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    <title>EVE-Search ForumWatch</title>
    <link>http://eve-search.com/</link>
    <description>The alternative EVE-Online Forum browser.</description>
    <language>en-us</language>
    <pubDate>Wed, 19 Nov 2008 00:00:00 +0000</pubDate>
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    <managingEditor>chribba@evemail</managingEditor>

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      <title><![CDATA[[URGENT ISSUE] Mail Improvements in light of CCP's patch - by Garion Avarr]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927883</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Garion Avarr on 18/11/2008 22:41:08</i></span><br /><span style="font-size:7pt;"><i>Edited by: Garion Avarr on 18/11/2008 22:39:47</i></span><br />I had been hoping to work on improving the Eve Mail system after the CSM elections, however, it seems that CCP's announced changes to them make this rather more urgent, and so I am bringing this up now.<br /><br />It's no secret that the Eve Mail system sucks, and sucks badly. Message length is severely limited, just this past week I had to split a diplomatic message into four separate mails. And while four separate mails is a little rare, having to split mails into multiple messages is an everyday occurrence. If CCP is going to limit the number of mails, this is something that NEEDS to be addressed, and addressed very soon.<br /><br />There is also no easy way that I know of to mark messages as things that you need to deal with -- messages that you have time to read when you log in to change skills, but that you don't have time to deal with until the next day, but that you forget about because they're not new anymore and are lost in a sea of other messages you keep in case you need to reference them at some point. Which brings me to another point, but let's finish this first. We need to either have folders we can put mails in, or a way of marking messages as unread, so that we know to deal with them next time we log on.<br /><br />As mentioned above, we also need to be able to store old messages without them cluttering our inboxes. This is something that NEEDS to be dealt with BEFORE any limit is set on how many mails appear -- we need to have a way to export mails to a text file, keeping all information about sender, subject, and date sent. Copying and pasting this info to a text file manually is far too tedious, especially for corporate and alliance leaders who get a lot of mail.<br /><br />An outbox box would also go a long way -- I've more than once had to try and remember if I did or didn't reply to a particular message or send out a mail yet, or been unable to recall exactly what I did say. While not as urgent as the things above, this would be extremely useful. Even better would be if you could keep drafts in it before sending them, instead of having to write drafts in the notepad and copy and paste and then deal with different length restrictions.<br /><br />I've also seen the idea of an API for mails mentioned, this would be extremely nifty, though not as vital as some of the things mentioned above, many of which are really necessities, and not things that 'should be done' -- they are things that '<i>must</i> be done.' But an API, and a way to read (and maybe even send) your mails while offline would be totally wonderful for people who send a lot of their time on Eve dealing with mails.<br /><br /><br />There are possibly other improvements that can be made, and I encourage suggestions in this thread..]]></description>
      <pubDate>Tue, 18 Nov 2008 22:39:00 +0000</pubDate>
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      <title><![CDATA[Don't delete our killmails! - by Herschel Yamamoto]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927860</link>
      <description><![CDATA[So it seems that <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=927694" target="_blank">CCP has decided to make a series of changes to EveMail</a> in the next minor patch released, of which the two most notable are making it impossible to read more than 1000 mails and deleting all NPC mail more than three months old. <br /><br />The former is wholly irrelevant to me, given that I don't get anywhere near that many mails, but many corporate officers will get that many inside a day or two, and as such will be even less able to read their mail than they were before. <br /><br />The second issue, however, is absolutely appalling. Killmails are the core of a PvPer's recorded achievement, especially in small gangs and piracy, and many players have years of them stored up from the time before the Combat Log came into existence. This is just going to erase them to no purpose except freeing up some database space. I don't have too many old killmails, and it'd be easy for me to archive them by hand, but what about the guy who has been playing since 2003 and has 1500 mails stored? It's not apathy that has led them to be stored for that long, but instead the fact that he does care. And now CCP is going and trashing his achievements to save a few stinking gigabytes. <br /><br />At a minimum, CCP should convert old killmails to Combat Log format or keep them intact and unchanged. Ideally, we'd get a proper mail system that doesn't have the embarrassing deficiencies of EveMail, but I'd be happier if they at least didn't further wreck the system they already have while we wait for a replacement.]]></description>
      <pubDate>Tue, 18 Nov 2008 22:17:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199405</guid>
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      <title><![CDATA[Unavailable name issue - by ACrispyTaco]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927849</link>
      <description><![CDATA[A lot of names are reserved and taken by accounts that havent been played in years. I suggest that the accounts that have been inactive for a certain amount of time have the names of characters changed so that the names can be used by more active members or new players coming in]]></description>
      <pubDate>Tue, 18 Nov 2008 22:04:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199268</guid>
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      <title><![CDATA[[REQUEST & SUGGESTIONS] Configurable Ships - by Teddy Ruckspin]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927687</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Teddy Ruckspin on 18/11/2008 18:00:55</i></span><br />I am posting today both to query ccp as well as making some suggestions regarding the up and coming configurable ships. When I heard about this, it got me very excited, infact I'm looking forward to this more than Ambulation (Shock Horror) and want to know more about it.<br /><br />From my understanding, you build your ship using 5 different components, each giving you different stats and make the ship look different. Sounds great and it got me thinking, is this CCPs take on adding player generated content to Eve. As many of you know, player generated content is the new thing in social networking games with examples such as Spore (Which is ****ing aweful) and Little Big Planet. Customizable ships would definately be a good approach to adding this kind of thing to eve (Especially when combined with ambulation, imagine designing your own ship and selling it in your own store <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_biggrin.gif border=0 width=15 align=middle alt='Very Happy'> ) and best of all it keeps within CCP's artistic vision of the game. <br /><br />While the first release of this will see around 3125 different combinations. There is nothing from what I can see stoping ccp making this on the kind of level that would work as player generated content. By making duplicates of the components which give the same stats but simply look different or even adding components which do nothing but look good, as well as some components which give new stats that also look different, we could theoretically expand the different combinations from 3125 to tens of thousands of different combinations without making eve unbalanced (And of course CCP's artists do not need to design tens of thousands of ships, simply design a few more components). As well as the 4 main races, we could see the pirate factions also offering up components for there own ships (Ok, maybe the last bit is wishful thinking <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'>)<br /><br />With tens of thousands of combinations, we would then possibly see a situation in eve where players design there ships not only to give them tactical advantages in a fight but also designing there own ship purely based on asthetics which they can truely call there own. Then with Eveopedia possibly even uploading there designs for other players to look at.<br /><br />As you can probably see, this is worded like a suggestion however I also mean it as a query to CCP! Is this the avenue CCP are considering taking with customizable ships. Could we get a dev blog with a basic rundown on the future (Post initial release) for customizable ships and if ccp plan to vastly expand this fantastic feature.]]></description>
      <pubDate>Tue, 18 Nov 2008 18:00:00 +0000</pubDate>
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      <title><![CDATA[Backstory-Alliances site need more updates - by Orb Vex]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927403</link>
      <description><![CDATA[Hi all!<br />When I first saw that EVE websites have list of player alliances I thought it is brilliant idea and spent lot of time just browsing or looking for ideal alliance and corp for me. But how I was disappointed in the game! Everything what Ive read was terribly out of date. I know that alliances and corps are changing every day, but would it be so hard update that list AT LEAST once every month? Now it is just very old gibberish that could only confuse newcomers and therefore it is better to dont show it at all.<img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_sad.gif border=0 width=15 align=middle alt='Sad'>]]></description>
      <pubDate>Tue, 18 Nov 2008 10:10:00 +0000</pubDate>
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      <title><![CDATA[[ISSUE] nocxium, low sec, and you - by Cheru'bael]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927295</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Cheru''bael on 18/11/2008 05:41:41</i></span><br />solution: make drone alloys only reprocess into tritanium.<br /><br />problem: unless you live under an icelandic rock, you'll know that (a) tritanium profits are now lockstep with other belt roid types from 0.1 space on up. (b) nocxium prices have only been attractive enough to draw players to low sec to mine, just before drone regions were coded in.<br /><br />experience: jaspet has always, always sucked (except for that small time period before drone alloys swamped the noxcium market)<br /><br />hypothetical situation: were noxcium to raise price by x5 it would not "break" mineral balance and mining habits, but actually balance the attractiveness, and highlight the risk/reward that should be intuitive, not counter-intuitive as it is now.<br />Even if it went to stupidly high levels in price (say half that of zydrine) it still would not make a mockery out of eve's mineral index.<br /><br />benefits of this: MORE TARGETS FOR PIRATES IN LOW SEC. and of course more excitement for miners because they'd actually get a decent reward for the risk they put in. Now, most people might not understand my point of view. Let me just state for the record that high sec mining bores me to tears and i enjoy low sec mining simply because the risk factor keeps me awake. <br />There's another benefit i think most of you might not realize: currently drone alloys of the commoner sort hold more tritanium volume than the alloy to be refined (in other words, the more rare drone alloys would naturally hold more tritanium in a sort of free 'compressed' state...and wouldn't that be attractive all on it's own?)<br /><br />the cons: hmmm...well, i'm not sure if it would impact the production business. I wonder what Lord Fitz would think?]]></description>
      <pubDate>Tue, 18 Nov 2008 05:39:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9194172</guid>
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      <title><![CDATA[[Ider]Change to low sec - by Jason Edwards]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927178</link>
      <description><![CDATA[My idea is trying to change low sec that would necessarily be an increase in overall security of low sec... but also create better optionality for the pirates. So here's my idea. :)<br /><br />1. Remove sentry guns from shooting global criminals. Stations-gates. Making them essentially work like 0.0<br />2. Create a concord faction navy spawn.<br />-Sentry guns as it is now deal 200-250 dps? Fail Warfare faction navy in 0.5 systems spawn roughly 200-250 dps.<br />-These concord ships just like the faction navy spawns are killable which respawns in a bit.<br /><br />So what changes?<br />-Those for example who are mining in low sec belts have increased security.<br />-Gate camps are allowed drones.<br />-The aggro from concord isnt changing ships. So smaller ships are capable to be used.<br /><br />On top of this idea.<br /><br />Make it possible to declare war on concord for free obviously; automatically stays active.<br />So you can spawn the concord spawn elsewhere in the system and jam it up. So those @ a gatecamp wouldnt be bothered by the concord navy. With this... make it also possible for corps and individuals to join concord. You then become wartargets with those declaring war on concord aka pirates.]]></description>
      <pubDate>Tue, 18 Nov 2008 01:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9197035</guid>
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      <title><![CDATA[[Issue] Bonus Expiration - by CandyFalcon]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926641</link>
      <description><![CDATA[Hello all,<br /><br />I'm brand new to EVE but am working hard to start a career in politics, so figure I might petition some problems I've seen so far in the game, one of them being how Bonus' Expire during downtime. I'm not sure if they're supposed to do this but my missions have expired during DT and I would like to see mission times be halted once the servers go down. <br /><br />This is a negative action to the player that he or she cannot control once the mission is accepted. There is no way for a player to complete the mission and therefore shouldn't be punished since it's not their fault that they were unable to complete the mission in a timely manner.<br /><br />Would love to hear everyone's thoughts on this...thank you for your time,<br /><br />Candy]]></description>
      <pubDate>Mon, 17 Nov 2008 12:42:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9188914</guid>
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      <title><![CDATA[Star map filter/option - by Tyrton]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926428</link>
      <description><![CDATA[Would it be possible to implement a filter on the star map to refine your agent search<br />Instead of "show my available agents" to allow you to pick say Show level 4 only or level 3 only etc.<br />Staring at a bunch of small to large green globs and trying to read extra small text to see which system has what level agents for me is a bit of a nuisance.<br /><br />Not sure if this has been suggested or not but it would be a nice tweak.<br /><br />TL;DR Put an agent refine search on the star map.<br /><br />]]></description>
      <pubDate>Mon, 17 Nov 2008 04:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9186911</guid>
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      <title><![CDATA[[ISSUE] Level 4 Mission Gate Distance and Battleship speed - by Mikhale Romanov]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926328</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mikhale Romanov on 17/11/2008 00:50:13</i></span><br />This is not going to be a whine about Battleship speed.. just some of the gates Such as Recon 2/3 are 80 KM off the start point.. that takes about 10 min to cover in a BS these days. Even with an AB its about 5. Some missions were changed to adjust the gate closer for the lower speed of Battleships. Anyone else know of missions that are similar (i seem to be geting the same after the QR.<br /><br />Edit: forgot some info<br />]]></description>
      <pubDate>Mon, 17 Nov 2008 00:45:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9186026</guid>
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      <title><![CDATA[[Petition]enable again shift+ctrl+alt+M - by 0vermind]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926287</link>
      <description><![CDATA[CCP nerfed open monitor we want that back or something similar ( ccp made this to hide QR memory leaks ?)<br />]]></description>
      <pubDate>Sun, 16 Nov 2008 23:50:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9185712</guid>
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      <title><![CDATA[[Issue] Declare Kruggerand Not a Real Man - by Dianeces]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926138</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Dianeces on 16/11/2008 20:28:58</i></span><br />Krugerrand &gt; my flatmates are putting x-mas decroations up based on the fact "we go home on the 15th December" or something<br />Krugerrand &gt; This is the downside to living with mostly girls<br />SilverSoldier &gt; are they hot?<br />Krugerrand &gt; C<br /><br />So what is he doing? Sitting behind a computer screwing around with internet spaceships instead of helping. This is clearly grounds for unmanliness and I would like the CSM to pass a resolution affirming this fact.<br /><br />Edit: I suck at spelling.]]></description>
      <pubDate>Sun, 16 Nov 2008 20:29:00 +0000</pubDate>
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      <title><![CDATA[Make scams a EULA violation! - by Zyrus Corporation]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=926075</link>
      <description><![CDATA[Hi<br />No I was not stupid enough to get scammed and so this is not a whining thread...<br />I am simply annoyed by these 1001 scammers in EVE. <br />They are even getting more annoying then the few ISK sellers that are still alive in EVE.<br />In Jita it is simply impossible to do any serious trade talk in local because of the flood of scams (offering a normal ship as navy issue, get back 10x the isk if you send me isk, selling BPCs as BPOs etc).<br />If it would be against the EULA you could simply petition these idiots and after a while only serious trade chat will happen (hopefully). Currently all you can do is block them, but you still see the discussions and warnings about their scams.<br />I guess I know why it is currently not against the EULA... because it will be a lot of work for CCP. But I think placing one GM into Jita and watching the incoming petitions is enough... and it will get less after while... and the game fun would increase a bit.<br />Regards,<br />Zyrus<br />]]></description>
      <pubDate>Sun, 16 Nov 2008 19:13:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9184047</guid>
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      <title><![CDATA[[Issue] Faction drones worse than T2 - by Karentaki]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=925850</link>
      <description><![CDATA[I live in and around the drone regions and recently had the good fortune of finding my first 'Faction' drone BPC in an exploration site. Now, I've been living here a while, and these seem to be relatively rare, so I though 'Great, I've found a nice valuable BPC that is worth the time it took to find it". WRONG! The drone BPC I found (5 x 'Integrated' Warrior) is actually worse than T2, and is only worth about <u><b>1 million ISK</b></u>. Not only this, but all 'Integrated' drones are only slightly better than their T1 counterparts. Now, these are meant to be faction drones, but only the 'Augmented' ones (which are almost impossible to find) are actually better than T2.<br /><br />This would all be fine if there was other stuff to get in the drone regions, but no. there are only 3 things you can ever find out here: Minerals, 'faction drone BPC's, and the parts needed to make them. now, since almost all of the BPC's are worth little more than 1 million ISK, the parts needed to make them are almost worthless too. This leaves us with the total useful exploration content in the drone regions: Minerals... great.<br /><br />Now, all other 0.0 regions have regular spawns worth anything up to billions of ISK from BPC's. The most you can get in the drone regions is a few hundred million from an 'Augmented' BPC, but having asked around the alliance VERY few people have EVER found one of these. This just feels like a total joke in terms of exploration, since it is actually more worthwhile to just rat and collect the minerals, rather than probing them out.<br /><br />Anyone who agrees that this needs to be improved significantly please support this topic.]]></description>
      <pubDate>Sun, 16 Nov 2008 14:25:00 +0000</pubDate>
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      <title><![CDATA[[ISSUE] Context menu UI is horrible. - by LaVista Vista]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=925732</link>
      <description><![CDATA[<a href="http://home.wanadoo.nl/ntt/menudesign101.png" target="_blank">Check this out</a>.<br /><br />According to Entity this is a really old picture. But god, it's so much easier to actually figure out what's going on. <br /><br />It shouldn't take all that much resources to do and it would decrease the amount of mistakes people make when they by accident reprocess stuff(Hi Verone?) or trash it.<br /><br />I see no reason why it shouldn't be done. Thus, CCP should do this with "True Exploration" along with the UI being reworked.]]></description>
      <pubDate>Sun, 16 Nov 2008 11:43:00 +0000</pubDate>
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      <title><![CDATA[0102-01-0051 Un-nerf the Bio length - by Havlentia Castigatrix]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=925377</link>
      <description><![CDATA[<BLOCKQUOTE><font face="Verdana"><img src="http://myeve.eve-online.com/bitmaps/img/board_icons/icon_quote_message.gif" border="0" > <b>Quote:</b><hr height=1 noshade>21. 0102-01-0051 Un-nerf the Bio length<br />The current limit of 1000 characters is put in place for technical reasons to prevent possible exploits, and even though CCP would love to increase the length, it is currently not feasible. CCP will look at workarounds but unfortunately there are no solid ideas to change this issue.<hr height=1 noshade></font></BLOCKQUOTE><br /><br />Make it text only, don't turn http:// references into links. The internal browser is badly broken and runs arbitrary code anyway, and nobody security minded should be using it.<br /><br />C'mon.<br /><br />]]></description>
      <pubDate>Sat, 15 Nov 2008 23:38:00 +0000</pubDate>
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      <title><![CDATA[New trading skill - by JeanColbert]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=925282</link>
      <description><![CDATA[Proposal: extra trading skill.<br /><br />When a caracter has all the skills that allows you set (more) orders on the market, the maximum number possible is 305. This includes the skill Tycoon at lvl 5. <br /><br />A first impression may be that this is a high number, but for a player that realy likes to trade and is playing the markets, it isn't. To realy play the markets of Eve one needs many orders more. <br /><br />Now, of course one can also use, to a certain extend, contracts. But this is only possible/practical for a limited amount of more expensive items. And contracts are not as flexible as market orders. <br /><br />An other alternative is the use of alts. However, using an alt has a serious drawback, one has to log in and out all the time. This is annoying for a player. But I suspect logging in and out all the time also put a strain on the servers computation resources. <br /><br />And more active traders results in more competition on the market, so more players can get better deals. <br /><br />So the best solution would be to add an extra skill so one caracter can generate more orders.<br /><br />JeanColbert<br />]]></description>
      <pubDate>Sat, 15 Nov 2008 20:59:00 +0000</pubDate>
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      <title><![CDATA[Docking in ships. - by Jason Edwards]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924989</link>
      <description><![CDATA[CCP should work on making it possible to literally dock in ships with ship maintenance bays. Allowing for easier moving of pod pilots in and out of 0.0.<br /><br />CSM push them on furthering this.<br />------------------------<br />Have you fed your slaves recently?<br />-BRB Rens]]></description>
      <pubDate>Sat, 15 Nov 2008 14:26:00 +0000</pubDate>
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      <title><![CDATA[Suggested Aesthetic Improvement - by Malumut Estmei]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924968</link>
      <description><![CDATA[I would like to suggest that the slots for turrets and bays be directly linked to high slots, so that when fitting a ship, a pilot can arrange his weaponry as desired, and be sure that the next time he visits a station or reconnects to the game, the weapons on the ship won't be randomly rearranged. I know this is not a performance issue, but it does directly affect the aesthetics of the game, by affecting the appearance of the ships.<br /><br />As an example of what I mean, take a Punisher and fit it with any two identical lasers and a rail gun. As the game operates now, the weapons are randomly distributed on the ship, and the distribution changes each time the ship re-loads, whether from logging in, going through a jump gate, or visiting a station. What I am suggesting is a change so that, once you establish where you prefer your weapons to be mounted on your ship, they remain in those locations, no matter how often you connect to the game or visit a station.<br /><br />(Yes, this is the same suggestion I made in <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=924957" target="_blank">Features and Ideas</a>. A GM suggested I should post in both places, to get twice the visibility for the suggestion, as he felt it had merit, but GMs don't have any direct ties to the devs.)<br />]]></description>
      <pubDate>Sat, 15 Nov 2008 14:03:00 +0000</pubDate>
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      <title><![CDATA[[VOTE] All AGAINST THE MISSILE NERF! - by RedLion]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924515</link>
      <description><![CDATA[Nerfed missiles sucks! I see the reason for having cruise missiles and others not do big damage to small targets, but srsly, less than 10 damage on a frigate with correct damage type and 3 BCU? <br /><br />Target painter works, but it's not a godlike module. And certainly there are no comparison towards other races. <br /><br />All AGAINST THE MISSILE NERF! check here!<br /><center><br />- - - - - - - - - - - - - - - - - - - - - - -<br />The Gallenteans must be destroyed<br />- - - - - - - - - - - - - - - - - - - - - - -</center>]]></description>
      <pubDate>Fri, 14 Nov 2008 23:48:00 +0000</pubDate>
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      <title><![CDATA[Sound settings: getting rid of the loud cloak / warp sound - by Ranges]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924439</link>
      <description><![CDATA[I'd like to propose better controls on the sound settings.<br /><br />Currently i never listen to the music in eve, because the sound of warping / cloaking / gates is simply too loud. Either i listen to the music at a proper volume and sacrifice my eardrums when warping, or i can't hear the music.<br /><br />I think that many people turn off the sound in eve after a while because of this, and i think that reduces reduces immersion, and keeps players away from some pretty damn moody music..<br /><br />So.. I propose;<br />1) allow us to turn off or greatly reduce the volume of warping / cloaking sounds<br />3) more diversification of sound controls; music, ambient, module related, speech, etc.<br /><br />Please let me know if you support this idea. <br />Thanks.<br />-Ranges<br />]]></description>
      <pubDate>Fri, 14 Nov 2008 22:26:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9171404</guid>
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    <item>
      <title><![CDATA[[ISSUE] Open the discussion on creating new Tier II items - by Tchell Dahhn]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924432</link>
      <description><![CDATA[Not to hash out the specifics here, but there are a significant number of Tier II items that are 'requested' for inclusion into EvE. I've just read through the EvE Fitting Tool (props to Gripen) to compile a short list of items that do not currently have a Tier II option available.<br /><br />Electronic Warfare Drones, Analyzer, Codebreaker and Salvager Modules, Scan/Recon Probe Launchers, Tractor Beams, Interdiction Sphere Launchers, Warp Disruption Field Generators, Auxiliary Power Controls, Remote Hull Repair Systems, Gas Cloud Harvesters, Ice Harvesters, Siege Modules, Bomb Launchers, Doomsday Devices (lol), Civilian Modules (uh, maybe not), and Gang Assist Modules.<br /><br />As mentioned, I don't want the vote to reflect a request for Tier II variants on every group above, but I want it to reflect the need to at least discuss the creation of these items. A lot of these have been available for too long, without a Tier II variant available.<br /><br />Personally, I would like my Salvager II module as soon as possible, but I'll be happy if this vote spurs someone to at least start <i>talking</i> about it.]]></description>
      <pubDate>Fri, 14 Nov 2008 22:16:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9171356</guid>
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      <title><![CDATA[Acceleration Gate Lockout - by Drake Draconis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924361</link>
      <description><![CDATA[So yeah... big complaint showing up is people who lose there wrecks and or loot and what not.<br /><br />Is it possible to implement a solution in which the Acceleration Gates for missions only answer to the "Owner" of the mission and "Members of the gang".<br /><br />Which means... you have to work much harder at getting at the so called mission area... it keeps you locked out unless your a member of the persons corp/gang/fleet.<br /><br />If the Gates can deny access to certain classes of ship or people who don't have the "key".<br /><br />Why not additional conditions?<br />]]></description>
      <pubDate>Fri, 14 Nov 2008 21:02:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9170759</guid>
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      <title><![CDATA[Blueprint improvement - by mirageuk]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924296</link>
      <description><![CDATA[Hi i've been playing eve now a good length of time and would like to put forward a idea that i havent seen fixed or attempted yet.<br />I would like to suggest that blueprints look different when they are BPO's<br />or BPC's.<br />Atm when u have a good sizeable collection or make copys to sell it can be a right pain with endless clicking to find the BPO's<br /><br />Maybe a set colour for copys or even a small "c" in the corner it would not take much,or are ccp hoping to widdle all those T2 ship BPO's away at any chance by peoples mistakes <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_razz.gif border=0 width=15 align=middle alt='Razz'><br /><br /><br />]]></description>
      <pubDate>Fri, 14 Nov 2008 20:04:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9170468</guid>
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      <title><![CDATA[[Idea] A system to redistribute SP - by InfamousOne]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=924081</link>
      <description><![CDATA[Since the QR "expansion" I have seen lots and lots and lots of whining about skills being useless because of this, that, or the other. Whether people adapt or not is up to them, but I had an idea.<br /><br /> What if CCP introduced an in-station service that would allow players to re-allocate skill points. Obviously CCP would have to have a fee associated with it, say 5mil per skill or something. To keep people from completely respec'ing overnight CCP could limit it to one skill a week or so. Once a skill has been completely unlearned the player will not receive the skill book back. If the player wishes to relearn a skill previously unlearned he will have to buy the skill book all over again.<br /><br /> Same goes for new skills, the player will still be required to buy the neccessary skill books before the SP can be re-allocated from one skill to another.<br /><br /> I am sure there are other aspects that can be fine tuned, but I wanted to put forth this general idea to the community. I know other MMORPG's have a similar system in place, if CCP were to implement it, I think it would give players a chance (maybe expensive) to try different roles and aspects of EVE without having to start from scratch.<br /><img src="http://i223.photobucket.com/albums/dd27/CalypsoLTS/Inf-Sig-4v.png" border=0>]]></description>
      <pubDate>Fri, 14 Nov 2008 16:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9168747</guid>
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