQUOTE></center><br /><br /><br />/signed<br /><br /><br />edit: typing<br /><br /><br /><br /><img src="http://dl.eve-files.com/media/corp/cas-staff/dronebreak.png" border=0>]]></description>
      <pubDate>Tue, 28 Aug 2009 13:46:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Von Forlock]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#282</link>
      <description><![CDATA[/signed<br /><br />]]></description>
      <pubDate>Tue, 28 Aug 2009 12:51:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Xeen DuWang]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#281</link>
      <description><![CDATA[/signed<br /><br />HP bonus and AI fix.<br /><br />Keep this thread alive till done.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br /><br /><font color=limegreen><a href="http://www.clanhellshorses.org/images/spinning_hells_horses.gif" target="_blank">Your signature</a> exceeds the maximum allowed filesize of 24000 bytes -Timmeh (mods@ccpgames.com)</font id=limegreen>]]></description>
      <pubDate>Thu, 24 May 2009 01:38:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Eraggan Sadarr]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#280</link>
      <description><![CDATA[/Signed<br /><br />Drone keyboard hotkeys, please!<br /><br />Regards<br />Eraggan Sadarr<br />]]></description>
      <pubDate>Thu, 15 Mar 2009 09:35:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Xenomorphea]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#279</link>
      <description><![CDATA[/signed<br /><br />Like the changes described on this list:<br />http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=451105&page=1#5<br /><br />Most of them might reduce lag, but they also lessen the game experience. I think the solution is a more powerful server, optimized alogrithms etc. not to kill/nerf anything that is suspected to cause lag.<br /><br />Cheers, Xeno<br />]]></description>
      <pubDate>Fri, 29 Dec 2009 02:35:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by WHeisenberg]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#278</link>
      <description><![CDATA[my three cents...<br /><br />Drones get nerfed every patch. We know this as fact.<br /><br />Drones are often getting the blame as one of the major causes of lag on the servers, as well as lag on individual client screens.<br /><br />So, what's the quick and easy solution? Make drones so unstable, unusable and rediculously underpowered that people cant effectively use them. This makes it easier to eliminate them from the game completely.<br /><br />From there.. when the lag is still around.. (blame whatever you want, any and every 'lag fix' fails miserably).. it'll be something else that gets blamed.<br /><br />Before too long, major fleet battles will be held by sitting in a station and smacktalking in local.. until they eliminate chat because it's the only thing that remains in the game - thus can be the only thing causing all the lag.<br /><br />]]></description>
      <pubDate>Thu, 28 Dec 2009 19:26:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Omumou Faydack]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#277</link>
      <description><![CDATA[/signed<br />]]></description>
      <pubDate>Thu, 28 Dec 2009 11:47:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Ackuula]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#276</link>
      <description><![CDATA[signed/<br /><br />match the armor fix the AI<br />]]></description>
      <pubDate>Fri, 8 Dec 2009 16:13:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Jaybird]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#275</link>
      <description><![CDATA[Im Gallente, how can I not....<br /><br />/signed<br /><img src="http://go-dl1.eve-files.com/media/corp/ammarsigs/jaybird2.jpg" border=0><br />Send Hate Mails Here...]]></description>
      <pubDate>Fri, 8 Dec 2009 13:16:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#274</link>
      <description><![CDATA[Its just sad that some dev can keep deleting the wrong script or something.<br /><br />I seriously lost faith here, CCP doesnt really care about drones afterall, we are just a secondary weapon here? Oh geez.. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><br /><br />What a lovely game.. talking so much about balancing.. and the AI just suck. Try fix instead of making more features like we have been saying since '03.<br />]]></description>
      <pubDate>Wed, 6 Dec 2009 05:54:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Nimitz Alexander]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#273</link>
      <description><![CDATA[yah ill second that before the patch sometimes id have to tell em multiple times what to attack.... but now i still have to then,and at random points they change targets on their own, and its not even to things shooting at em.....<br />]]></description>
      <pubDate>Wed, 6 Dec 2009 03:27:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Aftenbar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#272</link>
      <description><![CDATA[Is it time to call up CCP customer service and say Hi drones are horrid can you please swap all my useless skills so that I can use a Raven which never seems to be nerfed.......<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><br />]]></description>
      <pubDate>Wed, 6 Dec 2009 02:20:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Chencherra]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=10#271</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Chencherra on 05/12/2006 22:22:56</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>R0ze</i><hr height=1 noshade>The prepatch topic has been locked will try here..<br /><br />Can somebody give me a more clear answer to this (okay could test after the patch but still):<br />"New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own."<br /><br />Does this mean drones wont attack anything on their own and in case primary (issued) target destroyed will they idle? <br />Does this mean if I'm attacked and loose a lock (jammed) they won't fire back?<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />CCP fixed Drone A.I. !<br />Thats what i thought as i read the patch notes. but they became even more stupid. Before patch they attacked different targets but one klick on "engage" made them run to your target and blow it up. But now they attack your target for like a minute and after that they stop shooting . Hell i use them to kill frigs in missions but after some seconds they go for battleships, but not all at the same BS, each drone attacks a different ship <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'> .<br /><br />why dont they kill the myrmidon and give gallente a Battlecruiser with Drone-A.I.-bonus ? why do drones get nerfed with every patch? <br />and when will they fix missions, where drones get full stage aggroed?<br />how should i kill the small frigs in Worlds Collide 4 in my megathron without drones?<br />as soon as i launch em they get shot and whole stage starts shooting at me. <br />fit 4 webbers and hope rails will hit em ?<br />fit assault missiles instead of cruise???<br />use freaky blasters for missions with paperthin tank ?<br /><br />maybe they should build a missile-bs for gallente, just like the rokh for caldari, so gallente get caldari weapons and can do missions the easy way too . well nobody needs that blasterhyperion anyway...but a ship that can do missions without stupid drones .<br /><br />why dont they nerf missiles, so each missile attacks another enemy ? <br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br /><br />we dont need lower damage with t2 ammo, we need to get the annoying things fixed first.<br />we dont need new bs, when we get blown up by a full stage of serpentis just because we launched our "primary" weapon .<br /><br />...<br /><br />btw. attacking someone in low sec with an ishkur, launching your drones and watching them how they attack NPC-rats instead of your primary target...<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />]]></description>
      <pubDate>Tue, 5 Dec 2009 22:20:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by DriveCrash]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#270</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: DriveCrash on 05/12/2006 15:53:35</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>R0ze</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>DriveCrash</i><hr height=1 noshade><br />I'm still annoyed that drones dont attack things like cans, wrecks.. <br /><hr height=1 noshade></font></BLOCKQUOTE><br />It was pretty spectacular (back in time) drones attacked also structures on their own.. Throwing out 8 heavys from a rax and letting blow up them some 30 structure units.. I'd say a Doomdevice effect in Castor (or when was it) :)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />i remember that. i got wtf pwnd cause my drones ran off and were beating on a abandoned stargate. i couldn't figure out what was wrong and why the damage i was takeing wasn't dropping. mmm good days those were. but even then drones would not attack Giant Secure Cans. To my knowledge they never have. I have a laser toteing geddon just for that reason, GSC killing, because my stupid *** drones wont attack them. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />-DCO<br /><br />]]></description>
      <pubDate>Tue, 5 Dec 2009 15:53:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by R0ze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#269</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>DriveCrash</i><hr height=1 noshade><br />I'm still annoyed that drones dont attack things like cans, wrecks.. <br /><hr height=1 noshade></font></BLOCKQUOTE><br />It was pretty spectacular (back in time) drones attacked also structures on their own.. Throwing out 8 heavys from a rax and letting blow up them some 30 structure units.. I'd say a Doomdevice effect in Castor (or when was it) :)<br />]]></description>
      <pubDate>Tue, 5 Dec 2009 15:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by DriveCrash]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#268</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Teylas</i><hr height=1 noshade>Did CCP fixed drones? I mean that bug when you send drones at target 40+km away from you and those stupid buggers started returning or changing target after flying 70% way???<hr height=1 noshade></font></BLOCKQUOTE><br /><br />no. in fact, try takeing a domi out for a spin with 6 drone links up high. You can even fit 4 drone nav computers if you want. (you'll need a sensor booster for target range)<br /><br />Send some heavys out at your newfound 174km drone control range!! YAY! UBER! OMG! wait.. after 30 seconds of flight they go idle and get stupid. they start slowboating back to you. You have to tell them to engage target again. God help you if you dont have drone nav computers fitted, it takes 4 times of telling the drones to engage to get them to target. I know 174km drone range is silly, i'm just proving a point that drones DO NOT listen, and go dumb all the time. of course once your drones go idle, they get a mind of thier own, thus changeing targets.<br /><br />I'm still annoyed that drones dont attack things like cans, wrecks.. <br /><br />but more than anything else. why in gods almighty name are repair drones considered HOSTILE???? nothing makes me happy more than getting my rep drones blasted by my gangmates FoF's. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br />-DCO<br /><br />]]></description>
      <pubDate>Tue, 5 Dec 2009 15:27:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by R0ze]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#267</link>
      <description><![CDATA[The prepatch topic has been locked will try here..<br /><br />Can somebody give me a more clear answer to this (okay could test after the patch but still):<br />"New programming has been added to drones. They will no longer attempt to become self-aware and will not pick random targets on their own."<br /><br />Does this mean drones wont attack anything on their own and in case primary (issued) target destroyed will they idle? <br />Does this mean if I'm attacked and loose a lock (jammed) they won't fire back?<br /><br />In my opinion the preffered way (I hope it will be like this) would be that drones dont switch target untill its destroyed but afterwards if no new target is given they choose themselves..<br /><br />]]></description>
      <pubDate>Tue, 5 Dec 2009 14:55:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Rico Daclaw]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#266</link>
      <description><![CDATA[It's not that drones are being ignored, they are being made worse and worse with every passing patch. At the rate they are going they are usless in the next few months, I for one am going to scrap my months of training in Gallante and move to minmaar.<br /><br />Drones appear to be a waste of time, they're just going to nerf them more and not improve them.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'>]]></description>
      <pubDate>Tue, 5 Dec 2009 14:38:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#265</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Patch86</i><hr height=1 noshade>What really depresses me about all this, more than all the bugs, more than the stealth nerfs, more than the lack of functionality, is this:<br /><br />We STILL havn't got a decent dev aknowledgement.<br /><br />All I'd like to keep me happy would be "Hi! I work in [insert department here] and I'd like to assure you all we are aware of the problems with drones, and we are working on it! So hang in there!". If I had that, I could stop stalking this thread every other day in the hopes that something interesting has happened..............<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />We got the exact same points here.. If only someone told us that they've wrote everything down and will give it all a try.<br />I more or less want them to say they favor turret and launchers. But thats not going to happen - but lots of truth is hidden for us.<br /><br />and bumb to the top as we dont have a respond here. Tuxiiie?<br />]]></description>
      <pubDate>Tue, 5 Dec 2009 12:45:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#264</link>
      <description><![CDATA[What really depresses me about all this, more than all the bugs, more than the stealth nerfs, more than the lack of functionality, is this:<br /><br />We STILL havn't got a decent dev aknowledgement.<br /><br />All I'd like to keep me happy would be "Hi! I work in [insert department here] and I'd like to assure you all we are aware of the problems with drones, and we are working on it! So hang in there!". If I had that, I could stop stalking this thread every other day in the hopes that something interesting has happened..............<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Sat, 2 Dec 2009 13:24:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Aphotic Raven]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#263</link>
      <description><![CDATA[I for one am sick of caldari online, missions are a no no with drones, they just get you killed, like in most situations... ive been training hybrid guns for a few weeks because drones are a god damn liability.<br /><br />You cant run missions so no profit in high sec...<br />You can mine but rats call primary on mining drones (Smort?)<br />You can rat in 0.0 but you need to aggro the whole spawn so that the last one doesnt *****your friggin drones (time taken about 20 seconds per spawn. time taken in a Raven 0 seconds)<br />You have to pull in your drones to warp if people show up, since drones are ****** (slowboating back to ship... attacking random ****.... flying around random places... ignoring commands... lagging... sucking at everything...) it not only disrupts your slow ratting but puts you at a lot of risk since you spend so long trying to get them back.<br />You cant really tell the drones what you want unless its something really simple... even then they wont do it.<br />Your drones lag to launch, need to fly to target, need to engage and then need to start pouring on pretty ****house DPS in PVP.... its hard enough to get people to fight you in revelations (unless its 6 v 1....) without drones and their embarassing alpha abilitys... Plus the fact you need to recall them to warp (unless you wanna leave them and nerf yourself)<br />The ai randomly attacks friendly/neutral **** STILL. CONCORD &gt; DRONE USERS<br /><br />As much as i love drones as a weapons system they are thouroughly unusable in their present state.<br /><br />Can you imagine what would happen if such random defective **** happened to missles?<br />the carebear hordes would descend on this forum like a million emo banshees and the server would be taken down to fix the problems.... Tis time for a REAL drone upgrade...<br /><br />The sadest thing of all is people talking about A) cycling drones (it doesnt work very well... ) and B) Gallente being overpowered because of NOS + Drones<br /><br />We already lost ECM. If NOS gets a nerf too the dominix/myr/vexor are all dead ducks.<br /><br />ECM works on a dominix because its PG is already nerfed to hell... leaving lots of CPU and no PG for fun stuff.<br /><br />I fear that the whining will continue until a nos nerf, and inevitably a full blown domi nerf are forthcoming.<br /><br />Its great playing caldari online, isnt it?<br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade> <br />Melicien Tetro: I tried to fight a shark with a pistol underwater once, and I'll be ****ed if he didn't laugh at me and eat me. Sharks need a ******* nerf. True story <hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Fri, 1 Dec 2009 19:57:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#262</link>
      <description><![CDATA[So looks like we are screwed here.. Drones attacks ships that arent locked on mission, how freaking great..<br /><br />Could you devs please try and be a Gallentean dronespecd guy for a sec? just place the raven in your hangar and fit out a domi please. kay, thanks.<br />]]></description>
      <pubDate>Fri, 1 Dec 2009 15:04:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#261</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Pinpisa Jormao</i><hr height=1 noshade>Keep drones as they are (So smartbombs still do the "trick").<br /><br />But Please make drone armor repair themselves (atleast slowly if not anything else) when inside your ship.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Its even worse now- you can't even order repair drones to target other drones, now. So the days of being able to reapir your drones between battles have come to an abrupt end..........<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Thu, 30 Nov 2009 18:30:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Bartholomeus Crane]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#260</link>
      <description><![CDATA[Yep, it seems like drones got even worse after Revelations. *Sigh*<br />--<br />Drone users unite! Support <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417350" target="_blank">drone whinage</a>]]></description>
      <pubDate>Thu, 30 Nov 2009 18:14:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#259</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: FawKa on 30/11/2006 16:14:49</i></span><br />btw, I am the only one that has to reengage my drones to NPC targets over and over again as some drones (mostly just one) picks a whole other target I havent even locked?<br /><br />Looks like some fool were in the script and just deleted the single % AI our drones had before patch?<br /><br />unless this only happens on my account - but that would be rather wierd.<br />]]></description>
      <pubDate>Thu, 30 Nov 2009 16:13:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Pinpisa Jormao]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#258</link>
      <description><![CDATA[Keep drones as they are (So smartbombs still do the "trick").<br /><br />But Please make drone armor repair themselves (atleast slowly if not anything else) when inside your ship.<br /><br />]]></description>
      <pubDate>Thu, 30 Nov 2009 07:09:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Rogerano]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#257</link>
      <description><![CDATA[Lol... This thread is rubbish. Only some fights are going to last a LITTLE bit longer, not heaps. For a cruiser v cruiser what was a 30 second fight is going to last 37.5 seconds now (+25%). Good work if you can target and destroy all of the other guy's drones in 7.5 seconds.<br />]]></description>
      <pubDate>Thu, 30 Nov 2009 02:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#256</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Patch86 on 30/11/2006 01:18:16</i></span><br />By the by, <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=433733" target="_blank">this</a> thread has also cropped up with a new drone bug.<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Thu, 30 Nov 2009 01:18:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#255</link>
      <description><![CDATA[What bugs me is that not only were there no drone fixes in this patch, and drones have still been left behind on HP counts BUT they've even recieved a minor nerf. Now Drones can't rep each other, or be used to attack your own cans / property.<br /><br />Just what we needed, no boosts, more nerf................<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Thu, 30 Nov 2009 01:10:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Koum Lesaintier]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#254</link>
      <description><![CDATA[bassicaly, droens and fighters are prety much nerfed now after the ship hp increase. it;s obvious that they should get at LEAST the same treatment as ships as now they;ll be ridiculously easy to get rid off.<br /><br />but for the sake of the god( s) you believe, one would think that you could sit donw and fix known bugs that plague drones since 2 years ago ( thats when i started playing..). Having new and ultra neat stuff is nice, but CCP I would be glad for one if you didnt do half finished jobs and moved on.<br /><br />And drones are a prety big part of the game to be half finished 3 uears after it was launched.<br />barf<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 20:48:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#253</link>
      <description><![CDATA[So where is our sticky?<br /><br />Why did we not get any HP boost to drones or fighters?<br />Why did we not get any improvements to drones?<br />Why is there no repond to all our drone-dmgmod ideas?<br />Why cant we rep a drone A with drone B? smart?<br />Why do you allways improve turret and missile launchers so much in every patch when drones has been needing a overhaul for 2 years?<br />Dont you like drones?<br /><br />- or dont you guys know how to fix it?<br />]]></description>
      <pubDate>Wed, 29 Nov 2009 19:18:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Wrangler]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#252</link>
      <description><![CDATA[Test<br /><br /><font color=beige><a href="mailto:wrangler@ccpgames.com" target="_blank"><font color=beige>Wrangler</font id=beige></a><br /><i>Assistant Community Manager</i><br /><b>EVE Online</b></font id=beige><br /><br /><a href="http://support.eve-online.com/Pages/Petitions/CreatePetition.aspx" target="_blank"><font color=teal>Contact Support</font id=teal></a> - <a href="mailto:mods@ccpgames.com" target="_blank"><font color=teal>Contact Moderators</font id=teal></a> - <a href="http://bugs.eve-online.com/" target="_blank"><font color=teal>Report Bug</font id=teal></a> - <a href="http://myeve.eve-online.com/news.asp?a=submitrp" target="_blank"><font color=teal>Submit News Leads</font id=teal></a><br /><a href="http://kb.eve-online.com/" target="_blank"><font color=teal>Knowledge Base</font id=teal></a> - <a href="http://www.eve-online.com/guide/" target="_blank"><font color=teal>Player Guide</font id=teal></a> - <a href="http://www.eve-online.com/pnp/" target="_blank"><font color=teal>Policies</font id=teal></a> - <a href="http://myeve.eve-online.com/isd.asp" target="_blank"><font color=teal>Join ISD</font id=teal></a> - <a href="http://myeve.eve-online.com/screenshots/" target="_blank"><font color=teal>Fan Submissions</font id=teal></a>]]></description>
      <pubDate>Wed, 29 Nov 2009 16:18:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Simon Jax]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#251</link>
      <description><![CDATA[I definitely saw less in the patch notes relating to drones as I thought I would, but at least its not a direct nerf. I only read a couple of pages, so I may be repeating someone. <br /><br />Ok, so theyve made it so ships dont go *pop* quite as quickly anymore. Ok, cool beans. But in large group PvP, will drones (not fighters per se) be of any more use than they are now? As I understand it, between the lag and time-to-target they tend to be more trouble than they are worth.<br /><br />So are we just talking about small scale PvP or solo PvP where drone hitpoints are of major concern? I guess its then just a question of whether or not your opponent is set up with anti-drone measures. Even if you give drones the same 25% base armor increase as the ships are getting  will it really take *that* much longer to take em down if your ship is equipped to do so? <br /><br />The people whining about the insta-shield regen need to stop. Drone shields are very weak sauce to begin with. Why would Drones keep their shields on while docked anyway? It doesnt make sense to slowly <b><i>re</i>generate</b> something that isnt being <b>generated</b> at the time. <br /><br /><br />--Wherever you go, there you are.]]></description>
      <pubDate>Mon, 27 Nov 2009 21:35:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by hitech redneck]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#250</link>
      <description><![CDATA[Did they increase the hp of fighter to match the increase of on ships. If not my carrier my get perm docked or only used a high priced hauler till it gets resolved.<br />]]></description>
      <pubDate>Mon, 27 Nov 2009 19:26:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#249</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Celestos Marxii</i><hr height=1 noshade>People that think the recal/redeploy with full shields tactic is viable are drone-noobs and need to be shot.<br /><br />*drones return slowly with a 0 transversal and the sig of a barn w/ mwd.<br /><br />*Only their shields are repaired, which are as thin as my hair.<br /><br />*Recalling them takes them out of battle... so we aren't doing damage to our enemy for as long as it takes to recall/redeploy. Have you ever recalled heavy drones 30km you flippin' noob? Oh yeah, like not doing damage for over a minute isn't a disadvantage.<br /><br />Get a clue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hell, if people really think its that big a problem, then just stop shields insta-recharging in drone bay. Its not like anyone actually uses that tactic, so if its really a huge balancing problem, just stop it happening.<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Mon, 27 Nov 2009 15:39:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Celestos Marxii]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#248</link>
      <description><![CDATA[People that think the recal/redeploy with full shields tactic is viable are drone-noobs and need to be shot.<br /><br />*drones return slowly with a 0 transversal and the sig of a barn w/ mwd.<br /><br />*Only their shields are repaired, which are as thin as my hair.<br /><br />*Recalling them takes them out of battle... so we aren't doing damage to our enemy for as long as it takes to recall/redeploy. Have you ever recalled heavy drones 30km you flippin' noob? Oh yeah, like not doing damage for over a minute isn't a disadvantage.<br /><br />Get a clue.<br />]]></description>
      <pubDate>Mon, 27 Nov 2009 14:42:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#247</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MrRx7</i><hr height=1 noshade>Anyone else having this issuse where the fighters wont MWD back to the carrier?<br /><br /><br />I dislike having to wait 10min for them to fly back 80km at 500m/s<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yeah, it ment to be fixed in 2 days.. but I would like to see it before I get happy tbh..<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 15:01:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by MrRx7]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#246</link>
      <description><![CDATA[Anyone else having this issuse where the fighters wont MWD back to the carrier?<br /><br /><br />I dislike having to wait 10min for them to fly back 80km at 500m/s<br /><img src="http://img213.imageshack.us/img213/8527/mrrx7pe0.jpg" border=0>]]></description>
      <pubDate>Sun, 26 Nov 2009 09:27:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Lai Nah]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#245</link>
      <description><![CDATA[I would really want to se an uppgrade on the drones info when having them onboard the ship as any other gun when placeing diffrent types of amo. For example when having drone uppgrade modules, drone riggs or higher skills than what the drone requieres. Range, tracking, speed, HP and so on....<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 07:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#244</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: FawKa on 26/11/2006 00:55:29</i></span><br /><br /><br />It wont ever be possible to let a carrier into a fleet fight unless you make a carrier siegde mode module. One thing thats for sure is that HP boost wont help the carrier at all.<br /><br />If they should be in the first line there are some req.s that everyone has said should have been a basic feature since the first carrier was build!!:<br /><br />Toggle mode for fighters if they should warp after target or not! That is just the basic!<br /><br />More HP to fighters - as they are all too easy to kill or:<br /> - make skills for fighters, more HP, more tracking, more speed etc.<br />and so on.. theres lots of threads..<br /><br />And anyways.. We keep getting ideas but we all know that the devs got all too much to do with all their lovely turrets and missiles<br /><br />edit: clicked enter a few times, lookd boring :)<br />]]></description>
      <pubDate>Sun, 26 Nov 2009 00:52:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#243</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Drutort</i><hr height=1 noshade>so are you telling me that they did not fix the minmatar carrier bonus at all? and all the carriers still have the same half implemented bonuses without much consideration or thought since they came out? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />how hard could it be to have tested it throughout all of this time since they came out? and with soooo much user input about what options to put for the minmatar carrier bonus and others <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />this is quite pathetic if they couldnt change the bonuses yet very sad<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yah, the carrier thing bugs me too. But atleast Tux has now said <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=431247&page=1#9" target="_blank">this</a>. I'd kill for that kind of recognition for the drone problems <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Sat, 25 Nov 2009 22:26:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Drutort]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#242</link>
      <description><![CDATA[so are you telling me that they did not fix the minmatar carrier bonus at all? and all the carriers still have the same half implemented bonuses without much consideration or thought since they came out? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />how hard could it be to have tested it throughout all of this time since they came out? and with soooo much user input about what options to put for the minmatar carrier bonus and others <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />this is quite pathetic if they couldnt change the bonuses yet very sad<br /><br />]]></description>
      <pubDate>Sat, 25 Nov 2009 21:32:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=9#241</link>
      <description><![CDATA[You know, sometimes I really wish I hadn't drone specc'd (and boy am I drone specc'd). Not because I think somethings way better, or I want to play with another type of weapon, or anything typically whiny like that.<br /><br />Its just that being a drone user depresses me so much. I love using them, but there are bugs still in them that have been here since beta. And every new patch, new bugs crop up for them, which wont get fixed. Half of the options available to other weapons (damage mods and the like) are completely missing from them. And now as the landscape of EVE combat is changed (with increased battle time, smaller ammo, smaller cap charges, bigger capacitors, new tanking ships........) drones are left behind, less able to compete than they ever have. <br /><br />And do you know what bums me out more than anything else in the game? That ****ed Hammerhead I model. How is it that after about 4 years of EVE, theres still that simple, obvious and in-your-face bug, so easily fixed, just because no-ones ever been bothered to get to it. It was half the reason I trained for T2s as quickly as I did..............<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0><br /><br />]]></description>
      <pubDate>Sat, 25 Nov 2009 19:22:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Teylas]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#239</link>
      <description><![CDATA[Did CCP fixed drones? I mean that bug when you send drones at target 40+km away from you and those stupid buggers started returning or changing target after flying 70% way???<br />]]></description>
      <pubDate>Sat, 25 Nov 2009 18:20:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Tribunal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#238</link>
      <description><![CDATA[I just found something nice looking through the rigs...<br /><br />There is a rig called "Sentry Damage Augmentor I" That increases sentry damage 10%. It's the only damage increasing drone rig though.<br /><br /><br /><b>"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by."</b> - Will Rogers]]></description>
      <pubDate>Sat, 25 Nov 2009 18:17:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Denga Vulture]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#237</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />/Signed. I still hope for the HP bonus ... how about a simple increasing of Drone durability ?<br />]]></description>
      <pubDate>Sat, 25 Nov 2009 18:03:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Tribunal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#236</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Felxia</i><hr height=1 noshade>not signed.<br /><br />I'll sign it when carriers have to show themselves i nbattle instead of assigning drones to frigs to go around a pwn everything...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Which would defeat the entire function of a carrier in combat. Carriers are not front line support (even though some use it as such, and to the I say rock on space cowboys, rock on) they are designed for rear support with fighters.<br /><br /><br /><b>"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by."</b> - Will Rogers]]></description>
      <pubDate>Sat, 25 Nov 2009 18:02:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Felxia]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#235</link>
      <description><![CDATA[not signed.<br /><br />I'll sign it when carriers have to show themselves i nbattle instead of assigning drones to frigs to go around a pwn everything...<br /><br />Grrr don't have a sig.]]></description>
      <pubDate>Sat, 25 Nov 2009 14:53:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FawKa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#234</link>
      <description><![CDATA[<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'>Once again - a new patch with NOTHING for us drone users and lots of things for turret and missile users..<br /><br />Oh ffs #%#/%(#%<br /><br />when will you stop ignoring us and actually concentrate on drones CCP? Give it a f.. min and you know what to fix !<br /><br />Its ALLWAYS the turret ans missiles! If their missiles changed targets, if their turrets wouldnt react when you tell them to shoot, if it was possible to shoot their torrets - YOU WOULD GOT **** FIX IT INSTANTLY - <br /><br />eeek, my brain is melting<br />]]></description>
      <pubDate>Sat, 25 Nov 2009 13:19:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Galazar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#233</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Blackest Sheep</i><hr height=1 noshade>The last few fights on sisi my drones returned to the drone bay at once when ordered. The mwd'ed back to the ship all the way. No flying there to collect them, no waiting for ages.<br /><br />Luck? Or a change?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />"Fighters will shut down their microwarpdrives at the proper distance from their targets."<br /><br />Im guessing this includes the return flight, as in they also dont shut off their MWD's until they actually reach you...the above statement probably covers a few minor but conciderable changes as well...<br />]]></description>
      <pubDate>Sat, 25 Nov 2009 11:47:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by hankey]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#232</link>
      <description><![CDATA[/signed<br />Drones should get damage bonus, because all ships now got more HP, and shields tank will leave forever even with 5 T2 heavy against tanked ship.<br />]]></description>
      <pubDate>Sat, 25 Nov 2009 11:37:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Blackest Sheep]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#231</link>
      <description><![CDATA[The last few fights on sisi my drones returned to the drone bay at once when ordered. The mwd'ed back to the ship all the way. No flying there to collect them, no waiting for ages.<br /><br />Luck? Or a change?<br /><br /><div align=right><img src="http://www.hardebusch.net/eve/evesig.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 25 Nov 2009 09:06:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Tribunal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#230</link>
      <description><![CDATA[Here are the changes to drones -<br /><br /><ul><li>Fighters will shut down their microwarpdrives at the proper distance from their targets.</li></ul><ul><li>The drone control unit description now displays a CPU reduction bonus for Motherships and Carriers</li></ul><ul><li>Mining drones now display their tech level. </li></ul><br />Rock on! <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><br /><br /><br /><b>"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by."</b> - Will Rogers]]></description>
      <pubDate>Sat, 25 Nov 2009 04:27:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#229</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Patch Notes</i><hr height=1 noshade>Ship, module, weapon, ammunition and drone balancing for improved Player versus Player and Player versus Environment experiences.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Anyone have any idea what this might actually be? Have Drone stats changed at all? (say, HP or Sig Rad?).<br /><br />If not, it would appear Drones missed the Kali 1 boat, seeing as this is the last few days running up to deployment.<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0>]]></description>
      <pubDate>Sat, 25 Nov 2009 01:40:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Drutort]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#228</link>
      <description><![CDATA[also when i went on test server i was shocked to see the bug of initial launch of drones/fighters in a carrier that creates client side lag massive one... makes you go into a slide show....<br /><br />it takes some time to select any other object in your overview, its a simple bug that is causing this massive lag and the solution is obviously selecting any other object on your screen, as for some reason when you launch drones/fighters one of the drones fighters is randomly selected and thus is causing some major lag for unknown reasons.<br /><br /><br />]]></description>
      <pubDate>Fri, 24 Nov 2009 18:22:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Drutort]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#227</link>
      <description><![CDATA[ya the only use carriers will be now is with a shoot me sticker on the back, while all the kos will just wait for you to launch fighters so they can laugh at you when they insta pop them, they do not do enough dmg to justify using them in a fleet, as poping them does more dmg to the wallet then shooting at a frig/ceptor/cruiser<br /><br />im quite disappointed with the fact that they could not fix drones in this patch its very pathetic, this wav of patch is supposed to fix things as they had promised, but such issues as this its pathetic couldnt they fix the mwd issue? And the disconnect issue of fighters? How about the fact that they simply can not hit small targets at all? Or let the carrier pilots get bonus from the drone skills<br /><br />]]></description>
      <pubDate>Fri, 24 Nov 2009 18:17:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Turtla]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#226</link>
      <description><![CDATA[Remind me not to use fighters unless it's to hunt NPC.<br /><br />Now they are way to easy to kill for the time it takes them to kill a BS.<br /><br />]]></description>
      <pubDate>Fri, 24 Nov 2009 09:26:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Kaden Seer]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#225</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Keitaro Baka</i><hr height=1 noshade>Drones need a hp boost, smart bombs are excellent drone killers, so are drones, not to mention missiles.<hr height=1 noshade></font></BLOCKQUOTE>Agreed.<br />]]></description>
      <pubDate>Thu, 23 Nov 2009 19:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Keitaro Baka]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#224</link>
      <description><![CDATA[Had a lot of la..euhm..fun last night on the fleet test gang thing. I was in the x-m2 gate camp gang, in my old and only remotely possible drone ship in game, the dominix. I had the only useful drone rigs on (armour repair amount and sentry drone dmg rigs).. 3 drone links and a sensor booster to give me a nice 134km targetting and 117 drone control range, 4 sec lock on BS.<br /><br />Heh it was rather pathetic. You need to lock, then engage drones. I takes like 7 seconds for the first salvo to hit. I suppose it's faster than missiles. After some motherships dropped in (CCPMasta stands out) I figured I'd go for fighters. First tried sentries, which can't hit for ****zle even with target painters and omnidirectional drone mod on, at 40-80 km, which is usually great stuff. <br /><br />Ofcourse I didn't just have sentries, it's a domi: first I sent in my medium drones (loverly t2's, with BS lvl 4, so kinda buffed) .. and after a few smart bombs on the way those were gone (nice mothership setup to kill drones).. They got of one salvo. The light drones lasted to get of a full 10 seconds of shooting, but got SB-ed too .. Not having offensive guns I figured I'd just drop a bunch of sentries and go nos someone (the Nyx ofcourse) and get his fighters as he was recalling them. With my large SB &gt;:). Worked well enough to get noticed and 30 fighters took my domi to the next level.. fast..<br /><br />So I fitted a nanophoon with small lasers and heavy nos. Orbit a Nyx, nos and mwd and get 40 fighters on you which are helpless. If i could use missiles (tech 2 pref) a bunch of heavy assault/heavy/light missiles would have exterminated those fighters one by one. As it was I used light t2 drones and small lasers to do it. <br /><br />Drones need a hp boost, smart bombs are excellent drone killers, so are drones, not to mention missiles.<br /><br />- All the stuff above does not necessarily reflect my corp, my alliance or even me<br /> - Pure drone user... give us a mini carrier and faction Typhoon and Dominix please]]></description>
      <pubDate>Thu, 23 Nov 2009 14:34:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Sith Vador]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#223</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Sith Vador on 23/11/2006 14:29:46</i></span><br />I think the new hp increase is great for carriers but there are a few things that need to be fixed with fighter drones an the minmatar carrier. <br /><br />Fighter Drones:<br />1) They need a HP increase equal to other ships of there size as they are supposed to be. Being that fighters don't get the other drone bonuses they aren't drones an are supposed to be piloted by People per say. If you don't a few BS's could take down a carrier pretty easy by just killing the poor fighter drones. <br />2) It only makes sence being they don't use the regular drone skills they need there own class of skills. Makes sence right. <br /><br />Minmatar Carrier:<br /><br />1) Well to be honest the minmatar carrier is a huge crap of heep compared to all the other carriers. I believe the remote repair bonus (no offence to CCP) the worse bonus ever. Some options to make it somewhat close to it's brothers:<br />5% Damage 5% Drone Speed per lvl<br /><br />5% Damage 5% HP per lvl<br /><br />Or if your stuck on the current bonuses go with this to make it worth somethin. Making it effective in it's job as a support carrier.<br /><br />10% Reduction in shield & Armor Transfer Duration & Cap Usage per lvl<br /><br />PS: I think the last option would really make it stand out in supporting other ship in combat. But I'd really like to see the damage an HP bonus.<br />]]></description>
      <pubDate>Thu, 23 Nov 2009 14:18:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#222</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Patch86 on 23/11/2006 11:11:07</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Aphotic Raven</i><hr height=1 noshade>It has been argued that sig radius is to do with the communication signals being sent to the mothership... should we not then get a sig boost for gangs (yes.. nerf fat gank packs.. nerf them i say...)<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Heh, that one was me, and I was mostly being whimsical. I was only suggesting a possible fluff as to why Drones are the size of a drive way with the sensor foot print of a football pitch....<br /><br />In all reality, I think that Drones should have their sig rad reduced, with their total HP left the same. Their HP count should be rebalanced to have more HP in armour than in shields, so that said sig-rad boost doesn't make scooper 'n drop tactics a must (like most drone users, I don't want to have to MWD to blaster range just so I can use my drones- 60 km drone range anyone?).<br /><br />Probably.<br /><br />To be completely honest, I think my brain has been scrambled by all this number crunching.............<br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0>]]></description>
      <pubDate>Thu, 23 Nov 2009 11:11:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Hawk Fireblade]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#221</link>
      <description><![CDATA[The biggest thing needed for fighters is a saftey net where they redock upon a disco.<br />]]></description>
      <pubDate>Thu, 23 Nov 2009 08:13:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Aphotic Raven]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#220</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Nir</i><hr height=1 noshade>I think Tuxford hasn't touched Heavy Drone HP yet in fear of unbalancing the Dominix. Dominix as is stands is going to be even better in Kali, so any more indirect boosts to it would tip it over the scales. Its a double edged sword, on the one hand nearly everyone uses drones to a greater or lesser extend, so a boost to drone HP seems in order. On the other, the current situation of the Dom having 2k+ HP Ogre IIs is just wrong.<br /><br />I say lower the HP bonus on droneships from 10% to 5% HP/level. Then increase the HP of all drones and fighters by 50%. That way everyone who can use drones (Every Battleship, BCs and most Cruisers) sees some improvement here and everyone will be happy.<br /><br />My 2 cents.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Do domi nerfers ever get sick of being stupid... i sometimes wonder.... has anyone ever argued that the domi is in fact balanced given its terrible pg (when contrasted with tier 2 and 3 BS's)<br />And have you come to the realisation that ECM domis will be at worst nerfed to all hell and at best non existant.<br /><br />Drones are ****, i use them, i love them, but the AI driving them is terrible to the point of tears...<br /><br />they need more HP or much more realistic sig radius's.<br /><br />It has been argued that they always have their MWD on, then why are they so f'ing slow sometimes?<br /><br />It has been argued that sig radius is to do with the communication signals being sent to the mothership... should we not then get a sig boost for gangs (yes.. nerf fat gank packs.. nerf them i say...)<br /><br />I dont really care about drone HP or sig radius when compared to the AI. PLEASE devs just decide on the ships and tell everyone to STFU and then fix drones.. they weren't even working last time i was on the test server, its hard to test a myrmidon when its drones wont attack anything for any reason whatsoever.<br />]]></description>
      <pubDate>Thu, 23 Nov 2009 06:08:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by baaaaal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#219</link>
      <description><![CDATA[just because you can scoop/deploy drones doesnt mean fighters shouldnt get a hp boost , a carrier can hardly scoop them fast & half the time you dont know there under fire until they start poping<br />]]></description>
      <pubDate>Thu, 23 Nov 2009 04:23:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Derick Stralen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#218</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Derick Stralen on 23/11/2006 03:26:35</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />/\/\/\/\<br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /> Boy.. Where do I start? I want to use drones as a primary weapon. <br /><br /> For the other weapons you have small, medium, large, and captial. Drones do the same thing, almost. Except for the fact drones are broken, you have small, medium, heavy, and fighters. On the carrier they ARE the primary weapon. On smaller ships you also have that.<br /><br /> Some ships have greater room for drones, and lack the weapon bonuses that most ships have. For these ships the drones play the larger role. However, as previously stated, thier application and implementation in the game is flawed.<br /><br /> Now, I can not speak from personal experience. I am just getting into being a droner. I am speaking on what I read of others experiences, and the little that I do have. <br /><br /> Mostly my issue is - I want to be a droner. Isn't that what EVE is supposed to be about? But- There is a problem. I'm at the point where I'm ready to start skilling for drones, even with thier current limitations. But with Revelations comming, the next major version of the game, and the possibility that drones won't be fixed, I am really concerned.<br /><br /> Bring in to the picture how much I pay to play this. It costs me $$$ to play this.<br /><br /> This is not to say any of the effort in Revelatons isn't appreciated. I am REALLY looking forward to the Gag/Fleet changes. The HP increase has me excited. Scanning improvments have really been needed. But so do drones! <br /><br /> From what Ive read some problems have existed for years! Drones are a major part of the game. Just like Turrets, Missiles, EW, and all the other nuances that mke it fun and variety.<br /><br /> Please address these thingsin Revelations. This is where most of your efforts have been. When else would you, after having had years, finally fix these things?<br /><br /> I want to do drones. More principally, I want the assurance that if I go into a field, I don't enter into it only to find 2-3 months later the field I enetered into is bugged to heck. And most of all, I don't want to wait several more yars forit to be addressed.<br /><br /> DEVs, I beg you, please give sincere, %100 attention to this. Becuase, for the time it will take me to train what I have to train, I would like results.<br /><br /> Ths isn't a post on specifics, becuase those are just a means to an end. This is a post requesting action. I've seen devs more involved in other threads, and this one seem on the low end of the totem pole for some reason. When we can at least get you to decide to take action, I'm faithful that the specifics will be worked out.]]></description>
      <pubDate>Thu, 23 Nov 2009 03:22:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Vyktor Abyss]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#217</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Selnix</i><hr height=1 noshade><br />With drones only returning to the bay at standard speed in a straight line, a drone under fire is likely to die if you don't fight at blaster range. Also, a webbed drone is a dead drone 90% of the time if you are not close enoght to scoop it immediately. As both large shield transporters and large armor repairers only have 7-9km range, doing as you sggest would dictate the range of drone ships for them, regardless of the range of any ausiliary weapons that the person may be using, unless they see their 2m isk Hammerhead IIs as disposable. <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />I'm not going to repeat myself, but post 76 of this thread is how I feel about drones and what I would like buffed as drones do really needs fixing. However I just read somewhere that they will not get any more HP or be changed in Revelations due to the scooping/redeploy full shield issue. The above was my suggestion only in response to counter that reason.<br /><br />Anyway - valid point about the remote rep range - perhaps a new remote drone repair mod with higher range is needed?<br /><br />Regarding feedback on your interface - I've not read your whole thread yet, but it looks too cluttered with too many options for my taste. Xcom's on the previous page seems a better 'look' anyway. Cheers.<br /><br /><br />- Ideas are my business...maybe thats why I'm always broke!<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=260053&page=12#337" target="_blank">Science Ships</a>]]></description>
      <pubDate>Thu, 23 Nov 2009 02:33:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Selnix]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#216</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>No HP boost, sig radius or skill changes in KALI to drones due to the problem mentioned below...Seems easily resolved to me.<br /><br />PROBLEM: Drones being re-deployed quickly with full shields after being scooped.<br /><br />SOLUTION: Have the dronebay slowly repair drones and make it so they cannot be re-launched until fully repaired.<br /><br />PROS: Makes targetting drones viable, may entice drone ships to use remote repairs, allows for differences to passive dronebay repair rates to reflect better drone ships.<br /><br />CONS: People need to be very careful when recalling drones. Poor drone AI is already a nuisance - delays for relaunch after repairs could play havoc.<br /><br />Anything I'm missing here?<hr height=1 noshade></font></BLOCKQUOTE> <br /><br />With drones only returning to the bay at standard speed in a straight line, a drone under fire is likely to die if you don't fight at blaster range. Also, a webbed drone is a dead drone 90% of the time if you are not close enoght to scoop it immediately. As both large shield transporters and large armor repairers only have 7-9km range, doing as you sggest would dictate the range of drone ships for them, regardless of the range of any ausiliary weapons that the person may be using, unless they see their 2m isk Hammerhead IIs as disposable. <br /><br />Unrelated to the above, below is a link to a thread I started yesterday in response to all of the whining about overpowered drone ships. Within it is my idea of what I would like to see the drone interface changed to more or less. I added a few more pictures farther down in the thread in addition to the one in the first post. I'd appreciate any feedback that any of you might have regarding the interface, since I'm not sure if it really does look better of if I am just having too much caffiene or something.<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=429654" target="_blank">Interface Idea</a><br /><center><img src="http://dl.eve-files.com/media/corp/Selnix/ishkursig.JPG" border=0></center><br />]]></description>
      <pubDate>Thu, 23 Nov 2009 00:40:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Vyktor Abyss]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#215</link>
      <description><![CDATA[No HP boost, sig radius or skill changes in KALI to drones due to the problem mentioned below...Seems easily resolved to me.<br /><br />PROBLEM: Drones being re-deployed quickly with full shields after being scooped.<br /><br />SOLUTION: Have the dronebay slowly repair drones and make it so they cannot be re-launched until fully repaired.<br /><br />PROS: Makes targetting drones viable, may entice drone ships to use remote repairs, allows for differences to passive dronebay repair rates to reflect better drone ships.<br /><br />CONS: People need to be very careful when recalling drones. Poor drone AI is already a nuisance - delays for relaunch after repairs could play havoc.<br /><br />Anything I'm missing here?<br /><br /><br /><br />- Ideas are my business...maybe thats why I'm always broke!<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=260053&page=12#337" target="_blank">Science Ships</a>]]></description>
      <pubDate>Wed, 22 Nov 2009 23:56:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Admiral Pieg]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#214</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Nir</i><hr height=1 noshade>I think Tuxford hasn't touched Heavy Drone HP yet in fear of unbalancing the Dominix. Dominix as is stands is going to be even better in Kali, so any more indirect boosts to it would tip it over the scales. Its a double edged sword, on the one hand nearly everyone uses drones to a greater or lesser extend, so a boost to drone HP seems in order. On the other, the current situation of the Dom having 2k+ HP Ogre IIs is just wrong.<br /><br />I say lower the HP bonus on droneships from 10% to 5% HP/level. Then increase the HP of all drones and fighters by 50%. That way everyone who can use drones (Every Battleship, BCs and most Cruisers) sees some improvement here and everyone will be happy.<br /><br />My 2 cents.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /> you mean 25% right? And even then, i think it would unbalance things, as 25% off 1000 is less then 25% off 1250.<br /><br />Lets say a drones hp now is 1000, with a domi thats 1500. If they bost all drones to 1250 base hp and reduce the domis bonus to 25% then the final result would be 1562.5 hp for the drone in kali.<br /><center>______________</center><br /><center><img src="http://img311.imageshack.us/img311/8369/piegsig2qb.jpg" border=0></center><br /><center>Pod from above.</center>]]></description>
      <pubDate>Wed, 22 Nov 2009 23:18:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Nir]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#213</link>
      <description><![CDATA[I think Tuxford hasn't touched Heavy Drone HP yet in fear of unbalancing the Dominix. Dominix as is stands is going to be even better in Kali, so any more indirect boosts to it would tip it over the scales. Its a double edged sword, on the one hand nearly everyone uses drones to a greater or lesser extend, so a boost to drone HP seems in order. On the other, the current situation of the Dom having 2k+ HP Ogre IIs is just wrong.<br /><br />I say lower the HP bonus on droneships from 10% to 5% HP/level. Then increase the HP of all drones and fighters by 50%. That way everyone who can use drones (Every Battleship, BCs and most Cruisers) sees some improvement here and everyone will be happy.<br /><br />My 2 cents.<br />]]></description>
      <pubDate>Wed, 22 Nov 2009 22:20:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Xcom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#212</link>
      <description><![CDATA[I hope a dev looks into the ideas posted in this thread. It seams they have been ignoring drones because they have more important things on there minds. Bugs are not exactly what are prioritized. They only want the game to look more appealing from the outsider. Even though they have lots of work to do on what they already got. They choose to add more ships and new feechers instead of bug hunting and balancing. Seriously drones have been around sense the beginning of the game and its still bugged and has a crapy interface.<br />]]></description>
      <pubDate>Wed, 22 Nov 2009 20:35:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by hitech redneck]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=8#211</link>
      <description><![CDATA[Well i see that us drone and fighter users are getting the shaft so far. Both still have not been changed. Guess the hp increase will not help carriers that much.<br />]]></description>
      <pubDate>Wed, 22 Nov 2009 17:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by darkmancer]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#210</link>
      <description><![CDATA[I wouldnt mind seeing a few changes to drones;<br /><br />Allow logistics drones to target target the parent veichle though nerf them to repair similar amount of damage as a similar size drone can cause(take into account average resists) eg if a heavy drone does 50 dps armour rep reps 20 armour /sec.<br /><br />Fix the drone bugs!<br /><br />Reduce min reqs for fighter atm they're obscenly high. Slightly above frigates I could accept but they're currently around battlecruiser levels! <br /><br />Allow fixing of drone structure/armour/shield inside the parent ship at the cost of cap.<br /><br />From my experiance drones are already tough to take down and most the time not worth attacking. Fighters however may need a bump of hp though i've not had much experiance with them.<br />]]></description>
      <pubDate>Wed, 22 Nov 2009 15:54:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Admiral Pieg]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#209</link>
      <description><![CDATA[**** xcom, i thought that was a picture from sis <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'><br /><br />very nicely done though, such a simple change would make drone users everywhere cry in joy.<br /><center>______________</center><br /><center><img src="http://img311.imageshack.us/img311/8369/piegsig2qb.jpg" border=0></center><br /><center>Pod from above.</center>]]></description>
      <pubDate>Wed, 22 Nov 2009 15:25:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Xcom]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#208</link>
      <description><![CDATA[<img src="http://go-dl1.eve-files.com/media/0611/Drones-pannel.JPG" border=0><br /><br />Buttens:<br /><br />1. Attack / Operate<br />2. Launch / Scoop<br />3. Return and orbit<br />Note the small dubble arrows to hide the buttens.<br /><br />This is what we droners need. A useful interface to be able to use our drones properly in combat. Select your drones below the overview pannel and then use the interface to direct your drones in combat. Also have quick-keys tied to the buttens to be able to use key bord aswell. 2 hands are better than one. Unfare that turret and missil users get that upper hand over the droen users.<br /><br />Mabey add some more buttens:<br />1. Guard me. (To defend you or your target, aggressor will get attacked.)<br />2. Orbit (Orbit any target you assign the drones to)<br />3. Drone behavior<br /><br />Guard setting, was mentioned earlier. Sounds like a good idea. To have the drones orbit you till something aggresses you.<br /><br />We need different drone behaviour settings. Its annoying to have them go attack whatever they want. Aggressive or passive, only those 2 settings. Currently they attack anything randomly. It would be nice to be able to set them to return to orbit after killing there assigned target. Also if they are set on aggressive it would be nice if they attacked as a group of drones and not individually. Currently they spread out thus not being able to do enough damage to kill anything.<br /><br />Im not asking for much here. Especially the control interface, its absolutely needed. In PvP you dont have time to right click and assign stuff. You need easy command keys. Split second commands make the difference.<br /><br />]]></description>
      <pubDate>Wed, 22 Nov 2009 13:30:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by D'onryu Shoqui]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#207</link>
      <description><![CDATA[fighters/drones seem to work now although i couldnt get them to attack an empty ship earlyer during my brief test , they did however attack a ship with a pilot onboard.<br /><br />will need to find the time for more testing before i can submit a bug report.<br />-------------------------<br />I am a nobody of IMP my views are my own.]]></description>
      <pubDate>Wed, 22 Nov 2009 01:12:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Kiyano]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#206</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />/Signed. First thing i've ever written that about on these forums tbh but i couldn't agree more, even SOME of those improvements would be nice. The end result whatever the means needs to be drones surviving the extra time that fights go on due to HP increase. The target is simple, the means to getting there is the tricky part but i think this guy is definately on the right path.<br />]]></description>
      <pubDate>Tue, 21 Nov 2009 04:39:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Tribunal]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#205</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><b>/SIGNED</b><br /><br />We really had to come out screaming and kicking to get a big batch of drone fixes 8months ago, so I really don't think drones are high on the list of things to fix.<br /><br /><br /><br /><b>"We can't all be heroes, because somebody has to sit on the curb and applaud when they go by."</b> - Will Rogers]]></description>
      <pubDate>Mon, 20 Nov 2009 20:02:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Patch86]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#204</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>I tried yesterday evening to use drones while testing the Myrmidon and they wouldn't attack. This has been reported on this forum as well and is apparently being looked at.<br /><br />Thinking positively: this might mean that some work is being done on the drone/fighter code, who knows.<br /><br />Note that the Myrmidon's drone bay is still way to small for a drone boat.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I do hope you're right. It'd make my wee EVE Dreams come true, if we could have new drone AI in Revelations. That'd be the best gift of all <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br />-----------------------------------------------<br /><br /><img src="http://dl.eve-files.com/media/corp/patch86/patch862.gif" border=0>]]></description>
      <pubDate>Mon, 20 Nov 2009 19:20:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Nihilion Saro]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#203</link>
      <description><![CDATA[Okay, CCP, i've given up on HP and sig radius changes. All I want for christmas is for you to fix the bugs. Just fix the bugs. I don't ask for anything more than what is already due us.<br />]]></description>
      <pubDate>Mon, 20 Nov 2009 16:02:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by D'onryu Shoqui]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#202</link>
      <description><![CDATA[mining drones mine ,drones/fighters will attack npc in belts but not cans or players no matter where they are by the looks of it<br /><br />-------------------------<br />I am a nobody of IMP my views are my own.]]></description>
      <pubDate>Mon, 20 Nov 2009 15:47:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Bartholomeus Crane]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#201</link>
      <description><![CDATA[I tried yesterday evening to use drones while testing the Myrmidon and they wouldn't attack. This has been reported on this forum as well and is apparently being looked at.<br /><br />Thinking positively: this might mean that some work is being done on the drone/fighter code, who knows.<br /><br />Note that the Myrmidon's drone bay is still way to small for a drone boat.<br />--<br />Drone users unite! Support <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=417350" target="_blank">drone whinage</a>]]></description>
      <pubDate>Mon, 20 Nov 2009 11:44:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by BustyBounty]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#200</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: BustyBounty on 20/11/2006 01:37:48</i></span><br />drones and fighters are indeed bugged or disabled , my fighters wont even attack someone 10km away from my carrier. tried assigned drones to someone else and they couldnt get them to attack either , beeing shot at doesnt cause the drones to auto attack like they do on tranq either..<br /><br />not tested mining drones i was meant to earlyer but forgot , i expect they dont mine though<br />------------------------------------------<br />My opinions are my own and not that of the alliance I belong to.]]></description>
      <pubDate>Mon, 20 Nov 2009 01:37:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Mithrantir Ob'lontra]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#199</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>FileCop AI</i><hr height=1 noshade>sorry for not reading it all through based on my limited time with eve. But am I the only one for whom the drones won't react? I click engage target (npc) as I've done many times on TQ and they just remain idle. <br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />Have you checked if the target is within the range of the drones? Not your locking range but the range that your drones can act based on your skills (Scout drones in example). Maximum for this is 45 Km (Scout drones lv5).<br /><br />As for the issue at hand someone posted a very well thought and constructed solution to the whole problem. <br />I would like to ask the Devs to see and take some time to think that proposal.<br />We don't want an I-WIN button, we need a viable weapon system that works satisfactory. At the moment it's not that good implemented.<br /><br /><br />-------<br />Nobody can be exactly like me. Even I have trouble doing it.]]></description>
      <pubDate>Sun, 19 Nov 2009 23:50:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by FileCop AI]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#198</link>
      <description><![CDATA[sorry for not reading it all through based on my limited time with eve. But am I the only one for whom the drones won't react? I click engage target (npc) as I've done many times on TQ and they just remain idle. <br /><br /><br /><b>FileCop AI<br />Reformed pikie</b>]]></description>
      <pubDate>Sun, 19 Nov 2009 22:36:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Nihilion Saro]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#197</link>
      <description><![CDATA[honestly, I wouldn't be surprised if they're just trying to phase out drones--maybe to just a small role in the game. I'm guessing they all thought it was a great idea on the drawing board, but they regret all the lag they cause. So their solution is not to fix any of the bugs and repeatedly nerf them until no one uses them anymore and everyone uses guns.<br />]]></description>
      <pubDate>Sun, 19 Nov 2009 04:03:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Matori Kar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#196</link>
      <description><![CDATA[Seems from what I can't read that our dear Devs are ignoring anything to do with drones <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'><br />]]></description>
      <pubDate>Sat, 18 Nov 2009 21:02:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Katamarino]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#195</link>
      <description><![CDATA[We really need to see the strength of EW drones (ECM, web, all of them) affected by drone interfacing, and the Dom/Vex/Arbie bonuses. Maybe halve the base stats, and then have them affected by these skills - the way it is now it's irksome that some guy with drones 5 and nothing else is just as effective as I am with these things with drone INTERFACING 5, but criminal that the Dom/Vex/Arbie +1 drone bonuses are completely nerfed on these thing. <br /><br />Other EW systems are all improved if you have the relevant skills, so why not drones? The EW Drone skill ITSELF even has a bonus completely unrelated to the systems it's controlling, how can that be called anything other than ridiculous?<br />]]></description>
      <pubDate>Sat, 18 Nov 2009 13:38:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Chronojam]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#194</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I agree with this man. Been wanting drone hotkeys for a while, for "attack this" and "come home" and "launch".. F1-10 keys plus control/alt/shift perhaps to control drones 1-10 would work nice.<br /><br />Also I lost another 2 million Hammerhead 2 that had a mere 25% shield damage because it was flying back to bay from 30km at 500m/s (I keep velocity listed in my overview, it should've been going about 2km/s) instead of turning on its MWD. NPCs took their time to slowly lock it and follow it all the way home, until they blasted it about 5km out. Is this petitionable?<br />]]></description>
      <pubDate>Sat, 18 Nov 2009 12:58:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by D'onryu Shoqui]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#193</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: D''onryu Shoqui on 18/11/2006 12:49:20</i></span><br />if your turrets cost 20mil each and could be poped really easy you wouldnt be saying that<br />-------------------------<br />I am a nobody of IMP my views are my own.]]></description>
      <pubDate>Sat, 18 Nov 2009 12:48:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Dano Sarum]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#192</link>
      <description><![CDATA[Drones are more then powerfull enough, its hardly like gallente ships lack offensive ability.<br /><br />Personally one of the things im looking forward to in kali with the HP boost is actually being able to SURVIVE long enough to start popping drones during fights.<br /><br />HP boost for drones and fighters is moronic.<br /><br />Well actually maybe not fighters, drones is just lame though.<br /><br />You shouldnt be able to take 1 ship with fighters and have them all survive, they are a support weapon not a primary means of offence.<br /><br /><center>It's great being Amarr, aint it?</center>]]></description>
      <pubDate>Sat, 18 Nov 2009 11:37:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Kaylana Syi]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#191</link>
      <description><![CDATA[Fix all the bugs stated in that one POST couple pages back. Allow Fighters to recieve the drone bonuses. Its a drone... its just manned. The drone/fighter hardware should be upgraded in a similar mannor that our ships are upgraded via skills. <br /><br />Then... give the Nidhoggur a :<br /><br />5% fighter damage and 5% fighter hitpoints per level<br /><br />OR<br /><br />12.5% maximum jump range per level<br /><center><img src="http://tinyurl.com/k43ax" border=0><br /><a href="http://tinyurl.com/lgpns" target="_blank">Team Minmatar</a><br /><a href="http://tinyurl.com/h88v5" target="_blank">Carriers need Clone Vats</a><br /></center>]]></description>
      <pubDate>Sat, 18 Nov 2009 10:25:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Drutort]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#190</link>
      <description><![CDATA[so far i havent seen any of the fixes, the fighters still crawl back, there hp or dmg or anything remotely to what this topic talks about has been done... attacking small objects with fighters is still the same result.. they cant hit things... i tried to attack a small bubble that only had maybe 2k per hp and they had a very hard time... im talking about 10 fighters+ which should be dealing something to 1k dps... but it took them over 1min or so to blow it up<br /><br />this is just unacceptable for such things to exist in kali <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />]]></description>
      <pubDate>Sat, 18 Nov 2009 05:25:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Perani]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#189</link>
      <description><![CDATA[Please allow logitstic drones to support the mothership. kthx.<br />]]></description>
      <pubDate>Fri, 17 Nov 2009 10:25:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Theron Gyrow]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#188</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Aphotic Raven</i><hr height=1 noshade>Also im hoping this has already been dealt with in kali.... but...<br />In station, finding a ship among a few hundred items to repair is a pain in the ass...<br />But as a drone user, if my prettys are all busted up i have to individually go through them to find which one is damaged and repair it.... <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />This has already been dealt with in Tranquility. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'> When you enter the repair screen of the ship in which the drones are, you see the damage statuses of them and can repair them there - either one by one or by clicking the "Repair all" button.<br />-- <br /><a href="http://nmtz.khumaak.com/forums/index.php" target="_blank">NMTZ forum</a>]]></description>
      <pubDate>Fri, 17 Nov 2009 09:42:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by DrAtomic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#187</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Cosmic Flame</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Cosmic Flame on 16/11/2006 12:42:15</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>related: allow me to support gang-members with support drones without getting shot by Concord would also by nice.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No it wouldn't. That would allow an exploit like the one Zombies did a couple years ago in Yulai. If you are boosting an aggressing person you are helping him, and therefor subject to getting ganked by CONCORD. That has to be that way. Especially since atm if you use remote shield/energy/armor transfers you DO get killed by CONCORD as well.<br /><br />Everything else, you're right on. Fighters returning at impulse speed when you recall them is just plain rediculous and irritating. You lose them all before they reach halfway to your ship <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br />These bugs almost seem like CCP WANTS them to exist.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It should be fixed so that support drones can only be used inside a gang without CONCORD intervering, outside of gang = CONCORD intervention<br />-----------------------------------------------<br /><a href="http://big.wayland.dk/lottery.asp" target="_blank">The BIG Lottery</a>]]></description>
      <pubDate>Thu, 16 Nov 2009 15:00:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Cosmic Flame]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#186</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Cosmic Flame on 16/11/2006 12:42:15</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>related: allow me to support gang-members with support drones without getting shot by Concord would also by nice.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No it wouldn't. That would allow an exploit like the one Zombies did a couple years ago in Yulai. If you are boosting an aggressing person you are helping him, and therefor subject to getting ganked by CONCORD. That has to be that way. Especially since atm if you use remote shield/energy/armor transfers you DO get killed by CONCORD as well.<br /><br />Everything else, you're right on. Fighters returning at impulse speed when you recall them is just plain rediculous and irritating. You lose them all before they reach halfway to your ship <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><br />These bugs almost seem like CCP WANTS them to exist.]]></description>
      <pubDate>Thu, 16 Nov 2009 12:42:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Turtla]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#185</link>
      <description><![CDATA[Demm im afraid that Fighters will become just become crap with the HP boost <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'><br /><br />Well, they are easy to hit, they die rather fast, cost 20mill, will take forever to kill a BS now and are the only weapons that don't get any rigs to boost them(that i know about).<br />]]></description>
      <pubDate>Thu, 16 Nov 2009 10:38:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Black Seraph]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#184</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />This is the stuff right here, devs please listen to this poster. Drone hotkeys ftw - it makes NO sense to have to right click to do anything with the drones.<br /><b>I Don't Need Satan, I Have My Own Hell To Raise.</b><br /><br /><img src="http://fp1.centurytel.net/djtgames/images/SigOldLook.jpg" border=0>]]></description>
      <pubDate>Thu, 16 Nov 2009 09:33:00 +0000</pubDate>
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      <title><![CDATA[Fighters. - by Taketa De]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=417350&amp;page=7#183</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Bartholomeus Crane</i><hr height=1 noshade>The problem isn't with Caldari I-Win buttons, it is, instead, with the broken implementation of drones and with their coming extra vulnerability in Kali. I hope we can keep Caldari bashing out of this thread.<br /><br />Drones are the only weapon system that can be permanently disabled in a fight. No turret or missile has this disadvantage. <br /><br />This is made worse by the fact that the main advantage of drones, the ability to retreat them from the fight, is buggily implemented, making taking advantage of this a dangerous proposal. <br /><br />Furthermore, a buggy implementation of the way T2 BPOs are distributed means that the cost of the T2 drones is exorbitatantly high when compared to other weapon system (a T2 Hammerhead costing more then some frigates!), so if a drone is lost, this is quite a financial blow to the user, similar to losing a T2 turret or missile launcher.<br /><br />With the longer fights in Kali, targeting and popping drones will become a viable strategy. Just check what happened in the long engagement in the last tournament. This wasn't so much the case before because of the short engagement times.<br /><br />I suggest the following remedies to be implemented before Kali release/HP increase:<br /><ul><br /><li> Up the HP of drones proportional to the HP of ships, preferably by the same amount and preferably the shield HP as well (at least <b>some</b> increase);</li><br /><li> Change the signature radius of drones to the ones I specified in an earlier post in this thread (heavy drones with the signature radius of cruisers is ridiculous);</li><br /><li> Have the drones return to cargo-bay using their MWD and revise the flocking algorithm of drones in such a way that they do no longer 'cling' to each-other (having observed this behaviour too many times, I am certain it is a borked flocking algorithm that produces this);</li><br /><li> Reduce the time needed to lock onto your own drones, preferably to zero (this allows a drone user to support its own drones);</li><br /><li> Allow support drones to target the parent vehicle (the idea that a shield support drone can help someone else but not the parent is just plain silly), related: allow me to support gang-members with support drones without getting shot by Concord would also by nice;</li><br /><li> Revise the drone targeting algorithm so that they will all attack the same target, will no long forget targets, and will take into account their own tracking ranges modified by the user's skills (all these a bugs and nothing less, also decreasing DPS by increasing skill does <b>not</b> make any sense); and</li><br /><li> Revise the drone part of the overview in such a way that:<br /><ul><br /><li> It shows at least the armour left of drones in dronebay;</li><br /><li> It shows the actual attributes of the drones as affected by skills; and</li><br /><li> It is easier to use or allows for more flexibility (can you say hotkeys?).</li></ul></li></ul><br /><br />Most of these remedies are simply bugs that haven't been addressed (for years!) and bork drone specialists and to a certain extend the Gallente race. The drone fix some months ago was a good start but not nearly enough.<br /><br />Some love for the drones is long overdue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Would love this!<br />---<br />The <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=279072" target="_blank">Advanced Drone Control Panel</a>.]]></description>
      <pubDate>Thu, 16 Nov 2009 03:20:00 +0000</pubDate>
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