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    <title>EVE-Search ForumWatch</title>
    <link>http://eve-search.com/</link>
    <description>The alternative EVE-Online Forum browser.</description>
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    <pubDate>Wed, 19 Nov 2008 00:00:00 +0000</pubDate>
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    <managingEditor>chribba@evemail</managingEditor>

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      <title><![CDATA[Asset "force query" button? - by Eltanan]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=928042</link>
      <description><![CDATA[Maybe there's a really good reason why assets and corporate deliveries are delayed 5 minutes (seems a lot longer than that sometimes), but wouldn't the mechanics allow a 'force query' button to MAKE it refresh? At least for items within the player's current region? It doesn't seem like it would make that much of a server load by allowing it, would it?<br /><br />Running around buying and fetching things on behalf of my corp would be made much, much easier if this was possible.<br /><br />Also, maybe when buying items, in addition to the 'use corp wallet' checkbox, there could also be a 'deliver immediately to me' checkbox. That would also be very useful.<br />]]></description>
      <pubDate>Wed, 19 Nov 2008 03:20:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9201003</guid>
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      <title><![CDATA[Bombs need a rethink - by Phasics]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=928023</link>
      <description><![CDATA[Nah ya think<br /><br />Yeah I think<br /><br />So tell me what ya think of this.<br /><br />Bombs in thier current form are more a novelty than a serious tacital option, sure with 4 pilots a good bait setup yadda yadda yadda. Or a large fleet endgament where lag will prevent the oppsoing fleet taking evasive action in time hehehe. Basically its alot of effort for not much reward.<br /><br />So Here's some ideas on a bomb rethink.<br /><br />Bomb Traps:<br />Stealth Bombers drop bombs (which decloaks them) but the bomb has 0 vel and no countdown (only a minimum activation delay of 15secs) once dropped the bomb sits in space waiting for the stealth bomber to send a detonation signal. SB can launch multiple bombs but there is a 160sec delay between launches so setting 4 bombs up at a gate would take a minimum of 8 minutes.<br />SB must be within 50km to set off the bombs.<br /><br />2 types of bombs would be used for this<br />Covert and Std<br />Std bombs are pretty much the same as bombs now<br />Covert bombs do not show up on scans and are not visible in space however they do less damage but can lie in wait without being detected.<br /><br />A new type of bomb detector probe used with std probe luncher would also come out so that your recon for fleet could attempt to locate bombed gates in advance.<br /><br /><br />Second Option<br />A Bigger bomber<br />instead of these flimsy paper ships currently dieing before the bomb even goes off , how bout a ship that can detonate a bomb just outside of it hull and only take partial damage, would be like a smart bomb but the originating ship would also take damage. there would still be a 15sec delay before detonation but the blast would be centered on your ship and you would take damage from it. The ship of course would be Tech 2 and would have a race specific resist for the bomb type above 90% so you only take partial dmg.<br />The theory behind the ship is to soften up a bunch of targets and then have the tank and firepower to mop up afterwards and even fire off a second bomb.<br />Call it a Next Generation Smart Bomb (although it still uses bombs as ammo) with a radius effective for PvP.<br />Would be similar to a Heavy Interdictor but instead of a 20km warp bubble the bubble would do on off damage.<br /><br />Now the second might sound like a soloPWNmobile but if you think about it its actually not. The 15 delay after activation still applies so staying outside of 20km to endgdae is a valid tactic. This delay also means that it cant instapop ships having just jumped through a gate to the other side it would still need to lock them down before they warp off or fly to a safe dist and have 15secs to do so. And its only a Crusier , and as such dies as quickly as any other tanking tech 2 crusier. Also its bomb dmg will also hit freidnly units so unless you fleet is setup for resistance sepeific protection you could go more harm than good unless everyone stay 20km away from you.]]></description>
      <pubDate>Wed, 19 Nov 2008 02:34:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200821</guid>
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      <title><![CDATA[space context menu: highlight current position yellow - by Kel Nissa]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=928003</link>
      <description><![CDATA[Simple suggestion:<br />You are in belt 1: this entry is yellow.<br /><br />So just an eyecatcher where you are.<br />Makes it easier to search through all belts for example.<br /><br />mfg<br />Kel<br />]]></description>
      <pubDate>Wed, 19 Nov 2008 01:56:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200680</guid>
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      <title><![CDATA[Missile nerf: 2 solutions - by Tac Ginaz]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927993</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Tac Ginaz on 19/11/2008 01:43:08</i></span><br />Using the current missile system (QR nerfed version):<br /><br />- Remove Signature radius of target as a factor in missile damage. <br />- Increase speed of missiles to be 1.1 X the maximum mwd speed attainable of their size equivalent ships. That means, a frigate 'ceptor whose max speed with an MWD is , say, 3k m/s then the light missile speed is 3.3k m/s<br /><br />This has the effect that damage reduction for missiles will be completely dependent upon the target's speed vs the missile's explosion velocity. The logic behind that is that a missile, unlike a laser beam or a projectile/particle stream, missiles STEER themselves to the target, making the SIZE of the target irrelevant.<br /><br />It is harder to have a large laser battery hit a small, fast moving target because it cannot track it, however a large missile has NO problems tracking it as it is being GUIDED to its target by the ship that fired it OR its on-board computer. It is why missiles take time flying to target, they steer themselves to it. <br /><br />It balances the entire missile set out. By doing this you will see frigates and cruisers taking little damage from cruise missiles or torpedoes as long as said cruisers and frigates are moving above 120ms. However, if cruiser or frigate happen to be heavily webbed or sitting still, they will take full damage from the cruise or torpedo missiles. With the new speed rules, any frigate with a MWD or AB active while webbed flies at about 120ms or faster...the good news being signature size no longer affects the damage they receive. <br /><br />(this will also make the smaller ships more geared towards using MWD while the larger ships geared towards using AB's .. due to increased signature being big help vs larger guns.. and further widening the gap between large and small ships when it comes to maneuverability .. the slower AB ships will be needing more support from the frigates and destroyers to protect them from other frigates and destroyers)<br /><br /><br /><br /><br />-------------------------------------------------<br /><br /><a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=926043" target="_blank">Re-Design Stealth Bomber Weapons!</a>]]></description>
      <pubDate>Wed, 19 Nov 2008 01:43:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200632</guid>
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      <title><![CDATA[Please add a way to sort items... - by Berikath]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927979</link>
      <description><![CDATA[... by meta level, in addition to the current system (type, name, etc). It shouldn't be that hard, and it will make compulsive sorters like myself quite happy.]]></description>
      <pubDate>Wed, 19 Nov 2008 01:20:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200561</guid>
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      <title><![CDATA[split stack - by Bobbi Attwell]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927976</link>
      <description><![CDATA[on several mining expeditions after refining the ore some members have had the desire to take their share, it would be handy to have a split stack function where you can type in the number of ways the pile should be split]]></description>
      <pubDate>Wed, 19 Nov 2008 01:19:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200558</guid>
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      <title><![CDATA[Missile damage reduction - by xxSquallxx]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927943</link>
      <description><![CDATA[Hi, <br />i have a big problem with the reduction of missile damage after patching to quantum rise. <br />The missions take much more time and costs much more money for ammunition! I play at my free time when i dont work, and i dont have this "more" time for the missions! I dont know if other players said that too, but it would be good if you either reduce the resistance of NPC's or high up the damage of missiles to its old level to bring back the fun at gameplay. <br /><br />]]></description>
      <pubDate>Wed, 19 Nov 2008 00:11:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200125</guid>
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      <title><![CDATA[Ability to post without bumping a thread + subscribing to threads - by Onys Cissalc]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927940</link>
      <description><![CDATA[Topic says it all.<br /><br />Would be nice to be able to select an option to NOT bump a thread when replying, and to be able to subscribe to threads.<br />]]></description>
      <pubDate>Wed, 19 Nov 2008 00:08:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9200124</guid>
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      <title><![CDATA[Office rental - by The7SensE]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927913</link>
      <description><![CDATA[My problem is as follows: every month I have to re-rent an office. My question is: can I do this somehow automatically? Like even when I'm not online? Is there a button somewhere that I can push so that I won't be forced to rearrange the office every time?<br /><br />Please, help me out :) it's frustrating.<br /><b><i>___________________________<br />All that we see or seem,<br />Is but a dream within a dream...</i></b>]]></description>
      <pubDate>Tue, 18 Nov 2008 23:24:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199906</guid>
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      <title><![CDATA[Is it just me or ... - by ninjaholic]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927906</link>
      <description><![CDATA[I love the new cycle indicators. They rock. Why aren't they in place when you're reloading weapons though?<br /><br /><a href="http://tinyurl.com/5dhfcx" target="_blank"><img src="http://tinyurl.com/6plfah" border=0></a><br /><br /><a href="http://tinyurl.com/5z3bro" target="_blank">SUPPORT EVE-O's OWN IN-GAME FIGHT RECORD TOOL !!</a>]]></description>
      <pubDate>Tue, 18 Nov 2008 23:16:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199905</guid>
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      <title><![CDATA[Encouraging small scale pvp over blobbing. - by Util Bokus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927902</link>
      <description><![CDATA[Every gang has their command ships (or equivalents - later referred only as CS), giving out bonuses.<br /><br />These bonuses are same were the fleet size whatever. How about changing how bonuses are spread? Certainly it requires more from CS to give bonus to 50 ships compared to 10 ships. Diminishing division of gang bonuses judged by gang size under the CS. This way it would be more efficient to deal in smaller scale and it could allow new modules that enhance the CS ability to deal out it's bonuses.]]></description>
      <pubDate>Tue, 18 Nov 2008 23:12:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199850</guid>
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      <title><![CDATA[Ship Maintenance Array Suggestion - by Uneasy RiderDude]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927862</link>
      <description><![CDATA[A simple solution for a not so simple neusance, I would like to grant alliance members access to a ship maintenance array, unfortunately at the moment there is no way to keep track of who is taking what when. I propose that an audit log be incorporated into ship maintenance arrays in order to track who takes what when. This will effectively leave a paper trail that would be useful if any given alliance member "mistakenly" forgets to put corp ships back where he or she borrowed them from. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_lol.gif border=0 width=15 align=middle alt='Laughing'><br />]]></description>
      <pubDate>Tue, 18 Nov 2008 22:20:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199452</guid>
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      <title><![CDATA[Pos interface screen - by Gnulpie]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927858</link>
      <description><![CDATA[Currently there is only very limited to no way of managing poses on a corp level. The current "assests in space" at the corp interface is very limited in functionality, it shows only that there are some poses/modules/cans in space, nothing more.<br /><br />It would be good to have a system which some better functionality. For example:<br /><br /><ul><br /><li>Info on the pos-status with rightclicking on it</li><br /><li>Info about how long the fuel in the pos will last (best in an on own column)</li><br /><li>Having the structures of the pos linked to the pos (a list of modules which is normally hidden and only opens up when double clicking on the pos)</li><br /><li>Similar to the contract system where you can chose to see all contracts in one region or all regions, it should be possible to come up with a list of all pos in a certain region or all region, or all poses in the a constellation of a given region, or al poses in a system of a given constellation of a given region</li><br /><li>It should be possible to sort a list of poses by amount of fuel left, reinforcement time left etc.</li><br /><li>There should be a list available of poses which currently generate fuel warnings</li><br /><li>An option to set a course to a chosen pos should be available</li><br /><li>It should be possible to filter the list of poses so that only those who are matched by the filter options are displayed, for example filters that show only poses which are low on fuel, reinforced, under attack etc.</li><br /><li>A calculator tool which calculates the amount of fuel necessary for the poses on the list to run for an arbitrary amount of days</li></ul><br /><br />If the interface have also some nifty graphics which makes navigating through all those options and filters easier and which will increase the readability we could have a really awesome tool.<br />]]></description>
      <pubDate>Tue, 18 Nov 2008 22:14:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199385</guid>
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      <title><![CDATA[Voting and immediate action - by Cheopis]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927834</link>
      <description><![CDATA[When voting for an action, if you have 100% of all voting shares input, the action should take place immediately.<br /><br />The only exception I can see for this is to not allow votes to process immediately if any shares have changed hands in the last 24 hours. In this case, the vote should be delayed in order to give people the opportunity to react to share ownership changes.<br /><br />This was annoying to me, as I was tooling up for a training corp of sorts, then got an offer to work within a larger corp and chose to accept it.<br /><br />I owned 100% of my shares, and was the sole member of the corp at that point, and yet I had to wait 24 hours for lockdown changes on BP's to go into effect.<br /><br />So in essence I had to wait 24 hours for me to ratify my own decision. <img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_eek.gif border=0 width=15 align=middle alt='Shocked'><br /><br />]]></description>
      <pubDate>Tue, 18 Nov 2008 21:37:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199188</guid>
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      <title><![CDATA[Reduce unwanted noise & increase speed. - by Zogiss]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927822</link>
      <description><![CDATA[I am surprised that there is no way to close the chat window!<br />This would do several things.<br />It would one speed up my computer in having to recieve all the junk text I don't always want.<br />It would "un-clutter my internet line.<br />and it would masively speed up you server if 50% of the users turned off this window and it didn't have to send all that text to everyone who did not always want it! (I'll bet it's more than 50% !)<br /><br />Another idea Is to be able to turn off the "mouse-overs" that pop up under the mouse on just about everything! after playing for a while, these can become anoying and are also a huge waste of my CPU/GPU and RAM.<br />Thank You]]></description>
      <pubDate>Tue, 18 Nov 2008 21:24:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9199035</guid>
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      <title><![CDATA[Dreadnoughts need balancing? - by Ieroni Asus]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927790</link>
      <description><![CDATA[I first petitioned this and was told that this belonged here.<br /><br />So, I was comparing the various four different dreads today....and I couldn't help but notice just how uber the moros is compared to the other three. The carriers are fairly well balanced.....but still, if you compare all of the attributes, the thanatos has the best overall stats. And then, you have the moros....which gets a "50% bonus to drone damage and hitpoints per level". What kind of BS is that? Ogre IIs alone do 1100+ DPS with all lvl5 skills....Hammerhead IIs do 550+ DPS. Heck, the weakest t2 drones in the game, Acolyte IIs, do 249dps with Lvl 5 skills.<br /><br />So, here we have a freakin' dreadnought that can kill just about anything and everything from frigates to other capitals with ease...especially since drones were pretty much unaffected by the nano nerf....and then you have dreads like the phoenix and naglfar....which now suck even more because of all the nerfs which just happened to missiles.<br /><br />And then here we have drones from the moros that are 5x harder to kill since they get a 250% bonus to hitpoints. Meanwhile, missiles are nerfed and they're even harder to pop....I know cruise missiles are pretty much useless against frigates now....heavies still hold their own pretty decently....but I haven't tested heavies against drones yet, but I'm sure it's a lot harder to pop 'em....so, by the time you pop the drones that a moros has sicked on you while in say....a nighthawk (if you can even tank 'em that long). He'll have another 5 ready to go with his 500m3 dronebay.<br /><br />Meanwhile, the phoenix has a 150m3 dronebay....So, that means 5x t2 heavies or sentries...well, they don't do enough DPS without bonuses to kill a tanked battleship, commandship, or even some battlecruisers. I don't know, this whole thing just doesn't make sense.....the moros should not have that big of a drone bonus....nor should it have a dronebay that massive in comparison to the other races. It's a dread -- not a carrier. It's meant to pound holes in big things...not everything. Or is it? If so, then why can't the other 3 races do the same?<br /><br />Again, I stress that a moros has the capability to kill any class of ship....while the other 3 do not. With tech 2 heavy drones alone, it does almost as much DPS as a freakin' carrier with 15 fighters. It does NOT make sense. Either the moros needs to be nerfed, or the other 3 races need a boost to make them equally as awesome. Nerf the moros and tick all the gallente's off, or give the other 3 races a bonus to make them as great and it'll make the pilot's of the other 3 races happy. The moros pilots will still be ticked because they're huge advantage is now matched, but they should be happy that at least something that they trained specifically for didn't just get nerfed (although that seems to happen a lot in this game).<br /><br />I'm just glad I didn't put any serious time into training missiles....or even caldari battleships, for that matter. My poor nighthawk got nerfed enough as it is....I really do feel bad for those who spent years training for those nicer, bigger caldari ships (not to mention all the real $$ they've spent) and then they keep getting nerfed like this. heh....I mean, I'm borderline dropping my accounts enough as it is....but to think that if so much of my time and money was wasted in training for something that isn't what it was anymore....I'd definitely be quitting right about now.]]></description>
      <pubDate>Tue, 18 Nov 2008 20:44:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9198736</guid>
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      <title><![CDATA[JOVE goes on the attack...... - by Mr Fingol]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927788</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Mr Fingol on 18/11/2008 20:49:16</i></span><br /><img src=http://myeve.eve-online.com/bitmaps/img/board_smilies/icon_idea.gif border=0 width=15 align=middle alt='Idea'>The header say's it all. Since the nodes and server is 64 bit and 2x as fast able to handle bigger size fleet battles....etc. This could be the testing source for CCP to judge all the other fleet battles. JOVE, Sansha and the other "rats" could gang up and overwhelm certain areas of known space and players could fight to take control of the the affected systems. What a perfect way to introduce the T3 ships we hear so much about (but yet to actually see one). They could be amorred and shielded and produce damage as player ships can be, that way gangs need to work in unison and use some type of tatics. <br /><br /><br /><br />OK, seasoning is rubbed in, so flame me..........<br />]]></description>
      <pubDate>Tue, 18 Nov 2008 20:41:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9198735</guid>
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      <title><![CDATA[Customizable Ship 'Patterns', Improving Invention, - by Squarebear]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927779</link>
      <description><![CDATA[Hello all, I'm here to suggest a handful of ideas that would allow the CCP team to expand the ammount of actions available to the researcher/Inventor, and overall increase the ammount of customizability and fun to be had in the game overall, with my Customizable Ship pattern idea.<br /><br />Pattern refers to a 'Version' of a ship. For example, take the Apoc. This Apoc would be an Apoc (Prime), Prime being the pattern name. The Idea of Patterns is to allow someone to change it's 'version' and redesign a ship, allowing it to perform a slightly different function than before, such as swapping an Apoc's turrets for Launchers. A Launcher-Apoc Could be called the Apoc (2B) or 2B Pattern Apoc.<br /><br />The system would allow an inventor to make very customizable ships for you, by changing the ammount of missile and turret hardpoints, and changing a ship's bonuses.<br />(Note: It would -not- mess with things like capacitor, Resistances, Slots or armor/hull ammount.)<br /><br />Doing this would let you choose how you wanted your ship to perform. A Researcher could make you anything from a Raven geared to use blasters, to an Apoc that was designed to haul cargo. The sky is the limit.<br />but in order to help preserve the original designs, as well as T2 ships, there would eb a tradeoff. You would lose two calibration slots.<br />(Imagine that yoru ship was already customized, and there sint that much left to rig.)<br /><br />So with the Idea sketched out, let me suggest the process:<br /><br />1) The Inventor Takes the T1 BPO/<br />2) He puts it in his lab, and selects 'Create Pattern'.<br />3) In this screen, he has a slider that allows him to change the Hardpoints (8 missile could be turned into 7/1 Missile/Guns, 4/4, or 8 Guns, you name it!), and allows him to insert 'Attribute Cores'.<br /><br />-- Attribute Cores have verious stats on them, like +5% Cap Recharge per level, and 5% Reduction in Projectile Turret Firing rate.<br /><br />4) Using Attribute Cores, the Ship's original bonuses can be removed, and new ones added.<br />5) He names his pattern. (Lets say he makes a 'Maximus Pattern Typhoon' Which has a 5% bonus to Smartbomb Damage, and 5% Reduction in Smartbomb capacitor usage.)<br />6) By clicking Accept, it would consume his cores and start 'Cooking', coming out a short period of time later as a 'Typhoon (Maximus)' BPC, Good for one run.<br />7) The Person takes it/Builds it. <br />8) ????<br />9) profit!<br /><br />Ideally, the cost of a 'Patterned' ship, would be halfway between a Tech1 and Tech2 ship.<br /><br />So, What do we all think? :)]]></description>
      <pubDate>Tue, 18 Nov 2008 20:32:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9198679</guid>
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      <title><![CDATA[Commercial POSs (CPOS's) - by The Cuckoo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927653</link>
      <description><![CDATA[I can't see this on the list of ideas, so I thought I'd go for it.<br /><br />Personally when I first found out players could build their own stations in Eve I was dead excited. It wasn't long before I discovered how mundane and functional they were. Here's what I imagined you'd be able to do, and so they are now wish lists instead. The actual CPOSs themselves would only really vary in size and style. It's what you choose to put inside that sets them apart. So here it is.<br /><br />1. Casinos - The NPCs have them, so why can't we? The owners would of course have to ensure that they had enough capital to cover the house. You could have Black Jack, Roulette, one arm bandits, maybe not Poker as it could quite easily be exploited with Vent, but you get the idea.<br />2. Stores - Seems a pretty obvious one. You can set up store in those systems that have no stations of their own.<br />3. Banks - This is a either a good or a bad idea, as it could drastically alter Eve's economy. Again the owners would have to be able to cover people's savings, and it would have to be immune from exploits in some manner. This would also most likely mean rethinking the share system to make such an idea workable.<br />4. All the usual services - Maybe by special charter CPOS's could offer any of the services usually only associated with NPC stations.<br /><br />There are many other things to consider, like how many CPOS's you could have in one system. Who gets to have which system, would you be able to blow them up, would they be limited to high/low/null sec? But it's a big idea and that's too much for one person to think up off the top of their head, so what do people think? What else could you do in a CPOS?]]></description>
      <pubDate>Tue, 18 Nov 2008 17:19:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9197397</guid>
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      <title><![CDATA[Wire-frame mode? - by The Cuckoo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927620</link>
      <description><![CDATA[Don't know if this has been suggested before, it may even already be a feature and I just can't find it. <br /><br />If not though I'd like to put forward the idea of a wire-frame mode, or some other kind of extremely basic rendering mode. I'm sick of getting podded and killed because the screen freezes up when there's anything above 20 ships waiting for you at a gate or something. Or you're in a big fight with lots of stuff going on. When the screen eventually catches you up, you find out you're already dead. <br /><br />Many people I know have the same problem who can run the game fine the rest of the time, and they have considerably better computers then I do. Could we give this some consideration please?<br />]]></description>
      <pubDate>Tue, 18 Nov 2008 16:41:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9197099</guid>
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      <title><![CDATA[Useless - by HanRolo]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927477</link>
      <description><![CDATA[There is so much stuff in eve that is a great idea but never seems to work properly, or as well as the skills/isk cost attached what things do you think need making better and what ones are so lame they need dumping to save newbies from training/buying them.<br /><br /><br /><br /><br />]]></description>
      <pubDate>Tue, 18 Nov 2008 12:29:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9195756</guid>
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      <title><![CDATA[Do not show again option missing in warning window - by Confuzer]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927460</link>
      <description><![CDATA[I am a very busy trader with 1300 open orders which need to be updated alot.<br /><br />Now am I also someone who likes his margins, so they are mostly 100%+<br /><br />Lately you tried to help the players by warning them of wrongly typed ammounts. Great, but for me it's not wrong, it's intended.<br /><br />The problem is, I cannot shut down this warning message: there is no checkbox which says "Do not show again". Also the keyboard keys to change from "Cancel" to "Ok" don't work (the "goto left" key). So I have to change each time from keyboard to mouse, which is tedious and time consuming.<br /><br />When I have like 50+ orders to update, this takes forever. Also with the client-side lag the last couple of days (each action takes about 5 seconds), the game is becomming unplayable for me.<br />-----------------<br /><b>Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved.</b>]]></description>
      <pubDate>Tue, 18 Nov 2008 11:55:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9195573</guid>
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      <title><![CDATA[[UI improvement] Import/export of Overview Settings - by Tairon Usaro]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927362</link>
      <description><![CDATA[Well title pretty much says all i want ....<br /><br />I guess it would be very easy to implement and a majopr improvement towards standardized fleet-settings helping FCs, help the individual pilot, if have lost you settings.<br /><br />Since a particular setting has a name i would suggest that one could ex/import it one by one.<br /><br />]]></description>
      <pubDate>Tue, 18 Nov 2008 08:44:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9194761</guid>
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      <title><![CDATA[Undock/agression Timer - by Kentachi Shinkoutetsu]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927338</link>
      <description><![CDATA[<span style="font-size:7pt;"><i>Edited by: Kentachi Shinkoutetsu on 18/11/2008 07:53:28</i></span><br />there needs to be an Undock timer of no less than 45-sec(after they become un-invulnerable. during which you cannot dock in any station, you may still go through gates, etc.<br /><br />as for agressing, it would be the longest active timer(you undock, 45sec, after 5sec you agress, and you still have 40 seconds to dock again, until you go under 30sec.) which if your constantly agressing will renew, however it would be a separate countdown.<br /><br />/sign this if you hate station huggers, we have to have something on em.<br /><br />o7]]></description>
      <pubDate>Tue, 18 Nov 2008 07:50:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9194575</guid>
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      <title><![CDATA[Lets overheat our drones! - by m3rb3aSt]]></title>
      <link>http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=927328</link>
      <description><![CDATA[I think its cool that we can use heat on our weapons, but why not be able to tell our drones to use heat. It makes sense that a skilled drone operator would be able to tell his or her drones to overheat their weapons. There should be a 'Drone thermodynamics skill' introduced.<br />It would require...<br /><br />Drone Interfacing V<br />Thermodynamics IV<br /><br />Drone Thermodynamics would operate similar to heat for weapons because the skill will reduce the rate at which your drones overheat.<br /><br />When you overheat your drones, after a little while they will begin to take damage over time. You can tell them to stop overheating their weapons as well, if you don't want your drones to destroy themselves. However if an overheated drone hits structure, it will pop so you would have to watch out. It would also make overheated drones easier to kill, because if they are taking damage, between that and a smartbomb, the drones would die very quickly.<br /><br />This would give drone ships the same edge that any other weapon user has though. When the going gets tough, its nice to be able to lay some pain into your target.<br />]]></description>
      <pubDate>Tue, 18 Nov 2008 07:15:00 +0000</pubDate>
      <guid isPermaLink="false">eve-search/guid/9194462</guid>
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