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    <title>EVE-Search ForumWatch</title>
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    <description>The alternative EVE-Online Forum browser.</description>
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    <pubDate>Tue, 6 Jan 2009 00:00:00 +0000</pubDate>
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    <managingEditor>chribba@evemail</managingEditor>

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      <title><![CDATA[CCP In Develop Mag.... - by Miss Overlord]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#73</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Hellshole</i><hr height=1 noshade>ehm....any of you complainers actually read further then the headline ? ? ?<br /><br />CCP: Unlike other MMOGs, the entire EVE player base shares the same server cluster. With Vivox providing the in-game voice services and managing the required infrastructure, there are no resource implications that could impact game server performance. This new feature will be a premium service option for game subscribers and, because of itts tight integration into the game, ease of use, and massive scalability, presents a tremendous improvement over burdening gamers with maintainings their own voice servers with third party applications, as some EVE player corporations and alliances currently do.<br /><br />http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=23<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><hr height=1 noshade></font></BLOCKQUOTE><br /><br />until we reach bugs and lag then problems arisie still if its dont right the VOIP ingame is a good idea<br />]]></description>
      <pubDate>Mon, 16 Oct 2009 21:24:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Emo Jelli]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#72</link>
      <description><![CDATA[Forum necromancy 4tw <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><br />]]></description>
      <pubDate>Mon, 16 Oct 2009 21:19:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/4616371</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Hellshole]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#71</link>
      <description><![CDATA[ehm....any of you complainers actually read further then the headline ? ? ?<br /><br />CCP: Unlike other MMOGs, the entire EVE player base shares the same server cluster. With Vivox providing the in-game voice services and managing the required infrastructure, there are no resource implications that could impact game server performance. This new feature will be a premium service option for game subscribers and, because of itts tight integration into the game, ease of use, and massive scalability, presents a tremendous improvement over burdening gamers with maintainings their own voice servers with third party applications, as some EVE player corporations and alliances currently do.<br /><br />http://www.ccpgames.com/press/press_releases.asp?pressReleaseID=23<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_exclaim.gif border=0 width=15 align=middle alt='Exclamation'><br />]]></description>
      <pubDate>Mon, 16 Oct 2009 21:07:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Anastisia DeFranco]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#70</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Anastisia DeFranco on 21/05/2006 14:28:36</i></span><br /><br /><a href="http://www.eve-online.com/pressreleases/default.asp?pressReleaseID=23" target="_blank">Linkage</a><br />]]></description>
      <pubDate>Sun, 21 May 2009 14:25:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5379594</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by ThunnusAquitaine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#69</link>
      <description><![CDATA[<br />]]></description>
      <pubDate>Mon, 15 May 2009 01:25:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5417752</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Jaabaa Prime]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#68</link>
      <description><![CDATA[Sound like a good idea on the surface.<br /><br />As long as the monthly fee doesn't increase to cover the increased bandwidth requirements caused by allowing 20,000 players to talk to each other.<br /><br />Even if CCP were to integrate it into the client, I would probably stick to TS.<br />--<br /><center><img src="http://www.eve-files.com/media/corp/DAW/jp-sig.jpg" border=0></center><br /><a href="/ingameboard.asp?a=topic&threadID=227932" target="_blank">Mini Skill Planner</a>]]></description>
      <pubDate>Sat, 15 Apr 2009 10:21:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5580787</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Miss Overlord]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#67</link>
      <description><![CDATA[please give us working and expanded CEO tools - give us a font - give us less bugs. But knowing CCP we will see this VOIP suddenly in the next month or so so folks we now may have a ingamge VIOP system no one can use cause their ISPs will block hte traffic and everyone will keep using TS Because its must easier that and vent<br />]]></description>
      <pubDate>Sat, 15 Apr 2009 08:00:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581108</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Phoenix Lord]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#66</link>
      <description><![CDATA[I would like to see VOIP in game, but make it so any one within a certain radius can hear you, or so a ship you pick can hear you. Make it sorta like a ingame "hailing" system. Because right now, starting up a convo usually doesnt work because people leave auto reject on to prevent invitation spamming and people never pay attention to local when you want them to.<br /><br />I wouldnt use an ingame VOIP for fleet ops though. The lag ingame would make hearing commands impossible.<br /><br /><img src="http://img.photobucket.com/albums/v162/AznDVL/EVE/Sig-M-PL-R5-2.jpg" border=0><br /><font color=green>Please resize image to a maximum of 400 x 120, not exceeding 24000 kbs, ty - Cortes</font id=green><br />It was 24153bytes.]]></description>
      <pubDate>Sat, 15 Apr 2009 04:51:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581479</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Baun]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#65</link>
      <description><![CDATA[just gotta make sure that no one is ghosting .......<br /><br />ok most of you should get that joke so I won't expound upon it.<br /><center><br />The Enemy's Gate is Down<br /></center>]]></description>
      <pubDate>Sat, 15 Apr 2009 04:50:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581481</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Favors4Isk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#64</link>
      <description><![CDATA[As it stands the in-game GUI's take so much overhead that to simply resize them can cause lag on many systems. I can only imagine how much overhead the in-game VoIP would require. Fix all other excessive overhead issues in the game, and then consider adding features that require more overhead.<br />]]></description>
      <pubDate>Sat, 15 Apr 2009 04:31:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581528</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Hakera]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#63</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Hakera on 15/04/2006 02:04:16</i></span><br />i think voip is a good idea regardless of use of ts/ventrillo, certaintly no harm in offering it anyway - upto you whether or not you use voip, a lot of people may just simply want to chat on it. being this day and age we dont need restricting to text chat all the time and is a totally seperate issue/need to that of ingame combat. Assuming its protocols come in on a different port from the game traffic and handled by a seperate server to the proxies so server performance is not affected.<br /><br />Though the point about gang chat is good, though I feel we have a half way solution already with show info dragging, all you might need is a right click option to <font color=yellow>'send char info link to gang chat'</font id=yellow> or call it 'assign primary target for gang' with the understanding in gang that this is their primary target along with unique text colour for gang leader, maybe even throw in an auto-overview update for the target to all gang members. Or a keyboard bind for it though in my experience keyboard binds tend to be left out for macro reasons etc such as the need to press ok rather than hit return etc.<br /><br /><img src="http://www.ushrakhan.net/Pics/hak3.jpg" border=0><br />]]></description>
      <pubDate>Sat, 15 Apr 2009 02:04:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#62</link>
      <description><![CDATA[Ahh ;o well, consider it kicked, then -.<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:49:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=3#61</link>
      <description><![CDATA[I know that nobody suggested it. I was throwing it out there so it could be kicked as what not to do. It's a pretty standard caution.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Sat, 15 Apr 2009 01:45:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581908</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Raem Civrie]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#60</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Raem Civrie on 15/04/2006 01:41:56</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade><span style="font-size:7pt;"><i>Edited by: Maya Rkell on 15/04/2006 01:34:54</i></span><br /><br />I agree that it's not worthwhile as suggested (A TS/Vent replacement). I disagree that it is really connected with other UI issues. I think you'll find that I've called for a WoW-like modable interface with appropriate features in other, more appropriate threads.<br /><br />I'm also against being able to control other players actions. Player SKILL should matter, not the macro's of the gang leader.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />I can't see where this has been said before. But already in fleet battles, individual skill is pretty worthless. It boils down to the skills of the commanders, the rest just have to know their place and activate the modules.<br /><br /><br /><img src="http://sham.0x1011.org/files/rotation.php?random=495969" border=0>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:41:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581927</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Raem Civrie]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#59</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>j0sephine</i><hr height=1 noshade><i>"Moverover, trying to put a complex series of commands into the UI will just lead to people not using the. The key is speed and useability. For that, voice is simply irreplaceable."</i><br /><br />To be honest, i think improving the UI so it allows to quickly issue the most common commands without having to rely on voice communication (be it built-in or 3rd party) ... would be a 'good thing'<br /><br />From the fleet commander viewpoint EVE is to a degree like RTS, and these games do exactly this, allow to issue rapid, precise commands with key shortcuts because screaming at the tiny computer people don't really work well. So no real reason why it couldn't be included into EVE enhancing immersion rather than breaking it... plus, there's side-benefit of less bandwidth being used by the ongoing voice transmissions compared to tiny packets needed to transmit stuff like "X is designated target" through game client... as well as less room for error and time wasted on trying to guess what system exactly the latest destination is supposed to be o.O;<hr height=1 noshade></font></BLOCKQUOTE><br /><br />qft.<br /><br />One of the "holy grails" of multiplayer interface design is the "silent communication"; i.e. where the interface complements the game so well that individual team members can function with minimal, if any, communication between them. Natural Selection attempted this with their Hivemind ability, and various user modifications to World of Warcraft are also attempting it.<br /><br />In EVE, this is already possible to a certian extent, but it's not helped by the interface at all. Rather, a competent gang of PvP'ers that are familiar enough with each other can, given objectives, function in combat, pursuit and all that jazz without communications. This, of course, relies on them all thinking alike (calling the same primaries), and dismantles at groups larger than three or four. With a pointed interface design, I sincerely believe that gangs up to around 10 could seriously cut down on current communication levels, reducing the chance for misunderstandings, comms clutter and latency of orders.<br /><br /><br /><img src="http://sham.0x1011.org/files/rotation.php?random=882121" border=0>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581932</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Rorix Whitecloud]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#58</link>
      <description><![CDATA[i dont think that counts as controling other player's actions... if the actions gives orders to your gangmates (whether they follow the orders or not is up to them) counts as controlling, then in fleet battles, the leader calling the Primary would be classified as so too... i think the ideas for giving orders that are clear and easy to understand (without possibly choppy voice chat quality) is something that should be looked into.<br /><img src="http://www.eve-files.com/media/signatures/Sig-inlionoutlion.jpg" border=0><br />I don't remember. That's the second thing they teach you.]]></description>
      <pubDate>Sat, 15 Apr 2009 01:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581933</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#57</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: j0sephine on 15/04/2006 01:39:11</i></span><br /><br /><i>"I'm also against being able to control other players actions. Player SKILL should matter, not the macro's of the gang leader."</i><br /><br />ehh? i didn't think of anything like that. But simply enhancement of current tagging system, that lets the gang leader to indicate waypoints and targets on the map and/or in the vicinity with simple clicks... the orders would still need to be carried out by the players on their own.<br /><br />Heck, it's no different from the commander interface in Battlefield 2 or Tribes or Planetside or number of other co-operative games, for that matter... it's just this is something EVE is currently lacking even though it's supposed to be way more complex than these games. ;;<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581934</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#56</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Maya Rkell on 15/04/2006 01:34:54</i></span><br /><br />I agree that it's not worthwhile as suggested (A TS/Vent replacement). I disagree that it is really connected with other UI issues. I think you'll find that I've called for a WoW-like modable interface with appropriate features in other, more appropriate threads.<br /><br />I'm also against being able to control other players actions. Player SKILL should matter, not the macro's of the gang leader.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Sat, 15 Apr 2009 01:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581946</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by j0sephine]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#55</link>
      <description><![CDATA[<i>"Moverover, trying to put a complex series of commands into the UI will just lead to people not using the. The key is speed and useability. For that, voice is simply irreplaceable."</i><br /><br />To be honest, i think improving the UI so it allows to quickly issue the most common commands without having to rely on voice communication (be it built-in or 3rd party) ... would be a 'good thing'<br /><br />From the fleet commander viewpoint EVE is to a degree like RTS, and these games do exactly this, allow to issue rapid, precise commands with key shortcuts because screaming at the tiny computer people don't really work well. So no real reason why it couldn't be included into EVE enhancing immersion rather than breaking it... plus, there's side-benefit of less bandwidth being used by the ongoing voice transmissions compared to tiny packets needed to transmit stuff like "X is designated target" through game client... as well as less room for error and time wasted on trying to guess what system exactly the latest destination is supposed to be o.O;<br /><div align=right><img src="http://i3.photobucket.com/albums/y64/tmptmp/j0_sig_a27b.gif" border=0></div id=right>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581947</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Raem Civrie]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#54</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes, let's, liarboy.<br /><br />Bashing the pace of combat is really not relevant to this thread. You bring your agenda into every single thread you touch. Moverover, trying to put a complex series of commands into the UI will just lead to people not using the. The key is speed and useability. For that, voice is simply irreplaceable.<br /><br />You're right, but your reasoning is specious.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />His agenda that is shared by alot of people as well as devs? I'm not sure there's enough cheese in germany for you, Maya :|<br /><br /><br /><img src="http://sham.0x1011.org/files/rotation.php?random=929215" border=0>]]></description>
      <pubDate>Sat, 15 Apr 2009 01:18:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5581979</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Hermia]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#53</link>
      <description><![CDATA[Obviously a nice idea in princible.<br /><br />Most of the sucessfull corps have a TS/ventrilo, it would be great for everyone to be leveled in this way. However i would only give a 'thumbs up' if it had no effect on eve stability and/or lag.<br /><br />I remember someone from CCP saying that eve only consumes 50mb/s bandwidth during peak times, so it might be ok <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br /><br /><center><img src="http://www.darkquadrant.com/Signatures/hermia2a.jpg" border=0></center><center><b>Ex-Northern Citizen</b></center><br /><br />please dont mail me ingame, i cant view it]]></description>
      <pubDate>Sat, 15 Apr 2009 00:27:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Lucas Garin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#52</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>DigitalCommunist</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes, let's, liarboy.<hr height=1 noshade></font></BLOCKQUOTE><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes DC, because <b>you have no real answer, you flame me.</b> Lie more?<hr height=1 noshade></font></BLOCKQUOTE><br />Hello, hypocrite. I didn't know liarboy was a technical term that deserved proper answering.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Jeez you two, get a room.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br />]]></description>
      <pubDate>Sat, 15 Apr 2009 00:27:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Sovy Kurosei]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#51</link>
      <description><![CDATA[How about stream lining the tag ability in Eve Online instead of implementing VOIP? Like left alt + right click on the overview to queue up a list of targets that people should attack in the order that are clicked? Just a suggestion.<br /><br />---<br />Punishers 4TW!]]></description>
      <pubDate>Fri, 14 Apr 2009 23:54:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Sir Juri]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#50</link>
      <description><![CDATA[sweet ingame voice chat, excellent. Can't wait.<br /><br /><br /><br /><u>Im a noob, bear with me :P</u>]]></description>
      <pubDate>Fri, 14 Apr 2009 23:53:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Eternal Fury]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#49</link>
      <description><![CDATA[Don't think we need it, but if it can be done is such a way that it doesn't lag the servers, I'm all for it.<br /><br />First. <br /><br />Channels. All of htese are off the top of my head.<br /><br />Trade: <br /><br />8 Channels general/Ships/Hi's/Mediums/Lows/BP's/Mins/other<br /><br />General channels.<br />24 channels Caldari/Min/Amarr/Gal. With sub channels for each for General/Mission/PvP/Trade/Manufactureing/Other<br /><br />Alliances<br /><br />3 chanels(minmum) for each alliance. 1 for leaders, one for general alliance use, one for temp alliance/potential members.<br /><br />Global channels.<br /><br />For PvP/Missions/Mining/Pirates/Manufactureing<br /><br /><br /><br />you see how this is going.. If you put channels in you need to seperate them in such a way that it's easier for us to keep them on topic.<br /><br />at the least you'll have 2 channels per Corp, 2 per Alliance, a few sales channels, a few mining channels, a few pirate channels, a few regional channels and so on. It's quite a lot. <br /><br /><br /><br />]]></description>
      <pubDate>Fri, 14 Apr 2009 23:49:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by kieron]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#48</link>
      <description><![CDATA[Let's leave the flames and personal agendas out of a thread that is supposed to be discussing the possibility of a technology integration that is UNDER DISCUSSION between 2 companies. No plans have been made, agreements have not been signed, money has not changed hands, CCP Devs have not integrated Vivox into the client, nothing.<br /><br />Don't get huffy over something that may or may not happen, and if it does, may be months to over a year before integration.<br /><br /><br />kieron<br />Community Manager,<br />EVE Online]]></description>
      <pubDate>Fri, 14 Apr 2009 23:38:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#47</link>
      <description><![CDATA[DC, It just happens, incidently, to be the truth.<br /><br />Anyway, Callistus, I'm hard pressed to see any advantage which it'd have over Vent/TS. I can think of plenty of ways to limit it, but people would then keep using Vent/TS and I don't think it's worth it.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 14 Apr 2009 20:31:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by DigitalCommunist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#46</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes, let's, liarboy.<hr height=1 noshade></font></BLOCKQUOTE><br /><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes DC, because <b>you have no real answer, you flame me.</b> Lie more?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Hello, hypocrite. I didn't know liarboy was a technical term that deserved proper answering.<br /><br /><img src="http://www.noctograph.com/digisig2.jpg" border=0><br />Purchasing Complex Fullerene Shards, contact me ingame.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 20:18:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Callistus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#45</link>
      <description><![CDATA[How about we don't drag this thread into a flame war?<br /><br />I personally like the sound of integrated voice communication, but only if it were to provide benefits over the use of third-arty apps like TS and vent, and not conflict with them should people choose not to use it. <br /><br />And I have to agree with DC in that the ingame gang command interface could do with a lot of reworking and be so much more powerful than it currently is, even if that is a slightly different topic.<br /><center>--------------<br /><img src="http://hosted.corelicorp.net/Dyn/Sig.php?Q=100&Killer=Callistus&Sig=2&Pic=Ship" border=0><br />[<a href="http://www.corelicorp.net/" target="_blank">Coreli Corporation Mainfrane</a>]</center>]]></description>
      <pubDate>Fri, 14 Apr 2009 20:01:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#44</link>
      <description><![CDATA[Yes DC, because you have no real answer, you flame me. Lie more?<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 14 Apr 2009 19:49:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Spleef]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#43</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Suze'Rain</i><hr height=1 noshade><br />perhaps, rather than knocking the idea, as some people have done, we should list what we would like to see in such a VoIP feature, so a featurelist can be drawn up by ccp?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ok the first feature i'd go for would be flawless drone behaviour, as this would remove the need for me to swear to corp mates, thus conserving voip bandwidth.<br /><br />I think the featurelist reduces to fixing what we have already from my persepctive :)<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 19:46:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by DigitalCommunist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#42</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: DigitalCommunist on 14/04/2006 19:16:50</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>Yes, let's, liarboy.<br /><br />Bashing the pace of combat is really not relevant to this thread. You bring your agenda into every single thread you touch. Moverover, trying to put a complex series of commands into the UI will just lead to people not using the. The key is speed and useability. For that, voice is simply irreplaceable.<br /><br />You're right, but your reasoning is specious.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Buhu?<br /><br />My reasoning sounds truthful because it <i>is</i> the truth. Don't believe me? Cry a river, and go drown yourself in it.<br /><br /><br /><br /><img src="http://www.noctograph.com/digisig2.jpg" border=0><br />Purchasing Complex Fullerene Shards, contact me ingame.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 19:16:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by SengH]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#41</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rikkard Strofeldt</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>SengH</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rikkard Strofeldt</i><hr height=1 noshade>I like the idea of in-game voice. As long as it was done right. <br /><br />My ideas for some of the mentioned problems:<br /><br />Lag: use the old TQ cluster<br />ISPs blocking the VOIP: If this was the case, Skype, TS, Ventrilo, and the various games that have in-game voice wouldn't work either.<br /><br />Can we at least be open minded about this. If we give the devs our ideas on how we'd like it to work, its more likely to become a success. Who knows, the addition of voice might improve the way gangs work, letting us do some mighty fine fleet command stuff.<br /><br />I for one recommend using the speex codec. Its what I'm using with Ventrilo, and its really clear.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />what about the fact that VOIP is going to be blocked in china? Im pretty sure that would affect this features deployment to the serenity cluster.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ummm... Wha? Voice internal to the game, on a China only cluster would be blocked? I guess that means these guys can't use TS/Ventrilo equivalents either <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><hr height=1 noshade></font></BLOCKQUOTE><br /><br /><a href="http://news.yahoo.com/s/afp/chinainternettelecomtechnology" target="_blank">here</a><br /><br />It can easily be done using some form of packet shaper/ packet sniffer.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 19:00:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#40</link>
      <description><![CDATA[Yes, let's, liarboy.<br /><br />Bashing the pace of combat is really not relevant to this thread. You bring your agenda into every single thread you touch. Moverover, trying to put a complex series of commands into the UI will just lead to people not using the. The key is speed and useability. For that, voice is simply irreplaceable.<br /><br />You're right, but your reasoning is specious.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 14 Apr 2009 18:27:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by DigitalCommunist]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#39</link>
      <description><![CDATA[You have to look at it from a gameplay perspective, not "omg another useless feature fix _______ instead!!". <br /><br />Voice communication is a must-have for EVE, because combat is so stupidly fast. I keep saying that its closer to an FPS than a massively multiplayer RTS, and voice communication is the solid proof of this statement. Take any sized gang versus any other sized gang and the one with teamspeak will always have a distinct advantage over the other.<br /><br />Why? <br /><br />Because anyone trying to use the user interface to get the message across is probably going to die before action is taken. As part of the new fleet/gang organizations I suggested a few things that would streamline the way combat is handled. <br /><br />For example, a simple "warp to me!" hotkey that makes your name or icon flash quickly reduces the need to type out 8 letters in gang chat to pressing one button, and not requiring everyone to pay attention to channel.<br /><br />What else do people use voice chat for? Target calling / prioritization, which we STILL don't have ingame, despite combat working that way forever. I'd even go as far as to say an ingame implementation of tagging is going to be better than any voice communication system because only the leader can do it (which reduces confusion) and its clearer (which bypasses sound quality/lag issues).<br /><br />Lets see, then theres simple things like waypoints and setting destination, a simple "hold here" signal, and being able to accurately relay scout/intel information from another system. All the things we use voip for can be done with the UI. I don't see a reason to give up on the UI and try to implement ingame chat which is not going to be superior to teamspeak/ventrilo in any way. <br /><br />All it does is break the immersion of the game, because its a standard feature that people will use even if they don't really pvp much. That turns away casual players and roleplayers who I guess enjoy the thought of being somebody they so clearly aren't.<br /><br /><img src="http://www.noctograph.com/digisig2.jpg" border=0><br />Purchasing Complex Fullerene Shards, contact me ingame.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 18:15:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Rikkard Strofeldt]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#38</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>SengH</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rikkard Strofeldt</i><hr height=1 noshade>I like the idea of in-game voice. As long as it was done right. <br /><br />My ideas for some of the mentioned problems:<br /><br />Lag: use the old TQ cluster<br />ISPs blocking the VOIP: If this was the case, Skype, TS, Ventrilo, and the various games that have in-game voice wouldn't work either.<br /><br />Can we at least be open minded about this. If we give the devs our ideas on how we'd like it to work, its more likely to become a success. Who knows, the addition of voice might improve the way gangs work, letting us do some mighty fine fleet command stuff.<br /><br />I for one recommend using the speex codec. Its what I'm using with Ventrilo, and its really clear.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />what about the fact that VOIP is going to be blocked in china? Im pretty sure that would affect this features deployment to the serenity cluster.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Ummm... Wha? Voice internal to the game, on a China only cluster would be blocked? I guess that means these guys can't use TS/Ventrilo equivalents either <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br /><img src="http://www.eve-files.com/media/corp/manco/rik-sig.jpg" border=0><br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=322697" target="_blank">Manco Devils needs you</a>]]></description>
      <pubDate>Fri, 14 Apr 2009 18:06:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Joshua Foiritain]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#37</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />That would be interesting, imagine futuristic flashbangs deployed by a few black ops frigs to knock out enemy fleet commander communications leaving the enemy fleet in chaos. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><center>-------<br /><img src="http://hosted.corelicorp.net/Dyn/Sig.php?Sig=1&Killer=Joshua%20Foiritain&Q=94&42844" border=0><br />[<a href="http://www.corelicorp.net/" target="_blank">Coreli Corporation Mainframe</a>]</center>]]></description>
      <pubDate>Fri, 14 Apr 2009 17:38:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by SengH]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#36</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Rikkard Strofeldt</i><hr height=1 noshade>I like the idea of in-game voice. As long as it was done right. <br /><br />My ideas for some of the mentioned problems:<br /><br />Lag: use the old TQ cluster<br />ISPs blocking the VOIP: If this was the case, Skype, TS, Ventrilo, and the various games that have in-game voice wouldn't work either.<br /><br />Can we at least be open minded about this. If we give the devs our ideas on how we'd like it to work, its more likely to become a success. Who knows, the addition of voice might improve the way gangs work, letting us do some mighty fine fleet command stuff.<br /><br />I for one recommend using the speex codec. Its what I'm using with Ventrilo, and its really clear.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />what about the fact that VOIP is going to be blocked in china? Im pretty sure that would affect this features deployment to the serenity cluster.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 17:33:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Rikkard Strofeldt]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#35</link>
      <description><![CDATA[I like the idea of in-game voice. As long as it was done right. <br /><br />My ideas for some of the mentioned problems:<br /><br />Lag: use the old TQ cluster<br />ISPs blocking the VOIP: If this was the case, Skype, TS, Ventrilo, and the various games that have in-game voice wouldn't work either.<br /><br />Can we at least be open minded about this. If we give the devs our ideas on how we'd like it to work, its more likely to become a success. Who knows, the addition of voice might improve the way gangs work, letting us do some mighty fine fleet command stuff.<br /><br />I for one recommend using the speex codec. Its what I'm using with Ventrilo, and its really clear.<br /><img src="http://www.eve-files.com/media/corp/manco/rik-sig.jpg" border=0><br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=322697" target="_blank">Manco Devils needs you</a>]]></description>
      <pubDate>Fri, 14 Apr 2009 17:22:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by fairimear]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#34</link>
      <description><![CDATA[ingame voice chat = worst idea ever.<br />a it's so inificiently laggy in every game it's been done this far.<br />second why bother TS and vent are much nicer to use and all but free.<br />besides i would rather ccp do some gigeryokery with the sound system so it make's better use of my 7.1 suround sound.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 17:12:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Ozzie Asrail]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#33</link>
      <description><![CDATA[I cant really see a need for this tbh, TS\Vent already provide plenty of funtionality and are flexible. I dont think I'd want the Dev's recreating a wheel that millions of gamers already use. <br /><br /><br /><br /><br />-----<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=313304" target="_blank">Geotech is recruiting!</a>]]></description>
      <pubDate>Fri, 14 Apr 2009 15:24:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Agent Kenshin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#32</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Heh if you did that id simply use my headset on another pc. That really doesnt change anything.<br /><br /><br />Overall the idea sounds good in theory but putting this whole thing into the game could spell disaster... As if the servers werent laggy enough. This would need an entirely seperate server to run on. And personally typing works just fine for whats in game.<br /><img src="http://mc.stylii.com/sigs/kenshin/kenshin.jpg" border=0><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>MAXSuicide</i><hr height=1 noshade>only carebears call pvpers 'greifers'<br /><br />ehehehh....<hr height=1 noshade></font></BLOCKQUOTE>]]></description>
      <pubDate>Fri, 14 Apr 2009 15:06:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by LWMaverick]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=2#31</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><hr height=1 noshade></font></BLOCKQUOTE><br /><br />lol... drop dead<br /><img src="http://www.eve-files.com/media/signatures/lwmaverick_v_7.jpg" border=0>]]></description>
      <pubDate>Fri, 14 Apr 2009 14:55:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Remedial]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#30</link>
      <description><![CDATA[Hell I'll personally code a VoIP feature for Eve if we can get a bloody response to the sovereignty skills thread that's at 17 pages with no dev response and this thread's at one page with TWO. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_mad.gif border=0 width=15 align=middle alt='Mad'><br />]]></description>
      <pubDate>Fri, 14 Apr 2009 14:41:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Berak FalCheran]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#29</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Sarmaul</i><hr height=1 noshade>in-game voice comms + proper fleet/gang organisation capabilities = teh ******* sex0riz0r. I have been dreaming of this since I started playing :/<hr height=1 noshade></font></BLOCKQUOTE><br /><br />QFT<br /><br /><center><b>In short: Cry me a river, build a bridge, and get over it.</b><br /><img src="http://www.eve-pill.com/autosig/auto.php" border=0></center>]]></description>
      <pubDate>Fri, 14 Apr 2009 14:37:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#28</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Suze'Rain</i><hr height=1 noshade>actually, I can see ingame VoIP being superbly useful for "low level" communication in gang/squads, freeing up TS for a zero working as tactical command to feed information to the squad leaders. <hr height=1 noshade></font></BLOCKQUOTE><br /><br />Sorry, dosn't work that way.<br /><br />Firstly, TS's command channel functionality allready allows that.<br />Secondly, running 2 voicecom apps at the same time causes issues.<br /><br />Also, do bear in mind that many ISP's rate limit or block VoIP traffic.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 14 Apr 2009 14:33:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Redundancy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#27</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Suze'Rain</i><hr height=1 noshade>I can actually see that being used for some highly structured comms, effectively opening the way for complex multi-channel tiered communication networks being implemented in fleets/gangs.<br /><br />perhaps, rather than knocking the idea, as some people have done, we should list what we would like to see in such a VoIP feature, so a featurelist can be drawn up by ccp?<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Now that's a pretty cool and constructive idea.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 14:30:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Suze'Rain]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#26</link>
      <description><![CDATA[well, if it happens, it'll at least stop the "waaa! BoB* hacked our TS server!"<br /><br /><i>*insert whichever person you were fighting and lost to</i><br /><br />actually, I can see ingame VoIP being superbly useful for "low level" communication in gang/squads, freeing up TS for a zero working as tactical command to feed information to the squad leaders. <br /><br />I can actually see that being used for some highly structured comms, effectively opening the way for complex multi-channel tiered communication networks being implemented in fleets/gangs.<br /><br /><br /><br />perhaps, rather than knocking the idea, as some people have done, we should list what we would like to see in such a VoIP feature, so a featurelist can be drawn up by ccp?<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 14:28:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by HippoKing]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#25</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Maya Rkell</i><hr height=1 noshade>some people are on a voice server for reasons other than Eve even while they have an Eve window open. If I had to close Eve every time I used TS to talk to some of my old friends, I'd be in Eve a lot less.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />thats an issue for me too...<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=319488" target="_blank"><br />Win a Cerberus!!</a><br /><br /><img src="http://www.eve-files.com/media/corp/FGRDS/hippoking_v_6.gif" border=0><br /><font color=pink> sigs of the 23/24/25 hijack just as well -eris </font id=pink><br /><font color=red>yarrrr, i shall retake my sig -HippoKing</font id=red><br /><font color=limegreen>Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler</font id=limegreen><br /><font color=yellow>Ho-Ho-Hooooooo, Merry Saturday!11 - Immy</font id=yellow><br /><font color=orange>Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault</font id=orange><br /><font color=yellow>Stop spamming with "QFT" &gt;:|. - Teblin</font id=yellow><br /><font color=red>Who pwned who? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'> kieron</font id=red>]]></description>
      <pubDate>Fri, 14 Apr 2009 13:55:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Divine Vengeance]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#24</link>
      <description><![CDATA[I'd honestly prefer this wasn't added. Some people already have enough trouble with lag in fleet battles (even after the upgrade), integrated voicecomms would just make it worse. Also, an integrated system slows down performance even outside fleet battles - for example I have to disable VOIP to even get Battlefield 2 to run properly on my machine.<br /><br />Stick with TS and Ventrilo, or make the VOIP client a separate entity that can be hosted on private servers.<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 13:45:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#23</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Maya Rkell on 14/04/2006 13:31:03</i></span><br /><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Yes, so that people who can't get the voicecom to work (and it will be substantial minority) can't play in a deacent corp because voicecom is a requirement. GG.<br /><br />Also, consider the fact that it'd likely be illegal, AND that some people are on a voice server for reasons other than Eve even while they have an Eve window open. If I had to close Eve every time I used TS to talk to some of my old friends, I'd be in Eve a lot less.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Fri, 14 Apr 2009 13:30:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Ante]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#22</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br />But chat channels still work? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_confused.gif border=0 width=15 align=middle alt='Confused'><br />]]></description>
      <pubDate>Fri, 14 Apr 2009 13:18:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Hunters Presence]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#21</link>
      <description><![CDATA["Theres already too many issues in eve, how about FIXING those issues before inserting ANY more content whatsoever. Get it perfectly working all known and suspected issues sorted. Then work on new content."<br /><br />So, in your fantasy land... no more updates for any MMO ever then? We'd still have four ship classes.<br /><br />"surprisingly, finding a mistyped piece of code in several billion lines is probably 'slightly' more difficult than adding a mere few thousand more"<br /><br />Nailed it on the head.<br />________________<br />Lead Games Programmer<br />Quasit-Rushyo Games]]></description>
      <pubDate>Fri, 14 Apr 2009 12:52:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by voogru]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#20</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Also, ban people that are at lan parties cause they might be exploiting by talking to their gang mates even when jammed.<br /><br />And have their phone company tap into their phone lines to make sure they arent all on the phone with each other!<br /><br /><div align=right><img src="http://www.voogru.com/images/voogrus_v_2.gif" border=0></div id=right>]]></description>
      <pubDate>Fri, 14 Apr 2009 12:26:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by pshepherd]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#19</link>
      <description><![CDATA[surprisingly, finding a mistyped piece of code in several billion lines is probably 'slightly' more difficult than adding a mere few thousand more <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_smile.gif border=0 width=15 align=middle alt='Smile'><br />]]></description>
      <pubDate>Fri, 14 Apr 2009 12:16:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by M3ta7h3ad]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#18</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>HippoKing</i><hr height=1 noshade><BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />die tbh<hr height=1 noshade></font></BLOCKQUOTE><br /><br />As Above.<br /><br />Theres already too many issues in eve, how about FIXING those issues before inserting ANY more content whatsoever. Get it perfectly working all known and suspected issues sorted. Then work on new content.<br />-----<br /><b>If you kill all the wolves, your gonna end up with a crapload of bunnies, and by bunnies I mean stupid people</b><br /><a href="http://tinyurl.com/gstx3" target="_blank">Eve & Linux Woot!</a>]]></description>
      <pubDate>Fri, 14 Apr 2009 12:01:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Sarmaul]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#17</link>
      <description><![CDATA[in-game voice comms + proper fleet/gang organisation capabilities = teh ******* sex0riz0r. I have been dreaming of this since I started playing :/<br /><br />______________________________________________________<br />Account Cancelled]]></description>
      <pubDate>Fri, 14 Apr 2009 11:30:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by HippoKing]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#16</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Admiral IceBlock</i><hr height=1 noshade>if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<hr height=1 noshade></font></BLOCKQUOTE><br /><br />die tbh<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=319488" target="_blank"><br />Win a Cerberus!!</a><br /><br /><img src="http://www.eve-files.com/media/corp/FGRDS/hippoking_v_6.gif" border=0><br /><font color=pink> sigs of the 23/24/25 hijack just as well -eris </font id=pink><br /><font color=red>yarrrr, i shall retake my sig -HippoKing</font id=red><br /><font color=limegreen>Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler</font id=limegreen><br /><font color=yellow>Ho-Ho-Hooooooo, Merry Saturday!11 - Immy</font id=yellow><br /><font color=orange>Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault</font id=orange><br /><font color=yellow>Stop spamming with "QFT" &gt;:|. - Teblin</font id=yellow><br /><font color=red>Who pwned who? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'> kieron</font id=red>]]></description>
      <pubDate>Fri, 14 Apr 2009 11:28:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Slaveabuser]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#15</link>
      <description><![CDATA[How about fixing old issues first? <br /><br />There is no demand for this intergrated voice com.<br /><br /><img src="http://www.onlinestorage.biz/users/Members/nastykermit/slaveabuser_v_1.jpg" border=0><br /><b>Killing the Minmatars since 22480 AD</b>]]></description>
      <pubDate>Fri, 14 Apr 2009 11:26:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Admiral IceBlock]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#14</link>
      <description><![CDATA[if you do this, make it so that eve cant be played with ventrilo or/and teamspeak running.<br /><br />and also add a new mechanism to ecm, when jammed, your voice coms is also jammed. as seen in several sci-fi series/films, you jam the target so it cant call for help. :P :D<br /><a href="http://home.c2i.net/iskrem/" target="_blank"><br /><img src="http://home.c2i.net/iskrem/iceblock.jpg" border=0></a><br />"We brake for nobody"<br />]]></description>
      <pubDate>Fri, 14 Apr 2009 11:25:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by aP0Gee]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#13</link>
      <description><![CDATA[Crappy upgrade imho<br /><br />Add Casinos!<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_rolleyes.gif border=0 width=15 align=middle alt='Rolling Eyes'><br />]]></description>
      <pubDate>Fri, 14 Apr 2009 11:19:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Maya Rkell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#12</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>SengH</i><hr height=1 noshade>If their gonna do it PLEASE do not do a half assed job like planetside.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />#truth<br /><br />And it dosn't disable properly on many sound cards (like, oh, mine) so I can't run TS alongside it either. Grr.<br /><br />"The Human eye is a marvelous device, with a very little effort it can overlook all but the most glaring injustice" - Quellchrist Falconer]]></description>
      <pubDate>Thu, 13 Apr 2009 21:19:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Double TaP]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#11</link>
      <description><![CDATA[If they are going to do it, they have to do a great job, or it will just cause a lot of problems. If done right, it could be a great feature.<br />]]></description>
      <pubDate>Thu, 13 Apr 2009 21:09:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by SengH]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#10</link>
      <description><![CDATA[If their gonna do it PLEASE do not do a half assed job like planetside.<br /><br /><br />]]></description>
      <pubDate>Thu, 13 Apr 2009 21:07:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Professor McFly]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#9</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>HippoKing</i><hr height=1 noshade>tbh, i don't think its needed. everyone has ventrillo or TS. i don't want the server to be loaded by our comms, i don't want CCP dev money going on this when we don't need it and i don't want to have communications lag out at bad times<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Agreed. The people that depend on voice comms aren't likely to use it, since in-game comms are never as versatile as the dedicated programs for it.<br />__________________<br /><font color=orange>Inappropriate link description. --Jorauk</font id=orange><br />mods - pwning sigs since 1943]]></description>
      <pubDate>Thu, 13 Apr 2009 21:04:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by HippoKing]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#8</link>
      <description><![CDATA[tbh, i don't think its needed. everyone has ventrillo or TS. i don't want the server to be loaded by our comms, i don't want CCP dev money going on this when we don't need it and i don't want to have communications lag out at bad times<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=319488" target="_blank"><br />Win a Cerberus!!</a><br /><br /><img src="http://www.eve-files.com/media/corp/FGRDS/hippoking_v_6.gif" border=0><br /><font color=pink> sigs of the 23/24/25 hijack just as well -eris </font id=pink><br /><font color=red>yarrrr, i shall retake my sig -HippoKing</font id=red><br /><font color=limegreen>Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler</font id=limegreen><br /><font color=yellow>Ho-Ho-Hooooooo, Merry Saturday!11 - Immy</font id=yellow><br /><font color=orange>Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault</font id=orange><br /><font color=yellow>Stop spamming with "QFT" &gt;:|. - Teblin</font id=yellow><br /><font color=red>Who pwned who? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'> kieron</font id=red>]]></description>
      <pubDate>Thu, 13 Apr 2009 21:00:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Tachy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#7</link>
      <description><![CDATA[Spending much less cash on a font everyone can read comfortably on their machines would be a better investment. But that's just me and all those with problems reading the new and fancy font.<br /><center>--*=*=*--</center><br />Megadon<br />CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got <a href="http://www.deviantc.com/ray.jpg" target="_blank">Ray</a>]]></description>
      <pubDate>Thu, 13 Apr 2009 20:59:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Tasuric Orka]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#6</link>
      <description><![CDATA[VOIP will be great, as long as it doesnt lag the experience. The nayers can just disable it.<br />________________________________________________<br />Hypocritical.]]></description>
      <pubDate>Thu, 13 Apr 2009 20:59:00 +0000</pubDate>
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      <title><![CDATA[CCP In Develop Mag.... - by Shanzem]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#5</link>
      <description><![CDATA[for the love of god, dont do this.<br /><br />your going to get more problems from it then a little..!<br /><br />cant wait to post "i told you so"<br />-------------------------------------------<br /><img src="http://www.eve-files.com/media/signatures/shanzem_v_1.jpg" border=0>]]></description>
      <pubDate>Thu, 13 Apr 2009 20:54:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5588806</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by HippoKing]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#4</link>
      <description><![CDATA[ingame voicechat?<br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=319488" target="_blank"><br />Win a Cerberus!!</a><br /><br /><img src="http://www.eve-files.com/media/corp/FGRDS/hippoking_v_6.gif" border=0><br /><font color=pink> sigs of the 23/24/25 hijack just as well -eris </font id=pink><br /><font color=red>yarrrr, i shall retake my sig -HippoKing</font id=red><br /><font color=limegreen>Not a chance, our 1337 sig haXx0r sk1llz are too powerful! - Wrangler</font id=limegreen><br /><font color=yellow>Ho-Ho-Hooooooo, Merry Saturday!11 - Immy</font id=yellow><br /><font color=orange>Yo ho ho and a bottle of BReeEEEEeee.... - Jacques ARRRRRRchambault</font id=orange><br /><font color=yellow>Stop spamming with "QFT" &gt;:|. - Teblin</font id=yellow><br /><font color=red>Who pwned who? <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_wink.gif border=0 width=15 align=middle alt='Wink'> kieron</font id=red>]]></description>
      <pubDate>Thu, 13 Apr 2009 20:51:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5588822</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by kieron]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#3</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Originally by:</b> <i>Vicarrah</i><hr height=1 noshade>There's a few nice tidbits in the latest Develop Mag, our man Reynir has been talking, expounding the CCP line, which is all well and good, but what interested me is the following quote a bit further in where they're talking about Vivox' VOIP for gaming....<br /><br />"For example, Vivox got Immersion working in a demo version of EVE Online in a couple of weeks, alhough, as yet, there's no official word on whether the game will licence the technology"<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br />so CCP.... are ya doing it? please? pretty please with bells on?<br /><hr height=1 noshade></font></BLOCKQUOTE><br />Our people are talking to their people, their agent talked to our agent, I think there was even a lunch in there somewhere. As for any licensing agreement or partnership, it is still too early to tell.<br /><br /><br />kieron<br />Community Manager,<br />EVE Online]]></description>
      <pubDate>Thu, 13 Apr 2009 20:49:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5588832</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Tachy]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129&amp;page=1#2</link>
      <description><![CDATA[Yay, more features instead of fixing bugs lasting for years!<br /><br />The VOIP feature in DDO is horribly laggy and causing even more client lag. And that's in groups of 6/12 persons max.<br /><center>--*=*=*--</center><br />Megadon<br />CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got <a href="http://www.deviantc.com/ray.jpg" target="_blank">Ray</a>]]></description>
      <pubDate>Thu, 13 Apr 2009 13:58:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5591340</guid>
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      <title><![CDATA[CCP In Develop Mag.... - by Vicarrah]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=323129</link>
      <description><![CDATA[There's a few nice tidbits in the latest Develop Mag, our man Reynir has been talking, expounding the CCP line, which is all well and good, but what interested me is the following quote a bit further in where they're talking about Vivox' VOIP for gaming....<br /><br />"For example, Vivox got Immersion working in a demo version of EVE Online in a couple of weeks, alhough, as yet, there's no official word on whether the game will licence the technology"<br /><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_twisted.gif border=0 width=15 align=middle alt='Twisted Evil'><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'><br /><br />so CCP.... are ya doing it? please? pretty please with bells on?<br /><br />Vicarrah<br />Tahiri]]></description>
      <pubDate>Thu, 13 Apr 2009 09:54:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/5591826</guid>
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