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    <title>EVE-Search ForumWatch</title>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Ductoris]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#366</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Iriana</i><hr height=1 noshade>will Old Eve work on in vista?<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Not yet.<br /><br />Don't bump old threads....<br /><br /><div align=right><img src="http://www.eve-crc.net/SIGS/ductoris2.png" border=0><br /><a href="http://www.eve-online.com/pnp/forumrules.asp" target="_blank"><font color=white><u>forum rules</font id=white></u></a> | <a href="mailto:mods@ccpgames.com" target="_blank"><font color=white><u>Email us</font id=white></u></a>| <a href="http://www.eve-crc.net" target="_blank"><font color=white><u>Our Website!</u></font id=white></a><br />"Wait, there is a game?"<br /><font color=red>There is no game -Kaemonn</font id=red><br /><font color=green>We wub you ductoris - Xorus</font id=green><br /><font color=violet>&lt;3 teh ducky - Immy</font id=violet></div id=right><br />]]></description>
      <pubDate>Wed, 15 Nov 2009 01:33:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Iriana]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#365</link>
      <description><![CDATA[will Old Eve work on in vista?<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br />]]></description>
      <pubDate>Wed, 15 Nov 2009 01:14:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Jim McGregor]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#364</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Henri Trader</i><hr height=1 noshade>WHy has this topic not received a sticky<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_question.gif border=0 width=15 align=middle alt='Question'>???<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It used to have a sticky, but like all dev blog threads, they are replaced when new ones show up. Personally i want a forum channel for all stickies so they can continue being discussed without being bumped all the time in this channel.<br /><br />---<br /><a href="http://eve.wikia.com/wiki/EvE_online_Wiki:Community_Portal" target="_blank"> Eve Wiki</a> | <a href="http://www.eve-tribune.com/" target="_blank">Eve Tribune</a> | <a href="http://www.eve-pirate.com/" target="_blank">Eve Pirate</a>]]></description>
      <pubDate>Sat, 5 Aug 2009 08:05:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Henri Trader]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#363</link>
      <description><![CDATA[WHy has this topic not received a sticky<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_question.gif border=0 width=15 align=middle alt='Question'>???<br />]]></description>
      <pubDate>Sat, 5 Aug 2009 08:02:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4988281</guid>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by LittleAngel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#362</link>
      <description><![CDATA[So my experience of EVE being quicker on my old u2w scsi drives rather than my new IDE/S-ata disks is given a foundation.<br /><br />3ms acces time ftw!<br /><br />Now to get that Gigabyte flash drive made up out of ddr. hmmmmmm<br />Low End Minerals Trader<br />Based in Verge Vendor; Alentene VI-6.<br />Free delivery when the cargo is Passive Targeters or over 100k m3. Safe empire space only.<br />Ammo delivered free. And possible in low]]></description>
      <pubDate>Sat, 5 Aug 2009 02:32:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Valeo Galaem]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=13#361</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Namo Iluvatar</i><hr height=1 noshade>While this is all going to be a thrill to see when it finally materializes, I have two words... BUMP MAPPING.<br /><br />wake me up when:<br /><br />1)graphics cards are powerful enough to render bump mapping a game in real time. <br /><br />and<br /><br />2) Eve (or any other game for that matter) supports the use of bump mapping.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Um.. yah, bump mapping has been around for at least 6, 7 years. But EVE doesn't make very good use of it as far as I can tell.<br /><br />..Now, if you are talking about Displacement Mapping, then that is another story. Real time displacement mapping is a looong ways off. In the mean time we get to use bump mapping, normal mapping, and parallax mapping.<br /><br /><br />Does anyone think EVE would look awesome with parallaxed mapped armor damage? I wanna see great big, deep gashes in my ship after narrowly escaping death, not 'nothing' as it is now :\<br /><br /><center>Thar be Pirates<br /><br />You are not authorised to hack into CONCORD's mainframe<br />Your Wallet has been emptied!</center><br /><div align=right>CONCORD Encryption <img src="http://tinyurl.com/ra8r2" border=0></div id=right>]]></description>
      <pubDate>Thu, 18 May 2009 01:04:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5399847</guid>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Aaron Sylasta]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#360</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Namo Iluvatar</i><hr height=1 noshade>wake me up when:<br /><br />1)graphics cards are powerful enough to render bump mapping a game in real time. <br /><hr height=1 noshade></font></BLOCKQUOTE><br />Might not want to go to bed then, that's been possible for quite awhile, and we've already moved on to normal maps.]]></description>
      <pubDate>Thu, 18 May 2009 00:34:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Namo Iluvatar]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#359</link>
      <description><![CDATA[While this is all going to be a thrill to see when it finally materializes, I have two words... BUMP MAPPING.<br /><br />wake me up when:<br /><br />1)graphics cards are powerful enough to render bump mapping a game in real time. <br /><br />and<br /><br />2) Eve (or any other game for that matter) supports the use of bump mapping.<br /><br />*** All skill is in vain when an angel spits in the flintlock of your musket. ***]]></description>
      <pubDate>Thu, 18 May 2009 00:11:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#358</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>The roadmaps from ATI and Nvidia suggest mid-level DX10 cards in Q3 2007.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />...<br /><br />Link? And yes, I googled for this last time you brought it up and found nothing.<br />]]></description>
      <pubDate>Wed, 26 Apr 2009 09:04:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Gornax Garrul]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#357</link>
      <description><![CDATA[The best thing Microsoft could do would be to remove Caps Lock support from all future products...<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><br /><br /><br />**<br />People like you make me want to access your brain and type "rm -rf /*"<br />]]></description>
      <pubDate>Wed, 26 Apr 2009 05:28:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Hllaxiu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#356</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>The roadmaps from ATI and Nvidia suggest mid-level DX10 cards in Q3 2007.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />How does one design a GPU for a spec that, aside from basic concepts, doesn't even exist yet?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, there is a D3D10 SDK that you can download. I'd imagine that the hardware side of things is pretty well worked out between MS and ATI/nVidia. If not completely worked out, then hopefully they won't be major code changes for ATI/nVidia.<br />---<br /><i>Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson</i>]]></description>
      <pubDate>Wed, 26 Apr 2009 02:18:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#355</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>The roadmaps from ATI and Nvidia suggest mid-level DX10 cards in Q3 2007.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />How does one design a GPU for a spec that, aside from basic concepts, doesn't even exist yet?<br />]]></description>
      <pubDate>Wed, 26 Apr 2009 02:09:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Hllaxiu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#354</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>The roadmaps from ATI and Nvidia suggest mid-level DX10 cards in Q3 2007.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />And at the rate MS is going, thats around time when Vista will ship...<br />---<br /><i>Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson</i>]]></description>
      <pubDate>Wed, 26 Apr 2009 00:04:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#353</link>
      <description><![CDATA[The roadmaps from ATI and Nvidia suggest mid-level DX10 cards in Q3 2007.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Tue, 25 Apr 2009 23:43:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#352</link>
      <description><![CDATA[I hit the reply before the edit about Aero thingie was made, sorry ;<br /><br /><i>"The reason it's relevant is that, if this is intended as a direct GMA950 (the DX9 integrated part) replacement, it suggests that it's possible to make a chip that's technically DX10 compliant for the same ballpark price as a chip that's technically DX9 compliant. This seems to suggest that mid-range and low-end DX10 parts from ATI and nVidia in H1 07 or before are eminently feasible and indeed fairly likely."</i><br /><br />Now that's pretty interesting indeed, didn't think of it. Guess it depends on how much of the 'intel chip' work is actually delegated to the main processor through software emulation or something, but in any case... guess we just have to wait and see o.O<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Tue, 25 Apr 2009 23:41:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#351</link>
      <description><![CDATA[Yeah, see edit re Aero.<br /><br />As to the overall relevance of this rumour, I'd agree that it's almost certainly not going to be a viable Eve platform. The reason it's relevant is that, if this is intended as a direct GMA950 (the DX9 integrated part) replacement, it suggests that it's possible to make a chip that's technically DX10 compliant for the same ballpark price as a chip that's technically DX9 compliant. This seems to suggest that mid-range and low-end DX10 parts from ATI and nVidia in H1 07 or before are eminently feasible and indeed fairly likely.<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 23:29:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#350</link>
      <description><![CDATA[<i>"Oh sure, the performance will probably be as little as they can get away with."</i><br /><br />That's putting it mildly... intel has been making 'technically compliant' chipsets with dx supports for quite a few years now, but can't think of single instance where this would actually equal to practical ability of running any sensible game. Because of it, i can't really put any faith in that announcement, sorry :/<br /><br /><br /><i>"but it still won't be DX10 compliant and therefore you still won't be able to run Aero Glass on it, which is I imagine what Intel are aiming for with this release."</i><br /><br />Since Vista window manager --eyecandy and all-- is built on dx9, doubt the performance with dx10 is going to get much focus? They'll likely work on the operations required to somewhat run the desktop, and that's it. No reason to go any further for them really.<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Tue, 25 Apr 2009 23:25:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#349</link>
      <description><![CDATA[Oh sure, the performance will probably be as little as they can get away with. But the features will all be there, because (due to the lack of caps) there's simply no point in producing a solution* with partial support, because the features you <i>do</i> implement won't be recognised by DX9 <i>or</i> DX10<br /><br />*That doesn't, of course, rule out software emulation (which sucks, obviously). I guess it's <i>possible</i> that they're simply putting in software emulation of SM4.0 as a selling point, but it still won't be DX10 compliant and therefore you still won't be able to run Aero Glass on it, which is I imagine what Intel are aiming for with this release.<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 22:58:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#348</link>
      <description><![CDATA[No, the other bit.<br /><br />Intel have a history of promising a lot with integrated graphics and then the performance falling flat on its face.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Tue, 25 Apr 2009 22:56:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#347</link>
      <description><![CDATA[Yup, Intel. Ships more GPUs than either ATI or nVidia, counting integrated chips.<br /><br />http://www.reghardware.co.uk/2006/02/03/jon_peddie_desktop_graphics_q4_05/<br />http://www.theregister.co.uk/2005/11/01/graphics_chip_mkt_q3_05/\<br /><br />etc. It's a pretty well-established trend.<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 22:54:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#346</link>
      <description><![CDATA[?<br /><br />This IS Intel we're talking about, right?<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Tue, 25 Apr 2009 22:47:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#345</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>DX10 however has a base level below which you can't run DX10. You can support 99% of the features, and it's not enough. You need 100%.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Uh, yeah. That's what I'm saying. There is no point in supporting SM4.0 unless you support the entire DX10 featureset, and I can't see the largest GPU manufacturer in the world designing an entire graphics chip without realising that.<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 22:45:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#344</link>
      <description><![CDATA[DX10 however has a base level below which you can't run DX10. You can support 99% of the features, and it's not enough. You need 100%.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Tue, 25 Apr 2009 22:40:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#343</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Just says SM4.0, not full DX10..<hr height=1 noshade></font></BLOCKQUOTE><br /><br />And given that DX10 has no caps... ?<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 22:15:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by SengH]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#342</link>
      <description><![CDATA[SM 4.0 is a very big part of DX10. Ofc you never know it might be like the Nvidia FX5200 which was a DX9 card, but couldnt run DX9 code at any playable speed.<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 22:10:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#341</link>
      <description><![CDATA[Just says SM4.0, not full DX10..<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Tue, 25 Apr 2009 22:03:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Joerd Toastius]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#340</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Joerd Toastius on 25/04/2006 21:58:10</i></span><br />I realise this verges on necroposting, but <a href="http://arstechnica.com/journals/microsoft.ars/2006/4/25/3744" target="_blank">this</a> is pretty relevant (RUMOUR that Intel are planning an integrated graphics chipset with DX10 "functionality" - yes, I realise that you could interpret it as only partial support, but DX10 being what it is partial support is pointless...)<br />]]></description>
      <pubDate>Tue, 25 Apr 2009 21:57:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Azure Skyclad]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#339</link>
      <description><![CDATA[10 PRINT "HI2U2!!11!!"<br />20 GOTO 10<br /><br />&gt;RUN<br /><br />HI2U2!!11!<br />HI2U2!!11!<br />HI2U2!!11!<br />HI2U2!!11!<br />HI2U2!!11!<br />HI2U2!!11!<br /><br />Job at MS plz!!<br /><br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br />(Yes, this is my way of saying What the bobbins are you all on about?)<br /><br /><br /><img src="http://free-zg.htnet.hr/fishcake/Azuresig.jpg" border=0><br /><a href="http://www.voodoorockers.co.uk/" target="_blank">http://www.voodoorockers.co.uk/</a>]]></description>
      <pubDate>Sun, 23 Apr 2009 19:02:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#338</link>
      <description><![CDATA[1.The movie industry does not need to issuse licenses for software players at all. The DMCA allows for the reverse-engineering of copyright protection systems for the purpose of interoperability with other software. And the law trumps any EULAs or license agreements. By implementing the "encrypted video channel", Microsoft has become a collaberator with the cartel known as the MPAA.<br /><br />2.Palladium was taken out because, surprise, no one wanted to use it. They had difficulty getting 3rd party vendors to use it. It has not, however, been ruled out for later versions of Windows like Blackcomb/Vienna.<br /><br />3.The kernel "improvements" in Vista will be negated by all the negative stuff they have added. And UNIX kernels still remain far superior to anything Microsoft could hope to put out. The Linux kernel has superior IO and Processor Schedulers, superior memory management and superior design.<br /><br />4.Windows Server 2003 is bloat. So I do not see how you can "rip them a new one" for the "bloat they implemented" when you already choose to use one of the most bloated server operating systems there is. The fact that you cannot remove the GUI or shut it down in a server operating system is reason enough to never use it. A GUI has no business on a server, it just wastes valuable resources. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Deakin Frost</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Deakin Frost on 23/04/2006 12:58:45</i></span><br />Having gone through this thread and reading this DRM-fest crap about Vista left me in awe.<br /><br />First of all, that Palladium stuff is out. The only components of it that remain are hardware accelerated disk encryption and secure boot, both OPTIONAL. And even then, it seems like secure boot went out of the window with EFI support, since it depended on it.<br /><br />And second, be happy that Microsoft is actually implementing that encrypted video channel, because otherwise the movie industry might just decide to not issue licenses for software players at all. However that video channel does not affect your highres Xvid **** (or any other pirated movies you downloaded already, or will do so), only specifically HDDVD/BluRay software players, because the industry mandates that the video data may not be intercepted anywhere. The only reason you'd complain about this "DRM crap" is either if you intend to rip HDDVDs yourself, or you're just a clicheed anti-MS slashdot type.<br /><br />Even then, you don't need to worry about your "backup copies" anyway, since HDMI has already been broken, so there's a way to tap into raw digital datastreams already, and it is only a matter of time until AACS will be broken, too.<br /><br />So stop crapping your pants.<br /><br />--edit: And before you go out of your way calling me a Microsoft apologist for this post or those in gamedev, I'm surely not. I'm regularily ripping the devs a new one in their newsgroup for the bloat they implemented. For all I care, I could stay on Windows Server 2003 for some longer, I just care about the coming kernel improvements. If Vista lands on this machine, it'll be brought down to pre-Vista classic mode levels anyway.<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Sun, 23 Apr 2009 18:15:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Deakin Frost]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#337</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Deakin Frost on 23/04/2006 12:58:45</i></span><br />Having gone through this thread and reading this DRM-fest crap about Vista left me in awe.<br /><br />First of all, that Palladium stuff is out. The only components of it that remain are hardware accelerated disk encryption and secure boot, both OPTIONAL. And even then, it seems like secure boot went out of the window with EFI support, since it depended on it.<br /><br />And second, be happy that Microsoft is actually implementing that encrypted video channel, because otherwise the movie industry might just decide to not issue licenses for software players at all. However that video channel does not affect your highres Xvid **** (or any other pirated movies you downloaded already, or will do so), only specifically HDDVD/BluRay software players, because the industry mandates that the video data may not be intercepted anywhere. The only reason you'd complain about this "DRM crap" is either if you intend to rip HDDVDs yourself, or you're just a clicheed anti-MS slashdot type.<br /><br />Even then, you don't need to worry about your "backup copies" anyway, since HDMI has already been broken, so there's a way to tap into raw digital datastreams already, and it is only a matter of time until AACS will be broken, too.<br /><br />So stop crapping your pants.<br /><br />--edit: And before you go out of your way calling me a Microsoft apologist for this post or those in gamedev, I'm surely not. I'm regularily ripping the devs a new one in their newsgroup for the bloat they implemented. For all I care, I could stay on Windows Server 2003 for some longer, I just care about the coming kernel improvements. If Vista lands on this machine, it'll be brought down to pre-Vista classic mode levels anyway.<br /><img src="http://images.tomservo.cc/evesig.jpg" border=0>]]></description>
      <pubDate>Sun, 23 Apr 2009 12:55:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Kim Chee]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#336</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Mitram</i><hr height=1 noshade>Wouldn't it be better to move away from the Microsoft World by porting to OpenGL instead of DX10? You would get access to the continues growing Linux User community as well as to the MAC World.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Better, yes. More realistic, no.<br /><br />Very very few people actually <b>like</b> Microsoft products, but that doesn't stop most of us from using them. When the workplace wants to setup a firewall, or a mail server, they might turn to linux (or BSD, or Cisco), but when they want to send documents and presentations to other companies, they use Microsoft. Why? Because it's a known product that works (well enough).<br /><br />Likewise, when you are considering spending XX million dollars to produce a new (or updated) video game... are you going to choose OpenGL, knowing that you'll capture that extra 2% market share that Linux and MacOS X occupy, and give yourself two more platforms for tech support to deal with? No, you're going to code for the other 98% of the desktops on the planet, using the technology that will be most strongly supported by Microsoft. Why? Because if you use OpenGL, bugs in the API itself won't be addressed as quickly.<br /><br />With earlier version of Windows, Microsoft downplayed OpenGL and allowed vendors to write their own API for it. The result was chaos, since a developer wouldn't know which version of OGL was in use, and thus had to use the bare minimum or risk losing various video cards as their OGL support fell behind.<br /><br />I hate Vista, and I'm not overly fond of Microsoft... but in 2008, as more and more newer games start "requiring" it, I'll probably bite the bullet and get a machine with Vista loaded. I use my computer for enjoyment, and I don't enjoy having to constantly poke and prod linux to try and make things run <b>correctly</b> on it.<br /><br />&lt;=----=&gt;<br /><b><i>Vila Restal</i></b>: I'm entitled to my opinion.<br /><b><i>Kerr Avon</i></b>: It is your assumption that we are entitled to it as well that is irritating.<br />]]></description>
      <pubDate>Sun, 23 Apr 2009 12:16:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Mitram]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#335</link>
      <description><![CDATA[Wouldn't it be better to move away from the Microsoft World by porting to OpenGL instead of DX10? You would get access to the continues growing Linux User community as well as to the MAC World.<br />]]></description>
      <pubDate>Sun, 23 Apr 2009 00:50:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by RedooM Meed]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#334</link>
      <description><![CDATA[... installed antispyware beta from microsoft and it's bugged... installed last uptade from microsoft net browser and was bugged and had to uninstall it to the prior version. Two out of two good average on bugged out improvements.<br /><br />I assume we are not likely to see Vista for a while. Came across a programmer at work who said he tryed Vista beta and they closed the download link due to bugs. I did'nt checked but it follow the rest of microsoft products. It's sad that any microsoft new build goes bezerk at some point. I hope vista wont follow the same path as windows 2000 and it will be a stable OS. That's my only wish.]]></description>
      <pubDate>Sun, 23 Apr 2009 00:10:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Nifel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#333</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Maya Rkell on 22/04/2006 21:29:01</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Nifel</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Splagada</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Splagada on 22/04/2006 01:24:04</i></span><br />ah come on... ms is bad etc... <br /><br /><b>if linux had the same interface as windows,as intuitive and all, it would probably lag at least more than windows... <br /><br />(more because some of the MS common low level routines are hardcoded in intel and AMD chips eh)</b><br /><br />edit : i was a huge linux fan, then xp came and ... why bother...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Best load of *******s these forums have seen so far this year.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Second best IMO. The best one was Lifewire claiming BS could routinely hit 8km/s.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Heh... I knew he was delusional but that takes the icing on the cake.<br /><br /><br /><img src="http://shebang.nu/emil/rota.php" border=0><br />"We wield swords for the sound of laughter that used to be there long ago."<br /><b>RKK Ranking: (MIN14) Sama</b>]]></description>
      <pubDate>Sat, 22 Apr 2009 21:52:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#332</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Maya Rkell on 22/04/2006 21:29:01</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Nifel</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Splagada</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Splagada on 22/04/2006 01:24:04</i></span><br />ah come on... ms is bad etc... <br /><br /><b>if linux had the same interface as windows,as intuitive and all, it would probably lag at least more than windows... <br /><br />(more because some of the MS common low level routines are hardcoded in intel and AMD chips eh)</b><br /><br />edit : i was a huge linux fan, then xp came and ... why bother...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Best load of *******s these forums have seen so far this year.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Second best IMO. The best one was Lifewire claiming BS could routinely hit 8km/s.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Sat, 22 Apr 2009 21:29:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Nifel]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=12#331</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Splagada</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Splagada on 22/04/2006 01:24:04</i></span><br />ah come on... ms is bad etc... <br /><br /><b>if linux had the same interface as windows,as intuitive and all, it would probably lag at least more than windows... <br /><br />(more because some of the MS common low level routines are hardcoded in intel and AMD chips eh)</b><br /><br />edit : i was a huge linux fan, then xp came and ... why bother...<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Best load of *******s these forums have seen so far this year.<br /><br /><br /><img src="http://shebang.nu/emil/rota.php" border=0><br />"We wield swords for the sound of laughter that used to be there long ago."<br /><b>RKK Ranking: (MIN14) Sama</b>]]></description>
      <pubDate>Sat, 22 Apr 2009 21:23:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#330</link>
      <description><![CDATA[<i>"Vista-only OpenGL drivers are not OpenGL at all. They are Microsoft's altered version of OpenGL which does not confirm to standards."</i><br /><br />Err, and more specifically..? o.O<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 22 Apr 2009 21:14:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#329</link>
      <description><![CDATA[Vista-only OpenGL drivers are not OpenGL at all. They are Microsoft's altered version of OpenGL which does not confirm to standards.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>j0sephine</i><hr height=1 noshade><i>"OpenGL 2.0 will run fine on Vista. You'll just have to disable the eye candy."</i><br /><br />Gah, no... it was mentioned in the thread already, but there's three ways of getting openGL on Vista:<br /><br />* no 3rd party vendor driver: hardware-accelerated openGL 1.4 done through directX ... maybe not full speed, but vast improvement over software-only openGL 1.1 provided by winXP and older<br /><br />* current model 3rd party vendor driver: openGL all way up to 2.0+ depending on what exactly is implemented by vendor; disables Vista eyecandy<br /><br />* new Vista-only 3rd party vendor driver: openGL all way up to 2.0+ depending on what exactly is implemented by vendor; works with the eyecandy and everything<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 21:12:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#328</link>
      <description><![CDATA[<i>"OpenGL 2.0 will run fine on Vista. You'll just have to disable the eye candy."</i><br /><br />Gah, no... it was mentioned in the thread already, but there's three ways of getting openGL on Vista:<br /><br />* no 3rd party vendor driver: hardware-accelerated openGL 1.4 done through directX ... maybe not full speed, but vast improvement over software-only openGL 1.1 provided by winXP and older<br /><br />* current model 3rd party vendor driver: openGL all way up to 2.0+ depending on what exactly is implemented by vendor; disables Vista eyecandy<br /><br />* new Vista-only 3rd party vendor driver: openGL all way up to 2.0+ depending on what exactly is implemented by vendor; works with the eyecandy and everything<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 22 Apr 2009 20:16:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#327</link>
      <description><![CDATA[OpenGL 2.0 will run fine on Vista. You'll just have to disable the eye candy. That is a much better solution than excluding all non-Vista users in the future. Frankly, if Microsoft knew how to program in the first place, they could have used OpenGL to do the worthless eye candy but all they know how to do is steal, lie, and scam people.<br /><br />And I find it odd that Redundancy decides to respond to the comment about the Tux Sucks t-shirt but has ignored the DX10 debate altogether.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Virida</i><hr height=1 noshade>Vista will not support OpenGL 2.0 and do not support extension to openGL. So, from my knowledge, the openGL who runs, do it with an penalty to performance, and isnt "up to date" with the latest version.<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 19:13:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Virida]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#326</link>
      <description><![CDATA[Vista will not support OpenGL 2.0 and do not support extension to openGL. So, from my knowledge, the openGL who runs, do it with an penalty to performance, and isnt "up to date" with the latest version.<br />]]></description>
      <pubDate>Sat, 22 Apr 2009 18:36:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#325</link>
      <description><![CDATA[Jaabaa Prime, yes, it will. It'll need entirely new implimentations of the drivers to work properly, but that's true of most OS's in any case. If OpenGL2 was used, the rest...well, the major upgrades in DX10 are just to D3D10 from what's been said by microsoft, and you could quite easily go on using the rest of DirectX9.<br /><br />And they've allready commited to DX10/Vista nearly a year before it's released Jaabaa, and hence are putting the future of Eve on it being a good games OS.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Sat, 22 Apr 2009 17:44:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Jaabaa Prime]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#324</link>
      <description><![CDATA[Having read through most of this thread I am left asking myself a few questions.<br /><br />Will Vista support OpenGL 2.0 ?<br /><br />If the OpenGL support is something that the drivers deliver then I guess it will, and that it would also be capable of supporting DX10 eye candy, right ?<br /><br />If a new engine is required to take advantages of these new features then why aren't the new features being implemented with the industry standard OpenGL ?<br /><br />Would implementing an OpenGL graphics engine have other implications ? <br /><br />Someone mentioned sound support as being a part of the DX specification, is there an equivalent to this that is a public standard ?<br /><br />Was the decision to do DX10 made because of the developer's existing knowledge of the DX9 API ?<br /><br />Would an OpenGL implementation require a completely different set of resource files to function ?<br /><br />If the decision for the next graphics engine generation had gone to OpenGL would that really lead to more people from the Mac/linux community to start playing EVE ? Rather than just giving the existing player base the option to run EVE natively on their OS of choice ?<br /><br />I guess I'm more for CCP supporting the industry standard OpenGL rather than the MS DX10 specification, I think would give CCP and us players more options for the future.<br /><br />As far as I can tell, CCP seem to have stated that there are no plans to make Vista/DX10 a requirement to enjoy EVE. But, lets be honest here, you can't play EVE on Windows 3.x either, it will only be a matter of time before CCP shuts down the DX9 development, how far in the future this would be will be defined by the market penetration of Vista and DX10 hardware. Only time will tell.<br />--<br /><center><img src="http://www.eve-files.com/media/corp/DAW/jp-sig.jpg" border=0></center><br /><a href="/ingameboard.asp?a=topic&threadID=227932" target="_blank">Mini Skill Planner</a>]]></description>
      <pubDate>Sat, 22 Apr 2009 17:04:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#323</link>
      <description><![CDATA[<i>"I think you guys might be trying to read a little too much into "Sir Tuxford" wearing a "Tux sux" t-shirt. It's a joke."</i><br /><br />, completely didn't think of linux aspect of that shirt until now... "Tux sux" on Tuxford seemed to have obvious and quite different implication ;s<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 22 Apr 2009 15:52:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#322</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Redundancy on 22/04/2006 15:31:40</i></span><br />I think you guys might be trying to read a little too much into "Sir Tuxford" wearing a "Tux sux" t-shirt. It's a joke.<br />]]></description>
      <pubDate>Sat, 22 Apr 2009 15:25:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Antipattern]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#321</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Morphisat</i><hr height=1 noshade>After seeing this devblog (http://myeve.eve-online.com/devblog.asp?a=blog&bid=322) it's kinda obvious that the devs are windows fanbois :(. Kinda sad really, it certainly explains this vista / dx10 thing.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes, bad taste, ungrateful and shortsighted. Apparently their particular branch of the tree is the only thing that matters and is it irrelevant that they build their product on top of open standards/open source like Python, C/C++ and the Internet itself.<br />]]></description>
      <pubDate>Sat, 22 Apr 2009 15:10:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Morphisat]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#320</link>
      <description><![CDATA[After seeing this devblog (http://myeve.eve-online.com/devblog.asp?a=blog&bid=322) it's kinda obvious that the devs are windows fanbois :(. Kinda sad really, it certainly explains this vista / dx10 thing.<br /><br /><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 10:54:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#319</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: damicatz on 22/04/2006 03:48:53</i></span><br />First off, Linux doesn't have a graphical interface. It's a kernel. See, unlike Windows, not everything is welded into the operating system. The operating system is the kernel and the utilities required to preform basic functions. And you get a choice of interfaces. And most of them are more intuitive than Windows. <br /><br />I personally cannot stand Window's focus system. I am used to the focus following the mouse so that I can copy text from a window that is partially obscured without having to bring it to the front. Windows has a focus follows mouse feature with TweakUI but if you click the window, it still brings it to the front. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Splagada</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Splagada on 22/04/2006 01:24:04</i></span><br />ah come on... ms is bad etc... <br /><br />if linux had the same interface as windows,as intuitive and all, it would probably lag at least more than windows... <br /><br />(more because some of the MS common low level routines are hardcoded in intel and AMD chips eh)<br /><br />edit : i was a huge linux fan, then xp came and ... why bother...<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 03:47:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Splagada]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#318</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Splagada on 22/04/2006 01:24:04</i></span><br />ah come on... ms is bad etc... <br /><br />if linux had the same interface as windows,as intuitive and all, it would probably lag at least more than windows... <br /><br />(more because some of the MS common low level routines are hardcoded in intel and AMD chips eh)<br /><br />edit : i was a huge linux fan, then xp came and ... why bother...<br />-<br /><br />Member of [AAST]]]></description>
      <pubDate>Sat, 22 Apr 2009 01:24:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Drizit]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#317</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade>You are right about administrator accounts - Vista will fix this issue I think. I don't think you are right about Windows XP being sub-standard. It's got issues, mainly due to IE being so deeply embedded into it and the various technology choices MS made to try and outsmart the competition and make it easier to use, which of course have been completely undone by the virus writers.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />It was MS who instigated the administrator account running in the first place. Create any number of users when you install XP and those users are automatically administrators. The fact that you have a special account that is called "Administrator" is moot. You then have to log in to the administrators account which is ony available from safe mode unless you know what you are doing to downgrade all the other accounts you created.<br /><br />Nearly 90% of games won't install unless you are running an administrators account. That really makes a mockery of trying to stop your kids doing things you don't want them to do unless you are going to install every game they want on their machine every time they want it. It seems that XP and security are, in truth, mutually incompatible. Whether Vista actually resolves this incomatibility will remain to be seen. It's fine in a protected Beta environment but wait until you get more and more third party programmers writing code for it, then we'll see how it really handles security.<br /><br />When MS stop trying to boost their bank balance even more by releasing another buggy OS and start actually working to improve the OS' they have already released, then I'll start to have more respect for the company.<br /><br /><br />--<br /><img src="http://img57.imageshack.us/img57/6239/evesig7he9xi.jpg" border=0><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 01:19:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#316</link>
      <description><![CDATA[Fierce Deity, yea, but the "support" in those MMO's is a few special missions and some graphical effects. Hardly worth $300.<br /><br />And Luc, you can use OpenGL and still plug straight into the rest of DirectX quite easily. And the major changes between DX9 and DX10 are in the Direct3D portion.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Sat, 22 Apr 2009 00:31:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Luc Boye]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#315</link>
      <description><![CDATA[I grew up on ZX Spectrum and C64, then went thru Amstrad, Amiga 500, and PC's since 1990 or so (286's and upwards). Different OS's and all that stuff, including linux, solaris etc. That being said I don't really have a "favorite" OS, I'm not really a zealot in any form. I'll use whatever does the job.<br /><br />My gripe with windows is their stinky business schemes. I mean I can configure my windows not to crash, have good performance, and all that. I haven't picked a virus since 1998 or something. The parts that stink are:<br /><br />1.) DRM - bad idea imo, not because stuff all of the sudden ain't "free", but because it shuts off everybody who opt's not to do it. Call me an idealist.<br /><br />2.) No possibility of security audit and code review. I'm not saying that I'd do it, or even that I am competent enough to do it, but there is always someone out there who would. I don't wan't to participate in any Homeland security schemes, I am not a terrorist, but I wan't to remain as free(tm) as possible. Since my country is not raping arabs for oil, I don't really fear them either. So all that governmental spyware aint my cup of tea<br /><br />3.) When I buy a product, I expect to type in code and be done with it, I don't want to call Microsoft every 2-3 weeks to reactive my Windows XP, just because some retarded developer at Microsoft regards repartitioning a hard drive as "hardware change". And yes, that just happened 2 days ago.<br /><br />So as I can see it, Vista is a step in wrong direction, and I will probably pass.<br /><br />That being said, I can understand why developers go for DirectX instead of OpenGL, after all, its not all about graphics, DX offers even netcode, sound, controllers, and similar abstractions. OpenGL only does graphics, SDL is not really there yet. On the other hand, if Blizzard can make WoW run on Mac, CCP could do something similar too, but maybe its too late now, or maybe is as simple as that CCP devs "can't be arsed" to port everything to OpenGL and learn new toolkits. That is human too.<br /><br />Whatever happens, make sure that is NOT MANDATORY to run Windows Vista, cos I'd be sad to be forced to cancel my eve subscription.<br /><br />]]></description>
      <pubDate>Sat, 22 Apr 2009 00:16:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#314</link>
      <description><![CDATA[It would free up CPU only on those computers with PhysX. So therefore, they would still have to allocate CPU usage so that it works on computers without the PhysX card negating any benefit. As far as I'm concerned, PhysX is vaporware much like Vista/DirectX 10. I have yet to see a single PhysX card, only people susposdly supporting it. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Fierce Deity</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Fierce Deity on 21/04/2006 21:32:56</i></span><br /><span style="font-size:7pt;"><i>Edited by: Fierce Deity on 21/04/2006 21:32:26</i></span><br />maybe, but if ccp is trying to step up their game it would free up a load of cpu power to use in other areas. and cpu is were eve is a hungry beast. missles at actually fly like missles ships that actually rock in shockwaves like they are supposed to and real looking explosions with bits bouncing off your ships. i think it would look great and cost proformance little to nothing, for those the the 300$ to buy the chip.<br /><br />edit: now that i look the list up most of the games supporting physx are mmos like COV COH vangard ect..<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 22:10:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Fierce Deity]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#313</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Fierce Deity on 21/04/2006 21:32:56</i></span><br /><span style="font-size:7pt;"><i>Edited by: Fierce Deity on 21/04/2006 21:32:26</i></span><br />maybe, but if ccp is trying to step up their game it would free up a load of cpu power to use in other areas. and cpu is were eve is a hungry beast. missles at actually fly like missles ships that actually rock in shockwaves like they are supposed to and real looking explosions with bits bouncing off your ships. i think it would look great and cost proformance little to nothing, for those the the 300$ to buy the chip.<br /><br />edit: now that i look the list up most of the games supporting physx are mmos like COV COH vangard ect..<br />------FD------<br /><br /><img src="http://stockpotinn.com/forums/uploads/post-13-1142641797.jpg" border=0><br />Recruiting: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=318666" target="_blank">Hera Star</a><br /><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 21:31:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#312</link>
      <description><![CDATA[There is very very little physics code in Eve. The PhysX is designed for SP games, not MMO's.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 21 Apr 2009 21:25:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Fierce Deity]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#311</link>
      <description><![CDATA[any talk about supporting PhysX by AGEIA for the vista engine? although i beleive it's dx 9 compatable. i just say some live flight videos with it and it looked encredable. <a href="http://physx.ageia.com/footage.html" target="_blank">Linky</a> watch the cell factor video with the content warning to see what i was talking about.<br />------FD------<br /><br /><img src="http://stockpotinn.com/forums/uploads/post-13-1142641797.jpg" border=0><br />Recruiting: <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=318666" target="_blank">Hera Star</a><br /><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 21:11:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#310</link>
      <description><![CDATA[Certainly.<br /><br />However, there is very little to be optimistic about when it comes to Vista.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 21 Apr 2009 19:41:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by EvilSnik]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#309</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: BurnHard on 21/04/2006 08:03:37</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />A lot of Windows users practice the idiotic habit of running as an administrator account. And programmers don't help by writing programs that require an administrator account for no real purpose. The only programs that should require an administrator-level account are system-administration related utilities. Nothing else. When you learn Linux, one of the first things you are taught is not to run as root. Ever. Run as a regular user and su/sudo etc. over to root when you need to do something as root.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well firstly with respect to the "Standard" you are technically right. OpenGL is a standard, whereas DX 10 is a specification. <br /><br />You are right about administrator accounts - Vista will fix this issue I think.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes, then as soon as an official graphics driver breaks a game, you'll have to toggle to developer mode for 4-5 months (running as admin) in order to use the unsigned "beta" driver which fixes the issue. Right.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Maya, sorry to be slightly off topic, but do you ever post anything remotely optimistic at all.<br />]]></description>
      <pubDate>Fri, 21 Apr 2009 19:37:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#308</link>
      <description><![CDATA[MS didn't make any technology choices to outsmart the competetion. Only to create more lock-in and force people to use Windows.<br /><br />And I doubt that Vista will fix the administrator account issue. The only way to fix it is to prevent users from logging into the GUI as Administrator and make it so that there can only be one account with administrator priviledges. Like in the UNIX world. And when someone needs partial administrator privilages in a production environment you use sudo to give them per-application administrator level priviledges.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: BurnHard on 21/04/2006 08:03:37</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />A lot of Windows users practice the idiotic habit of running as an administrator account. And programmers don't help by writing programs that require an administrator account for no real purpose. The only programs that should require an administrator-level account are system-administration related utilities. Nothing else. When you learn Linux, one of the first things you are taught is not to run as root. Ever. Run as a regular user and su/sudo etc. over to root when you need to do something as root.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well firstly with respect to the "Standard" you are technically right. OpenGL is a standard, whereas DX 10 is a specification. <br /><br />You are right about administrator accounts - Vista will fix this issue I think. I don't think you are right about Windows XP being sub-standard. It's got issues, mainly due to IE being so deeply embedded into it and the various technology choices MS made to try and outsmart the competition and make it easier to use, which of course have been completely undone by the virus writers. <br /><br />My copy of XP never blue screens and doesn't crash. I haven't had to shut down my work PC for two months and last time I did it was to install a new USB card. And of course, knowing that XP is on the majority of desktops makes it much easier for me to develop software for the platform at work. Just some of the positives.<br /><br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 19:36:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#307</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: BurnHard on 21/04/2006 08:03:37</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />A lot of Windows users practice the idiotic habit of running as an administrator account. And programmers don't help by writing programs that require an administrator account for no real purpose. The only programs that should require an administrator-level account are system-administration related utilities. Nothing else. When you learn Linux, one of the first things you are taught is not to run as root. Ever. Run as a regular user and su/sudo etc. over to root when you need to do something as root.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well firstly with respect to the "Standard" you are technically right. OpenGL is a standard, whereas DX 10 is a specification. <br /><br />You are right about administrator accounts - Vista will fix this issue I think.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes, then as soon as an official graphics driver breaks a game, you'll have to toggle to developer mode for 4-5 months (running as admin) in order to use the unsigned "beta" driver which fixes the issue. Right.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 21 Apr 2009 19:06:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by ElfeGER]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#306</link>
      <description><![CDATA[hmm web clients could be fun<br />and as openGL is supported under Java it could hold some nice features<br /><br /><a href="http://fergusmurray.members.beeb.net/interact.htm" target="_blank">http://fergusmurray.members.beeb.net/interact.htm</a><br /><a href="https://jogl-demos.dev.java.net/" target="_blank">https://jogl-demos.dev.java.net/</a><br /><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 18:04:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Ab Tallen]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#305</link>
      <description><![CDATA[Well, CCP are telling us that they are starting a full re-implementation of the EVE client, and having DX10 capabilities is a nice sales pitch for upcoming press conferences and (for example) getting some form of developer support from Microsoft. Or just the banner on the microsoft.com DirectX page.<br /><br />But apart from those near-term goals, it would probably be wise to make the new client fairly agnostic to the actual graphics engine used, so that other things can be plugged in without having to start all over again. It just wouldn't be smart to say so now. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><br /><br />Personally, I would very much welcome other client interfaces, for example a web-based one that allows access to basic in-game functions like chat or skill training or everything else that works from the station controls. And a basic space flight client <b>without</b> all the spiffy graphics. Both would enlarge the potential EVE target clientele much more than a client for a system that isn't even on the market right now.<br /><br />Still, if CCP does indeed plan that some way down the road, running a future Microsoft OS will be the only way to play EVE, I'd very much like to know as soon as possible, before I invest much more time in my EVE character (just started playing about two months ago).<br /><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 17:11:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#304</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: BurnHard on 21/04/2006 08:03:37</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />A lot of Windows users practice the idiotic habit of running as an administrator account. And programmers don't help by writing programs that require an administrator account for no real purpose. The only programs that should require an administrator-level account are system-administration related utilities. Nothing else. When you learn Linux, one of the first things you are taught is not to run as root. Ever. Run as a regular user and su/sudo etc. over to root when you need to do something as root.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well firstly with respect to the "Standard" you are technically right. OpenGL is a standard, whereas DX 10 is a specification. <br /><br />You are right about administrator accounts - Vista will fix this issue I think. I don't think you are right about Windows XP being sub-standard. It's got issues, mainly due to IE being so deeply embedded into it and the various technology choices MS made to try and outsmart the competition and make it easier to use, which of course have been completely undone by the virus writers. <br /><br />My copy of XP never blue screens and doesn't crash. I haven't had to shut down my work PC for two months and last time I did it was to install a new USB card. And of course, knowing that XP is on the majority of desktops makes it much easier for me to develop software for the platform at work. Just some of the positives.<br /><br /><br /><br /><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 08:03:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#303</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: damicatz on 21/04/2006 03:33:48</i></span><br />A lot of Windows users practice the idiotic habit of running as an administrator account. And programmers don't help by writing programs that require an administrator account for no real purpose. The only programs that should require an administrator-level account are system-administration related utilities. Nothing else. When you learn Linux, one of the first things you are taught is not to run as root. Ever. Run as a regular user and su/sudo etc. over to root when you need to do something as root.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MysticNZ</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: damicatz on 20/04/2006 21:18:31</i></span><br />Consumers are harmed by being forced to use Windows, a sub-standard and inferior operating system. My Apple IIE's operating system was better and didn't crash half as much as this crap. And it is 25 years older than Vista.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't want to get into an os argument, but gererally, Windows dies due to user problems or badly coded software.<br /><br />I look after a bunch of Windows 2003 servers and never have issues, but I know what i'm doing.<br /><br />I'd say that's generally the rule for most operating systems. I do use Linux, but only for gaming servers (Less memory).<br /><br />If Linux had the market share that Windows does I bet my life it would have the same issues, the same amount of security flaws, only difference is the Linux community would release a fix faster.<br /><br />Most Viruses, Exploits, Spyware is written for Windows, just due to it having market share.<hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Fri, 21 Apr 2009 03:33:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Sevarus James]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#302</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Sevarus James on 21/04/2006 03:28:53</i></span><br />He exaggerated a little bit, but here are some numbers from netcraft's 2005 survey:<br /><br />In the October 2005 survey we received responses from 74,409,971 sites, an increase of 2.68 million sites from the September survey. The large gain makes 2005 the strongest year ever for Internet growth, as the web has added 17.5 million sites, easily surpassing the previous annual mark of 16 million during the height of the dot-com boom in 2000.<br /><br />This month also saw movement in web server market share for the first time in many months, with Windows servers gaining 0.75 percent market share in active sites, while Apache's share fell by 0.67 percent. Apache continues to maintain a large lead in both active sites and hostnames, and in fact improved its share by 0.74 percent in hostnames. With this month's growth, Apache now powers more than 50 million sites.<br /><br /><br /><br /><a href="http://news.netcraft.com/archives/2005/10/04/october_2005_web_server_survey.html" target="_blank">Full Article from Netcraft survey</a><br /><br /><a href="http://survey.netcraft.com/Reports/200510/platform.html" target="_blank">And platform info...</a><br />-----<br />------------<br />New sig coming soon<br />"Ubuntu 6.06 + cedega 5.1.3 + EVE = happy camper"<br /><a href="http://www.eve-files.com/media/0603/EVE_Deskshot.jpg" target="_blank">Not READY for primetime OS</a>]]></description>
      <pubDate>Fri, 21 Apr 2009 03:26:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by MysticNZ]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=11#301</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Sweriskaka</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MysticNZ</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: damicatz on 20/04/2006 21:18:31</i></span><br />Consumers are harmed by being forced to use Windows, a sub-standard and inferior operating system. My Apple IIE's operating system was better and didn't crash half as much as this crap. And it is 25 years older than Vista.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't want to get into an os argument, but gererally, Windows dies due to user problems or badly coded software.<br /><br />I look after a bunch of Windows 2003 servers and never have issues, but I know what i'm doing.<br /><br />I'd say that's generally the rule for most operating systems. I do use Linux, but only for gaming servers (Less memory).<br /><br />If Linux had the market share that Windows does I bet my life it would have the same issues, the same amount of security flaws, only difference is the Linux community would release a fix faster.<br /><br />Most Viruses, Exploits, Spyware is written for Windows, just due to it having market share.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That logic is completely false. Linux runs on something like 97% of the internet's servers, but IIS is known for holes and crashes.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yeah right. Show me the numbers buddy. IIS != Windows Server.<br />-<br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_surprised.gif border=0 width=15 align=middle alt='Surprised'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_question.gif border=0 width=15 align=middle alt='Question'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_idea.gif border=0 width=15 align=middle alt='Idea'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_arrow.gif border=0 width=15 align=middle alt='Arrow'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_neutral.gif border=0 width=15 align=middle alt='Neutral'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_pirate.gif border=0 width=15 align=middle alt='YARRRR!!'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_bear.gif border=0 width=15 align=middle alt='ugh'>]]></description>
      <pubDate>Fri, 21 Apr 2009 02:49:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Sweriskaka]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#300</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MysticNZ</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: damicatz on 20/04/2006 21:18:31</i></span><br />Consumers are harmed by being forced to use Windows, a sub-standard and inferior operating system. My Apple IIE's operating system was better and didn't crash half as much as this crap. And it is 25 years older than Vista.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't want to get into an os argument, but gererally, Windows dies due to user problems or badly coded software.<br /><br />I look after a bunch of Windows 2003 servers and never have issues, but I know what i'm doing.<br /><br />I'd say that's generally the rule for most operating systems. I do use Linux, but only for gaming servers (Less memory).<br /><br />If Linux had the market share that Windows does I bet my life it would have the same issues, the same amount of security flaws, only difference is the Linux community would release a fix faster.<br /><br />Most Viruses, Exploits, Spyware is written for Windows, just due to it having market share.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That logic is completely false. Linux runs on something like 97% of the internet's servers, but IIS is known for holes and crashes.<br /><br /><img src="http://img205.imageshack.us/img205/7905/sweriskaka2xm.png" border=0>]]></description>
      <pubDate>Fri, 21 Apr 2009 01:30:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by MysticNZ]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#299</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: damicatz on 20/04/2006 21:18:31</i></span><br />Consumers are harmed by being forced to use Windows, a sub-standard and inferior operating system. My Apple IIE's operating system was better and didn't crash half as much as this crap. And it is 25 years older than Vista.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I don't want to get into an os argument, but gererally, Windows dies due to user problems or badly coded software.<br /><br />I look after a bunch of Windows 2003 servers and never have issues, but I know what i'm doing.<br /><br />I'd say that's generally the rule for most operating systems. I do use Linux, but only for gaming servers (Less memory).<br /><br />If Linux had the market share that Windows does I bet my life it would have the same issues, the same amount of security flaws, only difference is the Linux community would release a fix faster.<br /><br />Most Viruses, Exploits, Spyware is written for Windows, just due to it having market share.<br />-<br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_surprised.gif border=0 width=15 align=middle alt='Surprised'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cool.gif border=0 width=15 align=middle alt='Cool'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_redface.gif border=0 width=15 align=middle alt='Embarassed'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_cry.gif border=0 width=15 align=middle alt='Crying or Very sad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_evil.gif border=0 width=15 align=middle alt='Evil or Very Mad'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_question.gif border=0 width=15 align=middle alt='Question'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_idea.gif border=0 width=15 align=middle alt='Idea'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_arrow.gif border=0 width=15 align=middle alt='Arrow'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_neutral.gif border=0 width=15 align=middle alt='Neutral'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_pirate.gif border=0 width=15 align=middle alt='YARRRR!!'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_ugh.gif border=0 width=15 align=middle alt='ugh'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_bear.gif border=0 width=15 align=middle alt='ugh'>]]></description>
      <pubDate>Fri, 21 Apr 2009 01:16:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#298</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Tousaka Langley</i><hr height=1 noshade>So you are saying that there is no such thing as standard?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />No. OpenGL is a standard. Anyone can implement OpenGL on their system regardless of operating system or vendor. And the features are dictated through a democratic process made up of many companies on all sides of the fence. Hardware vendors and software vendors.<br /><br />HTML is a standard. Anyone is free to make a web browser and implement the standards according to the W3C which is also goverened in much the same way as OpenGL.<br /><br />Standard XML/XHTML is a standard. See above.<br /> <br />TCP, UDP and IP are standards.s Anyone is free to implement them and the specs are open.<br />]]></description>
      <pubDate>Thu, 20 Apr 2009 22:15:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Tousaka Langley]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#297</link>
      <description><![CDATA[So you are saying that there is no such thing as standard?<br />]]></description>
      <pubDate>Thu, 20 Apr 2009 22:07:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#296</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />DX10 is not a standard until it can be implemented on Linux and Mac OS X and BSD. Plain and simple. Standard implies that everyone is using it or has the ability to use it. <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, statistically, if 95% of people run Windows - ...... ?<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Irrelevant because I said everyone. So that means 5% of the people can't use Direct3D.<br />]]></description>
      <pubDate>Thu, 20 Apr 2009 21:44:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#295</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />DX10 is not a standard until it can be implemented on Linux and Mac OS X and BSD. Plain and simple. Standard implies that everyone is using it or has the ability to use it. <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Well, statistically, if 95% of people run Windows - ...... ?<br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 21:29:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#294</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: damicatz on 20/04/2006 21:18:31</i></span><br />Consumers are harmed by being forced to use Windows, a sub-standard and inferior operating system. My Apple IIE's operating system was better and didn't crash half as much as this crap. And it is 25 years older than Vista.<br /><br />DX10 is not a standard until it can be implemented on Linux and Mac OS X and BSD. Plain and simple. Standard implies that everyone is using it or has the ability to use it. <br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>DX10 is not a standard and never will be. Standard implies that it can be used ubiquitously. DX10 only works on Windows. I would be more open to DX10 if it could be implemented on any platform like OpenGL. But it can't. Microsoft created DirectX to lock-in multimedia to the Windows platform. One of it's creators, Alex. St John, admitted as such. <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />It's a standard as far as the hardware developers are concerned and as such, it was designed in partnership with them - a Windows PC standard obviously. It cannot be otherwise because the hardware makers are the innovators, the developers (CCP among them) request the features - Microsoft just make sure DirectX can use them and, where the ATI/NVIDIA roadmaps take them, support whatever will be the Next Big Thing in future.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />And having a fixed-feature set dictated by a single company that does not have the interest of consumers at heart is bad for the PC. The PC is not a console and should not be treated like one. Crap like fixed feature sets may work for consoles but not for PCs. I fail to see the benefit of forcing all GPU vendors to only add features to their GPUs that Micro$oft wants.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I think when it comes to the interests of consumers, it's better to judge each case on it's merits. With DX 10, I can see the merits. I don't think it's a good idea to be a purist about technological stuff. Of course MS wants to lock in Multimedia - but DX is implemented using COM, ie. not CORBA. In a way, going back in time, MS decided to create COM rather than using the existing CORBA for exactly the same reasons: ie. it's platform dependant. Nothing new there really.<br /><hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 21:18:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#293</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>DX10 is not a standard and never will be. Standard implies that it can be used ubiquitously. DX10 only works on Windows. I would be more open to DX10 if it could be implemented on any platform like OpenGL. But it can't. Microsoft created DirectX to lock-in multimedia to the Windows platform. One of it's creators, Alex. St John, admitted as such. <br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />It's a standard as far as the hardware developers are concerned and as such, it was designed in partnership with them - a Windows PC standard obviously. It cannot be otherwise because the hardware makers are the innovators, the developers (CCP among them) request the features - Microsoft just make sure DirectX can use them and, where the ATI/NVIDIA roadmaps take them, support whatever will be the Next Big Thing in future.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />And having a fixed-feature set dictated by a single company that does not have the interest of consumers at heart is bad for the PC. The PC is not a console and should not be treated like one. Crap like fixed feature sets may work for consoles but not for PCs. I fail to see the benefit of forcing all GPU vendors to only add features to their GPUs that Micro$oft wants.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I think when it comes to the interests of consumers, it's better to judge each case on it's merits. With DX 10, I can see the merits. I don't think it's a good idea to be a purist about technological stuff. Of course MS wants to lock in Multimedia - but DX is implemented using COM, ie. not CORBA. In a way, going back in time, MS decided to create COM rather than using the existing CORBA for exactly the same reasons: ie. it's platform dependant. Nothing new there really.<br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 20:54:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#292</link>
      <description><![CDATA[DX10 is not a standard and never will be. Standard implies that it can be used ubiquitously. DX10 only works on Windows. I would be more open to DX10 if it could be implemented on any platform like OpenGL. But it can't. Microsoft created DirectX to lock-in multimedia to the Windows platform. One of it's creators, Alex. St John, admitted as such. <br /><br />And having a fixed-feature set dictated by a single company that does not have the interest of consumers at heart is bad for the PC. The PC is not a console and should not be treated like one. Crap like fixed feature sets may work for consoles but not for PCs. I fail to see the benefit of forcing all GPU vendors to only add features to their GPUs that Micro$oft wants.<br />]]></description>
      <pubDate>Thu, 20 Apr 2009 20:20:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#291</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>OpenGL does not make assumptions about the renderer. For example, Direct3D assumes that you have a 3D Accelerator. OpenGL does not. To an OpenGL application, there is no difference between a software renderer and a hardware renderer. It would be possible to run Doom 3 with a software renderer if it supported the required extensions, though you would be lucky to get 1 FPS by doing such. It is up to the driver to determine how the rendering is actually done. OpenGL is designed for a wider variety of tasks, not simply just for gaming. Therefore, in the strictest since, it is not OpenGL that supports fixed-function pipelines but the driver implementations. Pipelines are indicitive of graphics hardware, which as stated earlier, may or may not be present. <br /><br />When and if fixed-function pipelines are removed from graphics hardware, the new driver implementations will simply have predefined pixel and vertex shader routines that it can send along to the GPU performing the equivilant of the old function.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />That is mostly theoretical. In practice, you would take for granted the fact that certain functionality exists - a certain way of doing things - || Die (). My point I think was that in the past cards developed towards the Specification, but now the Specification must develop towards the cards. Yes if you remove the functionality from the chipset you can emulate it using shaders, but it's another burden for the driver writers, another point of failure or point of decreased performance. So although I see GL having a future back with CGI desktops, where it started life, I think next generation hardware and Vista will ensure it's left on the sidelines on home PC's.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade><br />As for implementation, I've always found OpenGL to be easier to work with than Direct3D. Yes, ARB can be slow at implementing features but their are vendor-specific extensions and non-ARB extensions that are more or less standerdized. Right now, only ATI and NVidia make GPUs that have any features that wouldn't be supported by ARB. And most extensions function as functions that you call, no different than say if Microsoft allowed custom Direct3D functions. And I've always found Microsoft's hungarian notation to be confusing and I find pure C to be cleaner than C++ code using the COM model and that hungarian notation nonsense.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hmmm okay. I disagree on C/C++ there, and Hungarian notation is a PITA but as long as you can follow the documentation, it's not really an issue when coding. I have a problem with GL extensions though, mainly from the experience of using NV vertexbuffers a long while ago, before they were in the standard. Microsoft let themselves down with previous DX versions however, mainly because there was a lot of setup/shutdown/caps gruntwork to do before you could get anything working reliably. OpenGL on the other hand, just needed you to link in the DLL, give the window GL capability and you were up and running. Immediate mode also helps when you are playing around with an engine as well.<br /><br />But back to the main point, I really in all honesty can see how DX 10 will appeal to game developers, being a fixed standard with no caps, similar to OpenGL in that respect, but much simplified at the driver end of things - it'll be just like coding for a console. <br /><br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 20:00:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#290</link>
      <description><![CDATA[OpenGL does not make assumptions about the renderer. For example, Direct3D assumes that you have a 3D Accelerator. OpenGL does not. To an OpenGL application, there is no difference between a software renderer and a hardware renderer. It would be possible to run Doom 3 with a software renderer if it supported the required extensions, though you would be lucky to get 1 FPS by doing such. It is up to the driver to determine how the rendering is actually done. OpenGL is designed for a wider variety of tasks, not simply just for gaming. Therefore, in the strictest since, it is not OpenGL that supports fixed-function pipelines but the driver implementations. Pipelines are indicitive of graphics hardware, which as stated earlier, may or may not be present. <br /><br />When and if fixed-function pipelines are removed from graphics hardware, the new driver implementations will simply have predefined pixel and vertex shader routines that it can send along to the GPU performing the equivilant of the old function.<br /><br />As for implementation, I've always found OpenGL to be easier to work with than Direct3D. Yes, ARB can be slow at implementing features but their are vendor-specific extensions and non-ARB extensions that are more or less standerdized. Right now, only ATI and NVidia make GPUs that have any features that wouldn't be supported by ARB. And most extensions function as functions that you call, no different than say if Microsoft allowed custom Direct3D functions. And I've always found Microsoft's hungarian notation to be confusing and I find pure C to be cleaner than C++ code using the COM model and that hungarian notation nonsense.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: BurnHard on 20/04/2006 18:38:53</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>I think you misunderstood what I was trying to say. You were saying that if the DX10 LoD scheme used Geometry Shaders the DX 9 fallback might have to be CPU based. With OpenGL, there would be no need for two paths or a fallback. You simply call the functions to do the geometry calculations and if your hardware supports geometry shaders, the driver routes the computations to your GPU or (in the future) PPU. If not, it routes it to the CPU.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Okay, yes thats right. My only worry with that is the ARB taking two years to decide on the interfaces and only then will the card manufacturers roll them into the drivers. They would I assume exist as extensions until then. However, GL has to carry around a lot of legacy stuff, including a whole heap of FFP (fixed function pipeline) functionality, which is basically being wiped from DX 10. So, I think DX 10 will be the cleaner implementation, driver-wise and probably a lot more efficient overall than OpenGL.<br /><br />Eventually the manufacturers will no longer want to support fixed function on the metal - so expect to see DX specific cards on the market, with GL support back in specialist hardware, as it used to be 15 years ago.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 19:07:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#289</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>I think you misunderstood what I was trying to say. You were saying that if the DX10 LoD scheme used Geometry Shaders the DX 9 fallback might have to be CPU based. With OpenGL, there would be no need for two paths or a fallback. You simply call the functions to do the geometry calculations and if your hardware supports geometry shaders, the driver routes the computations to your GPU or (in the future) PPU. If not, it routes it to the CPU.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Okay, yes thats right. My only worry with that is the ARB taking two years to decide on the interfaces and only then will the card manufacturers roll them into the drivers. They would I assume exist as extensions until then. However, GL has to carry around a lot of legacy stuff, including a whole heap of FFP (fixed function pipeline) functionality, which is basically being wiped from DX 10. So, I think DX 10 will be the cleaner implementation, driver-wise and probably a lot more efficient overall than OpenGL.<br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 18:30:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by damicatz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#288</link>
      <description><![CDATA[I think you misunderstood what I was trying to say. You were saying that if the DX10 LoD scheme used Geometry Shaders the DX 9 fallback might have to be CPU based. With OpenGL, there would be no need for two paths or a fallback. You simply call the functions to do the geometry calculations and if your hardware supports geometry shaders, the driver routes the computations to your GPU or (in the future) PPU. If not, it routes it to the CPU.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>damicatz</i><hr height=1 noshade>Coincedentally, OpenGL solves just that problem. The allocation of resources (such as wether to use the CPU or hardware acceleration) is up to the driver/implementation and not the application so the application developer does not have to worry about that. That's why OpenGL games were able to take advantage of hardware T&L when the Geforce 256 came out while with Direct3D, a rewrite was required to make use of the new functions.<br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>BurnHard</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>j0sephine</i><hr height=1 noshade><i>"It's starting to pain me to consider how you manage resource between two client versions; this is actually quite a complex undertaking."</i><br /><br />file -&gt; import plugin -&gt; generic internal format for content type<br /><br />... then you have render engine-specific converters to grab whatever content they can utilize from generic data (and maybe optionally store this 'compiled' input in cache files for future use to speed things up on subsequent runs)<br /><br />It's overall easier than it seems, and pretty fun when you get it to work... and allows to maintain just single version of game content files (3d data in whatever format you use, textures, material descriptions) ... then everything else happens on the user end, done through whatever render engine they pick.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes, but I was really thinking more about managing the creation of the content. Technically it's "easy" and "doable" to write to code of course. But then think about something simple to implement, such as a good LOD scheme. Will DX 10 allow you to do that in a geometry shader? If so your DX 9 fallback path has to be CPU based - and perhaps your model format slightly different. Multiply this by every model you have and the tool makers are in for a few long weekends at the keyboard. <br /><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />No, it doesn't, it just does it differently. With OpenGL I "bind" an object and get back a token, which to all intents and purposes is a pointer to the object. With DX I create and object and get back a pointer to an interface. I still have to manage the lifecycle of all the many tokens and pointers, so I can't see what difference there is. Honestly, lets not get into the OpenGL v DX debate, it's been done a million times all over the web before.<br /><br /><br /> <br /><br /><hr height=1 noshade></font></BLOCKQUOTE><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 17:42:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#287</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>j0sephine</i><hr height=1 noshade><i>"For example, I didn't yet read the technical specifications for DX 10 Geometry Shaders (I will do so tonight) - perhaps hardware LOD is very easy to do but not in a way compatible with an efficient software LOD scheme you might think up."</i><br /><br />Well, imo anyone trying to use automated LoD for something more complicated than terrain is asking to have their kneecaps removed by their artists, with a baseball bat (quirky UV maps and low poly shapes optimized for deformations + automated vertex removal = bad things happen unless you're really really careful about it) ... but anyway, not seeing much issue with it -- you can have the data for both continuous and discrete LoD levels in content files, and then just have rendered pick and use whatever it's most comfortable with ;;<hr height=1 noshade></font></BLOCKQUOTE><br /><br />There are some good automated LOD schemes around - some involve specifying a weight or "importance" factor to each vertex. The more important a vertex is, the less likely it is to drop out at further distances. In this case the designer has to manually make the vertex important - rather more an art than a science I think. The easiest system is obviously for the designer to start with a full detailed mesh (to generate normal/bump maps etc.) and then to gradually reduce the detail (or triangulation, depending on the methods used to make the mesh in the first place), saving out high, medium and low details meshes - using the same normal maps of course, to retain some of that high level detail on the low resolution models.<br /><br />In either case it's not so important - for the simple fact that DirectX 9 can do most of your high level shading for you and DirectX 10 cards will more than likely be fast enough to make 9 emulation through the 10 interfaces almost as quick, if you see what I mean. So once again I've gone full circle back to "wtf are they not doing a decent 9 engine?".<br /><br /><br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 13:43:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#286</link>
      <description><![CDATA[Virida, you're either DX10 or you're not. The 360..isn't. Also, saying that the PS3 will be a dodo because they use OGL rather than D3D is amusing but...there are better things to pick at the PS3 for.<br /><br />Moominer, it cannot fall back past the DX10 specs. A card is DX10 or is it not, period. If it is notm then no DX10 game will run on it, regardless if even any DX10 features are being used. You need a DX9 card for Vista, but a DX9 card won't be abe to touch DX10, no matter how quick it is.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Thu, 20 Apr 2009 12:59:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by HUGO DRAX]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#285</link>
      <description><![CDATA[I dont get it why not port to the latest version of Open GL so that you can open up the game to Mac clients.<br />Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel]]></description>
      <pubDate>Thu, 20 Apr 2009 12:17:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#284</link>
      <description><![CDATA[<i>"For example, I didn't yet read the technical specifications for DX 10 Geometry Shaders (I will do so tonight) - perhaps hardware LOD is very easy to do but not in a way compatible with an efficient software LOD scheme you might think up."</i><br /><br />Well, imo anyone trying to use automated LoD for something more complicated than terrain is asking to have their kneecaps removed by their artists, with a baseball bat (quirky UV maps and low poly shapes optimized for deformations + automated vertex removal = bad things happen unless you're really really careful about it) ... but anyway, not seeing much issue with it -- you can have the data for both continuous and discrete LoD levels in content files, and then just have rendered pick and use whatever it's most comfortable with ;;<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Thu, 20 Apr 2009 11:02:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by Virida]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#283</link>
      <description><![CDATA[http://www.digit-life.com/articles2/video/longhorn.html<br /><br />Not shure if anyone have posted this link, but its SOME info on what an geometry shader is, and why it seems DX10 needs an "fresh start".<br /><br />Funny, is xbox360 seems majorely compatible to DX10, while, it looks as the "pc like" graphics card in PS3, who use OpenGL, will become a Dodo bird compared. I think its possible the PS3 will get an "next gen" card, but if it use OpenGL, it will be harder to port graphics from pc to console. <br />I dont think GL got am future, DX do.<br /><br />But, its noone who is WORKING on games who want to talk about what an geometry shader is. Much Non Disclosure Agremented "corporate secrets" about it atm, so i admit i got no clue about it.<br />]]></description>
      <pubDate>Thu, 20 Apr 2009 10:58:00 +0000</pubDate>
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      <title><![CDATA[EVE Classic, EVE Vista, DX9, DX10 and you. Redundancy's New Dev Blog - by BurnHard]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323906&amp;page=10#282</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>j0sephine</i><hr height=1 noshade><i>"But then think about something simple to implement, such as a good LOD scheme. Will DX 10 allow you to do that in a geometry shader? If so your DX 9 fallback path has to be CPU based - and perhaps your model format slightly different."</i><br /><br />Uhmm why would you want the technical details of implementation affect the source content at all? Establish a generic way for the artist to mark how the LoD levels should affect the mesh, then leave it up to specific renderers how they go about actually carrying this out or ignore this aspect of model data entirely if they can't o.O;<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes and no. For example, I didn't yet read the technical specifications for DX 10 Geometry Shaders (I will do so tonight) - perhaps hardware LOD is very easy to do but not in a way compatible with an efficient software LOD scheme you might think up. Now you either need two sets of mesh data, one for the hardware lod and one for the software lod, or you need a generic format, which you break into your hardware lod and software lod at some appropriate time. The latter being quite a difficult trick to achieve.<br /><br />]]></description>
      <pubDate>Thu, 20 Apr 2009 07:50:00 +0000</pubDate>
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